Matthew
I love weather; Sun for days
Changes in orange
Slow Hands
I submit my incentive is romance, I watched the pole dance of the stars, We rejoice cause the hurting is so painless, From the distance of passing cars. Well, this is Gen. Empoleon with another fabulous RMT, so I decided to brush off my old Trick Room team and see how it handled Platinum, to my surprise it did fairly well despite all the new threats. Though, it wouldn't be a Gen thread without a long winded explanation of how I made this team, and what I did to prepare. so let us get started!
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What is Trick Room?
Trick Room is a "weather" type move that causes the slower pokemon to always go first. There are exceptions to this rule, if the opposing pokemon is paralized he will most likely go first, and priority always goes first. So Scizors new toy Bullet Punch is just as effective as ever. Trick Room has no way of being exteneded like Rain and Sun can, and it only lasts four turns, since the first turn you use Trick Room counts as one of the five. Giving you three turns total to get a sweep if you go to another pokemon.
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Issues
Well Trick Room is fucked once the Trick Roomers are gone, since they rely on their low base speed to help them in the long run. They can hit hard, but if your opponent can out predict you, you're in for a lot of trouble. Priority is still an issue, so SD Bulet Punch / Extreme Speed from Scizor / Lucario can still be an issue. Pokemon that can survive a Trick Room hit and Stat Up on the last turn of Trick Room. Trick Room lasts for four turns, meaning I'll need constant coverage from the Roomers. Lastly, what do I do when Trick Room is down.
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Solutions
Well, to settle this, I'm going to need three Trick Roomers to give me full coverage, and to help me counter threats if Trick Room is down. Secondly, I will need a slow, yes powerful Priority abuser who will help me if Trick Room is down. I'll need a slow mixed wall breaker to help me out mid/early game. I'll need completely solid pokemon that can take priority moves, and I'll need pokemon that can explode once Trick Room is out
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Team Overview
Trick Room supporter # 1: Who can provide Trick Room coverage throughout the game, and will handle most leads
Trick Room supporter # 2: Who can provide Trick Room coverage through out the game and has the abilty to sweep
Trick Room supporter # 3: Who can provide Trick Room coverage through out the game and can wall pokemon
Trick Room Abuser # 1: Who can hit hard with special attacks, and doesn't mind priority
Trick Room Abuser # 2: Who is a hard hitting priority user that is physically dominant
Trick Room Abuser # 3: Who is a mixed wall breaker, doesn't mind most priority, hits extremely hard.
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The Team
Tricky Bastards:
Ability: Trace
EVs: 240 HP/164 Def/12 SAtk/92 SDef
Quiet nature
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
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Overview:
Porygon2 is an excellent pokemon to carry in a Trick Room team, as he provides a Gyarados counter, and can start the matches off the right way. He usually will get Trick Room off nice and early to allow one of my sweepers to come in and have a good time with the team. Thunderbolt and Ice Beam are there for coverage and to counter Salamence and Gyarados if my Trick Room is up, while I can recover off health.
Why not another lead:
Porygon2 starts off the match giving me an advantage against Heatran, though the occasional Heatran lead might not give me an exact reason why to always lead with him, He also messes with pokemon quite often. Porygon2 is an eradict pokemon, meaning people usually expect him too Magic Coat something or to paralize / Toxic with an attack. Most leads wouldn't care about getting Toxic or Paralized since they're still getting their rocks down.
Ability: Own Tempo
EVs: 212 HP/44 Def/252 SAtk
Quiet nature
- Nasty Plot
- Surf
- Slack Off
- Trick Room
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Overview:
Slowking was the next obvious choice, since his natural bulk, and the ability to stat up was to good to pass up on. Trick Room, Nasty Plot, Surf. He is only walled by Vaporeon, as other bulky Waters won't be able to handle his boosted STAB Surfs. He also has the ability to heal, something which I find invaluable.
Why not another Trick Roomer:
Slowking was a throw up between him, his brother Slowbro and Dusknoir. Slowbro has more bulk than Slowking and can stat up via Calm Mind, and Dusknoir can cripple pokemon with Will-o-Wisp. Why Slowking then? Nasty Plot. I will get a +2 SpAtk boost which is something that I need on a Trick Room team. I can't waste my time statusing and using slower Stat Ups like Calm Mind. I have four turns to get sweeping, every turn I'm spending to get a +2 or +3 or spreading status I need to be deal damage.
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature
- Trick Room
- Gyro Ball
- Trick
- Explosion
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Overview:
Bronzong is my last Trick Roomer. I decided that my last Trick Roomer should be able to switch my sweepers in safely, the only way to do that is Explosion. Hypnosis is terrible now, sp I decided to use Choice Band + Tick to help me get a nice hit on Heatran and to cripple a bunch of the faster threats in todays Metagame. Gyro Ball is for faster threats.
Why not another Trick Roomer:
Well, no other Trick Roomer can pull of Explosion + Trick Room as well as Bronzong can. He also helps against Rock types with Gyro Ball, not to mention can sleep pokemon while remaining extremely bulky. Mostly is here to come in mid-late game to explode on something that has been causing me grief the entire game. He really would be the most replaceable Trick Roomer, but no one else can do this job.
The Abusers:
Ability: Huge Power
EVs: 252 HP/252 Atk/6 Def
Brave nature
- Aqua Jet
- Waterfall
- Return
- Ice Punch
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Overview:
Azumarill carries a huge punch in Trick Room teams thanks to Huge Power + Choice Band. Some may say that using a Choice Band pokemon in a Trick Room team is completely stuoid, well they no nothing. Aqua Jet is a priority move that is the most treaured thing on this team, while Waterfall is the gneric STAB move and Returnand Ice Punch are for coverage.
Why not another abuser:
Well, Azumarill was hand picked out of the other abusers for the fact he can abuse a STAB priority move outside of Trick Room, often saving me the game from a Heatran or something. Choice Band is not a stupid idea on a Trick Room abuser either, as you should be able to predict fairly well, and mess with your opponents mind due to Trick Room. Azumaril has a HUGE stat in attack as well, which helps deal with things like Blissey
Ability: Magnet Pull
EVs: 252 HP/252 SAtk/6 SDef
Quiet nature
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
- Explosion
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Overview:
Magnezone is a steel trapper. Scizor won't be able to take a Life Orb Thunderbolt coming off this guy, and neither will many steels. He can function outside of Trick Room by being faster than Bronzong and trapping him by using Magnet Rise, to avoid Earthquake. Hidden Power [ICE] if for Dragons and Explosion is when my Trick Room is coming to a close
Why not another abuser:
Mostly I couldn't find any other hard hitting slow special sweepers that would function well (mention clampearl and I'll kill you). He has the ability to trap and pressure steels, along with giving me an answer to Dragons and Ground. Explosion is another great move to carry on a abuser so I can get a Trick Roomer in safely at the end of my three turns of sweeping.
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SAtk
Brave nature
- Crunch
- Earthquake
- Stone Edge
- Fire Blast
Overview:
Tyranitar is a mixed special attacker. Bosting a tremendus attack stat and a fairly decent special attack stat not much can stand in his way. Crunch + Stone Edge + Earthquake + Fire Blast give total coverage to what ever can come in on this guy. Fire Blast was mainly for Skarmory's since they were popular, now it's for Scizor and Forretress. Stone Edge for Dragons + Gyarados and Crunch is for Ghosts and Psychics
Why not another abuser:
Mostly because nothing else could do a good job at mix attacking, and was slow enough to be in a Trick Room team. He can wall break like a champion and nothing really stops him until Trick Room comes to a close. He can take a beating as well, a Sciors Bullet Punch should not be able to OHKO him, making it easier and easier to take down pokemon with him.
Threat list to be added