Cahaifsé (Blaziken) @ Leftovers
Ability: Speed Boost
EVs: 192 Atk / 64 SpD / 252 Spe
Lonely Nature
- Knock Off
- Protect
- Flare Blitz
- Close Combat
>:-< (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- V-create
- Bolt Strike
- Toxic
Peunnk (Zapdos) @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Defog
- Roost
- Hurricane
Kenssair (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Teleport
Paiçaifeu (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Seed Bomb
- Knock Off
- Stealth Rock
Rule 3+4 (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
- Whirlpool
- Moonblast
- Nature's Madness
- Taunt
Ability: Speed Boost
EVs: 192 Atk / 64 SpD / 252 Spe
Lonely Nature
- Knock Off
- Protect
- Flare Blitz
- Close Combat
>:-< (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- V-create
- Bolt Strike
- Toxic
Peunnk (Zapdos) @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Defog
- Roost
- Hurricane
Kenssair (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Teleport
Paiçaifeu (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Seed Bomb
- Knock Off
- Stealth Rock
Rule 3+4 (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
- Whirlpool
- Moonblast
- Nature's Madness
- Taunt
So this team is built around Blaziken. I first tried a Specs Set, but Blaziken who can't switch moves is bad. I tried a Shell Bell set, but special Blaziken is just not good.
So I put a physical set with Protect to RK Band Kartana. The spread is to 100% survive Draco Meteor from Scarf Hydreigon. Knock Off is here to remove the Shed Shell from Toxapex on switch-in. Knock Off also hits Pult, Blacephalon and removes Zapdos's Boots.
I added a Band Victini with Toxic, a Pokemon that has the same switch-ins: Tapu Fini that doesn't like Bolt Strike, Slowbro and Dragonite that don't like being Toxic'd, Pex loses the momentum with U-Turn. Waters that have no viable recovery as Urshifu, Keldeo and Tapu Fini are hard crippled by Victini so Blaziken can clean. Victini is often used as lead, it OHKO many leads: Clefable, Ninetales-A, Mew, Blissey, Corviknight, Rillaboom... It OHKOs Landorus if you avoid Intimidate by Teleporting or Double-Switching.
I wanted an effective way to kill Pexes and other Bulky pokemons. It's also my SI to Barraswkewda, Urshifu-Rapid-Strike, Blacephalon and Victini. It's my wincon against Stall due to its trapping power being insanely useful. The spread is Smogon's, it survives 2 Specs-Blacephalon Shadow Balls, 3 Urshifu-Rapid-Strike Choice Banded Close Combat. It can also lead to avoid being Hazarded, if there's something like Shuckle in the opposing team.
I wanted a solid Defogger and a threat against Rain. I am really not sure of the set if I should use an offensive spread. It is also my Switch-In to Kartana that is a difficult point even if I have 2 Fire Types. If there's a Chomp, Zapdos may not allow it to set-up (if it doesn't miss). Is the lead against Rain, it's often better to Hurricane on Seismitoad switch. Is also the RK to Rillaboom that can clean if I am really, really weakened.
Blissey is my Ghost switch-in. She can paralyse many Pokemons to let Victini clean into: Dragapult, Urshifu, Kartana, Volcarona... She also allows Victini to switch-in Landorus without being Intimidated. She is just a defensive pivot on special menaces.
Ferrothorn has the Chople Berry, and it's actually the first Pokemon I added to counter Rain. It also remove Kartana's Choice Scarf. It's my Rocks setter.
It's uses Seed Bomb instead of Power Whip to don't miss on Skewda, but I am still hesitating on this. I also do not know if I should put Spikes instead. It's also a check to Chomp, and a way to remove Shed Shells.