YesSo if Zeraora manages to get Iron Fist, will Plasma Fists get the boost from it?
YesSo if Zeraora manages to get Iron Fist, will Plasma Fists get the boost from it?
Beat me to it! It does apply to the ally of Wide Guard as well, see this tweet.Apparently wide guard now reduces the damage on Z-moves (regardless if the base move was spread or not apparently) according to this vid here: https://twitter.com/DaWoblefet/status/932129260713717760
Can anyone double check and check the interaction with quick guard, if any?
Also check if the reduction applies to only the wide guard user or to an ally Pokemon as well?
The games refuse to allow a player with Sun or Moon to choose the battle rules when communicating with Ultra Sun or Ultra Moon, so matches between them use the Ultra game's mechanics.This introduces a consistency issue between SM and USUM, right? As in, which cartridge is in use determines what effect Wide Guard has on Z Moves?
-Stacking Wide Guard and Protect doesn't increase the protection since the Z-Move damage quartering is only in one place in the damage formula, and only checks if protection was bypassed at all.Other things to test:
-Wide Guard + Protect stacking for this
-Wide Guard + Z-move an ally; self-Wide Guard and self-Z-move
-Singles interaction
So, since it probably doesn't fail, it would be interesting to know wether an ineffective Mind Blown boosts Stomping Tantrum or not. It still does animate, right?
- Mind Blown gives you recoil should you miss, if protected by Wonder Guard, and also if it's absorbed by the likes of Flash Fire. It does not give recoil if it's negated by Powder, beside the fixed Powder damage, nor during heavy rain.
No animationSo, since it probably doesn't fail, it would be interesting to know wether an ineffective Mind Blown boosts Stomping Tantrum or not. It still does animate, right?
This actually gets me curious (implying there's any mon that gets Fake Out + Stomping Tantrum, for science)I'm pretty sure, everyone is already fed up with this, but have some little more Stomping Tantrum insights:
- In the same line of Moves used via Instruct, Dancer or Magic Coat/Magic, moves used via Snatch will boost Stomping Tantrum if they fail
I was getting really worried there, that i was remembering something wrong, because suddenly I didn't get the results I suspected. I had performed a Fake Out with my lagging Tail Smeargle succesfully and instructed it next turn, so it would fail, and Smeargle would execute a Stomping Tantrum against my Oranguru. The result was, that Stomping Tantrum did not get a boost. It was not the fault of Fake Out either, as having it fail normally would boost it next turn. And turns out Next Turn is the Keyphrase here. I had previously tested with a relatively fast Pokémon, which would move first and later copy a move via Instruct, Dancer or Magic Bounce.This actually gets me curious (implying there's any mon that gets Fake Out + Stomping Tantrum, for science)
If you Fake out, then Oranguru outspeeds and Instruct a fakeout that fail and you queued Stomping Tantrum that turn, does said ST get a boost?
Could you test the rest of the moves that call other moves, namely Assist, Copycat, Me First, Metronome, Mimic, Mirror Move, Nature Power, and Sleep Talk? Also, does successfully getting the Z-effect out of a status move while the move itself fails still count as a fail?I'm pretty sure, everyone is already fed up with this, but have some little more Stomping Tantrum insights:
- For Future Sight, only the inital Launch of the attack counts towards Stomping Tantrum. No boosts if it misses, hits a dark type, or the target is yourself. Using Future Sight and havong it fail, because the target is already about to get hit by a Future Sight, will of course bost Stomping Tantrum.
- Splash doesn't boost Stomping Tantrum. In general, if an attack doesn't fail but also doesn't achieve anything (like using Imprison multiple times) Stomping Tantrum doesn't get a boost. (Things like Shell Trap explicitly state, that they fail.)
- In the same line of Moves used via Instruct, Dancer or Magic Coat/Magic, moves used via Snatch will boost Stomping Tantrum if they fail
So, since it probably doesn't fail, it would be interesting to know wether an ineffective Mind Blown boosts Stomping Tantrum or not. It still does animate, right?
I believe it was tested that if the move does nothing but doesn't fail (so animation executes, and no "but it failed" message), it doesn't trigger ST as it's still a successful actionEdit: what about moves like Psych Up, Guard Swap, and Power Swap that always animate even if they didn't actually accomplish anything?
Wide Guard reduces the damage of Clangorous Soulblaze on both Wide Guarded Pokemon, as expected. Just for completeness, I also tested Crafty Shield and Mat Block, and I found no difference from regular Sun/Moon.Other things to test:
-Clangorous Soulblaze's interaction
Photon Geyser uses Atk and Def stats? Sounds like a Physical move to me... what happens if you use CounterCoat on it?If it deals damage coming from the Atk stat, is this because its category changes to Physical, or is this a new mechanic that we haven't seen before? (I assume you can determine the category of the move by whether it activates a Kee Berry or a Maranga Berry.)
Are you sure it was a Chansey that used Rototiller? Chansey can't normally learn that move.Photon Geyser uses Atk and Def stats? Sounds like a Physical move to me... what happens if you use CounterCoat on it?
Edit: While I remember, I saw a YouTube video of a SOS Chansey using Rototiller. As nobody was Grass type, the game just said that they weren't affected. Does this count as a success or failure from the point of view of Stomping Tantrum? Does Flower Shield act the same way? Also, PS doesn't do this, it says the move failed; is this because the mechanic changed from previous versions?
Can't test Counter/Mirror Coat against my allies, but Photon Geyser from the Attack stat activates Weak Armor and is weakened by Reflect, so it must actually become Physical.Photon Geyser uses Atk and Def stats? Sounds like a Physical move to me... what happens if you use CounterCoat on it?
Can you test what happens when attack and special attack are the same?Can't test Counter/Mirror Coat against my allies, but Photon Geyser from the Attack stat activates Weak Armor and is weakened by Reflect, so it must actually become Physical.
So the initial Special move type is pretty much just so that it gets a special Shattered Psyche with a Psychium Z?Can't test Counter/Mirror Coat against my allies, but Photon Geyser from the Attack stat activates Weak Armor and is weakened by Reflect, so it must actually become Physical.
This was established already; Special Attack is used if they're equal.Can you test what happens when attack and special attack are the same?
Depends which Z-Photon Geyser you're talking about. Light That Burns the Sky behaves the same way as Photon Geyser because it's also a property of that Z-Move, while Shattered Psyche remains Special all the time because it takes the base move's listed category, which is Special.does z-photon geyser always count as special, or will it turn physical if the attack stat is higher?