Aberforth
Ubers Leader
Hello all.
We're going to be having Ubers World Cup as our winter team tournament this year following the feedback that we received on the recent tier survey. This thread will be used to discuss the format and options that we can have in running the tournament. There are a few things undecided as of yet that do need to be settled on, and the biggest two are the tiers played and the manner of play. Signups will be unaffected by this, not going live for at least a few more weeks, this is for the legwork deciding the format ahead of time. The number of teams is also something that is currently undecided, but that is something that can only really be decided after looking at signups. I will say, as I will be the one doing the IP checking for signups, I will not be listening to appeals to play for teams for any non-IP related reason. If the IPs make you eligible, you're good, if not, you're not.
Tiers Played:
All Current Gen - This option best reflects the world cup tour from OU, and comes at a pretty good time in terms of shortly after DLC2's release giving a lot of power to active teambuilders and players of current gen, pushing the format more than having minimal CG slots would. The issue with all current gen is that a lot of players like playing Ubers old gens in tournaments, and that it would be potentially too repetitive and boring to have so much focus on any single tier. For the sake of greatest competition, I believe this would be the best format, but pure competitiveness is not the goal of every tournament, and players fun should be a factor too.
All gens - This option is as inclusive as possible, allowing many players to represent their country or region playing the tier that they know and enjoy the most. However, this sort of format comes with its own issues. Firstly, including competent players for all formats is not something many regions can actually do, given how few players, relatively, play things like the first 4 gens at a high enough level to remain competitive. Secondly, it does feel under representative of current gen to only have 20% of the tournament be current gen despite the significant difference in playerbases available for each region.
Mixed Gen - Having a cutoff point, such as gen5, from which earlier generations are not included, attempts to strike a balance between the two prior options. For example, having 8 starters, 4 slots being CG, and 1 slot each for BW, ORAS, USM and SS, attempts to strike a good balance between representing old tiers while not limiting the playerbase too much for regions attempting to build competitive rosters. The issue with this sort of format will be determining where exactly to cut off the number of tiers at, and accepting an inherent imbalance in teams with traditionally strong old gen players which are generally harder to improve in than current gen. This is the option that I am leaning towards at the moment, to try to strike the right balance between competitiveness and fun, and where I believe the current mod team is leaning too, but we're opening up this thread to discuss these options (as well as the schedule below) to take stock of what Ubers players actually want.
Schedule: Pools vs Weeks.
Pools
Pros: A lot of camaraderie and teamwork between the current gen players innovating together, and rewarding teams that put in a lot of effort in innovating current gen teams. A lot of high stakes matches in the final days of pools, where the extra prep time in theory reduces the number of matchup losses that testing can prevent. Pools also lets the qualifying stage go by faster, allowing for more games in less time while still having a large number of games deciding teams placements for playoffs.
Cons: If pools are X weeks long, absolutely nothing seems to happen for the X-1 weeks before the deadline, leading to the tour having a very uneven spread of games and excitement, starting off with a whimper as opposed to a bang. Having a more consistently running format makes the tour feel cohesive and exciting as a whole, and weeks are the traditional format for most tours on the site.
Weeks
Pros: Familiar format that players are all used to and should make it easier for the managers and players to keep to expectations. Consistent progression throughout the tournament, including knowing exactly how well other teams are doing with the same number of games played at every week. More forgiving for activity difficulties than pools would be. Easier to run as a tour host than pools too.
Cons: Weeks would have to run for longer (total time) to pit teams against the same number of opposing teams. Teams eliminated early compromises the latter stages of the tournament more than pools, where eliminations are much later (and with much more work having already been done). If splitting teams into 'conferences', there is a risk of imbalance between the two conferences, leading to good teams not making it to playoffs in comparison to teams with a 'weaker' schedule/conference.
I personally dont really care between pools or weeks, and want to see feedback from the Ubers playerbase before making any sort of decision on them. If I had to say which one I'd be leaning, it'd be pools, so that the tour does not drag on for too long and end up taking two months to actually complete.
We're going to be having Ubers World Cup as our winter team tournament this year following the feedback that we received on the recent tier survey. This thread will be used to discuss the format and options that we can have in running the tournament. There are a few things undecided as of yet that do need to be settled on, and the biggest two are the tiers played and the manner of play. Signups will be unaffected by this, not going live for at least a few more weeks, this is for the legwork deciding the format ahead of time. The number of teams is also something that is currently undecided, but that is something that can only really be decided after looking at signups. I will say, as I will be the one doing the IP checking for signups, I will not be listening to appeals to play for teams for any non-IP related reason. If the IPs make you eligible, you're good, if not, you're not.
Tiers Played:
All Current Gen - This option best reflects the world cup tour from OU, and comes at a pretty good time in terms of shortly after DLC2's release giving a lot of power to active teambuilders and players of current gen, pushing the format more than having minimal CG slots would. The issue with all current gen is that a lot of players like playing Ubers old gens in tournaments, and that it would be potentially too repetitive and boring to have so much focus on any single tier. For the sake of greatest competition, I believe this would be the best format, but pure competitiveness is not the goal of every tournament, and players fun should be a factor too.
All gens - This option is as inclusive as possible, allowing many players to represent their country or region playing the tier that they know and enjoy the most. However, this sort of format comes with its own issues. Firstly, including competent players for all formats is not something many regions can actually do, given how few players, relatively, play things like the first 4 gens at a high enough level to remain competitive. Secondly, it does feel under representative of current gen to only have 20% of the tournament be current gen despite the significant difference in playerbases available for each region.
Mixed Gen - Having a cutoff point, such as gen5, from which earlier generations are not included, attempts to strike a balance between the two prior options. For example, having 8 starters, 4 slots being CG, and 1 slot each for BW, ORAS, USM and SS, attempts to strike a good balance between representing old tiers while not limiting the playerbase too much for regions attempting to build competitive rosters. The issue with this sort of format will be determining where exactly to cut off the number of tiers at, and accepting an inherent imbalance in teams with traditionally strong old gen players which are generally harder to improve in than current gen. This is the option that I am leaning towards at the moment, to try to strike the right balance between competitiveness and fun, and where I believe the current mod team is leaning too, but we're opening up this thread to discuss these options (as well as the schedule below) to take stock of what Ubers players actually want.
Schedule: Pools vs Weeks.
Pools
Pros: A lot of camaraderie and teamwork between the current gen players innovating together, and rewarding teams that put in a lot of effort in innovating current gen teams. A lot of high stakes matches in the final days of pools, where the extra prep time in theory reduces the number of matchup losses that testing can prevent. Pools also lets the qualifying stage go by faster, allowing for more games in less time while still having a large number of games deciding teams placements for playoffs.
Cons: If pools are X weeks long, absolutely nothing seems to happen for the X-1 weeks before the deadline, leading to the tour having a very uneven spread of games and excitement, starting off with a whimper as opposed to a bang. Having a more consistently running format makes the tour feel cohesive and exciting as a whole, and weeks are the traditional format for most tours on the site.
Weeks
Pros: Familiar format that players are all used to and should make it easier for the managers and players to keep to expectations. Consistent progression throughout the tournament, including knowing exactly how well other teams are doing with the same number of games played at every week. More forgiving for activity difficulties than pools would be. Easier to run as a tour host than pools too.
Cons: Weeks would have to run for longer (total time) to pit teams against the same number of opposing teams. Teams eliminated early compromises the latter stages of the tournament more than pools, where eliminations are much later (and with much more work having already been done). If splitting teams into 'conferences', there is a risk of imbalance between the two conferences, leading to good teams not making it to playoffs in comparison to teams with a 'weaker' schedule/conference.
I personally dont really care between pools or weeks, and want to see feedback from the Ubers playerbase before making any sort of decision on them. If I had to say which one I'd be leaning, it'd be pools, so that the tour does not drag on for too long and end up taking two months to actually complete.