Gen 6 WispTect Mega-Absol [QC 1/2]

[SET]
name: WispTect
move 1: Knock Off
move 2: Play Rough
move 3: Will-O-Wisp
move 4: Protect
item: Absolite
ability: Justified
nature: Jolly
evs: 248 Atk / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off deals great damage as Mega Absol's STAB attack and cripples common Stealth Rock setters like Seismitoad and Krookodile. Play Rough is the secondary attack choice to OHKO threats like Hydreigon and Mienshao. With a great speedtier of 115 it has acces to fast Will-O-Wisp to cripple down physically defensivve Stealth Rock Setter, while also gaining defensive utility in front of physical burned Pokemon. Protect is used to get a safe Mega Evolution off and enhance Burn damage, and it also has the added benefit of scouting Choice-locked moves.

Set Details
========
The Spread of Burn provides Mega Absol defensive utility and let it take more hits on the physical side despite having 65 base HP and 60 Defense. This way it can serve more efficient as a Hazard Blocker thanks to Mega Absol's Magic Bounce ability. Out of the regular abilities, Justified offers the niche to get an attack Raise on Dark attack Switch-ins in the regular Form. 8 EVs are put into Defense to guarantee to live a Close Combat by a burned Cobalion. 252 Speed EVs with a Jolly Nature ensures that it outspeeds threats like Mienshao, Infernape, Virizion, Cobalion and Froslass, and the rest of the EVs are poured into Attack to maximize its power. Alternatively, EVs can be invested in bulk in place of some Attack or Speed EVs in order to survive certain attacks more reliably while still maintaining enough power to OHKO Assault Vest Mienshao with Play Rough. 92 Defense EVs allows Mega Absol to live 2 Heavy Slams from a burned Mega Aggron or a Stone Edge from Jolly Mega Aerodactyl, while 12 SpD EVs is enough to live a Sludge Wave by a Modest Nidoqueen after knocking off its Life Orb. If forgoing max speed, make sure to maintain at least 216 Speed EVs to outspeed Froslass.

Usage Tips
========
Mega Absol is often used as a lead to get the Magic Bounce from the first turn going. Try to spread Will-O-Wisp on defensive Pokemon that cannot deal a lot of damage back after being burned or threaten Pokemon that are weak to the combination of Knock Off and Play Rough out and hit the Switch in with a Will-O-Wisp or a Knock Off. Due to the frail defensive Stats Mega Absol has to be used wisely to switch in Stealth Rock Pokemon in fear of receiving great damage. Also be aware of the threat being burned by Scald by Empoleon, Slowking and Seismitoad if you clicked Knock Off or Will-O-Wisp the Turn. Only Switch Mega Absol aggressively in if you are sure that a Status or hazard setting Move like Stealth Rock, Spikes, Toxic or Will-o-Wisp is coming or you can afford to live the attack. Despite its defensive shortcomings, Mega Absol can still take advantage of Pokemon like Froslass, non-Scald Variants of Jellicent, and Blissey to get off strong attacks while not having to fear a lot of damage. Finally, Mega Absol can be sacrificed as a last resort to deny entry hazards if needed. If you can trade your Mega Absol for the opposing Stealth Rock Pokemon you are usually in good shape.

Team Options
========
Mega Absol offers great Hazard Control for Bulky Offensive and some Balance Teams. It appreciates good Scald absorbers like Seismitoad, Lum Berry Virizion and Reuniclus. Offensive Fighting Types like Infernape and Cobalion appreciates the weakening of Bulky Water-Types and threatening Psychic-Types like Reniclus, Slowking and Celebi to clean in the end game. Since being weak to Fairy-Types, Mega Absol appreciates Steel- and Poison Types like Doublade, Empoleon, Metagross and Crobat that can punish Clerics like Sylveon and Florges who try to cure the burn via Aromatherapy or Heal Bell. Flying- and Fire- Type Pokemon like Moltres and Entei are a good pair with Mega Absol since Magic Bounce helps with the weakness to Stealth Rock while providing a Fighting and Bug Resistances.

[CREDITS]
- Previous analysis by: [[heritage, id], [Ark, id], [Bouff, id]
- Written by: [[Sylvi, id]]
- Quality checked by: [[dingbat, id], [name, id]]
- Grammar checked by: [[name, id], [name, id]]
 
Last edited:

Killintime

Time not so well spent
is a Tiering Contributoris a Community Contributor Alumnus
I like it for the most part, I think the only things I would mention are on usage tips willo is mostly used as a way to pressure the next mon coming in since absol is likely still going to die or come close to it versus most defensive mons even when burned. The goal is to trade with the rocker, I'd personally avoid staying in versus most defensive mons unless its a must. If you want maybe mention there is a good chance absol straight up hardwalls hex varients of jellicent. I don't remember how this process works, but I assume this will go through a spelling check later since there are a few typos. If you want I have an alternate spread that I use to better the MU versus some rockers that I can edit in to this post.
 

dingbat

snek
is a Top Tiering Contributor Alumnus
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[SET]
name: WispTect
move 1: Knock Off
move 2: Play Rough
move 3: Will-O-Wisp
move 4: Protect
item: Absolite
ability: Justified
nature: Jolly
evs: 248 Atk / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off deals great damage as Mega Absol's STAB attack. On the other hand it offers nice utility, since it and cripples common Stealth Rockder Rock setters like Seismitoad and Krookodile. Play Rough is the secondary attack choice to OHKO threats like Hydreigon and Mienshao. With a great speedtier of 115 it can hurt physical attacker with Will-O-Wisp, while also deal passive damage with Burn. Awkward sentence, perhaps something like "Will-O-Wisp cripples physical attackers and chips down defensive targets, in particular preventing physically-based Stealth Rock setters from quickly eliminating Mega Absol." Protect is used to get a safe Mega Evoultion Evolution off and enhance the passive damage for Burn damage, and it also has the added benefit of scouting Choice-locked moves.

Set Details
========
The Spread of Burn provides Mega Absol defensive utility and let it take more hits on the physical side despite having 65 base HP and 60 Defense. This way it can serve more efficient as a Hazard Blocker thanks to Mega Absol's Magic Bounce Abbility ability. Out of the regular Abbilites abilities, Justified offers the niche to get an attack Raise on Dark attack Switch-ins in the regular Form. The combination of Will-O-Wisp and Knock off slowly removes defensive Pokemon without reliable Recovery like Empoleon, Seismitoad and Rhyperior. Mentioned in Usage Tips 8 EVs are put into Defense to guarantee to live a Close Combat by a burned Cobalion. 248 Attack EVs is used to hit as hard as possible with Knock Off for maximum damage on Reuniclus and Slowking and ensure crucials hits with Play Rough on Common Dark- and Fighting-Types like Viriziron, Hydreigon and Mienshao. Relocated/trimmed this sentence for conciseness 252 Speed EVs with a Jolly Nature ensures that it outspeeds threats like is ensured to outspeed Mienshao, Infernape, Virizion, Cobalion and Froslass, and the rest of the EVs are poured into Attack to maximize its power. Alternatievely Alternatively, EVs can be invested in bulk in place of some Attack or Speed EVs in order to survive certain attacks more reliably while still maintaining enough power to OHKO Assault Vest Mienshao with Play Rough. 92 Defense EVs allows Mega Absol to live 2 Heavy Slams by from a burned Mega Aggron or a Stone Edge from Jolly Mega Aerodactyl, while 12 SpD EVs is enough and to live a Sludge Wave by a Modest Nidoqueen without after knocking off its Life Orb. If forgoing max speed, make sure to maintain at least 216 Speed EVs to outspeed Froslass. It mantains enough speed to still outspeed a Froslass. The third option would be 164 Atk / 92 Def / 252 Spe to ensure to live a Stone Edge by Jolly Mega Aerodactyl. While also have enough Attack to kill a bulky Assault Vest Pivot Mienshao with Play Rough and still have the option to speedtie other Mega Absols Restructured the alternative EVs section to make it look cleaner

Usage Tips
========
Mega Absol can often be is often used as a lead to get the Magic Bounce from the first turn going. Try to spread Will-O-Wisp on defensive Pokemon that cannot deal a lot of damage back after being burned or threaten Pokemon that are weak to the Vombination combination of Knock Off and Play Rough out and hit the Switch in with a Will-O-Wisp or a Knock Off. Due to the frail defensive Stats Mega Absol has to be used wisely to switch in Stealth Rock Pokemon in fear of receiving great damage. Also be aware of the threat being burned by Scald by Empoleon, Slowking and Seismitoad if you clicked Knock Off or Will-O-Wisp the Turn. Only Switch Mega Absol agressevely aggressively in if you are sure that a Status or hazard setting Move like Stealth Rock, Spikes, Toxic or Will-o-Wisp is coming or you can afford to leave the attack. Despite its defensive shortcomings, Mega Absol can still take advantage of Pokemon like Froslass, non-Scald Variants of Jellicent, and Blissey to get off strong attacks while not having to fear a lot of damage. Finally, Mega Absol can also be used as a last ace card be sacrificed as a last resort to deny entry hazards for the cost of Mega Absol life if needed. If you can trade your Mega Absol for the opposing Stealth Rock Pokemon you are usually in good shape. Keep in Mind Mega Absol has a nice niche for getting free Turns on Pokemon like Froslass, Non Scald Variants of Jellicent and Blissey to get a guarantee Attack of in Return while not having to fear a lot of Damage. Moved up for cohesiveness Protect can be used as a Way to block Scarf High Jump Kick from Mienshao or to scout a Choice Locked Move in general. Moved to the Moves section

Team Options
========
Mega Absol offers great Hazard Control for Bulky Offensive and some Balanace Balance Teams. It appreciates good Scald Abusers absorbers like Seismitoad, Lum Berry Virizion and Reuniclus. Offensive Fighting Types like Infernape and Cobalion appreciates the weakening of Bulky Water-Types and threatening Psychic-Types like Reniclus, Slowking and Celebi to clean in the end game. Since being weak to Fairy-Types, it appreciates Steel- and Poison Types like Doublade, Empoleon, Metagross and Crobat that can punish Clerics like Sylveon and Florges who try to cure the burn via Aromatherapy or Heal Bell. Flying- and Fire- Type Pokemon like Moltres and Entei are a good pair with Mega Absol since the abbility Magic Bounce helps with the weakness to Stealth Rock while providing a Fighting and Bug Resistances. Fire Pokemon like Entei and Moltres profit from the abbility to bounce back Stealth Rocks.

[CREDITS]
- Previous analysis by: [[heritage, id], [Ark, id], [Bouff, id]
- Written by: [[Sylvi, id]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id], [name, id]]


1/2 when implemented :blobthumbsup:
 

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