Long time lurker first time poster. Apologizing in advance if this is the wrong spot, but it seemed the proper place. As I don't have a complete poke for the unconventional moves thread. Moving on...
So, little sick of trying to rapid spin stuff away only to be blocked by a guy I can't really do anything against. Lacking a significant way to impact the ghost that just came in. I made a quick list of pokes who can learn rapid spin and results from what a a blockers could do, or have done to them. Looking to do decent damage to, or cripple the blocker.
Assuming rotom as the spin blocker (he's the best really)
Starmie
Pro
Natural cure to help with WoW or toxic.
Can run a choice set equally well to help with trick
Con
Is threatened out by both stabs of rotom.
Really can't do anything back except hit it on the switch in.
Known for spinning.
Donphan
Pro
Ice shard
Immune to electric stab
Con
Wow ruins him as a useful poke.
Only has Assurance to hit for SE damage.
Known as spinner.
Forretress
Pro
Hazards
Payback for SE damage
Cons
Rotom H will easily kill it.
Move pool outside hazards is limited.
Known spinner
Sandslash
Pros
Night Slash or Shadow Claw for SE attacks.
Cons
Outclassed
WoW susceptible
Blastoise
Pro
Good move pool with options
Cons
Bite as his best SE answer
Hit SE by Rotom stab
Tentacruel
Pro
Has payback.
Toxic spikes and absorbs toxic spikes.
Cons
Rotom stab and electric weakness.
Cloyster,
Pros
Payback
Cons
Low special D and weakness plus stab.
Hitmonlee
Pros
Has sucker punch,
Not a known spinner so you may be able to get it in as surprise.
Cons
But Sucker Punch does nothing against wow, who is then crippled
However at the same time they may switch into a ghost anyway for the predicted fighting attack.
Delibird
.... yeah moving on
Armaldo
Pros
It can spin?
Cons
No good moves to hit back ghosts.
Hitmonchan
Pros
Has pursuit.
Decent coverage with elemental punches.
Not expected spinner
Cons
WoW issues.
Lack of other utility.
Likely to still switch into ghost to avoid fighting move
Kabutops
Pros
Rain Dance teams
Learns Night Slash
Swords dance
Cons
Outside of rain team looses alot of oomph.
WoW weakness.
Electric weakness
Uncommon spinner
Hitmontop
Pros
Two really good ablities.
Pursuit
Sucker punch
Cons
Priority move list outside sucker punch doesn't bother rotom.
WoW weakness.
That is all of them except the focus of this thread
Claydol
Pros
Immune to spikes/toxic spikes
Resist SR
Electric immunity
Good defenses
Alot of options
As special attacker doesn't mind WoW
Cons
Ghost weakness
Mediocre offensive stats.
Weak to other rotom forms special move.
I want to try claydol as an option for a spinner on my teams. However I would like to do significant damage back when the blocker comes in. Unsure of what I want to fit into the spaces on this build.
Claydol @ ???
modest
???/252 spatk/
Shadow ball
Earth Power
Rapid Spin
???
Ev options
His speed is medicore at 75. I don't think adding evs here will do much for him offensivly. Dumping them into hps is likely the best option.
Move slot options
Huge list of choices. I could dump Earth Power and use Ice/Charge beam for better coverage. However that would leave a lack of stab moves.
Viable options include
Ice beam
Charge beam
Explosion
calm mind
toxic
screens
psychic
grass knot
trick
Item options
Choice specs/trick combo would help against trick rotoms. Giving choice for choice, and then just dump whatever they give me off on something else.
Leftovers are always an option.
Screens would be good to have light clay.
At current I am leaning towards a trick/specs build. Looking to get some feedback into him before serious testing.
So, little sick of trying to rapid spin stuff away only to be blocked by a guy I can't really do anything against. Lacking a significant way to impact the ghost that just came in. I made a quick list of pokes who can learn rapid spin and results from what a a blockers could do, or have done to them. Looking to do decent damage to, or cripple the blocker.
Assuming rotom as the spin blocker (he's the best really)
Starmie
Pro
Natural cure to help with WoW or toxic.
Can run a choice set equally well to help with trick
Con
Is threatened out by both stabs of rotom.
Really can't do anything back except hit it on the switch in.
Known for spinning.
Donphan
Pro
Ice shard
Immune to electric stab
Con
Wow ruins him as a useful poke.
Only has Assurance to hit for SE damage.
Known as spinner.
Forretress
Pro
Hazards
Payback for SE damage
Cons
Rotom H will easily kill it.
Move pool outside hazards is limited.
Known spinner
Sandslash
Pros
Night Slash or Shadow Claw for SE attacks.
Cons
Outclassed
WoW susceptible
Blastoise
Pro
Good move pool with options
Cons
Bite as his best SE answer
Hit SE by Rotom stab
Tentacruel
Pro
Has payback.
Toxic spikes and absorbs toxic spikes.
Cons
Rotom stab and electric weakness.
Cloyster,
Pros
Payback
Cons
Low special D and weakness plus stab.
Hitmonlee
Pros
Has sucker punch,
Not a known spinner so you may be able to get it in as surprise.
Cons
But Sucker Punch does nothing against wow, who is then crippled
However at the same time they may switch into a ghost anyway for the predicted fighting attack.
Delibird
.... yeah moving on
Armaldo
Pros
It can spin?
Cons
No good moves to hit back ghosts.
Hitmonchan
Pros
Has pursuit.
Decent coverage with elemental punches.
Not expected spinner
Cons
WoW issues.
Lack of other utility.
Likely to still switch into ghost to avoid fighting move
Kabutops
Pros
Rain Dance teams
Learns Night Slash
Swords dance
Cons
Outside of rain team looses alot of oomph.
WoW weakness.
Electric weakness
Uncommon spinner
Hitmontop
Pros
Two really good ablities.
Pursuit
Sucker punch
Cons
Priority move list outside sucker punch doesn't bother rotom.
WoW weakness.
That is all of them except the focus of this thread
Claydol
Pros
Immune to spikes/toxic spikes
Resist SR
Electric immunity
Good defenses
Alot of options
As special attacker doesn't mind WoW
Cons
Ghost weakness
Mediocre offensive stats.
Weak to other rotom forms special move.
I want to try claydol as an option for a spinner on my teams. However I would like to do significant damage back when the blocker comes in. Unsure of what I want to fit into the spaces on this build.
Claydol @ ???
modest
???/252 spatk/
Shadow ball
Earth Power
Rapid Spin
???
Ev options
His speed is medicore at 75. I don't think adding evs here will do much for him offensivly. Dumping them into hps is likely the best option.
Move slot options
Huge list of choices. I could dump Earth Power and use Ice/Charge beam for better coverage. However that would leave a lack of stab moves.
Viable options include
Ice beam
Charge beam
Explosion
calm mind
toxic
screens
psychic
grass knot
trick
Item options
Choice specs/trick combo would help against trick rotoms. Giving choice for choice, and then just dump whatever they give me off on something else.
Leftovers are always an option.
Screens would be good to have light clay.
At current I am leaning towards a trick/specs build. Looking to get some feedback into him before serious testing.