Ancien Régime
washed gay RSE player
At a Glance: Uber Stall
The goal of this team is that of any stall team - use bulky defensive stats and entry hazards to wear down the opponent, providng the opportunity for a clean-up. Some of the pokemon are "standard" on uber stall teams, some of them are pokemon that are not seen much at all in ubers period.
Palkia @ Choice Specs
Ability: Pressure
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Earth Power
- Spacial Rend
- Thunder
---
What what? I thought you said this was a stall team!
Palkia fulfills several important roles for my team. First, it's the Kyogre counter, obviously, even though it's not defensively EVed in any way. Second, it's the "hit leads/switchins hard" pokemon. It is incredibly hard to switch in on a 657 SPatk 150 BP move with a 30% crit rate. Finally, it's a late-game sweeper of sorts.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Spikes
---
Sets up Toxic Spikes/Spikes, spins, etc, etc. Switches in on physical attacks, especially Tyranitar/Garchomp, takes Rayquaza Outrage (watch out for overheat!).
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP/48 Atk/210 Def
Impish nature (+Def, -SAtk)
- Stone Edge
- Stealth Rock
- Earthquake
- Fire Punch
---
Kind of a Rayquaza switchin; puts up the rocks so it can't come in as well later.
Deoxys-l @ Leftovers
Ability: Pressure
EVs: 252 HP/66 Def/192 SDef
Careful nature (+SDef, -SAtk)
- Recover
- Light Screen
- Taunt
- Knock Off
---
Takes special attacks, while disrupting the other player's strategy with Knock Off and Taunt. Not bothering with Cosmic Power. Light Screen for team support.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP/6 Atk/252 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf
Kind of the linchpin, it's the "end-game sweeper" after I've ravaged the opposing team with T/S/SR...so many teams prepare for this, it's just not as effective as it could be. However, it still serves its purpose of taking sleep and dishing double-STAB hits.
---
Ho-oh @ Leftovers
Ability: Pressure
EVs: 252 HP/110 Atk/148 SDef
Careful nature (+SDef, -SAtk)
- Sacred Fire
- Roost
- Reflect
- Whirlwind
---
I cannot believe this thing isn't used. Ho-oh is one of the best switchins to Darkrai post sleep clause imaginable - the only way Darkrai can even *consider* hurting it is with Thunder. And if it tries to CM up, it gets whirlwinded away. Sacred Fire burns things (often I'll burn a Dancing Rayquaza or something like that), and Reflect helps me survive big physical hits.
He can tank just about any unboosted special hit in the Ubers metagame, and either stall them or cripple them with Sacred Fire.
The goal of this team is that of any stall team - use bulky defensive stats and entry hazards to wear down the opponent, providng the opportunity for a clean-up. Some of the pokemon are "standard" on uber stall teams, some of them are pokemon that are not seen much at all in ubers period.
Palkia @ Choice Specs
Ability: Pressure
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Earth Power
- Spacial Rend
- Thunder
---
What what? I thought you said this was a stall team!
Palkia fulfills several important roles for my team. First, it's the Kyogre counter, obviously, even though it's not defensively EVed in any way. Second, it's the "hit leads/switchins hard" pokemon. It is incredibly hard to switch in on a 657 SPatk 150 BP move with a 30% crit rate. Finally, it's a late-game sweeper of sorts.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Spikes
---
Sets up Toxic Spikes/Spikes, spins, etc, etc. Switches in on physical attacks, especially Tyranitar/Garchomp, takes Rayquaza Outrage (watch out for overheat!).
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP/48 Atk/210 Def
Impish nature (+Def, -SAtk)
- Stone Edge
- Stealth Rock
- Earthquake
- Fire Punch
---
Kind of a Rayquaza switchin; puts up the rocks so it can't come in as well later.
Deoxys-l @ Leftovers
Ability: Pressure
EVs: 252 HP/66 Def/192 SDef
Careful nature (+SDef, -SAtk)
- Recover
- Light Screen
- Taunt
- Knock Off
---
Takes special attacks, while disrupting the other player's strategy with Knock Off and Taunt. Not bothering with Cosmic Power. Light Screen for team support.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP/6 Atk/252 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf
Kind of the linchpin, it's the "end-game sweeper" after I've ravaged the opposing team with T/S/SR...so many teams prepare for this, it's just not as effective as it could be. However, it still serves its purpose of taking sleep and dishing double-STAB hits.
---
Ho-oh @ Leftovers
Ability: Pressure
EVs: 252 HP/110 Atk/148 SDef
Careful nature (+SDef, -SAtk)
- Sacred Fire
- Roost
- Reflect
- Whirlwind
---
I cannot believe this thing isn't used. Ho-oh is one of the best switchins to Darkrai post sleep clause imaginable - the only way Darkrai can even *consider* hurting it is with Thunder. And if it tries to CM up, it gets whirlwinded away. Sacred Fire burns things (often I'll burn a Dancing Rayquaza or something like that), and Reflect helps me survive big physical hits.
He can tank just about any unboosted special hit in the Ubers metagame, and either stall them or cripple them with Sacred Fire.