Draft Ursaluna

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[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 13-14 points

**Overview**: Ursaluna is a great bulky wallbreaker, boasting great Defense, amazing Attack, extremely powerful STAB attacks, and a great typing. Paired with its great offensive ability in Guts, it can be a decently flexible Pokemon. This being said, Ursaluna struggles taking hits on the special side and its Speed is lacking, meaning it can very easily be revenge killed. It also has the weakness of being a Ground-type without entry hazards, meaning it needs teammates of other types to handle that role to avoid its draft doubling up on Ground-types and facing major weaknesses. The final nail in Ursaluna's coffin is that while it's incredibly good at what it does, the roles its fulfills are not roles that most drafts need, making it incredibly hard to fit onto teams.


[strategy comments]
Common Roles
========
**Bulky Attacker**: Guts is a fantastic ability for Ursaluna. Due to its access to STAB Facade, any status inflicted makes Ursaluna a nasty threat. While it has low Speed, it also has fantastic physical bulk, meaning it will normally survive a physical attack before firing back a phenomenal one of its own. It can also be very effective under Trick Room from allies, forcing opponents to make difficult plays around its powerful STAB combination.

**Bulky Wall**: Ursaluna can invest defensively and become very difficult to take down. Investing in Defense allows it to become one of the better physical walls in the game. On the other hand, it can boost its weaker Special Defense with Assault Vest or EV investment, making it hard to break both physically and specially while still doing great damage with uninvested Attack.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge, Earthquake, Headlong Rush

**Setup Moves**: Trailblaze, Bulk Up, Swords Dance, Curse, Belly Drum

**Utility Moves**: Yawn, Taunt, Substitute, Roar

**Coverage**: Drain Punch, Crunch, Throat Chop, Body Press, Play Rough, Close Combat, Avalanche, Ice Punch, Fire Punch, Gunk Shot, Supercell Slam, Thunder Punch, Seed Bomb

Niche Moves
========
**Heavy Slam**: Ursaluna is very heavy, meaning Heavy Slam reaches its maximum damage against most bulky Fairy-types.

**Fling**: Guts sets are usually ran in conjunction with Flame Orb. After Ursaluna has received its burn, it can burn a foe with Fling and turn it into possible setup fodder.

Common Items
========
**Flame Orb**: Ursaluna almost feels item-locked just because the combination of status-boosted Facade and Guts is so strong. It gives similar benefits to a Choice Band without locking Ursaluna into a move. Furthermore, being burned prevents other status conditions like sleep and poison.

**Assault Vest**: Ursaluna rarely needs to run setup or utility moves, making Assault Vest an almost drawback-free way to boost its Special Defense. This turns Ursaluna from a physical wall into an overall bulky Pokemon that any foe has trouble KOing.

**Leftovers**: If being specially bulky isn't necessary, Ursaluna can alternatively run Leftovers to give itself passive recovery and become a more effective long-term physical wall and setup threat.

Niche Items
========
**Resist Berry**: Resistance Berries can be used to take hits from Ursaluna's checks and KO them in return.

**Sitrus Berry**: Sitrus Berry can be used instead of Leftovers to heal Ursaluna if it expects to take stronger hits or be unable to stay on the field for long periods of time to gain the full effects of Leftovers. It can also be used with Belly Drum to regain health immediately, allowing Ursaluna to take hits again.

**Rocky Helmet**: Ursaluna finds itself often switching into physical attacks, as it can take them well due to its physical bulk. As a lot of them are also contact moves, Ursaluna doesn't even need to attack to punish foes with Rocky Helmet.

**Heavy-Duty Boots**: Ursaluna struggles to deal with residual chip damage from entry hazards, as its poor Speed makes it easy to revenge kill. Bulkier sets especially benefit from Heavy-Duty Boots allowing Ursaluna to ignore entry hazards and tank the hits it's built to.

Tera
========
Ursaluna is a decent user of Tera, since it allows Ursaluna to survive more hits than it usually would or deal massive amounts of damage with STAB Tera types. A very common Tera type is Tera Normal, further boosting Ursaluna's Facade and removing three of its weaknesses. Defensive options include Tera Steel, Water, and Ghost, which can help Ursaluna defensively by changing some weaknesses into resistances or immunities.

Draft Strategy
========
Ursaluna is great at its roles, but it certainly struggles without correct positioning and support. Its good typing, high Attack, and bulk allow it to be a threatening wallbreaker, but its Speed holds it back from being a better pick. If you intend to draft Ursaluna, some of the following roles should be covered.

**Pivots**: Getting Ursaluna in safely is incredibly helpful, activating Flame Orb immediately and preventing Ursaluna from taking chip damage. Pivots that work well with it can be fast and offensive, like Meowscarada and both Thundurus formes, or slower and capable of absorbing hits, like Galarian Slowking.

**High Speed Tiers**: Ursaluna's main drawback is its Speed. Drafting faster Pokemon means that foes will likely invest more of their EVs into Speed, leaving less for HP and Defense. This allows Ursaluna to pick off more foes than it otherwise would. Common speedy partners include Latios, Cinderace, and Tornadus-T.

**Specially Defensive Walls**: Ursaluna's other drawback is its low Special Defense. Drafting special walls, ideally ones that resist its weaknesses, means that Ursaluna can forego an Assault Vest in many matchups in favor of more beneficial items. Good special walls include Latias, Sylveon, and Scream Tail.

Checks and Counters
========
**Special Wallbreakers**: Physical attackers struggle to make a dent in Ursaluna, but special attackers can fold it like a sheet of paper. Ursaluna does not get much to deal with special wallbreakers such as Greninja, Latios, and Iron Moth, as it is extremely slow, meaning the foe will likely move first.

**Normal- and Ground-resistant Foes**: Ghost- and Flying-types like Sinistcha and Skarmory can present an issue for Ursaluna if they also happen to resist Ursaluna's other STAB type. This typically forces Ursaluna to make difficult predictions with coverage rather than spamming its strong STAB moves.

**Chip Damage**: Guts sets already have to deal with residual chip damage from burn without reliable recovery. Combine this with extra damage from entry hazards or pivot moves like Quaquaval's Flip Turn and Lokix's U-turn, and Ursaluna can find itself in a tough spot.

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Written by:
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[overview]
**Draft Order**: Late round 3 - Round 4 Round 3 onwards

**Price Range**: 13-14 points

**Overview**: Ever wanted to one-shot something you should really have no business one-shotting? Do you like physically bulky Pokemon that still have a wildly high Attack? Do you enjoy always moving last? Well have we got the pick for you! Ursaluna is a great bulky wallbreaker, boasting great Defense, amazing Attack, extremely powerful STAB attacks, and great typing. Pair this with its amazing offensive ability and solid defensive one and you have Paired with its great offensive ability in Guts, it can be a decently flexible Pokemon. This being said, Ursaluna struggles taking hits on the special side and its Speed is lacking, meaning it can very easily be revenge killed. It also has the weakness of being a Ground-type without entry hazards, meaning it will need to find teammates of other types to handle that role to avoid doubling up on Ground-types and facing major weaknesses. Combine this with its low speed and you'll see that a poorly positioned Ursaluna will struggle to get the job done. Expanded on some points a bit & talked about lack of hazards as a ground type too


[strategy comments]
Common Roles
========
**Bulky Attacker**: Guts is a fantastic ability for Ursaluna. Due to its access to STAB Facade, any status inflicted makes Ursaluna a nasty threat. While it has low speed, making Ursaluna usually move last, well yeah obviously it also has fantastic physical bulk meaning it will normally live a physical attack before firing back a phenomenal one of its own. It can also be very effective under Trick Room, forcing opponents to make difficult plays around its powerful STAB combination. Mentioning trick room might be too niche but i think its worth mentioning here, qc2 will probably remove though

**Bulky Wall**: Another role utilizing its high physical bulk. Ursaluna can invest defensively and become very difficult to take down. Investing in Defense allows it to become one of the better physical walls in the game. On the other hand, it can boost its weaker Special Defense with Assault Vest or EV investments, making it hard to break with either form of offense while still doing great damage with uninvested Attack. On the other hand, it can boost its weaker Special Defense with Assault Vest or EV investments, making it hard to break with either form of offense while still doing great damage with uninvested Attack. Furthermore, Ursaluna has access to the ability Bulletproof, meaning it can be immune to some super effective moves usually carried to counter Ursaluna.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double Edge, Earthquake, Headlong Rush

**Setup Moves**: Trailblaze, Bulk Up, Swords Dance, Curse, Belly Drum (belly drum could be in niche too, up to you)

**Utility Moves**: Yawn, Taunt, Substitute, Roar

**Coverage**: Crunch, Throat Chop, Body Press, Play Rough, Close Combat, Avalanche, Ice Punch, Fire Punch, Gunk Shot, Supercell Slam, Thunder Punch

Niche Moves
========
**Heavy Slam**: Ursaluna is very heavy, meaning Heavy Slam reaches its maximum damage against most bulky Fairy-types. This is a nice move to run on Ursaluna sets that don't use Guts, or a match up where a Rock-type is immune to its Ground-type moves.

**Fling**: Guts sets are usually ran can be run (if it was usually ran, it wouldn't be in niche) in conjunction with the item Flame Orb. After Ursaluna has received its burn, it has no need to keep hold of the item. Fling allows Ursaluna to it can burn a foe, turning it into possible set up fodder.

Common Items
========
**Flame Orb**: Ursaluna almost feels pseudo item-locked just because the combination of status boosted Facade and Guts is so strong. It gives similar benefits to a Choice Band without locking you it into a move. Furthermore, being burned prevents other status conditions like a possible sleep or poison.

**Assault Vest**: Ursaluna rarely needs to run setup or utility moves, making Assault Vest an almost drawback free way to boost Ursaluna's Special Defense. This turns Ursaluna from a physical wall to an overall bulky Pokemon that any foe will have trouble KOing.

**Leftovers**: If being specially bulky doesn't interest you as much isn't necessary, Ursaluna can alternatively run Leftovers as this is usually how it can maximize its physical bulk to give it passive recovery and make it a more effective long-term physical wall.

Niche Items
========
**Resist Berry**: Fighting-type attackers are usually physically offensive. Hence with the use of a Chople Berry Ursaluna can attempt to live a strong Fighting-type attack in hope to get significant damage on it in return. Also, Ursaluna is fairly heavy so another common tactic is to run Grass Knot. A Rindo Berry means Ursaluna can play more aggressively against a team with access to Grass Knot. Resistance Berries, specifically Chople Berry and Rindo Berry, can be used for Ursaluna to take hits from its checks and KO them in return. (too much unnecessary detail, i simplified it in one sentence)

**Sitrus Berry**: Sitrus Berry can be used alteratively to Leftovers to heal Ursaluna if it expects to take stronger hits or not be able to stay on the field for long periods of time to gain the full effects of Leftovers. It can also be used with Belly Drum to regain health.


**Rocky Helmet**: Ursaluna finds itself often switching in to physical attacks as it can take them well due to its physical bulk. As a lot of them are contact moves, Ursaluna doesn't even need to attack to punish the foes.

Tera
========
Ursaluna is a good user of Tera, and can absolutely be a viable Tera-cap. Tera decent user of Tera, since it allows Ursaluna to survive more hits than it usually would or deal massive amounts of damage with STAB Tera types., allowing it to boost its Speed with Trailblaze or Attack with Swords Dance. If you choose to make Ursaluna a Tera-cap, a very common Tera-type is Normal, further boosting Ursaluna's Facade and removing 3 of its weaknesses. Other viable Defensive options include Steel, Water and Ghost which can help Ursaluna defensively by changing some weaknesses into resistances or immunities.

Draft Strategy
========
Ursaluna is great at its roles, but certainly struggles without correct positioning and support. It's good typing, high Attack and bulk allows it to be a top tier threat on your team threatening wallbreaker, but its Speed holds it back from being a round 1 better pick. If you intend to draft Ursaluna, you should have some of the following roles should be covered.

**Pivots**: Getting Ursaluna in safely is incredibly helpful, activating the Flame Orb immediately and preventing Ursaluna from taking chip. These pivots can be fast and offensive, like Meowscarada and Thunderus (both formes) both Thundurus formes, or can be slower to absorb a hit, like Galarian Slowking.

**High Speed Tiers**: Ursaluna's main drawback is its Speed. Drafting faster Pokemon means that foes will likely invest more of their EVs into Speed, leaving less for HP and Defense. This allows Ursaluna to pick off more foes than it otherwise would not. Common speedy partners include Latios, Cinderace and Tornadus-T.

**Specially Defensive Walls**: Ursaluna's other drawback is its lower Special Defense. Drafting special walls, ideally ones that resist its weaknesses, mean that Ursaluna can forego an Assault Vest in many matchups in favor of more beneficial items instead. Good special walls include Latias, Sylveon and Scream Tail.

Checks and Counters
========
**Special Wallbreakers**: Physical offense will struggle to make a dent in Ursaluna, but special offense can fold it like a sheet of paper. Ursaluna does not get much to deal with this threat special breakers such as Greninja, Latios, and Iron Moth as it is extremely slow, meaning the foe will likely move before you first. However, an Assault Vest can help Ursaluna take general special hits and a Resist Berry can help when dealing with a specific threat, like a surf from a Water-type.

**Normal- and Ground-type Resistance**: Ghost- and Flying-types can present an issue for Ursaluna, specifically if it also happens to resist the other typing of Ursaluna, like Sinischa and Skarmory. This typically forces Ursaluna to make difficult predictions with coverage rather than being able to spam its strong STAB moves. This is beacuse Ursaluna's coverage moves don't hit nearly as hard as its STAB Facade and Earthquake. When faced with a foe like this, Ursaluna can either use a coverage move like Crunch or switch into a teammate well-equipped to deal with this threat.

Add "Chip Damage" - can talk about how ursaluna can easily get chipped down with flame orb damage, hazards, pivoting, etc & cant really heal it back up


[credits]
Written by:
https://www.smogon.com/forums/members/faultierchunk60.602692/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

qc 1/2 - i rewrote a lot but feel free to rewrite in your own words, lmk if you have questions
 

Nyx

Anyways - so then I cursed her.
is a Site Content Manageris a Programmeris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 13-14 points

**Overview**: Ursaluna is a great bulky wallbreaker, boasting great Defense, amazing Attack, extremely powerful STAB attacks, and great typing. Paired with its great offensive ability in Guts, it can be a decently flexible Pokemon. This being said, Ursaluna struggles taking hits on the special side and its Speed is lacking, meaning it can very easily be revenge killed. It also has the weakness of being a Ground-type without entry hazards, meaning it will need to find teammates of other types to handle that role to avoid doubling up on Ground-types and facing major weaknesses. The final nail in Ursaluna's coffin is that while it's incredibly good at what it does, the roles its fulfils are not roles that most drafts need, making it incredibly hard to fit into teams.


[strategy comments]
Common Roles
========
**Bulky Attacker**: Guts is a fantastic ability for Ursaluna. Due to its access to STAB Facade, any status inflicted makes Ursaluna a nasty threat. While it has low speed, it also has fantastic physical bulk meaning it will normally live a physical attack before firing back a phenomenal one of its own. It can also be very effective under Trick Room from allies, forcing opponents to make difficult plays around its powerful STAB combination.

**Bulky Wall**: Ursaluna can invest defensively and become very difficult to take down. Investing in Defense allows it to become one of the better physical walls in the game. On the other hand, it can boost its weaker Special Defense with Assault Vest or EV investments, making it hard to break with either form of offense while still doing great damage with uninvested Attack. On the other hand, it can boost its weaker Special Defense with Assault Vest or EV investments, making it hard to break with either form of offense while still doing great damage with uninvested Attack.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double Edge, Earthquake, Headlong Rush

**Setup Moves**: Trailblaze, Bulk Up, Swords Dance, Curse, Belly Drum

**Utility Moves**: Yawn, Taunt, Substitute, Roar

**Coverage**: Drain Punch, Crunch, Throat Chop, Body Press, Play Rough, Close Combat, Avalanche, Ice Punch, Fire Punch, Gunk Shot, Supercell Slam, Thunder Punch, Seed Bomb

Niche Moves
========
**Heavy Slam**: Ursaluna is very heavy, meaning Heavy Slam reaches its maximum damage against most bulky Fairy-types.

**Fling**: Guts sets are usually ran in conjunction with the item Flame Orb. After Ursaluna has received its burn, it can burn a foe, turning it into possible set up fodder.

Common Items
========
**Flame Orb**: Ursaluna almost feels pseudo item-locked just because the combination of status boosted Facade and Guts is so strong. It gives similar benefits to a Choice Band without locking it into a move. Furthermore, being burned prevents other status conditions like a possible sleep or poison.

**Assault Vest**: Ursaluna rarely needs to run setup or utility moves, making Assault Vest an almost drawback free way to boost Ursaluna's Special Defense. This turns Ursaluna from a physical wall to an overall bulky Pokemon that any foe will have trouble KOing.

**Leftovers**: If being specially bulky isn't necessary, Ursaluna can alternatively run Leftovers to give it passive recovery and make it a more effective long-term physical wall. and setup threat.

Niche Items
========
**Resist Berry**: Resistance Berries, specifically Chople Berry and Rindo Berry, can be used for Ursaluna to take hits from its checks and KO them in return.

**Sitrus Berry**: Sitrus Berry can be used alteratively to Leftovers to heal Ursaluna if it expects to take stronger hits or not be able to stay on the field for long periods of time to gain the full effects of Leftovers. It can also be used with Belly Drum to regain health. immediately, allowing it to then take hits again.

**Rocky Helmet**: Ursaluna finds itself often switching in to physical attacks as it can take them well due to its physical bulk. As a lot of them are contact moves, Ursaluna doesn't even need to attack to punish the foes.

add boots, mostly for spdef sets

Tera
========
Ursaluna is a decent user of Tera, since it allows Ursaluna to survive more hits than it usually would or deal massive amounts of damage with STAB Tera types. A very common Tera-type is Normal, further boosting Ursaluna's Facade and removing 3 of its weaknesses. Defensive options include Steel, Water and Ghost which can help Ursaluna defensively by changing some weaknesses into resistances or immunities.

Draft Strategy
========
Ursaluna is great at its roles, but certainly struggles without correct positioning and support. It's good typing, high Attack and bulk allows it to be a threatening wallbreaker, but its Speed holds it back from being a better pick. If you intend to draft Ursaluna, some of the following roles should be covered.

**Pivots**: Getting Ursaluna in safely is incredibly helpful, activating the Flame Orb immediately and preventing Ursaluna from taking chip. These pivots can be fast and offensive, like Meowscarada and both Thundurus formes, or can be slower to absorb a hit, like Galarian Slowking.

**High Speed Tiers**: Ursaluna's main drawback is its Speed. Drafting faster Pokemon means that foes will likely invest more of their EVs into Speed, leaving less for HP and Defense. This allows Ursaluna to pick off more foes than it otherwise would not. Common speedy partners include Latios, Cinderace and Tornadus-T.

**Specially Defensive Walls**: Ursaluna's other drawback is its lower Special Defense. Drafting special walls, ideally ones that resist its weaknesses, mean that Ursaluna can forego an Assault Vest in many matchups in favor of more beneficial items instead. Good special walls include Latias, Sylveon and Scream Tail.

Checks and Counters
========
**Special Wallbreakers**: Physical offense will struggle to make a dent in Ursaluna, but special offense can fold it like a sheet of paper. Ursaluna does not get much to deal with special breakers such as Greninja, Latios, and Iron Moth as it is extremely slow, meaning the foe will move first.

**Normal- and Ground-type Resistance**: Ghost- and Flying-types can present an issue for Ursaluna, specifically if it also happens to resist the other typing of Ursaluna, like Sinischa and Skarmory. This typically forces Ursaluna to make difficult predictions with coverage rather than being able to spam its strong STAB moves.

**Chip Damage**: Guts sets already have to deal with the residual chip from burn and no reliable recovery. Combine this with extra damage from entry hazards or damage from pivot moves like a Quaquaval's Flip Turn or Lokix's U-turn and Ursaluna can find itself in a tough spot. Ursaluna drafters should be careful and play around this, attempting to use their own pivots to get Urasluna in a safely as possible.

[credits]
Written by:
https://www.smogon.com/forums/members/faultierchunk60.602692/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
QC 2/2
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 13-14 points

**Overview**: Ursaluna is a great bulky wallbreaker, boasting great Defense, amazing Attack, extremely powerful STAB attacks, and a great typing. Paired with its great offensive ability in Guts, it can be a decently flexible Pokemon. This being said, Ursaluna struggles taking hits on the special side and its Speed is lacking, meaning it can very easily be revenge killed. It also has the weakness of being a Ground-type without entry hazards, meaning it will need to find needs teammates of other types to handle that role to avoid its draft doubling up on Ground-types and facing major weaknesses. The final nail in Ursaluna's coffin is that while it's incredibly good at what it does, the roles its fulfils fulfills (british) are not roles that most drafts need, making it incredibly hard to fit into onto teams.


[strategy comments]
Common Roles
========
**Bulky Attacker**: Guts is a fantastic ability for Ursaluna. Due to its access to STAB Facade, any status inflicted makes Ursaluna a nasty threat. While it has low speed Speed, it also has fantastic physical bulk, (AC) meaning it will normally live survive a physical attack before firing back a phenomenal one of its own. It can also be very effective under Trick Room from allies, forcing opponents to make difficult plays around its powerful STAB combination.

**Bulky Wall**: Ursaluna can invest defensively and become very difficult to take down. Investing in Defense allows it to become one of the better physical walls in the game. On the other hand, it can boost its weaker Special Defense with Assault Vest or EV investments investment, making it hard to break with either form of offense both physically and specially while still doing great damage with uninvested Attack.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge (AH), Earthquake, Headlong Rush

**Setup Moves**: Trailblaze, Bulk Up, Swords Dance, Curse, Belly Drum

**Utility Moves**: Yawn, Taunt, Substitute, Roar

**Coverage**: Drain Punch, Crunch, Throat Chop, Body Press, Play Rough, Close Combat, Avalanche, Ice Punch, Fire Punch, Gunk Shot, Supercell Slam, Thunder Punch, Seed Bomb

Niche Moves
========
**Heavy Slam**: Ursaluna is very heavy, meaning Heavy Slam reaches its maximum damage against most bulky Fairy-types.

**Fling**: Guts sets are usually ran in conjunction with the item Flame Orb. After Ursaluna has received its burn, it can burn a foe with Fling and turn (RC- clarity) turning it into possible set up setup fodder.

Common Items
========
**Flame Orb**: Ursaluna almost feels pseudo (redundant) item-locked just because the combination of status-boosted (AH) Facade and Guts is so strong. It gives similar benefits to a Choice Band without locking it Ursaluna into a move. Furthermore, being burned prevents other status conditions like a possible sleep or and poison.

**Assault Vest**: Ursaluna rarely needs to run setup or utility moves, making Assault Vest an almost drawback-free (AH) way to boost Ursaluna's its Special Defense. This turns Ursaluna from a physical wall to into an overall bulky Pokemon that any foe will have has trouble KOing.

**Leftovers**: If being specially bulky isn't necessary, Ursaluna can alternatively run Leftovers to give it itself passive recovery and make it become a more effective long-term physical wall and setup threat.

Niche Items
========
**Resist Berry**: Resistance Berries can be used for Ursaluna to take hits from its Ursaluna's checks and KO them in return.

**Sitrus Berry**: Sitrus Berry can be used alteratively to instead of Leftovers to heal Ursaluna if it expects to take stronger hits or not be able unable to stay on the field for long periods of time to gain the full effects of Leftovers. It can also be used with Belly Drum to regain health immediately, allowing it Ursaluna to then take hits again.

**Rocky Helmet**: Ursaluna finds itself often switching in to into physical attacks, (AC) as it can take them well due to its physical bulk. As a lot of them are also contact moves, Ursaluna doesn't even need to attack to punish the foes with Rocky Helmet.

**Heavy-Duty Boots**: Ursaluna struggles to deal with residual chip damage from entry hazards, (AC) as its slow speed poor Speed (mons have descriptions like slow/strong/etc, stats are just high/low or good/bad) makes it easy to revenge kill. Bulkier sets especially benefit from Heavy-Duty Boots (RC) allowing Ursaluna to ignore the entry hazards and tank the hits it's built to.

Tera
========
Ursaluna is a decent user of Tera, since it allows Ursaluna to survive more hits than it usually would or deal massive amounts of damage with STAB Tera types. A very common Tera type (RH) is Tera Normal, further boosting Ursaluna's Facade and removing 3 three of its weaknesses. Defensive options include Tera Steel, Water, (AC) and Ghost, (AC) which can help Ursaluna defensively by changing some weaknesses into resistances or immunities.

Draft Strategy
========
Ursaluna is great at its roles, but it certainly struggles without correct positioning and support. Its (RA) good typing, high Attack, (AC) and bulk allows allow it to be a threatening wallbreaker, but its Speed holds it back from being a better pick. If you intend to draft Ursaluna, some of the following roles should be covered.

**Pivots**: Getting Ursaluna in safely is incredibly helpful, activating the Flame Orb immediately and preventing Ursaluna from taking chip damage. These pivots Pivots that work well with it (haven't technically referred to pivots yet, heading doesn't really count) can be fast and offensive, like Meowscarada and both Thundurus formes, or can be slower to absorb a hit and capable of absorbing hits (not really slower to absorb hits + parallelism), like Galarian Slowking.

**High Speed Tiers**: Ursaluna's main drawback is its Speed. Drafting faster Pokemon means that foes will likely invest more of their EVs into Speed, leaving less for HP and Defense. This allows Ursaluna to pick off more foes than it otherwise would not. Common speedy partners include Latios, Cinderace, (AC) and Tornadus-T.

**Specially Defensive Walls**: Ursaluna's other drawback is its lower low Special Defense. Drafting special walls, ideally ones that resist its weaknesses, mean means that Ursaluna can forego an Assault Vest in many matchups in favor of more beneficial items instead (redundant with in favor of). Good special walls include Latias, Sylveon, (AC) and Scream Tail.

Checks and Counters
========
**Special Wallbreakers**: Physical offense will attackers struggle to make a dent in Ursaluna, but special offense attackers can fold it like a sheet of paper. Ursaluna does not get much to deal with special breakers wallbreakers such as Greninja, Latios, and Iron Moth, (AC) as it is extremely slow, meaning the foe will likely move first.

**Normal- and Ground-type Resistance Ground-resistant Foes**: Ghost- and Flying-types like Sinistcha and Skarmory can present an issue for Ursaluna, specifically if it they also happens happen to resist the other typing of Ursaluna, like Sinischa and Skarmory Ursaluna's other STAB type. This typically forces Ursaluna to make difficult predictions with coverage rather than being able to spam spamming its strong STAB moves.

**Chip Damage**: Guts sets already have to deal with the residual chip damage from burn and no without reliable recovery. Combine this with extra damage from entry hazards or damage from pivot moves like a Quaquaval's Flip Turn or and Lokix's U-turn, (AC) and Ursaluna can find itself in a tough spot.

[credits]
Written by:
https://www.smogon.com/forums/members/faultierchunk60.602692/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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