Removing rain/sun won't help with Ttar/Keldeo/Lando, but it will help against rain hydro pump spam, or things like Venusaur, and above all, the match-up problem. It is pointless to say that solving problem A will not solve problem B and so we shouldn't solve A, because the point of solving A, is to solve A, not A and B.
If you mean that solving a part of the problem is far from solving all, you're right, and the fear from not reaching a stable metagame is justified, but shouldn't stop us wondering what to do. ^^
I feel that we are out of the original topic in that we name things (weathers, mon or others) which are controversial but not the way they break (or not) competitiveness.
As a side not, I'm a little hopeless in that, well we try to be close to the original games, and for BW, BW2 and probably the future games, it means bye competitiveness. If banning mons after mons seems to not be very effective, it is because moves, abilities, game mechanics (that counter reset for sleep, for example...), all participate. Mons participate but roots of the problems are deeper than mons alone.
If you mean that solving a part of the problem is far from solving all, you're right, and the fear from not reaching a stable metagame is justified, but shouldn't stop us wondering what to do. ^^
I feel that we are out of the original topic in that we name things (weathers, mon or others) which are controversial but not the way they break (or not) competitiveness.
As a side not, I'm a little hopeless in that, well we try to be close to the original games, and for BW, BW2 and probably the future games, it means bye competitiveness. If banning mons after mons seems to not be very effective, it is because moves, abilities, game mechanics (that counter reset for sleep, for example...), all participate. Mons participate but roots of the problems are deeper than mons alone.