Resource Ultra SM OU Bazaar

Hello everyone! today im gonna post a team since i had some free time lately and i built this cool thing, hope you enjoy. (sry for bad english tho)
1529447110116.png
1529447196330.png
1529447220828.png
1529447239494.png
1529447255995.png
1529447299314.png

http://pokepast.es/15bcbb692dd9e786
Thats a different stall that does win against other stall match ups, i wanted to try seismitoad since to me it looked a good mon to ladder with, boring for rain, for balance with knock etc... i just wanted to dont make that stall who just has the pp stall such only way to win against other fat teams so i just added a pretty fun clef set cmind + stored power, last time i used it was in last wcop and this actually does still work. At that point i just added chansey since is the best Sdef wall you can pick for a stall and also because i wanted a beller for seismi's rest and the team in general, it has confide for those subblace HO that are used rn. Last slot were not so hard to pick steela for having a good kartana check and lele switch in mainly, kion because i needed and wanted a speed control otherwise without unaware clef any booster wouldve been an issue to the team and then m-scizor as a defogger since i like the synergy it has with other members.
Fini, Ferro and Steela are the annoying mon i usually try to knock with seismi and then play around clef's mguard and steela heavy slam.
imgur.com/a/3wRA8ZS
i went 36-0 with this.
https://replay.pokemonshowdown.com/gen7ou-764440846
https://replay.pokemonshowdown.com/gen7ou-764437950
https://replay.pokemonshowdown.com/gen7ou-764444873
some replays.
 

MegaStarUniverse

Banned deucer.
Mega Mawile + Rotom-W & Fightinium Z Hoopa-U



Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Knock Off

Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Psychic
- Nasty Plot

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 HP / 60 Def / 20 SpD / 196 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Rock Slide

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Nature's Madness
- Megahorn
- Superpower

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog


Wish M-Latias + Whirlpool Fini & Ferro-Tran



Latias-Mega @ Latiasite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Surf
- Roost
- Wish

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Rock Slide
- U-turn
- Ice Beam

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Gyro Ball
- Spikes
- Leech Seed

Landorus-Therian @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Defog
- Hidden Power [Ice]

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Whirlpool
- Taunt

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Flamethrower


M-Camerupt + Wish Jirachi & Electrium Tapu Koko



Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Toxic
- Nature Power

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Iron Head
- Fire Punch
- Protect

Latios @ Colbur Berry
Ability: Levitate
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Surf
- Draco Meteor

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 40 SpA / 216 Spe
Naive Nature
- Wild Charge
- Hidden Power [Ice]
- Grass Knot
- Roost

Landorus-Therian @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Rock Slide
- U-turn
- Gunk Shot
- Ice Beam


M-Latios & Ferro-Tran + Fightinium Z Magearna



Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Ice Beam
- Earthquake
- Roost

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Focus Blast
- Shift Gear

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 64 Def / 196 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Spikes

Clefable @ Babiri Berry
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Stealth Rock
- Soft-Boiled

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic


M-Scizor + Icium Kyurem-B & Misty Seed Hawlucha



Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 27 Spe
- Swords Dance
- Bullet Punch
- Roost
- U-turn

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Roost
- Ice Beam

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 64 Def / 196 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Defog

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 52 Def / 16 SpD / 192 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Surf
- Defog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Hawlucha @ Misty Seed
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Roost


M-Mawile + Zapdos & Steelium Heatran



Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Knock Off
- Sucker Punch

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 52 Def / 16 SpD / 192 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 64 Def / 196 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Defog

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 136 Atk / 68 SpD / 56 Spe
Adamant Nature
- Wood Hammer
- Nature's Madness
- Horn Leech
- Superpower


Enjoy the teams :)

TPP Edit: Fixed the Tapu Sprites
 
Last edited by a moderator:
So this team is practically full of threats , not really revolving around 1 of the specific breakers. But this team is dedicated to zeraora , with its huge move pool i picked a good set to utilize volt turn offense and break through bulky teams. Being able to mid game sweep or late game sweep with either zard x or gren ash. Under the right conditions zeraora can easily break through teams with the right predictions and or plays


Team preview
ZERAORA (Zeraora) @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Plasma Fists
- Volt Switch
- Hidden Power [Ice]

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Hidden Power [Ice]
- Earthquake
- U-turn
- Defog

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Moonblast
- Soft-Boiled

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Dragon Claw

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
 

Gross Sweep

Plan Ahead
is a CAP Contributoris a Top Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnus


I'll start this off with a little disclaimer that this probably isn't the best team, but I had fun builiding a Zeraora team and wanted to share it for those who haven't gotten the chance to use/build around it yet. went with 4 attacks Zera with Electrium Z since Zera is just to weak to survive without a nuke in Z-Plasma fist. Something like Work Up could be tested here, I just wanted some extra help vs Gastrodon so I went with Grass Knot over Work Up. Initially had Grass-Z on Zera to nuke the slug, but recently switched to electrium as I was just disappointed in the damage done to mons like Toxapex. I'll keep the description simple, and say this team revolves around inevitably sweeping with Curse Scizor. Heatran gives rocks + pressures annoying bulky steels. Zera pressures bulky waters and some steels. Gastrodon helps more as a blanket check to a lot of things, and handles Zapdos who is annoying as hell for M-Scizor. Bulu gives the team a second water resist (wasn't trying to lose to rain on ladder) also helps with some stuff like M-Lati who could otherwise be slightly annoying. Landorus wrapped things up with speed control, removal, and some extra help vs lucha thanks to edge. Overall is a really simple team to use, and fairly solid overall (tho you do pray volcarona doesn't have HP Ground).

Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 252 Atk / 64 SpA / 192 Spe
Naive Nature
- Hidden Power [Ice]
- Plasma Fists
- Grass Knot
- Close Combat

Gastrodon-East (F) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Curse
- Bullet Punch
- Knock Off
- Roost

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 224 HP / 216 SpD / 68 Spe
Careful Nature
- Swords Dance
- Synthesis
- Horn Leech
- Superpower

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 60 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
 
- Lopunny (Zeraora) @ Life Orb

Ability: Volt Absorb

EVs: 60 HP / 252 Atk / 4 SpD / 192 Spe

Jolly Nature

- Plasma Fists

- Close Combat

- Knock Off

- Fake Out

Thought I'd drop this lopunny check in here, the fake out hits lopunny first, because of its 407 speed hitting before a max 405 speed mega-lopunny. Also, plasma fists hits mega lopunny hard. It is extremely weak to scarf-landot because nothing he does hits him that much, so pairing him with a flying type or levitate works really well for this mon. I made a team sort of featuring Zeraora but not centered around him. Below are some calcs from him against some big ou threats.

252 Atk Life Orb Zeraora Close Combat vs. 0 HP / 0 Def Lopunny: 354-419 (130.6 - 154.6%) -- guaranteed OHKO


252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Medicham: 242-286 (92.7 - 109.5%) -- 93.8% chance to OHKO after Stealth Rock


252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Greninja-Ash: 530-624 (185.9 - 218.9%) -- guaranteed OHKO


252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 0 Def Tapu Lele: 242-286 (86.1 - 101.7%) -- 93.8% chance to OHKO after Stealth Rock
(Scarf lele does 79.5 - 93.9% with psychic to that set)


252 Atk Life Orb Zeraora Plasma Fists vs. 248 HP / 8 Def Toxapex: 265-315 (87.4 - 103.9%) -- 93.8% chance to OHKO after Stealth Rock and Black Sludge recovery


252 Atk Life Orb Zeraora Plasma Fists vs. 248 HP / 104+ Def Celesteela: 307-367 (77.3 - 92.4%) -- 31.3% chance to OHKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Zeraora Close Combat vs. 252 HP / 48 Def Ferrothorn: 234-278 (66.4 - 78.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Zeraora Close Combat vs. 4 HP / 0 Def Kartana: 244-289 (93.8 - 111.1%) -- guaranteed OHKO after Stealth Rock

1530570076227.png
1530570080102.png
1530570083306.png
1530570085586.png
1530570088362.png
1530570046662.png


- Lopunny (Zeraora) @ Life Orb
Ability: Volt Absorb
EVs: 60 HP / 252 Atk / 4 SpD / 192 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Fake Out

- Steel (Tapu Lele) @ Fightinium Z
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Focus Blast
- Thunderbolt
- Moonblast
- Psychic

- Setup (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

+ Leafblower (Hawlucha) @ Psychic Seed
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Roost

+ Broom (Alakazam) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Recover

+ Wall (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Defog
 

Attachments

Last edited:
Zeraora @ Firium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Fire Punch
- Close Combat

Zygarde @ Choice Specs
Ability: Aura Break
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Earth Power
- Hidden Power [Ice]
- Sludge Wave

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 SpD / 8 Spe
Sassy Nature
- Stone Edge
- Crunch
- Pursuit
- Ice Beam

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Wish

Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Stomping Tantrum
- Hidden Power [Fire]


Zeraora's set is taken from Aim's video, Zygarde's set is heat and works well with Zeraora-Zeraora lures and beats the bulky Grass-types that are supposed to beat it with +1 Inferno Overdrive and Zygarde lures in Landorus-Therian with Choice Specs Hidden Power Ice. The core is weak to stuff like opposing Zygarde so I added a Choice Scarf Tapu Lele to check opposing Zygarde and help against the opponent's priority that might be used to out-speed Zeraora. Now, Assault Vest Tyranitar is a fun mon that beats Mega Alakazam well, soft-checks Tapu Koko and is just a very nice specially defensive wall over all. Wish+Stealth Rock Clefable provides a Stealth Rock user, a Zygarde check and Wish support for Tyranitar and for the next Pokemon which will be Assault Vest Amoonguss that soft-counters Ash Greninja and checks Kartana well.
 

Felixx

I'm back.
/// OLT Laddering Teams ///
by OU Teambuilder Felixx

Introduction:
My first few posts on Smogon were on this OU Bazaar thread, and its been a damn long time since I've posted here, so I've decided to revisit this thread and pass some fun teams. Now, since my school year is starting soon in a few days, I won't be able to participate in OLT (not that I like laddering that much anyways), but for those of you who will, I'm going to be passing some really good teams that I think will do well on the ladder.



Just a standard PsySpam HO build. The combination of M-Zam and Tapu Lele overpowers a ton of different walls, and I added in Shift Gear Magearna to be a nice late game sweeper when all the Steel-types get weakened. Shuca allows Magearna to set-up on Ground-types and in combination with CM and Fleur Cannon, it can overpower Gastrodon, which in turn helps the next member in Protean Greninja, who is also the team's spiker. Scarf Kartana cleans late game when everything's weakened and Grass-resists are removed, and is just some nice anti-offense addition to the team. Opposing Scarf Kartana and Scarf Greninja are bitches for this HO to deal with so you'll need to play well against those. Also the Magearna set is customizable to whatever you need it to be, so experiment with that a but.


/


Another HO team, this time it's Screens with Reuniclus (curiosity enjoy lol). Tapu Koko is Dual Screens and Sash Excadrill is the rocker and spinner, it also checks opposing Tapu Koko which is always nice. Zygarde is Double Dance Z-Thousand Arrows, and M-Gyarados is Dragon Dance + Taunt. Reuniclus is the standard CM Psyshock + Energy Ball set, it takes advantage of passive mons like Tangrowth, Clefable, AV Magearna, etc. Hawlucha is the team's revenge killer, Zygarde + M-Gyarados fuck up Clefable, Toxapex, and Zapdos so Hawlucha can easily sweep late game. Reuniclus can be Leftovers or Electric Seed, Lefties is better if Reuniclus needs to pivot in and out multiple times in a match-up, but I left it as Lefties in the PokePaste.


/


This team is called: "Grace", named after the Bebe Rexha song, this is basically my signature team right now, and I really enjoyed building it. Basically the idea is that SD M-Mawile and SD Gliscor are able to rip apart defensive cores on their own, and the rest of the team just needs to support them with a proper defensive backbone. Tornadus provides a Kartana switch-in, a form of hazard control, and pivots around with U-turn, while SD Tapu Bulu is the team's answer to Zygarde and Ash-Greninja, while providing more wallbreaking support. Heatran is the team's rocker and answer to Tapu Lele, while Scarf Tyranitar in the last slot helps with M-Latios and M-Pinsir. The Tapu Bulu can be Grassium Z if you think the Z-move nuke is worth using over Leftovers, but I left it as Lefties in the PokePaste. Overall it's a very solid team and one my best builds.




This is one of my few M-Medicham builds that actually cover enough of the current metagame to be considered consistent, and this team will basically punish any form of fat build, while still having a strong defensive backbone in Tangrowth + Celesteela + Glicor. M-Medicham is still an excellent breaker, feasting upon Balance teams with incredibly strong attacks and coverage, and also provides the team with Fake Out support to pick off weakened offensive threats. Z-Hurricane Tornadus punishes Tapu Bulu and opposing Tangrowth that may annoy Gliscor, while ripping apart Stall teams using its strong STAB and ability to knock off and Taunt defensive walls. Tangrowth is the team's answer to Ash-Greninja and Zygarde, while Shiny Celesteela covers the annoying Psychic-types in the tier such as M-Latios, M-Zam, and Tapu Lele. Gliscor is here to act as the Heatran answer, and since the rest of the team can cover Tapu Bulu and Zygarde easily, I decided to run Knock Off to allow it to even further annoy fat builds. Finally, Clefable is Stealth Rock + Calm Mind to act as a direct win-con, as I decided Wish wasn't really needed on this build that badly.


Anyways, those are all my teams, all original and made from scratch, so if it looks similar to other people's teams, then that's just complete coincidence. I might pass some more teams, but this is what I got for now. Have fun and enjoy!​
 
Last edited:
Double Wish (Fat) Balance



Hello,

The strategy behind the team

This is not a stall team (more like fat balance I'd say).
But, in its design, the team is a lot similar to my double defog, double wish Dugtrio stall team and I'll explain why.

The whole point of the team is to abuse Firium Magma Storm Heatran in the same way we could abuse Dugtrio (both are trapers).
This pokemon has like zero counter and is very hard to switch into for most teams.
To make it even more broken, I decided to pair it with double Wish support (which is excellent in more passive teams): Alomomola + Jirachi.
Alomomola I believe this pokemon is the best (defensive) pivot of the metagame, it can switch on most OU pokemons to scout any move, and basically wish or double to get momentum back.
Jirachi is a good pokemon that takes off some pressure from Heatran (because of steel typing) and helps balance teams against some breakers like Kyurem-B, Lele, Magearna, CM Clefable, ...
Now the team had to capitalize on the threats Heatran would remove. That's why I have two cleaners: CM Storedpower Clefable + CM Mega Latias. The first one annihilates stall / balance teams and Mega Latias has a better match up against offense.

Threats

Koko: it needs to be played around carefully.
Mega Medicham
Mega Scizor: my only counterplay is Heatran and you've got only 8 MS PP :/
Weavile: team is quite weak to it.
Gastrodon: Gastrodon walls me hard, but if you can Toxic it with Heatran you should be okay.
Mega Alakazam: Recover sets especially.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Stored Power

Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Defog

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Surf
- Calm Mind
- Roost

Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 216 Def / 252 SpD
Bold Nature
- Knock Off
- Toxic
- Wish
- Protect

Heatran @ Firium Z
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

I'd be glad if you use / try the team even though I know M Tias balance are super standard / not creative ^_^
 

Givrix

Mad Dog
is a Top Tiering Contributor
Probably some outdated (and bad) teams:


Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Fire]
- Roost
- Defog

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 244 Atk / 184 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 16 Def / 228 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Signal Beam
- Recover

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Thunderbolt
- Focus Blast



Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Earthquake
- Ice Beam
- Recover

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Defog
- Earthquake
- Hidden Power [Ice]
- U-turn

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Wish
- Soft-Boiled

Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 12 Def / 232 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Protect
- Earth Power

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Fleur Cannon
- Focus Blast



Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunder Wave
- Hidden Power [Fire]
- Roost

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 240 HP / 72 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Fire]
- Defog

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Wish
- Soft-Boiled

Reuniclus @ Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 184 Def / 16 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Protect
- Earth Power
- Taunt

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Scald
- Toxic
- Earthquake
- Recover



Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Power-Up Punch
- Encore

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ally Switch
- Psychic
- Hidden Power [Fire]
- Moonblast

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 64 Def / 184 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Kartana @ Muscle Band
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Frustration
- Defog

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 28 Def / 16 SpA / 216 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]



Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Ice Beam
- Earthquake
- Roost

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Wish
- Soft-Boiled

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 72 Def / 188 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Knock Off
- Leech Seed
- Spikes

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 160 Def / 68 SpA / 32 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Defog
- Roost

Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Rock Slide
- U-turn
- Toxic Spikes



Snorlax @ Figy Berry
Ability: Gluttony
Shiny: Yes
Happiness: 0
EVs: 188 HP / 84 Atk / 100 Def / 76 SpD / 60 Spe
Careful Nature
- Belly Drum
- Frustration
- Fire Punch
- Recycle

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Focus Blast
- Recover

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Wish
- Soft-Boiled
- Moonblast

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 180 SpA / 80 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Toxic Spikes

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 84 SpD / 136 Spe
Jolly Nature
- Defog
- Earthquake
- U-turn
- Roost


Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 64 HP / 248 Atk / 196 Spe
Jolly Nature
- Taunt
- Dragon Dance
- Crunch
- Waterfall

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Rock Tomb

Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Taunt
- Reflect
- Light Screen
- U-turn

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 104 HP / 244 Atk / 160 Spe
Adamant Nature
- High Jump Kick
- Acrobatics
- Swords Dance
- Roost

Diggersby @ Choice Band
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Foul Play
- Earthquake
- Frustration
- Quick Attack

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Volt Switch
- Focus Blast


Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Surf
- Defog
- Roost

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Stealth Rock
- Rapid Spin

Reuniclus (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Calm Mind
- Recover

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Toxic
- Soft-Boiled

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 36 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Thunder Wave
- Heal Bell

Volcarona (F) @ Buginium Z
Ability: Flame Body
EVs: 200 HP / 184 Def / 124 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Bug Buzz
- Quiver Dance
- Roost


redacted


Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Focus Blast
- Recover

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Hidden Power [Fire]
- Ally Switch

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect

Hydreigon @ Metronome
Ability: Levitate
EVs: 252 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flash Cannon
- Roost

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 28 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Stealth Rock

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 252 HP / 108 Def / 112 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover


Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Rapid Spin
- Yawn

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Solar Beam

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Cresselia @ Heat Rock
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Sunny Day
- Ice Beam
- Lunar Dance
- Moonlight

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Focus Blast
- Ice Beam
- Thunderbolt

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Rock Slide
- Outrage
- Poison Jab


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Roost
- Flare Blitz
- Earthquake

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Rock Tomb

Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Wild Charge
- Light Screen
- Reflect
- U-turn

Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dark Pulse
- Focus Blast
- Hyperspace Hole

Kartana @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 8 Atk / 188 SpD / 228 Spe
Adamant Nature
- Tailwind
- Leaf Blade
- Sacred Sword
- Swords Dance

Azumarill @ Sitrus Berry
Ability: Huge Power
Happiness: 0
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Frustration
- Superpower
 
Last edited:

DKM

Are you feeling nervous? Are you having fun?
is a Social Media Contributoris a Contributor to Smogon
Here's the team I used on cycle 4 of OLT. It got to 1900s before I tilted which isn't amazing but I still think it has potential. I doubt I'm going to try laddering on the last two days so I'll just post it now.



mawile-mega.gifzygarde.gifheatran.giftapubulu.giftoxapex.giftornadus-therian-1.gif


Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Knock Off
- Sucker Punch

Zygarde @ Leftovers
Ability: Aura Break
EVs: 188 HP / 208 Atk / 112 Spe
Jolly Nature
- Thousand Arrows
- Substitute
- Glare
- Coil

Heatran @ Firium Z
Ability: Flash Fire
EVs: 8 HP / 224 SpA / 24 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Will-O-Wisp
- Earth Power
- Stealth Rock

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Protect
- Horn Leech
- Superpower
- Whirlwind

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 252 HP / 92 Def / 164 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 232 HP / 60 Def / 216 Spe
Timid Nature
- Hurricane
- Defog
- Taunt
- U-turn


M-Mawile is a pokemon I've seen alot on the ladder. It's amazing against stall and deals with a bunch of fat teams with things like Ferrothorn and Clefable. Alot of people use 4 attacks which obviously works but I find SD easier to use. The last move was a toss up between Thunder Punch and Knock Off, at first I had T-Punch but then I changed to knock which helps against Ferrothorn and removing Heatran's lefties or revealing it's Z.

There aren't really any real Mawile counters but people will usually switch in their Heatran, so next I added a mon to deal with it, Zygarde. M-Mawile's speed is garbo so I opted for a Glare set to slow stuff down. But I also realized that Glare + Coil wins games on its own (BAN ZYGARDE PLEASE).

I still needed rocks and I didn't want Mawile to be my only steel type, so obviously I added rocks Heatran. Modest Firium Z pressures things on stall that keep rocks off (M-Sableye, Gliscor etc). Will-o-Wisp helps against Zygarde, M-Mawile and pretty much any physical attacker, it's also cool against said M-Sableye since you can activate Flash Fire and nuke something.

I still don't have the much needed bulky grass type to deal with Ash-Gren, so I added Tapu Bulu who forms the well-known and very effective BuluTran core. The set is really standard apart from Whirlwind. I used to use the standard SD set, until I faced Aurella who was using the same Zygarde set as I am, managed to get a bunch of full paras on my Bulu as Zygarde coiled to +6 and just won. Whirlwind removes this risk, helps against Acid Armor Reuniclus and deals with the regular things SD Bulu beats such as CM Clef.

A problem most bulky teams have is losing to Protean Greninja, which is something I didn't want to deal with. So next I added Toxapex who deals with Protean Greninja and helps against fire types that aren't Heatran (Charizard X and Y, Volcarona). I'm using Payapa berry which I still believe is the best set as it helps against so many things, such as Psychium Volc and Gren, M-Medi, Hoopa-U, M-Latios, M-Zam and Lele. Poisoning these mons is really helpful when you have stuff like Protect Bulu and Sucker Punch Mawile.

The team is still really slow and lacks Defog. At first I was thinking Scarf Lando, but then I decided to use Tornadus which helps more against Kartana, can stay healthy with Regen and has Taunt which I think is one of Torn's best moves. The speed is for ScarfTar with the rest dumped in bulk.
 

HCJB

Banned deucer.
Here's a Trick Room team I've been running. Peaked at 1750+, I think it could do a little better but I've run out of enthusiasm. I don't think it has enough answers for Pex TBH - the days of Shadow Boning Patlop's Mom where you could just stick Electrium-Z on Magearna and OHKO are long gone with Pex now fully SpDef invested. I might try and rework it around strongly combating Pex, but I have a feeling the defensive synergy will fall apart as a result. Anyway...



Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Calm Mind

Heracross @ Heracronite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Close Combat
- Pin Missile
- Rock Blast

Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 248 HP / 252 Atk / 8 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Superpower

Mimikyu @ Life Orb
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Curse
- Shadow Sneak
- Play Rough

Uxie @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Memento
- U-turn

Crawdaunt @ Mystic Water
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet


Uxie can TR and set rocks on anything that's not Banded Hoopa-U or Mega Heracross, and if you do set Rocks on a dark type (usually Greninja) then there's bunches of dark resists here to force it out. If you're unsure if the opponent is going to Taunt/set-up like crazy always TR first then set Rocks or U-turn out as you choose. U-turn > than Magic Coat as you can break sashes with it, escape trapping without using Memento, and tbh this team isn't too fearful of hazards - I find Toxic from T-spikes preferable to a Burn on Crawdaunt and Heracross in fact. Keeping Uxie alive is usually preferable if you can, so you can sack it or double switch through it later.

Defensively Air Balloon Stak, Magearna and Mega Heracross really complement each other's weaknesses - and all have great mixed bulk. With Air Balloon Stak is weak to fighting and water, with a fighting resist on Heracross, a neutrality on Magearna and then water neutralities on Cross and Magearna. Heracross's flying/psychic/fairy weaknesses are all resists in Magearna and Stak, while it and Magearna's fire weakness is a neutrality in Stak too. Lastly Magearna's ground weakness (and Stak's weakness to Thousand Arrows) are met with a ground resistance in Heracross. Crawdaunt has a water and fire resistance, rounding things off nicely and stopping Ash Greninja going to town so easily.

Calm Mind lets Magearna wall break, with very little in the meta not getting an OHKO, and Fightinium-Z lures in steels (usually Heatran, with an OHKO on normal variants) - as mentioned Gigavolt no longer breaks Pex, so there really isn't a point in running it. Very little can survive this combo at the +1 boost. When TR elapses, Air Balloon lets Stak switch into ground attacks aimed at Magearna - usually those from Lando.

On Stak EQ 2HKOes Pex, Superpower hits things like Kartana hard, and Gyro Ball as we all know is pretty deadly at typically 150 BP STAB. Mega Heracross boasts insane power, after and SD 2HKOing defensive Lando with Rock Blast and OHKOing non-defensive Landos and max HP Fini. Pin Missile, with its spanking new power boost, is now great for busting Subs and getting through ground types like Zygarde. Crawdaunt can threaten Heatran leads nicely, and can heavily damage Pex after SD with Knock Off, and AJ helps with revenge kills and Blacephalon.

Mimikyu can guaranteed set TR with Disguise so long as the opponent doesn't have Taunt, and Curse acts more or less as a suicide move plus it foils a great deal of sub sets. Shadow Sneak also helps with Blacephalon, while Play Rough hits everything else pretty hard, and the LO recoil helps get in range of a faint from Curse.


I think the way going forward with TR in general is to make it more balanced than the HO here (with things like Porygon2 for example), or try to get in more that can OHKO Pex. Hope someone gets a kick out of the team.
 
Last edited:
651px-036Clefable_Dream.png
497Serperior_Dream.png
076Golem_Alola_Dream.png
212Scizor_Mega_Dream.png
645Landorus_T_Dream.png
748Toxapex_Dream.png


So this is a team making use of Alolan-Golem and it's synergy with Mega-Scizor as well as Serperior that i had moderate success with.


So the way this works is actually extremly simple. Alolan Golem takes care of Magnezone Heatran and most other steels and so that Scizor can sweep. Alolan Golem's best quality is it's ability to trap heatran which really comes in handy for Scizor who get's walled and forced out by it. The same goes for Serperior who equally enjoys Golem's ability to kill Heatran among other steels. Toxapex is holding eject button which might seem outlandish but is absolutely needed to bring Golem in safely on steels. Outside of that it's just the usual Pex nothing more nothing less. Clefable provides rocks and thanks to CM occasionally an alternate win condition as well as a bigger defensive backbone. Bulky scarf Lando is here because well it fits into pretty much anything and gives me defog as well as a fast scarfer and u-turn.


Some notable threats

Pokémonsprite_786_SoMo.gif

A lot of variants carry hp fire and can kill of scizor who is the primary switch in to this not to mention he can barely hit back because bullet punch doesn't work on lele in terrain.

Pokémonsprite_637_XY.gif


If this thing carries psychic or psychium Z Toxapex is gonna die against it and after it's taken care of nothing really stops this from just sweeping through the entire team. Same goes for a lot of Fire types in fact.

Conclusion

This team isn't fully refined yet and there is probably a bunch of other mons that destroy this team but it does offer a really fun and simple win condition as well as an interesting way of dealing with Heatran who is a top threat after all. I do have replays of this team in action but they are so low on the ladder that i honestly think they don't matter. Feedback and improvements are all welcome. Regardless...​

Thanks for reading.

 
Hello i’m searching help to improve this rain team, please do you have any advice ?

Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

Swampert @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
 
Hello i’m searching help to improve this rain team, please do you have any advice ?

Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

Swampert @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
After adding descriptions to each mon, you'd probably have better luck in the RMT forum.
https://www.smogon.com/forums/forums/sm-ou-teams.409/
 

temp

legacy
is a Battle Simulator Staff Alumnus
Hey guys, I'll be dumping two Hydreigon squads while talking about Hydreigon in detail to really highlight it. Click the item to see the set.


Hydreigon Levitate



Hydreigon has made quite a splash in the meta. Its destructive power with Darkinium Z allows it to shred through weakened Pokemon. For immediate and consistent power, Hydreigon can opt to run Choice Specs. The Z-move set can be quite versatile. Hydreigon can run Flash Cannon to target Tapu Bulu, Clefable, and other Fairy-types like Diancie-Mega. Defog, however, can also be used on Hydreigon. Hydreigon is a solid user of Defog thanks to Roost and Levitate—the former ensuring longevity and the latter providing an immunity to Spikes and Toxic Spikes. With its immense strength and decent speed tier, Hydreigon can pressure a lot of hazard setters as well, including Spikes Greninja-Ash, Landorus-Therian, and Ferrothorn. Fire Blast is another potential option in this slot to hit Steel-types like Magearna, Ferrothorn, and Scizor. Choice Specs gives instant power, and it allows Hydreigon to truly showcase its power as a wallbreaker. Several teams are running cores like Clefable & Ferrothorn and Heatran & Tapu Bulu. Hydreigon's excellent coverage on the Choice Specs set lets it pressure these cores immensely. U-turn can be used instead of Flash Cannon to gain momentum on its checks, though Flash Cannon is very great for 2HKO'ing several Fairies.



This team uses a powerful offensive core of Hydreigon & Medicham. They handle each other's checks solidly. Gliscor's and Tornadus' pivotal abilities with U-turn are great to bring in these wallbreakers. Tornadus and Tangrowth also form a solid Regenerator core, and Celesteela acts as the primary answer to Psychic- and Fairy-types like Alakazam and Tapu Lele.


This team hopes to win with Greninja or Suicune most of the time. Suicune appreciates Hydreigon's ability to remove hazards consistently and weaken potential annoyances like Ferrothorn or Calm Mind Slowbro-Mega. Hydreigon also makes the Toxic Spike + Reuniclus match-up a lot easier, as it's a powerful Dragon-type that walls Acid Armor variants. Latios helps lure Magearna and Heatran, while also pressuring Gliscor. Landorus rocks Explosion for that near immediate KO on the opponent. This can help eliminate Tornadus, Pinsir, etc.

These teams aren't perfect but I have played games with them and have had success. That's how I figured out how excellent Hydreigon is for Reuniclus match-ups, for example. I hope they're at least decent or can inspire you to bring this lit Dragon.

:blobtriumph:
 
485.png
080-mega.png
591.png
641_01.png
718.png
pokemon_icon (78).png

Yo so i'm back here to drop a Mega-Slowbro team, because it did rather well for me and also because that mon is really underrepresented.
So obviously Slowbro is here because i decided to build around him so to complement him i added a big regenerator core consisting of Amoonguss and Tornadus-T who each can deal with hazards for Slowbro. Torn has defog and Amoonguss who i valued over Tangrowth in this has a poison typing to deal with T-Spikes. Heatran was then added because we lack Stealth Rocks of our own and would get walled by steel types. For the last 2 Slots i went with 2 Breakers to make up for the somewhat passive nature of this team both provide Priority so that a scarfer isn't so mandatory and Ash-Gren even provides Spikes. However there is alternatives to the set's i've choosen which i will mention in my Importable section. The gameplan here is to basically piviot between the regenerator users and use openings to stack hazards or punch holes through the oposing team.


https://pokepast.es/a3f538408c4a59c8 <-Original Version
https://pokepast.es/558d70919a0d8548 <- Spore Version
The Spore Version uses SpDef Heatran over AV Amoonguss giving Amoonguss access to spore. Since the Z-Slot remains free it goes to Ash-Gren making hazard stacking more easily possible.


For those unaware of Mega-Bro's upsides i decided to make this section explaining why i even build around it. Mega-Bro walls a good portion of physical attackers in OU that includes things such as Zygarde, Landorous-T, Mega-Medicham, Mega-Lopunny and Mega Swampert a majority of which it's main contestant Toxapex can't wall. It also can threaten some of the things it walls back unlike pex. It even retains regenerator just like it in it's regular form. However this comes at the cost of t-spikes, haze, special bulk and a mega slot making it way less splashable and go mostly unnoticed.


Some mons that destroy this team

Pokémonsprite_065m1_XY.gif

It's coverage let's it hit through Slowbro, Heatran and Amoonguss, the only real counterplay option is e-speed from Zygarde.

Pokémonsprite_637_XY.gif

With hp Ground it can hit the entire team tho again this thing can be revenge killed by Zygarde and Greninja depending on how much chip damage it already took.

Pokémonsprite_248_XY.gif

It traps Slowbro or can always threaten with a nasty crunch and can technically have coverage to kill all members on this team.

(More are mentioned in the Pokepaste of the original version)

Conclusion
This team is far from perfect but i think it's a decent proof of concept and i feel like if someone else more skilled were to pick up Mega-Bro with a regenerator core it could actually be refined to the point where it could be a very solid team. Anyways i hope this made you consider this mon more because i see it as solid bulky water type in OU.
 
Last edited:
WACKO TACO
Ayyy! What is popping ladies and gents? It is TacoLugia here. I am just gonna drop here 2 Wacko Taco Teams. (Wacko Taco aka Heatah Fajita's bastard child check it out on AssessTheThreat's channel).



Smogon Kekkers
After being in Smogon Tournaments Discord and analyzing SweetPosho. I made this meme team about Smogon Kekkers. Let's go over the members.



UP (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn


Landorus T used Stealth Rock!
SmogTours Chat: UP UP UP UP UP
GOAT Rocker



GOAT (Cobalion) @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish


Metagross, come back!
Go! Magnezone!
Pointed stones dug into Magnezone!


SOULWIND withdrew Gastrodon (Gastrodon-East)!
SOULWIND sent out Skarmory!
Pointed stones dug into the opposing Skarmory!
Turn 10


Magnezone used Thunderbolt!
It's super effective!
The opposing Skarmory lost 88% of its health!


The opposing Skarmory fainted!

SmogTours Chat: GOAT GOAT GOAT
Cobalion is a GOAT


KEK (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

I couldn't find another mon that would be called Kek.


OFC (Kingdra) @ Scope Lens
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Draco Meteor
- Hydro Pump
- Blizzard

It's a critical hit!
SmogTours Chat: OFC OFC OFC OFC
The moves are inaccurate too. If they miss, another reason to say OFC.
CritDra


PuRuglyS When (Purugly) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Double-Edge
- Knock Off

prs when.png


No Switch-ins btw


@ Finchinator (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Hidden Power [Ice]
- Earthquake
- Draco Meteor

@finch.png


Nice Mixed Chomper

click me if you want to lose points


Drake-In My Feelings
Based on Drake's New Song



Trapmoneybenny (Dugtrio) @ Black Glasses
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sandstorm
- Earthquake
- Pursuit
- Stealth Rock

Suit Dugtrio is broken. Sand Force EQ is very strong. Just trust me.


Kiki (Tapu Koko) @ Leftovers
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Thunder Punch
- U-turn

KIKI, DO YOU LOVE ME? ARE YOU RIDING?
Headass Defog


Do you love me? (Luvdisc) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Monster under Rain.
HP Grass for Gren, Gastro since Duggie traps Pex.


I need ya (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 32 SpA / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Focus Blast
- Hidden Power [Ice]

I need this thing to not autolose to Kart, Zyg, Gren, Zam and all the other shits


KB (Kyurem-Black) @ Icium Z
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hail
- Blizzard
- Hidden Power [Fire]
- Earth Power

KB, DO YOU LOVE ME? ARE YOU RIDING?
Z Hail is a heat set ngl.


I cant miss (Machamp) @ Choice Band
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Stone Edge
- Ice Punch
- Bullet Punch

But shawty, I'ma hit it, hit it like I can't miss
Nice No Guard


click on me to lose more points

Conclusion:
2 of the most powerful teams in the metagame.
 
Last edited:
or

Double Dance Magearna Bulky Offense
This team surprised me, in a good way. I built this in a way that Garchomp could actually do something without feeling out of place or outclassed by either Lando or Zygarde, so I decided to create a BO where it's role compression could let it shine. Now, without further ado. let's describe every team member & their roles:

Garchomp's work is basically set up rocks, scare Tran away, stop Setup Sweepers like Curse M-Scizor or Coil Zygarde with Dragon Tail before they steamroll the entire team and lure Ferro. The reason behind it's selection is the role compression it brings (Not Lando, nor Zyg could do everything that Chomp can do at the same time) and Rough Skin, helping at chip U-turn users.

Tornadus-T does what Tornadus-T does, defogging away Entry Hazards like nobody else, pivoting, and soft checking things like Band Kartana, Volcarona and M-Pinsir (if Hurricane doesn't miss). Provides an useful Ground inmunity to the team, and Knock Off cripples defensive pokémons like Chansey, AV Magearna, Ferrothorn, Utility Tran, etc.

Mage is the star of the show here. Calm Mind + Shift Gear let's it become a dangerous late-game sweeper, gaining more power with each kill it gets and perfect coverage in the good ol' BoltBeam. The problem is the lack of immediate firepower and being easy to wear down if forced to ankward match-ups in the mid-game, which every teammates tries to solve.

Can we talk about how silly Ferro looks in the artwork? Ferro is here to assist Chomp at taking hits, specially from fairies, force switches and lay hazards. Iron Barbs, used in conjunction with Leech Seed can chip down foes significantly, Power Whip + Gyro Ball prevent it from being too passive, while Spikes helps Mage at the late-game.
or

Lopu or Alakazam's work is punch holes in opposing teams, while still handling offense thanks to their natural high speed. If you need a physical attacker, use Lopu, who can use Power-up Punch to break through Clef and other physical bulky 'mons; otherwise Zam is a lot better 'cause Trace allowing it to outspeed Weather abusers like M-Swampert and Excadrill, and those nasty terrain-boosted Psychics.

Lele's work is dealing with stall, or more specific, Chansey. Terrain-Boosted psyshocks at +2 is nothing to laugh at, while Moonblast helps a lot against dark types. HP Fire lets her to do something to Steel types (bar Heatran, who falls prey to Shattered Psyche), which resist both STABs. Lele's main draw, however, is Psychic terrain, which allows to Lopu/Zam to deal better with priority users in general.
(Damn, I wanted to dump some teams here, but looking at how big these image are, I guess that a hide button is everything that I can put here).

"Not Stall Really"
https://pokepast.es/c919ac78758fa652


"Kart gonna break yo down"
https://pokepast.es/f093b2d5924c1d6b


"Curse of The Metal Mantis"
https://pokepast.es/43dcda05ec3126f6
 
Last edited:

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion

click on sprites
Just some webs ho build. I wanted to try Kommo in ou and I found it really great on certain ho builds like screens and webs. Well, there is a brief explanation of the team. Kommo is one of my sweepers. I chose Soulblaze+DD set. It appreciates Scarfers being slower than +1 Kommo so it can successfully outpace them, KO and continue to fuck opposing team. Bee sets up webs and cripples fast mons with Stun Spore. Drill forms a double Sash core with Bee. It sets up rocks and provides some form of hazard control for my team. M-Pins is a common webs mega. It's my primary breaker and in some cases cleaner. Serp deters Defog because of Contrary and can act as a stallbreaker. Glare paralyzes fast mons. It's especially useful if webs were Defogged. Gear is my second sweeper. As I already have a Z-move user, I gave Gear Shuca Berry. Ability to setup once on a Ground-type attack is reeeally great.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 6)

Top