EDIT: I've made some big changes, the team is now Darkrai, Dialga, Garchomp, Lugia, Latias and Jirachi
I decided with the advent of Pokemon Platinum, I would get into ubers for the first time. I decided to go for a fairly bulky team that could take hits and slowly wither down the opposition. I'm still working on it, and its been fairly successful, but I'm still fairly inexperienced in ubers. This team is very physically based, hitting Ubers weaker stat.
Lets start:
Darkrai @ Choice Scarf
Pressure
4 hp/252 SpA/252 Spd
Timid
-Trick
-Dark Void
-Dark Pulse
-Nasty Plot
Scarf Darkrai lead will screw over any other lead by simply sleeping them. Sometimes I do get screwed in that I sleep a pokemon that the other side won't need anyway. Trick ruins special walls like Blissey, and then allows Darkrai to begin a mild sweep with NP Dark Pulse. Timid and max speed to outrun opposing scarfrai. I'm not sure whether or not he can outspeed +2 Spd max speed jolly groudon though.
Mewtwo @ Expert Belt
Pressre
40 hp/252 SpA/216 Spd
Timid
-Ice Beam
-Aura Sphere
-Thunder
-Flamethrower
I went with four attack mewtwo as my sweeper, since the coverage is absolutely unparalleled. I figure that with Mewtwo's blistering speed, he can outspeed any non-scarfed pokemon and any scarfed pokemon become quite obvious. Outspeeds everything up to Darkrai which is nice. Also doesn't lose anything when phazed or forced to switch out, and is still devastating enough to dish out pain against every uber pokemon in the game. Since he can't 1hko that many threats, he makes a better late game sweeper but can open up a game in the middle after I've taken out a revenge killer or something. Ice beam is an obvious choice for all the Dragons, lugia, Groudon, etc. Aura Sphere to dominate Darkrai and Dialga, Thunder for Palkia and Kyogre and Ho-oh. Flamethrower for steels, scizor, and the like.
I sort of would like a sub+CM or a plain sub version just to block vs. status or get in a 2nd hit for a kill. But then I lose coverage.
Garchomp @ Choice Scarf
Sand Veil
4 hp/252 Atk/252 Spd
Jolly
-Outrage
-Stone Edge
-Earthquake
-Dragon Claw
My secondary revenge killer, he is primarily here to revenge against rayquaza. SD extreme speed fails to 1hko him after 1 SR switch in, but I am not sure whether he outspeeds the DD version. But its very useful against dragons stuck in outrage, and can hurt a lot of pokemon (except steels). Stone Edge for Lugia, Earthquake for some solid STAB and dragon claw as just a generic attack early game to see what comes in. Can pull off some good late game sweeps too.
Latias @ Soul Dew
Levitate
112 hp/204 SpA/192 Spd
Timid
-Dragon Pulse
-Calm Mind
-Recover
-Refresh
Latias is my "counter" to Kyogre/Palkia. Huge SpD lets it take the hits hard, and STAB dragon pulse off the huge SpA hurts. I chose refresh because I don't enjoy paralysis from thunder, or toxic from stuff like Blissey. Obviously, its pretty weak to Metagross and Scizor, two pokes I need to watch out for. But if another team is lacking trappers, this thing can seriously mess up a team.
Jirachi @ Leftovers
Serene Grace
252 Hp/40 Def/216 SpD
Careful
-Toxic
-Wish
-Thunder
-U-Turn
My Dragon Resist and wish passer and status absorber and giver, Jirachi is pure utility and does a great job at it. Toxic for breaking down Lugia, Lati twins, and is annoying to just about everything. Wish+Protect helps stall their HP down, and Wish+U-turn helps my team stay healthy as well as keep Kyogre's water spout damage up. Thunde provides a useful attack in the rain and the paralysis is very helpful.
Lugia @ Leftovers/Light Clay
Pressure
136 hp/124 Def/248 Speed
Calm
-Roost
-Ice Beam
-Reflect
-Light Screen
Man, flyingsolo's Lugia is a beast. 248 speed outruns all rayquaza, meaning it can just Ice Beam SD rayquaza in the face. The DD version has to get stuck into outrage (though I'm not sure whether chomp outspeeds it, which could cause some bad problems). Walls all groudon. The Rock Polish one is a bit of a problem because I don't lose my flying before it stone edges. Roost is obvious. I like dual screens since common switch ins include specs kyogre, who only does around 50% with a maxed water spout after the light screen meaning I can stall it out of water spouts or surfs. I can also switch into Dialga and he can easily start spamming thunder or D-pulse as well.
Problems: DD Rayquaza and Rock Polish Groudon. I'm not sure whether chomp can outspeed the DD rayquaza or Darkrai can outspeed a max speed jolly groudon or whether Lugia can stall out rock polish groudon out of stone edges. Help on this?
Thanks for advice!
I decided with the advent of Pokemon Platinum, I would get into ubers for the first time. I decided to go for a fairly bulky team that could take hits and slowly wither down the opposition. I'm still working on it, and its been fairly successful, but I'm still fairly inexperienced in ubers. This team is very physically based, hitting Ubers weaker stat.
Lets start:
Darkrai @ Choice Scarf
Pressure
4 hp/252 SpA/252 Spd
Timid
-Trick
-Dark Void
-Dark Pulse
-Nasty Plot
Scarf Darkrai lead will screw over any other lead by simply sleeping them. Sometimes I do get screwed in that I sleep a pokemon that the other side won't need anyway. Trick ruins special walls like Blissey, and then allows Darkrai to begin a mild sweep with NP Dark Pulse. Timid and max speed to outrun opposing scarfrai. I'm not sure whether or not he can outspeed +2 Spd max speed jolly groudon though.
Mewtwo @ Expert Belt
Pressre
40 hp/252 SpA/216 Spd
Timid
-Ice Beam
-Aura Sphere
-Thunder
-Flamethrower
I went with four attack mewtwo as my sweeper, since the coverage is absolutely unparalleled. I figure that with Mewtwo's blistering speed, he can outspeed any non-scarfed pokemon and any scarfed pokemon become quite obvious. Outspeeds everything up to Darkrai which is nice. Also doesn't lose anything when phazed or forced to switch out, and is still devastating enough to dish out pain against every uber pokemon in the game. Since he can't 1hko that many threats, he makes a better late game sweeper but can open up a game in the middle after I've taken out a revenge killer or something. Ice beam is an obvious choice for all the Dragons, lugia, Groudon, etc. Aura Sphere to dominate Darkrai and Dialga, Thunder for Palkia and Kyogre and Ho-oh. Flamethrower for steels, scizor, and the like.
I sort of would like a sub+CM or a plain sub version just to block vs. status or get in a 2nd hit for a kill. But then I lose coverage.
Garchomp @ Choice Scarf
Sand Veil
4 hp/252 Atk/252 Spd
Jolly
-Outrage
-Stone Edge
-Earthquake
-Dragon Claw
My secondary revenge killer, he is primarily here to revenge against rayquaza. SD extreme speed fails to 1hko him after 1 SR switch in, but I am not sure whether he outspeeds the DD version. But its very useful against dragons stuck in outrage, and can hurt a lot of pokemon (except steels). Stone Edge for Lugia, Earthquake for some solid STAB and dragon claw as just a generic attack early game to see what comes in. Can pull off some good late game sweeps too.
Latias @ Soul Dew
Levitate
112 hp/204 SpA/192 Spd
Timid
-Dragon Pulse
-Calm Mind
-Recover
-Refresh
Latias is my "counter" to Kyogre/Palkia. Huge SpD lets it take the hits hard, and STAB dragon pulse off the huge SpA hurts. I chose refresh because I don't enjoy paralysis from thunder, or toxic from stuff like Blissey. Obviously, its pretty weak to Metagross and Scizor, two pokes I need to watch out for. But if another team is lacking trappers, this thing can seriously mess up a team.
Jirachi @ Leftovers
Serene Grace
252 Hp/40 Def/216 SpD
Careful
-Toxic
-Wish
-Thunder
-U-Turn
My Dragon Resist and wish passer and status absorber and giver, Jirachi is pure utility and does a great job at it. Toxic for breaking down Lugia, Lati twins, and is annoying to just about everything. Wish+Protect helps stall their HP down, and Wish+U-turn helps my team stay healthy as well as keep Kyogre's water spout damage up. Thunde provides a useful attack in the rain and the paralysis is very helpful.
Lugia @ Leftovers/Light Clay
Pressure
136 hp/124 Def/248 Speed
Calm
-Roost
-Ice Beam
-Reflect
-Light Screen
Man, flyingsolo's Lugia is a beast. 248 speed outruns all rayquaza, meaning it can just Ice Beam SD rayquaza in the face. The DD version has to get stuck into outrage (though I'm not sure whether chomp outspeeds it, which could cause some bad problems). Walls all groudon. The Rock Polish one is a bit of a problem because I don't lose my flying before it stone edges. Roost is obvious. I like dual screens since common switch ins include specs kyogre, who only does around 50% with a maxed water spout after the light screen meaning I can stall it out of water spouts or surfs. I can also switch into Dialga and he can easily start spamming thunder or D-pulse as well.
Problems: DD Rayquaza and Rock Polish Groudon. I'm not sure whether chomp can outspeed the DD rayquaza or Darkrai can outspeed a max speed jolly groudon or whether Lugia can stall out rock polish groudon out of stone edges. Help on this?
Thanks for advice!