VGC RMT: My First Team

Status
Not open for further replies.
Editing in descriptions, dont flip some rage on me for not having them.

NOTE: You should be expecting to find some weird move/poke choices. I am very new to VGC, so I need as much help as I can get.

Changes are in bold (if any).

KrookTheKing (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Power-Up Punch/Elemental Fangs
- Crunch
- Rock Slide
- Earthquake

*Krook + EQ is good for taking out anything that cant resist it. Rock slide is the alternative to earthquake. The other two attacks are situational. The scarf allows it to outspeed most other pokes bar other scarf users and priority attackers.

Florgy (Florges) (F) @ Sitrus Berry/Air Balloon
Ability: Symbiosis
EVs: 252 HP / 132 Def / 124 SAtk
Bold Nature
IVs: 30 Atk / 30 Def
- Dazzling Gleam
- Energy Ball
- Wish/HP Fire
- Protect

*Florges can tank out a +2 bullet punch and a +2 EQ from scizor/garchomp. It is a good pair with krookodile, as it can take out fighting types easily. Energy ball is a useful coverage move for rotom. HP Fire is useful if I want to pair w/ meowstic, as scizor loses its status as a threat.

DogeCate (Meowstic) (M) @ Mental Herb
Ability: Prankster
EVs: 252 HP/ 4 SAtk / 252 Spd
Timid Nature
- Swagger
- Psychic/Hidden Power [Fire]
- Safeguard
- Quick Guard

*Meowstic is primarily used to counter status and priority. Swagger can be paired with safeguard to boost attack and annoy the enemy. Psychic is STAB and good for coverage, while HP fire is useful if Forges isnt carrying it.

LolUrEars (Noivern) @ Life Orb
Ability: Infiltrator
EVs: 4 HP / 252 SAtk / 252 Spd (Hoping to make it slightly more bulky)
Hasty Nature
IVs: 30 Atk / 30 Def
- Draco Meteor
- Flamethrower
- Air Slash/HP Ice
- Protect

*Noivern is the more situational special attacker. It can do very good damage to anything that doesn't resist draco meteor. Flamethrower is useful vs ferrothorn/trevenant behind subs. Air slash is a good stab move, but I think it could be replaced with HP ice to counter gliscor.

O-Mama (Kangaskhan-Mega) @ Kangaskhanite
Ability: Scrappy/Parental Bond
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Return
- Sucker Punch
- Rock Tomb
- Protect/Power-Up Punch

*Kang is just plain overused, and it is obvious why. Return is its main attack. Sucker punch is useful for obvious reasons. Rock tomb is an interesting move, being able to automatically halve a poke's speed, as well as adding coverage and countering chlorophyll/swift swim. The last slot adds more coverage, but loses the protect.

Washer (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hydro Pump
- Discharge
- Dark Pulse
- Shadow Ball

*Rotom is a great pair with krook, allowing them to combo discharge + Earthquake. The other moves are for situational coverage.
 
Last edited:

Reymedy

ne craint personne
is a Top Tutor Alumnusis a Tournament Director Alumnusis a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top