Here in the Genshi simulatron, an heated battle is going to start!
On this corner, the powerful psyquic, Gerard!
Facing him, there's the Flareon aficionado, directly from Sirius, Canis Majoris!
Flareon [Jet] (Male) *
"I'll protect you. No matter the cost."
Desperation Theme: Ultimate Marvel Vs. Capcom 3: Might Controls Everything
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW) (Innate) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume
Wish (Egg)
Tickle (Egg)
Endure (Egg)
Facade (TM)
Substitute (TM)
Double Team (TM)
Heal Bell (Tutor)
Heat Wave (Tutor)
Iron Tail (Tutor)
Superpower (Tutor)
<Cupra> [Rita] (Female)
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (DW) (Innate) (Locked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Close Combat (Egg)
Megahorn (Egg)
Disable (Egg)
Bug Buzz (Egg)
Hydro Pump (Egg)
Psychic (TM)
Toxic (TM)
Will-o-Wisp (TM)
Protect (TM)
Substitute (TM)
On this corner, the powerful psyquic, Gerard!
Gavroche (Reuniclus) {}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Abilities:
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 57 / 75
Attract
Acid Armor
Attract
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rollout
Round
Shadow Ball
Signal Beam
Skill Swap
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Type: Psychic
- Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
- Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 57 / 75
Attract
Acid Armor
Attract
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rollout
Round
Shadow Ball
Signal Beam
Skill Swap
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Omen (Meditite) {}
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Fighting / Psychic
Abilities:
Stats:
HP: 90
Atk: 2 [4]
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 69 (+)
SC: 1
WC: 2
BST: 12 [14]
EC: 0 / 6
MC: 0
DC: 0 / 5
Attacks: 13
Bide
Meditate
Confusion
Detect
Hidden Power Rock (7)
Swagger
Mind Reader
Feint
Calm Mind
Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Reflect
Brick Break
Light Screen
Poison Jab
Facade
Type: Fighting / Psychic
- Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
- Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Pure Power (Innate)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
- Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: 2 [4]
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 69 (+)
SC: 1
WC: 2
BST: 12 [14]
EC: 0 / 6
MC: 0
DC: 0 / 5
Attacks: 13
Bide
Meditate
Confusion
Detect
Hidden Power Rock (7)
Swagger
Mind Reader
Feint
Calm Mind
Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Reflect
Brick Break
Light Screen
Poison Jab
Facade
Facing him, there's the Flareon aficionado, directly from Sirius, Canis Majoris!
Flareon [Jet] (Male) *
"I'll protect you. No matter the cost."
Desperation Theme: Ultimate Marvel Vs. Capcom 3: Might Controls Everything
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW) (Innate) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume
Wish (Egg)
Tickle (Egg)
Endure (Egg)
Facade (TM)
Substitute (TM)
Double Team (TM)
Heal Bell (Tutor)
Heat Wave (Tutor)
Iron Tail (Tutor)
Superpower (Tutor)
<Cupra> [Rita] (Female)
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (DW) (Innate) (Locked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Close Combat (Egg)
Megahorn (Egg)
Disable (Egg)
Bug Buzz (Egg)
Hydro Pump (Egg)
Psychic (TM)
Toxic (TM)
Will-o-Wisp (TM)
Protect (TM)
Substitute (TM)
Rules said:Open 2v2 Doubles, 1 FE and 1 LC
2 Day DQ
Training Items
Switch = sqrt (-1)
2 Subs
2 Recoveries/5 Chills
Arena: Simulatron: Genshi
Format: All
Complexity: Moderate-Intense
Field Type: Fire/Ground
Restrictions: No Water, No Rain or Hail
"This simulator gives an accurate depiction of the harsh jungle-like environment of Genshi, the first planet in the Nanairo System! The exotic trees and beautiful landscape carve out the planet, but watch out for volcanos and the lava in the middle! Also, by being close to the sun, hail and rain dont seem to do much anyways! The heat is also pretty intense, strengthening fire and weakening water! Also, the area is geologically active, so moves like Earthquake work better than usual."
--
Summary:
The heat on Genshi is strong, but not strong enough as to make it hurtful. All Fire-Type moves' final damage is increased by 1, while all Water-Type moves' final damage is decreased by 1. Stacks with Sun.
No water but plenty of grass. However, Surf is usable with the lava, being treated as a Fire-Type move.
Rain and Hail cannot be summoned due to the proximity to the Sun. Sandstorm may still be summoned.
The geologically active area makes Earthquake, Dig, Magnitude and Fissure have an extra 2 BAP.
Complexity: Moderate-Intense
Field Type: Fire/Ground
Restrictions: No Water, No Rain or Hail
"This simulator gives an accurate depiction of the harsh jungle-like environment of Genshi, the first planet in the Nanairo System! The exotic trees and beautiful landscape carve out the planet, but watch out for volcanos and the lava in the middle! Also, by being close to the sun, hail and rain dont seem to do much anyways! The heat is also pretty intense, strengthening fire and weakening water! Also, the area is geologically active, so moves like Earthquake work better than usual."
--
Summary:
The heat on Genshi is strong, but not strong enough as to make it hurtful. All Fire-Type moves' final damage is increased by 1, while all Water-Type moves' final damage is decreased by 1. Stacks with Sun.
No water but plenty of grass. However, Surf is usable with the lava, being treated as a Fire-Type move.
Rain and Hail cannot be summoned due to the proximity to the Sun. Sandstorm may still be summoned.
The geologically active area makes Earthquake, Dig, Magnitude and Fissure have an extra 2 BAP.