Okay, so here goes, my most successful team to date, and the most fun to play by FAR! This team was originally built to counter breloom, but then i realised, why do I even need to, if you cant beat them, join them! All sets ARE smogon sets, so I apologize in advance for my lack of creativity. I mix up a bit of baton pass with some major annoyance on this team, and its great fun watching reactions (especially to Jirachi <3)
Lead:
Jirachi @ Choice Scarf
Jolly
252 Atk/ 252 Spe/ 4 SpD
Fire Punch
Ice Punch
Iron Head
Trick
This guy is GREAT. He can hit super effective on quite a few leads and he can flinch hax if need be. I usually try and keep him alive though, as trick can cripple walls and with his speed he can always hit first, which is great. Ice punch is for flyers, and its OK i suppose. 2HKOs most of the time. Fire punch is for annoying scizors and forretresses who try to switch in. Jirachi is easily my favourite lead in the Game.
Tactics vs 10 most common leads
I usually go for the iron head, to kill focus sash, and hope for the flinch, then even if it explodes I can take it without dying most of the time.
2HKO with ice punch. Taunt does nothing as I'm not going to trick anyway.
This guy makes me sad. I generally trick him, to cripple him then switch into something that can take that attack, then set up on the switch, or as they try and kill me with NVE attacks.
Jirachi - this guy is annoying. If I think he is scarfed I go to Flygon, who can take his fire punches and Earthquake for a OHKO, or I go for fire punches myself. This is a bit luck based.
Switch into gyarados, who can take anything this guy throws at him. Fire and fighting - NVE and even grass knot can't KO this bulky guy. I always dragon dance first turn as I know I cant be killed by him.
This guy can be annoying, especially as he will almost certainly form part of a BP team. Luckily he himself is not a danger, and I can 2HKO with ice punch(including focus sash), or generally what i do is ice punch once, then go to forretress, set up SR and then Explode to break the BP chain. As he takes 50% DMG from SR he's pretty much dead after that , and cannot set up a second BP chain.
Can be annoying, especially with a focus sash. I usually go for fire or ice punch, which usually OHKOs, and Jirachi outspeeds her, but focus sash is a bitch. Luckily I can usually just switch into flygon after Jirachi eats the sleep, and "revenge kill" her (although jirachi is only sleeping) if sleep powder misses, then its goodbye :).
Set up fodder for gyarados, I can switch in with impunity and begin dancing away, just need to watch out for roar.
Gyarados @ Leftovers
Adamant
252 Atk/252 Spe/4 Def
Bounce
Dragon Dance
Waterfall
Stone Edge
The STAR of the team. After one Dragon Dance, this guy is nearly unstoppable. After two he IS unstoppable. This guy is a great heatran counter, is able to OHKO machamp with bounce, is able to avoid explosion if i predict bounce right, and generally cause a lot of damage. Stone edge is for opposing Gyarados. Unfortunately the accuracy sucks, but it really can't be helped, nothing else is going to OHKO that Gyarados.
Chuck Norris the Smeargle @ Salac Berry
244HP/12 Def/252 Speed
Own Tempo
Substitute
Belly Drum
Spore
Baton Pass
This guy is AMAZING. If I can get a spore, substitute, belly drum and then baton pass off (Easier than it sounds), whoever receives it just becomes a GOD! I prefer to pass it to Gyarados or Breloom, as they aren't restricted by Choice Scarf - Even Max Atk Earthquake on Flygon can't kill something that's flying/levitating. Jirachi is OK, but he can't really OHKO people, so he is a last resort. Once this guy has given someone this massive boost, its GG. I've never been outspeeded, or failed to OHKO something with this boost.
IED the Forretress @ Shed Shell
IVs - 0 Spe
252 HP/112 Atk /144 Def
Relaxed
Explosion
Payback
Rapid Spin
Stealth Rock
This guy is my rapid spinner and entry hazard layer. I used to have spikes, but stealth rock is so much better, hitting everyone and needing less set up. It also break focus sash which is great. Payback is a decent move, powerful enough to break substitutes, and even better when Forretress gets hit. Explosion is to go out with a bang, which is great fun, and is useful as a way to get rid of very annoying pokemon.
Magic the Breloom @ Poison Orb
Adamant
Poison Heal
12HP/252 Atk/244 Spe
Substitute
Seed Bomb
Spore
Focus Punch
Ah, the good old subpuncher set that we all know and love/hate. It's the perfect counter to all the most used special walls that are out there - Blissey and Snorlax are put to sleep, then OHKOd or 2HKOD with focus punch! Spore is also a GREAT move, especially as I heal 13-14% HP each turn I can actually stall pretty well with this set, but i generally don't need to to be honest. This guy is an annoyer and sweeper of the highest class, and easily deserves a place on this team.
Flygon @ Choice Scarf
Jolly
252 Atk /252 Spe / 4 SpD
Earthquake
Stone Edge
Outrage
U-Turn
A great scouter, revenge killer and counter for dragon types. Even though he gets PWNED by ice, I really like this guy, not least because he looks cool :). He also adds a very needed electric resistance to the team, and outspeeds pretty much everything. He's a very solid poke, capable of taking quite a few hits, but unfortunately ice is a pretty common type. Mamoswine is especially dangerous due to STAB priority ice shard.
Thanks for reading. Any suggestions are greatly appreciated.
Lead:
Jirachi @ Choice Scarf
Jolly
252 Atk/ 252 Spe/ 4 SpD
Fire Punch
Ice Punch
Iron Head
Trick
This guy is GREAT. He can hit super effective on quite a few leads and he can flinch hax if need be. I usually try and keep him alive though, as trick can cripple walls and with his speed he can always hit first, which is great. Ice punch is for flyers, and its OK i suppose. 2HKOs most of the time. Fire punch is for annoying scizors and forretresses who try to switch in. Jirachi is easily my favourite lead in the Game.
Tactics vs 10 most common leads
Gyarados @ Leftovers
Adamant
252 Atk/252 Spe/4 Def
Bounce
Dragon Dance
Waterfall
Stone Edge
The STAR of the team. After one Dragon Dance, this guy is nearly unstoppable. After two he IS unstoppable. This guy is a great heatran counter, is able to OHKO machamp with bounce, is able to avoid explosion if i predict bounce right, and generally cause a lot of damage. Stone edge is for opposing Gyarados. Unfortunately the accuracy sucks, but it really can't be helped, nothing else is going to OHKO that Gyarados.
Chuck Norris the Smeargle @ Salac Berry
244HP/12 Def/252 Speed
Own Tempo
Substitute
Belly Drum
Spore
Baton Pass
This guy is AMAZING. If I can get a spore, substitute, belly drum and then baton pass off (Easier than it sounds), whoever receives it just becomes a GOD! I prefer to pass it to Gyarados or Breloom, as they aren't restricted by Choice Scarf - Even Max Atk Earthquake on Flygon can't kill something that's flying/levitating. Jirachi is OK, but he can't really OHKO people, so he is a last resort. Once this guy has given someone this massive boost, its GG. I've never been outspeeded, or failed to OHKO something with this boost.
IED the Forretress @ Shed Shell
IVs - 0 Spe
252 HP/112 Atk /144 Def
Relaxed
Explosion
Payback
Rapid Spin
Stealth Rock
This guy is my rapid spinner and entry hazard layer. I used to have spikes, but stealth rock is so much better, hitting everyone and needing less set up. It also break focus sash which is great. Payback is a decent move, powerful enough to break substitutes, and even better when Forretress gets hit. Explosion is to go out with a bang, which is great fun, and is useful as a way to get rid of very annoying pokemon.
Magic the Breloom @ Poison Orb
Adamant
Poison Heal
12HP/252 Atk/244 Spe
Substitute
Seed Bomb
Spore
Focus Punch
Ah, the good old subpuncher set that we all know and love/hate. It's the perfect counter to all the most used special walls that are out there - Blissey and Snorlax are put to sleep, then OHKOd or 2HKOD with focus punch! Spore is also a GREAT move, especially as I heal 13-14% HP each turn I can actually stall pretty well with this set, but i generally don't need to to be honest. This guy is an annoyer and sweeper of the highest class, and easily deserves a place on this team.
Flygon @ Choice Scarf
Jolly
252 Atk /252 Spe / 4 SpD
Earthquake
Stone Edge
Outrage
U-Turn
A great scouter, revenge killer and counter for dragon types. Even though he gets PWNED by ice, I really like this guy, not least because he looks cool :). He also adds a very needed electric resistance to the team, and outspeeds pretty much everything. He's a very solid poke, capable of taking quite a few hits, but unfortunately ice is a pretty common type. Mamoswine is especially dangerous due to STAB priority ice shard.
Thanks for reading. Any suggestions are greatly appreciated.