I was bored so here goes nothing.
Basically I think that Darkrai is best used as an utility pokemon in this generation by abusing its excellent speed tier and typing. Basically, Darkrai is your anti-lead by psyching out your opponent with perceived threat of hypnosis/dark void. Also, you can use it as a hard switch in for Deo-A, Mewtwo, and Gengar by subverting their expectation and hitting them first. Haze is nice and reliable GeoXern check. Ice beam lets you to RK a +1 Salamence which is a nice tech to have if everything else failed. Also, scarf Darkrai is arguably a hard counter versus lele teams which is always nice.
Rest of team is just standard stuff with crispy Rock slide lure Geoxern to pave the path for a CM groundceus sweep.
Basically I think that Darkrai is best used as an utility pokemon in this generation by abusing its excellent speed tier and typing. Basically, Darkrai is your anti-lead by psyching out your opponent with perceived threat of hypnosis/dark void. Also, you can use it as a hard switch in for Deo-A, Mewtwo, and Gengar by subverting their expectation and hitting them first. Haze is nice and reliable GeoXern check. Ice beam lets you to RK a +1 Salamence which is a nice tech to have if everything else failed. Also, scarf Darkrai is arguably a hard counter versus lele teams which is always nice.
Rest of team is just standard stuff with crispy Rock slide lure Geoxern to pave the path for a CM groundceus sweep.
Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Trick / Pursuit
- Haze
Dialga @ Shuca Berry
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Toxic
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 124 Atk / 252 SpA / 132 Spe
Mild Nature
- Rock Polish
- Solar Beam
- Precipice Blades
- Fire Blast
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 24 Def / 252 SpA / 56 Spe
Modest Nature
- Geomancy
- Rock Slide
- Moonblast
- Hidden Power [Ground]
Gengar @ Gengarite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Focus Blast / Sludge Wave
- Will-O-Wisp
- Destiny Bond / Taunt
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 66 Def / 194 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Calm Mind
- Recover
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Trick / Pursuit
- Haze
Dialga @ Shuca Berry
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Toxic
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 124 Atk / 252 SpA / 132 Spe
Mild Nature
- Rock Polish
- Solar Beam
- Precipice Blades
- Fire Blast
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 24 Def / 252 SpA / 56 Spe
Modest Nature
- Geomancy
- Rock Slide
- Moonblast
- Hidden Power [Ground]
Gengar @ Gengarite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Focus Blast / Sludge Wave
- Will-O-Wisp
- Destiny Bond / Taunt
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 66 Def / 194 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Calm Mind
- Recover
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