With the release of the VGC 2016 rules, the whole VGC Meta is now crazy. I'm super excited to see all the crazy strategies that people can come up with now that the power level of the entire meta has shot up so much.
With that being said, I've built a pretty standard team so far. It's still very much adapting to the meta right now and I find myself always bringing Primal Groudon and Xerneas (which I hope will change as the Meta shifts), but here is the team I've been testing VGC 2016 waters with.
Here's the team at a glance:
Xerneas @ Power Herb - For that one turn setup
Ability: Fairy Aura - Only ability, but a good one
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe - Spe for outspeeding Scarfed base 102 after Geomancy and the rest for damage and bulk
Modest Nature - More damage
- Geomancy - Setup King right here
- Dazzling Gleam - Spread Fairy STAB
- Hidden Power [Ground] - Mostly for dealing with Dialga. I ran Moonblast here for a bit, but this helps in case I don't bring Primal Groudon
- Protect - This is VGC
I basically used Smogon's set for Xerneas here. The speed allows me to outspeed Scarfed base 102's (namely Garchomp). The rest of the EVs go into SpA and HP for maximum damage and bulk. Right now, the bulk does well against most mons. Xerneas can survive any one hit from Mega Rayquaza.
Groudon @ Red Orb - For Primal Reversion
Ability: Drought - Only ability
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD - For now, just max bulk and max damage
Brave Nature - Get more damage and also less speed to ensure weather
IVs: 0 Spe - To ensure weather
- Precipice Blades - Chose this over Earthquake for the damage as well as to not lose momentum by being forced to Protect with a mon
- Overheat - For Ferrothorn
- Dragon Claw - Good coverage move for Mega Salamence and Mega Rayquaza
- Protect - Actually I mostly only use Protect for Golduck. Primal Groudon is bulky enough to survive most things
Primal Groudon is extremely potent in the meta right now. The EV spread is a very basic one that highlights what its role is, but should be tweaked more. Its main job is to OHKO, or bring within Dazzling Gleam range, Steel and Poison type Pokemon for Xerneas.
Salamence @ Salamencite - For Mega
Ability: Intimidate - I needed an Intimidate mon
Level: 50
Happiness: 0 - For Frustration damage
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe - This EV spread lives almost all Ice Type attacks in the meta, but not Xerneas's Moonblast :(
Adamant Nature - More damage, Salamence already has enough speed
- Dragon Dance - Setup
- Frustration - STAB
- Roost - Healing
- Protect - Salamence is good at baiting attacks, so I find myself Protecting with it a lot
Salamence's main role is to come in when the opponent has a lot of checks to Xerneas. Frustration pretty much OHKO or 2HKOs everything after a DD. It's also really good at baiting attacks from opponents, which allows my other mons to clean up. I also hold Mega Evolution a lot and shuffle Intimidate a lot with Mega Salamence.
Volcarona @ Leftovers - For bulk
Ability: Flame Body - Burns are nice
EVs: 252 HP / 4 Def / 252 SpA - Max bulk and damage
Modest Nature - More damage
- Rage Powder - Redirecting so my sweepers can setup
- Heat Wave - For Ferrothorn and Aegislash mostly
- Giga Drain - For Swamperts and to weaken Bulky Waters for cleanup later
- Protect - Volcarona baits Fly Spam, so Protect allows for me to clean up Fly Spammers (Namely Talonflame and other Mega Salamences)
I find myself actually rarely using Volcarona since Xerneas and Mega Salamence are so bulky and can setup without much need for redirection. Though it still comes in handy against Encore users like Whimsicott. This is the one Pokemon I'm looking to maybe replace, because I rarely use it, though it's very useful when it does come out.
Any suggestions?
Maelstrom (Thundurus) @ Sitrus Berry - Bulk
Ability: Prankster - Priority Status
Level: 50
EVs: 252 HP / 116 Def / 72 SpA / 68 SpD - This spread is still from VGC 2015, I'm a bit too lazy to tweak it, though most of the Calcs are from Mega Kangaskhan, which is still a potent threat in VGC 2016
Calm Nature - More bulk
- Taunt - For other status spam
- Hidden Power [Ice] - I actually have no other Ice Type attacks on this team
- Thunderbolt - Hits Talonflames and Mega Charizards hard
- Thunder Wave - Deals with most setup sweepers
Thundurus is just overall amazing at shutting down opposing setup sweepers with both Taunt and Thunderwave. It just stays in and spreads status to everyone.
Bisharp @ Focus Sash - For longevity
Ability: Defiant - The reason why it's so powerful
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe - Damage and speed
Adamant Nature - More damage
- Knock Off - One of the best moves in the game and it's STAB
- Iron Head - STAB and flinches
- Sucker Punch - I needed some priority, otherwise I would use Low Kick in this spot
- Protect - For more longevity
Bisharp is here to dissuade Intimidate users, or to stay in for long enough for an Intimidate user to give it the boost. And although I would sacrifice its Sash, bringing it in on Icy Wind is also a prime strategy. Otherwise, Bisharp just does straight up damage.
So none of the EV spreads are finalized and are quite klunky and rough. Any suggestions on improved EV spreads would be awesome!
I would do damage Calcs, but it's so early in the Meta that it won't even really matter.
Otherwise, this is the team. Please pick it apart as much as possible!
With that being said, I've built a pretty standard team so far. It's still very much adapting to the meta right now and I find myself always bringing Primal Groudon and Xerneas (which I hope will change as the Meta shifts), but here is the team I've been testing VGC 2016 waters with.
Here's the team at a glance:
Coming into the format, I knew I wanted to use Xerneas who is just the overall setup king.
Personally, I believe that Primal Groudon is the most broken Pokemon in the meta currently. It also pairs very well with Xerneas, getting rid of those pesky Poison and Steel (mostly Steel/Ferrothorns) Types that bug Xerneas. I also needed something to set up weather.
After that, I picked a Mega Evolution. So far, I didn't have any Intimidate users nor anything to stop Mega Venusaur, which could potentially threaten my team a bit. So I picked out Mega Salamence, which also serves as another setup sweeper.
To help both Xerneas and Mega Salamence to setup, I wanted a redirector. The only Pokemon that resist both Xerneas and Mega Salamence's weaknesses (Steel, Ice, and Fairy) was Volcarona.
I've always hated Spore and hate dealing with speed creeping. So to counter both of those, I've been using Thundurus since its introduction to the VGC format. And I won't stop now; so I added Thundurus to my team for Thunderwave spam and Taunting anything and everything that could potentially set up.
Finally to round out the team, I added in Bisharp. I've also pretty much always had Bisharp on most of my teams since its introduction. It's really good at dissuading Intimidate users and is an overall powerhouse against Fairy Types.
Personally, I believe that Primal Groudon is the most broken Pokemon in the meta currently. It also pairs very well with Xerneas, getting rid of those pesky Poison and Steel (mostly Steel/Ferrothorns) Types that bug Xerneas. I also needed something to set up weather.
After that, I picked a Mega Evolution. So far, I didn't have any Intimidate users nor anything to stop Mega Venusaur, which could potentially threaten my team a bit. So I picked out Mega Salamence, which also serves as another setup sweeper.
To help both Xerneas and Mega Salamence to setup, I wanted a redirector. The only Pokemon that resist both Xerneas and Mega Salamence's weaknesses (Steel, Ice, and Fairy) was Volcarona.
I've always hated Spore and hate dealing with speed creeping. So to counter both of those, I've been using Thundurus since its introduction to the VGC format. And I won't stop now; so I added Thundurus to my team for Thunderwave spam and Taunting anything and everything that could potentially set up.
Finally to round out the team, I added in Bisharp. I've also pretty much always had Bisharp on most of my teams since its introduction. It's really good at dissuading Intimidate users and is an overall powerhouse against Fairy Types.
Xerneas @ Power Herb - For that one turn setup
Ability: Fairy Aura - Only ability, but a good one
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe - Spe for outspeeding Scarfed base 102 after Geomancy and the rest for damage and bulk
Modest Nature - More damage
- Geomancy - Setup King right here
- Dazzling Gleam - Spread Fairy STAB
- Hidden Power [Ground] - Mostly for dealing with Dialga. I ran Moonblast here for a bit, but this helps in case I don't bring Primal Groudon
- Protect - This is VGC
I basically used Smogon's set for Xerneas here. The speed allows me to outspeed Scarfed base 102's (namely Garchomp). The rest of the EVs go into SpA and HP for maximum damage and bulk. Right now, the bulk does well against most mons. Xerneas can survive any one hit from Mega Rayquaza.
Groudon @ Red Orb - For Primal Reversion
Ability: Drought - Only ability
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD - For now, just max bulk and max damage
Brave Nature - Get more damage and also less speed to ensure weather
IVs: 0 Spe - To ensure weather
- Precipice Blades - Chose this over Earthquake for the damage as well as to not lose momentum by being forced to Protect with a mon
- Overheat - For Ferrothorn
- Dragon Claw - Good coverage move for Mega Salamence and Mega Rayquaza
- Protect - Actually I mostly only use Protect for Golduck. Primal Groudon is bulky enough to survive most things
Primal Groudon is extremely potent in the meta right now. The EV spread is a very basic one that highlights what its role is, but should be tweaked more. Its main job is to OHKO, or bring within Dazzling Gleam range, Steel and Poison type Pokemon for Xerneas.
Salamence @ Salamencite - For Mega
Ability: Intimidate - I needed an Intimidate mon
Level: 50
Happiness: 0 - For Frustration damage
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe - This EV spread lives almost all Ice Type attacks in the meta, but not Xerneas's Moonblast :(
Adamant Nature - More damage, Salamence already has enough speed
- Dragon Dance - Setup
- Frustration - STAB
- Roost - Healing
- Protect - Salamence is good at baiting attacks, so I find myself Protecting with it a lot
Salamence's main role is to come in when the opponent has a lot of checks to Xerneas. Frustration pretty much OHKO or 2HKOs everything after a DD. It's also really good at baiting attacks from opponents, which allows my other mons to clean up. I also hold Mega Evolution a lot and shuffle Intimidate a lot with Mega Salamence.
Volcarona @ Leftovers - For bulk
Ability: Flame Body - Burns are nice
EVs: 252 HP / 4 Def / 252 SpA - Max bulk and damage
Modest Nature - More damage
- Rage Powder - Redirecting so my sweepers can setup
- Heat Wave - For Ferrothorn and Aegislash mostly
- Giga Drain - For Swamperts and to weaken Bulky Waters for cleanup later
- Protect - Volcarona baits Fly Spam, so Protect allows for me to clean up Fly Spammers (Namely Talonflame and other Mega Salamences)
I find myself actually rarely using Volcarona since Xerneas and Mega Salamence are so bulky and can setup without much need for redirection. Though it still comes in handy against Encore users like Whimsicott. This is the one Pokemon I'm looking to maybe replace, because I rarely use it, though it's very useful when it does come out.
Any suggestions?
Maelstrom (Thundurus) @ Sitrus Berry - Bulk
Ability: Prankster - Priority Status
Level: 50
EVs: 252 HP / 116 Def / 72 SpA / 68 SpD - This spread is still from VGC 2015, I'm a bit too lazy to tweak it, though most of the Calcs are from Mega Kangaskhan, which is still a potent threat in VGC 2016
Calm Nature - More bulk
- Taunt - For other status spam
- Hidden Power [Ice] - I actually have no other Ice Type attacks on this team
- Thunderbolt - Hits Talonflames and Mega Charizards hard
- Thunder Wave - Deals with most setup sweepers
Thundurus is just overall amazing at shutting down opposing setup sweepers with both Taunt and Thunderwave. It just stays in and spreads status to everyone.
Bisharp @ Focus Sash - For longevity
Ability: Defiant - The reason why it's so powerful
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe - Damage and speed
Adamant Nature - More damage
- Knock Off - One of the best moves in the game and it's STAB
- Iron Head - STAB and flinches
- Sucker Punch - I needed some priority, otherwise I would use Low Kick in this spot
- Protect - For more longevity
Bisharp is here to dissuade Intimidate users, or to stay in for long enough for an Intimidate user to give it the boost. And although I would sacrifice its Sash, bringing it in on Icy Wind is also a prime strategy. Otherwise, Bisharp just does straight up damage.
So none of the EV spreads are finalized and are quite klunky and rough. Any suggestions on improved EV spreads would be awesome!
I would do damage Calcs, but it's so early in the Meta that it won't even really matter.
Otherwise, this is the team. Please pick it apart as much as possible!
LandLord (Groudon) @ Red Orb
Ability: Drought
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Overheat
- Dragon Claw
- Protect
Patronus (Xerneas) @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Geomancy
- Dazzling Gleam
- Hidden Power [Ground]
- Protect
Mince (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
Happiness: 0
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Roost
- Protect
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Rage Powder
- Heat Wave
- Giga Drain
- Protect
Maelstrom (Thundurus) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 116 Def / 72 SpA / 68 SpD
Calm Nature
- Taunt
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave
Bisharp @ Focus Sash
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Ability: Drought
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Overheat
- Dragon Claw
- Protect
Patronus (Xerneas) @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Geomancy
- Dazzling Gleam
- Hidden Power [Ground]
- Protect
Mince (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
Happiness: 0
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Roost
- Protect
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Rage Powder
- Heat Wave
- Giga Drain
- Protect
Maelstrom (Thundurus) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 116 Def / 72 SpA / 68 SpD
Calm Nature
- Taunt
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave
Bisharp @ Focus Sash
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect