NU Tyrantrum (QC 2/2) (GP 2/2)

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
Will finish it up soon :D :tyrantrum:

[Overview]

With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening immense damage whenever it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and, when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, making Tyrantrum unreliable at throwing out huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins such as Steel- and Ground-types, chipping them into Head Smash range for later.

Getting rid of Steel- and Ground-types such as Bronzong and Mudsdale is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types such as Rotom-C, Decidueye, and Starmie can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types such as Arcanine, Talonflame, and Salazzle also make great partners, helping check Steel-types like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers such as Mantine and Diancie. Entry hazard support from Pokemon like Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and, when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, letting Tyrantrum set up in the face of status users such as Mantine and Talonflame. On dual screens teams, Life Orb is preferred, giving it an immediate power boost that can pick up the KO versus certain Pokemon such as Sylveon, Vaporeon, and Diancie when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature is prefered specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners such as Rotom-C, itemless Vileplume, and Decidueye do a great job switching into and punishing Ground types such as Mudsdale, Golurk, and Flygon. Spikes support from Garbodor or Qwilfish also helps chip down Pokemon such as Diancie, Sylveon, and Vaporeon into Head Smash range. Dragon Dance Tyrantrum also fits wonderfully with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, and Inteleon to quickly boost up and win. On such teams, Grass- and Water-type setup sweepers such as Decidueye and Blastoise are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, letting it be a revenge killer and potential late-game cleaner while improving its matchup against offensive teams, but this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO them.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum, and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, or Goodra.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]
 
Last edited:

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[Overview]

With access to a STAB, recoil free Head Smash, Tyrantrum is one of NU's premier breakers, almost always picking up a threatening OHKOes when it safely gets onto the field ("almost always" oversells the mon + shouldn't be attributed to Head Smash's 80% accuracy). It's good Defense stat, plethora of resistances, and large amount of pivoting options in the tier let this happen often (noting its physbulk and resistances concerns me when so many of our top physical attackers are Steel / Ground / Fighting / Dragon types, making it impossible for trum to get in safely against almost every attacker bar like Talonflame, which carries Wisp anyways. Remove this part and emphasize pivoting support),and when coupled with Tyrantrum's great speed tier for a breaker, teams rarely have an a defensive answer as the game goes on (revenge killers to trum are plentiful). Tyrantrum's main drawbacks lie in its low PP and accuracy in Head Smash, giving you limited, non guaranteed chances to throw off huge damage. Because of this, knocking out the Ground and Steel types early, the few types that resist a powerful Head Smash, help you maximize Tyrantrum's potential later on (This is a usage tip and not an overview sentence, could be removed to the bottom or removed entirely). At the same time, be wary of faster revenge killers (remove apostrophe and comma, add examples; Mienshao, Goodra, Starmie, take your pick of a couple) who take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team. Tyrantrum also has a scary sweeper set with access to Dragon Dance and the new move Scale Shot, boosting past common scarfers and cleaning up for squads, especially behind dual screens. (see below)

(The overview should go from pros to flaws of a mon. Move the Scale Shot sentence to be in the middle and not the last. More so, it should be mentioned that Tyrantrum's typing and poor special bulk are highly exploitable, meaning even passive Pokemon like Cresselia and Mantine punish it from switching in with Moonblast or Scald. Like almost everything has strong coverage for Tyrantrum, making it easy to revenge kill and hard for it to setup. Try to work in these aspects in your own words and with the minor reorganization)


[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Spdef SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, working well to spam Rock Head Head Smash. (see below). When paired with Head Smash, a 150 BP STAB move, and a high Attack stat, nothing can reliably take a hit. (this point was largely fluff + untrue; Mudsdale is still the Tyrantrum counter, and Bewear / mixed def steels are able to switch in once) The downside to Head Smash is the 50% recoil, but Tyrantrum's ability, Rock Head, circumvents that, making Head Smash it's most spammable options. (these last two sentences were fluff, as explaining basic mechanics isn't needed in analyses. Instead, I added an extension to the first sentence that explains the offensive synergy of CB, Rock Head, and Head Smash all together, as they all just reward spamming) As for coverage, Crunch and Close Combat help make quick work of common switch ins, such as Steel-types, Ground-types (add a hyphen for Steel-types and so on), or and Bewear. Tyrantrum's good speed tier, faster than every defensive core and meta titan Bewear, lets it run Adamant, adding a further power boost (fluff).

Getting rid of Ground- types and Steel-types (this also works for GP), such as Mudsdale or and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash alone. Grass- and Water-types (hyphens), such as Rotom-C, Decidueye, or and Starmie, can help switch into and break open the Ground-types (hyphen) in the tier, all while appreciating the Fire and Electric resistances respectively that Tyrantrum provides. Fire-types (hyphen), such as Arcanine or Talonflame, help break through check Copperajah, Bewear, and Bronzong, Steels while appreciating the Rock resistance and can pivot into Tyrantrum provides back for them to break Mantine and Diance. Fire-types also have the added bonus of punishing and beating Bewear, another hard counter. (Tyrantrum doesn't have a Rock resistance; see below. Condensed the last point to be added to a list of much needed examples of Pokemon that Fire-types punish for Tyrantrum) Spike Entry hazard support from Pokemon like Golisopod, Copperajah, or and Roserade help chip teams into OHKO Head Smash range, pairing beautifully with Tyrantrum like for Diance and Vileplume. Pivoting moves, in U-Turn, Volt Switch, Flip Turn, or Teleport, also go well with Tyrantrum, bringing it in safely and getting the most out of it's wall breaking potential. (change this to something like "Pokemon that utilize pivoting moves like Rotom-C and Arcanine" rather than just pivoting moves, as that's not informative enough to let the reader know what pivots are good with Tyrantrum or not.)

(In general when rewriting and implementing, note that Tyrantrum has very little defensively to support the team with. It's almost all offensive, and your best lines here were when you mentioned pivots or teammates that target Pokemon that resist Head Smash and Dragon Claw. You could also consider cleaners like Choice Scarf Mienshao and Blastoise that are more likley to sweep once Tyrantrum has broken through the defensive integrity of the opponent's team. Points like that should be the focus, and almost nothing for what it brings defensively)


[SET]
name: Dragon Dance Setup Sweeper (You shouldn't call a set "Dragon Dance" when the move is slashed. Setup sweeper is a name that covers both)
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Weakness Policy / Life Orb (This may change in future renditions, but Weakness Policy is more team specific; we can keep it in the mentions rather as slashes)
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 Spdef SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance, Tyrantrum becomes a powerful late-game (hypen) cleaner, especially when paired with the new move Scale Shot, not much can reliably revenge kill it. Jolly here is the prefered nature specifically for speeding past Mienshao at +2 and and Talonflame at +1 to avoid getting Will-O-Wisp'd (fluff. also move this to be the last sentence). As for the item, Lum Berry is the most common, setting up in the face of more passive Pokemon, such as Mantine, who hope to Scald burn or Toxic you to stop a sweep. On screens teams, Weakness Policy is prefered, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights (move after Life Orb). Life Orb is another solid option, giving you an immediate power boost that can give you the edge of certain teams. For those who hate missing Head Smash's, (Fluff, informal) Hone Claws is a solid secondary option over Dragon Dance, especially when paired with Scale Shot, but Dragon Dance is usually preferred because of it's higher sweeping potential and ease at getting to +2 Speed.

Similar to the Choice Banded set, getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or and Decidueye, do a great job switching into and punishing Ground-types like Mudsdale, Golurk, and Gastrodon, respectively. (added examples) Spike stack support from Golisopod or Roserade help chip down teams into Tyrantrum range, opening up a sweep, too (this is the same point as the previous set, but the examples I used there relied on an Adamant nature... Are there specific examples where Spikes help clean? Especially in comparison to normal Stealth Rock chip? Add them if they are, or use a different point). Dragon Dance Tyrantrum also fits wonderfully on Dual Screens HO dual screens (not capitalized), taking advantage of the added cushioning screens provide to quickly boost up and win, especially when paired with Weakness Policy (instead list a couple dual screen setters. You could go further and explain what other sweepers on screens pair well offensively with trum).

[STRATEGY COMMENTS]
Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late game cleaner, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Scarf does patch up it's speed, making it a powerful revenge killer, a threat to more offensive teams, and something you should never count out. (Fluff) (Mention Chople Berry on setup sets so that Choice Scarf Mienshao is ineffective at stopping its sweep)

Checks and Counters
====

**Fighting Types**: Bewear, with the ability Fluffy, is one of the few things that can take a Head Smash consistently and kill OHKO back, while Choice Scarf Mienshao will always revenge kill Tyrantrum with it's STAB Close Combat (fluff, also not always given chople berry).

**Ground Types**: Mudsdale is the best defensive answer to Tyrantrum, as its Rock resistance and ability Stamina make it impenetrable. Other Ground-types like Gastrodon and Flygon can all shrug off resisted hits and KO Tyrantrum back. (Mudsdale is really the only reliable counter to Tyrantrum and that should be emphasized. Gastro and Flygon hate Dragon Claw so mention resisted hits)

**Steel Types**: The two main steel types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Cresselia**: With Cresselia's skyhigh bulk, it can switch into Tyrantrum semi consistently and 2HKO it right back. Kee berry sets are even worse for Tyrantrum, turning Cresselia into an unbreakable wall that Tyrantrum cannot get past. (Cress gets bopped by Head Smash and is by no means a switch-in. More over, a +1 Moonblast only 2HKOs Tyrantrum, so trum is able to 2HKO first with Head Smash. Cress is too situational to be mentioned as a check for these reasons)

**Special Attackers**: Because of Tyrantrums low special defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, like Rotom-C, or pokemon with priority, like Comfey.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

There's a lot of formatting / GP issues I tried to alleviate in this first post, and no check for now. There were some key aspects about Tyrantrum and the roles it fulfills that were misdirected or wrong, and I would like to see this again after you implement my changes and suggestions. I mention these all in the spoiler, but keep these in mind when revising this and writing future analyses:
  • The overview starts with explaining the pros and purpose of the Pokemon in the meta, and ends with sentences that explain its limitations and faults.
  • When explaining the set details, the oder of explanations is hierarchal to the [SET], so explain moves first and the nature + EV spread last, if needed.
  • From the GP thread: When a type name is directly followed by the word "type", a hyphen is used (Normal-type)
  • The word Pokemon and stats (like Speed) are always capitalized.
 

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
[Overview]

With access to a STAB, recoil free Head Smash, Tyrantrum is one of NU's premier breakers, almost always picking up a threatening OHKOes when it safely gets onto the field ("almost always" oversells the mon + shouldn't be attributed to Head Smash's 80% accuracy). It's good Defense stat, plethora of resistances, and large amount of pivoting options in the tier let this happen often (noting its physbulk and resistances concerns me when so many of our top physical attackers are Steel / Ground / Fighting / Dragon types, making it impossible for trum to get in safely against almost every attacker bar like Talonflame, which carries Wisp anyways. Remove this part and emphasize pivoting support),and when coupled with Tyrantrum's great speed tier for a breaker, teams rarely have an a defensive answer as the game goes on (revenge killers to trum are plentiful). Tyrantrum's main drawbacks lie in its low PP and accuracy in Head Smash, giving you limited, non guaranteed chances to throw off huge damage. Because of this, knocking out the Ground and Steel types early, the few types that resist a powerful Head Smash, help you maximize Tyrantrum's potential later on (This is a usage tip and not an overview sentence, could be removed to the bottom or removed entirely). At the same time, be wary of faster revenge killers (remove apostrophe and comma, add examples; Mienshao, Goodra, Starmie, take your pick of a couple) who take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team. Tyrantrum also has a scary sweeper set with access to Dragon Dance and the new move Scale Shot, boosting past common scarfers and cleaning up for squads, especially behind dual screens. (see below)

(The overview should go from pros to flaws of a mon. Move the Scale Shot sentence to be in the middle and not the last. More so, it should be mentioned that Tyrantrum's typing and poor special bulk are highly exploitable, meaning even passive Pokemon like Cresselia and Mantine punish it from switching in with Moonblast or Scald. Like almost everything has strong coverage for Tyrantrum, making it easy to revenge kill and hard for it to setup. Try to work in these aspects in your own words and with the minor reorganization)


[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Spdef SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, working well to spam Rock Head Head Smash. (see below). When paired with Head Smash, a 150 BP STAB move, and a high Attack stat, nothing can reliably take a hit. (this point was largely fluff + untrue; Mudsdale is still the Tyrantrum counter, and Bewear / mixed def steels are able to switch in once) The downside to Head Smash is the 50% recoil, but Tyrantrum's ability, Rock Head, circumvents that, making Head Smash it's most spammable options. (these last two sentences were fluff, as explaining basic mechanics isn't needed in analyses. Instead, I added an extension to the first sentence that explains the offensive synergy of CB, Rock Head, and Head Smash all together, as they all just reward spamming) As for coverage, Crunch and Close Combat help make quick work of common switch ins, such as Steel-types, Ground-types (add a hyphen for Steel-types and so on), or and Bewear. Tyrantrum's good speed tier, faster than every defensive core and meta titan Bewear, lets it run Adamant, adding a further power boost (fluff).

Getting rid of Ground- types and Steel-types (this also works for GP), such as Mudsdale or and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash alone. Grass- and Water-types (hyphens), such as Rotom-C, Decidueye, or and Starmie, can help switch into and break open the Ground-types (hyphen) in the tier, all while appreciating the Fire and Electric resistances respectively that Tyrantrum provides. Fire-types (hyphen), such as Arcanine or Talonflame, help break through check Copperajah, Bewear, and Bronzong, Steels while appreciating the Rock resistance and can pivot into Tyrantrum provides back for them to break Mantine and Diance. Fire-types also have the added bonus of punishing and beating Bewear, another hard counter. (Tyrantrum doesn't have a Rock resistance; see below. Condensed the last point to be added to a list of much needed examples of Pokemon that Fire-types punish for Tyrantrum) Spike Entry hazard support from Pokemon like Golisopod, Copperajah, or and Roserade help chip teams into OHKO Head Smash range, pairing beautifully with Tyrantrum like for Diance and Vileplume. Pivoting moves, in U-Turn, Volt Switch, Flip Turn, or Teleport, also go well with Tyrantrum, bringing it in safely and getting the most out of it's wall breaking potential. (change this to something like "Pokemon that utilize pivoting moves like Rotom-C and Arcanine" rather than just pivoting moves, as that's not informative enough to let the reader know what pivots are good with Tyrantrum or not.)

(In general when rewriting and implementing, note that Tyrantrum has very little defensively to support the team with. It's almost all offensive, and your best lines here were when you mentioned pivots or teammates that target Pokemon that resist Head Smash and Dragon Claw. You could also consider cleaners like Choice Scarf Mienshao and Blastoise that are more likley to sweep once Tyrantrum has broken through the defensive integrity of the opponent's team. Points like that should be the focus, and almost nothing for what it brings defensively)


[SET]
name: Dragon Dance Setup Sweeper (You shouldn't call a set "Dragon Dance" when the move is slashed. Setup sweeper is a name that covers both)
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Weakness Policy / Life Orb (This may change in future renditions, but Weakness Policy is more team specific; we can keep it in the mentions rather as slashes)
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 Spdef SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance, Tyrantrum becomes a powerful late-game (hypen) cleaner, especially when paired with the new move Scale Shot, not much can reliably revenge kill it. Jolly here is the prefered nature specifically for speeding past Mienshao at +2 and and Talonflame at +1 to avoid getting Will-O-Wisp'd (fluff. also move this to be the last sentence). As for the item, Lum Berry is the most common, setting up in the face of more passive Pokemon, such as Mantine, who hope to Scald burn or Toxic you to stop a sweep. On screens teams, Weakness Policy is prefered, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights (move after Life Orb). Life Orb is another solid option, giving you an immediate power boost that can give you the edge of certain teams. For those who hate missing Head Smash's, (Fluff, informal) Hone Claws is a solid secondary option over Dragon Dance, especially when paired with Scale Shot, but Dragon Dance is usually preferred because of it's higher sweeping potential and ease at getting to +2 Speed.

Similar to the Choice Banded set, getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or and Decidueye, do a great job switching into and punishing Ground-types like Mudsdale, Golurk, and Gastrodon, respectively. (added examples) Spike stack support from Golisopod or Roserade help chip down teams into Tyrantrum range, opening up a sweep, too (this is the same point as the previous set, but the examples I used there relied on an Adamant nature... Are there specific examples where Spikes help clean? Especially in comparison to normal Stealth Rock chip? Add them if they are, or use a different point). Dragon Dance Tyrantrum also fits wonderfully on Dual Screens HO dual screens (not capitalized), taking advantage of the added cushioning screens provide to quickly boost up and win, especially when paired with Weakness Policy (instead list a couple dual screen setters. You could go further and explain what other sweepers on screens pair well offensively with trum).

[STRATEGY COMMENTS]
Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late game cleaner, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Scarf does patch up it's speed, making it a powerful revenge killer, a threat to more offensive teams, and something you should never count out. (Fluff) (Mention Chople Berry on setup sets so that Choice Scarf Mienshao is ineffective at stopping its sweep)

Checks and Counters
====

**Fighting Types**: Bewear, with the ability Fluffy, is one of the few things that can take a Head Smash consistently and kill OHKO back, while Choice Scarf Mienshao will always revenge kill Tyrantrum with it's STAB Close Combat (fluff, also not always given chople berry).

**Ground Types**: Mudsdale is the best defensive answer to Tyrantrum, as its Rock resistance and ability Stamina make it impenetrable. Other Ground-types like Gastrodon and Flygon can all shrug off resisted hits and KO Tyrantrum back. (Mudsdale is really the only reliable counter to Tyrantrum and that should be emphasized. Gastro and Flygon hate Dragon Claw so mention resisted hits)

**Steel Types**: The two main steel types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Cresselia**: With Cresselia's skyhigh bulk, it can switch into Tyrantrum semi consistently and 2HKO it right back. Kee berry sets are even worse for Tyrantrum, turning Cresselia into an unbreakable wall that Tyrantrum cannot get past. (Cress gets bopped by Head Smash and is by no means a switch-in. More over, a +1 Moonblast only 2HKOs Tyrantrum, so trum is able to 2HKO first with Head Smash. Cress is too situational to be mentioned as a check for these reasons)

**Special Attackers**: Because of Tyrantrums low special defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, like Rotom-C, or pokemon with priority, like Comfey.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

There's a lot of formatting / GP issues I tried to alleviate in this first post, and no check for now. There were some key aspects about Tyrantrum and the roles it fulfills that were misdirected or wrong, and I would like to see this again after you implement my changes and suggestions. I mention these all in the spoiler, but keep these in mind when revising this and writing future analyses:
  • The overview starts with explaining the pros and purpose of the Pokemon in the meta, and ends with sentences that explain its limitations and faults.
  • When explaining the set details, the oder of explanations is hierarchal to the [SET], so explain moves first and the nature + EV spread last, if needed.
  • From the GP thread: When a type name is directly followed by the word "type", a hyphen is used (Normal-type)
  • The word Pokemon and stats (like Speed) are always capitalized.
Thanks for the input! I’ve never done an analysis before so the feedback is appreciated. I’ll fix it up asap
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Don't mind me. Just helping slightly with one of my favorite mons. Not QC here, so strictly an am check:
add remove comments

[Overview]

With access to a STAB, recoil free Head Smash, Tyrantrum is one of NU's premier breakers wallbreakers (in official analyses, we generally stray away from abbreviations / short termonology. Assume a new player is reading this and they don't know all the terms yet), almost always picking up a KO when it safely gets onto the field. It's good Defense stat, plethora of resistances, and large amount of pivoting options in the tier let this happen often, and when coupled with Tyrantrum's great speed tier for a breaker wallbreaker, teams rarely have an answer as the game goes on. Tyrantrum's main drawbacks lie in its low PP and accuracy in Head Smash, giving you limited, non guaranteed chances to throw off inflict (we like slang terms, but again, assume someone new is reading it) huge damage. Because of this, knocking out the Ground- (add hyphen) and Steel- (add hyphen)types early, the few types that resist a powerful Head Smash, help you maximize Tyrantrum's potential later on. At the same time, be wary of faster revenge killer' (remove appostrophe)s, who take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team. Tyrantrum also has a scary sweeper set with access to Dragon Dance and the new move Scale Shot, boosting past common scarfers Choice Scarf users and cleaning up for squads teams, especially behind dual screens.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpDdef / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights. When paired with Head Smash, a 150 BP STAB move, and a high Attack stat, nothing can reliably take a hit. The downside to Head Smash is the 50% recoil, but Tyrantrum's ability, Rock Head, circumvents that, making Head Smash it's most spammable options. (kind of wordy. Just mention Rock Head bypasses Head Smash's nasty recoil) As for coverage, Crunch and Close Combat help make quick work of common switch ins, such as Steel types, Ground types, (Ground-types are handled by Outrage, so coverage isn't needed for them. Probably worth mentioning Bronzong specifically since PhysDef dodges the 2HKO from Head Smash)) or Bewear. Tyrantrum's good speed tier, faster than every defensive core and meta titan Bewear, lets it run Adamant, adding a further power boost.

Getting rid of Ground- (add hyphen) types and Steel- (add hyphen)types, such as Mudsdale or Bronzong, is key to letting Tyrantrum rip open teams. Grass and Water types, such as Rotom-C, Decidueye, or Starmie, can help switch into and break open the Ground types in the tier, all while appreciating the Fire and Electric resistances respectively that Tyrantrum provides. Fire types, such as Arcanine or Talonflame, help break through Steel-typess while appreciating the Rock resistance Tyrantrum provides back for them. Fire types also have the added bonus of punishing and beating check Bewear, another hard counter. (best to compress what each teammate does where possible.) Spikes support from pPokemon like Golisopod or Roserade help chip teams into Head Smash range, pairing beautifully with Tyrantrum. Pivoting moves, in U-Turn, Volt Switch, Flip Turn, or Teleport, also go well with Tyrantrum, bringing it in safely and getting the most out of it's wall breaking potential. (either give examples of some aforementioned teammates or just work this point into teammate options throughout.)

[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Weakness Policy / Life Orb
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 Spdef / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance, Tyrantrum becomes a powerful late game cleaner, especially when paired with the new move Scale Shot, not much can reliably revenge kill it. Jolly here is the prefered nature specifically for speeding past Mienshao at +2 and and Talonflame at +1 to avoid getting hit with Will-O-Wisp'd. As for the item, Lum Berry is the most common, setting up in the face of more passive pPokemon, such as Mantine, who hope to Scald burn or Toxic you to stop a sweep. On dual screens teams, Weakness Policy is preferred, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights. Life Orb is another solid option, giving you an immediate power boost that can give you the edge of certain teams. For those who hate missing Head Smash's, Hone Claws is a solid secondary option over Dragon Dance to alleviate Head Smash's imperfect accuracy, especially when paired with Scale Shot, but Dragon Dance is usually preferred because of it's higher sweeping potential and ease at getting to +2 speed.

Similar to the Choice Banded set, gGetting (Generally not advised to mention a Pokemon's other sets since meta shifts can change viability of different sets later on) rid of or chipping Ground-(add hyphen)types is necessary to letting Tyrantrum sweep. Grass type partners, such as Rotom-C, Vileplume, or Decidueye, do a great job switching into and punishing Ground-(add hyphen)types. Spikes stack support from Golisopod or Roserade help chip down teams into Tyrantrum range, opening up a sweep, too. Dragon Dance Tyrantrum also fits wonderfully on Ddual Sscreens HO hyper offense (dual screens is not an official move, so we don't capitalize it in analyses.), taking advantage of the added cushioning screens provide to quickly boost up and win, especially when paired with Weakness Policy.

[STRATEGY COMMENTS]
Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a potential late game cleaner, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Scarf does patch up it's speed, making it a powerful revenge killer, a threat to more offensive teams, and something you should never count out.

Checks and Counters
====

**Fighting Types**: Bewear, with the ability Fluffy, is one of the few things that can take a Head Smash consistently and kill back, while Mienshao will always revenge kill Tyrantrum with it's STAB Close Combat.

**Ground Types**: Mudsdale, Gastrodon, and Flygon can all shrug off hits and KO Tyrantrum back

**Steel Types**: The two main steel types in the tier, Copperajah and Bronzong, make spamming Head Smash difficult, especially physically defensive variants of Bronzong.

**Cresselia**: With Cresselia's skyhigh bulk, it can switch into Tyrantrum semi consistently and 2HKO it right back. Kee berry sets are even worse for Tyrantrum, turning Cresselia into an unbreakable wall that Tyrantrum cannot get past.

**Special Attackers**: Because of Tyrantrums low special defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, like Rotom-C, or pokemon with priority, like Comfey.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


Again, just an am check since I'm not QC here, so only implement what you feel is necessary. Though if you have any questions about it, you can ask :)
 

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
[Overview]

With access to a STAB, recoil free Head Smash, Tyrantrum is one of NU's premier breakers, almost always picking up a threatening OHKOes when it safely gets onto the field ("almost always" oversells the mon + shouldn't be attributed to Head Smash's 80% accuracy). It's good Defense stat, plethora of resistances, and large amount of pivoting options in the tier let this happen often (noting its physbulk and resistances concerns me when so many of our top physical attackers are Steel / Ground / Fighting / Dragon types, making it impossible for trum to get in safely against almost every attacker bar like Talonflame, which carries Wisp anyways. Remove this part and emphasize pivoting support),and when coupled with Tyrantrum's great speed tier for a breaker, teams rarely have an a defensive answer as the game goes on (revenge killers to trum are plentiful). Tyrantrum's main drawbacks lie in its low PP and accuracy in Head Smash, giving you limited, non guaranteed chances to throw off huge damage. Because of this, knocking out the Ground and Steel types early, the few types that resist a powerful Head Smash, help you maximize Tyrantrum's potential later on (This is a usage tip and not an overview sentence, could be removed to the bottom or removed entirely). At the same time, be wary of faster revenge killers (remove apostrophe and comma, add examples; Mienshao, Goodra, Starmie, take your pick of a couple) who take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team. Tyrantrum also has a scary sweeper set with access to Dragon Dance and the new move Scale Shot, boosting past common scarfers and cleaning up for squads, especially behind dual screens. (see below)

(The overview should go from pros to flaws of a mon. Move the Scale Shot sentence to be in the middle and not the last. More so, it should be mentioned that Tyrantrum's typing and poor special bulk are highly exploitable, meaning even passive Pokemon like Cresselia and Mantine punish it from switching in with Moonblast or Scald. Like almost everything has strong coverage for Tyrantrum, making it easy to revenge kill and hard for it to setup. Try to work in these aspects in your own words and with the minor reorganization)


[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Spdef SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, working well to spam Rock Head Head Smash. (see below). When paired with Head Smash, a 150 BP STAB move, and a high Attack stat, nothing can reliably take a hit. (this point was largely fluff + untrue; Mudsdale is still the Tyrantrum counter, and Bewear / mixed def steels are able to switch in once) The downside to Head Smash is the 50% recoil, but Tyrantrum's ability, Rock Head, circumvents that, making Head Smash it's most spammable options. (these last two sentences were fluff, as explaining basic mechanics isn't needed in analyses. Instead, I added an extension to the first sentence that explains the offensive synergy of CB, Rock Head, and Head Smash all together, as they all just reward spamming) As for coverage, Crunch and Close Combat help make quick work of common switch ins, such as Steel-types, Ground-types (add a hyphen for Steel-types and so on), or and Bewear. Tyrantrum's good speed tier, faster than every defensive core and meta titan Bewear, lets it run Adamant, adding a further power boost (fluff).

Getting rid of Ground- types and Steel-types (this also works for GP), such as Mudsdale or and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash alone. Grass- and Water-types (hyphens), such as Rotom-C, Decidueye, or and Starmie, can help switch into and break open the Ground-types (hyphen) in the tier, all while appreciating the Fire and Electric resistances respectively that Tyrantrum provides. Fire-types (hyphen), such as Arcanine or Talonflame, help break through check Copperajah, Bewear, and Bronzong, Steels while appreciating the Rock resistance and can pivot into Tyrantrum provides back for them to break Mantine and Diance. Fire-types also have the added bonus of punishing and beating Bewear, another hard counter. (Tyrantrum doesn't have a Rock resistance; see below. Condensed the last point to be added to a list of much needed examples of Pokemon that Fire-types punish for Tyrantrum) Spike Entry hazard support from Pokemon like Golisopod, Copperajah, or and Roserade help chip teams into OHKO Head Smash range, pairing beautifully with Tyrantrum like for Diance and Vileplume. Pivoting moves, in U-Turn, Volt Switch, Flip Turn, or Teleport, also go well with Tyrantrum, bringing it in safely and getting the most out of it's wall breaking potential. (change this to something like "Pokemon that utilize pivoting moves like Rotom-C and Arcanine" rather than just pivoting moves, as that's not informative enough to let the reader know what pivots are good with Tyrantrum or not.)

(In general when rewriting and implementing, note that Tyrantrum has very little defensively to support the team with. It's almost all offensive, and your best lines here were when you mentioned pivots or teammates that target Pokemon that resist Head Smash and Dragon Claw. You could also consider cleaners like Choice Scarf Mienshao and Blastoise that are more likley to sweep once Tyrantrum has broken through the defensive integrity of the opponent's team. Points like that should be the focus, and almost nothing for what it brings defensively)


[SET]
name: Dragon Dance Setup Sweeper (You shouldn't call a set "Dragon Dance" when the move is slashed. Setup sweeper is a name that covers both)
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Weakness Policy / Life Orb (This may change in future renditions, but Weakness Policy is more team specific; we can keep it in the mentions rather as slashes)
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 Spdef SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance, Tyrantrum becomes a powerful late-game (hypen) cleaner, especially when paired with the new move Scale Shot, not much can reliably revenge kill it. Jolly here is the prefered nature specifically for speeding past Mienshao at +2 and and Talonflame at +1 to avoid getting Will-O-Wisp'd (fluff. also move this to be the last sentence). As for the item, Lum Berry is the most common, setting up in the face of more passive Pokemon, such as Mantine, who hope to Scald burn or Toxic you to stop a sweep. On screens teams, Weakness Policy is prefered, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights (move after Life Orb). Life Orb is another solid option, giving you an immediate power boost that can give you the edge of certain teams. For those who hate missing Head Smash's, (Fluff, informal) Hone Claws is a solid secondary option over Dragon Dance, especially when paired with Scale Shot, but Dragon Dance is usually preferred because of it's higher sweeping potential and ease at getting to +2 Speed.

Similar to the Choice Banded set, getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or and Decidueye, do a great job switching into and punishing Ground-types like Mudsdale, Golurk, and Gastrodon, respectively. (added examples) Spike stack support from Golisopod or Roserade help chip down teams into Tyrantrum range, opening up a sweep, too (this is the same point as the previous set, but the examples I used there relied on an Adamant nature... Are there specific examples where Spikes help clean? Especially in comparison to normal Stealth Rock chip? Add them if they are, or use a different point). Dragon Dance Tyrantrum also fits wonderfully on Dual Screens HO dual screens (not capitalized), taking advantage of the added cushioning screens provide to quickly boost up and win, especially when paired with Weakness Policy (instead list a couple dual screen setters. You could go further and explain what other sweepers on screens pair well offensively with trum).

[STRATEGY COMMENTS]
Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late game cleaner, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Scarf does patch up it's speed, making it a powerful revenge killer, a threat to more offensive teams, and something you should never count out. (Fluff) (Mention Chople Berry on setup sets so that Choice Scarf Mienshao is ineffective at stopping its sweep)

Checks and Counters
====

**Fighting Types**: Bewear, with the ability Fluffy, is one of the few things that can take a Head Smash consistently and kill OHKO back, while Choice Scarf Mienshao will always revenge kill Tyrantrum with it's STAB Close Combat (fluff, also not always given chople berry).

**Ground Types**: Mudsdale is the best defensive answer to Tyrantrum, as its Rock resistance and ability Stamina make it impenetrable. Other Ground-types like Gastrodon and Flygon can all shrug off resisted hits and KO Tyrantrum back. (Mudsdale is really the only reliable counter to Tyrantrum and that should be emphasized. Gastro and Flygon hate Dragon Claw so mention resisted hits)

**Steel Types**: The two main steel types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Cresselia**: With Cresselia's skyhigh bulk, it can switch into Tyrantrum semi consistently and 2HKO it right back. Kee berry sets are even worse for Tyrantrum, turning Cresselia into an unbreakable wall that Tyrantrum cannot get past. (Cress gets bopped by Head Smash and is by no means a switch-in. More over, a +1 Moonblast only 2HKOs Tyrantrum, so trum is able to 2HKO first with Head Smash. Cress is too situational to be mentioned as a check for these reasons)

**Special Attackers**: Because of Tyrantrums low special defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, like Rotom-C, or pokemon with priority, like Comfey.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

There's a lot of formatting / GP issues I tried to alleviate in this first post, and no check for now. There were some key aspects about Tyrantrum and the roles it fulfills that were misdirected or wrong, and I would like to see this again after you implement my changes and suggestions. I mention these all in the spoiler, but keep these in mind when revising this and writing future analyses:
  • The overview starts with explaining the pros and purpose of the Pokemon in the meta, and ends with sentences that explain its limitations and faults.
  • When explaining the set details, the oder of explanations is hierarchal to the [SET], so explain moves first and the nature + EV spread last, if needed.
  • From the GP thread: When a type name is directly followed by the word "type", a hyphen is used (Normal-type)
  • The word Pokemon and stats (like Speed) are always capitalized.
implemented
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[Overview]

With access to a STAB, recoil free Head Smash, Tyrantrum is one of NU's premier wallbreakers, threatening OHKOes when it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and when coupled with it's good Speed tier for a wallbreaker, teams rarely have a defensive answer. Tyrantrum also got has access to a new move this generation in Scale Shot (The reference of new generation additions is fluff), allowing sweeper sets to boost up and speed past more offensive teams and revenge killers, especially when paired with dual screens to patch up it's poor typing and bad SpDef (Fluff; more of a teammate support tip). Tyrantrum's main drawback offensively lies in Head Smash's low accuracy, giving limited unreliable opportunities to throw off huge damage (reword this point to be "Tyrantrum's dependence on Head Smash", which makes it predictable for switch-ins like Copperajah and Mudsdale, and then also the inaccuracy unreliability. The inaccuracy is an issue for sure but there's also this predictability point which is how a lot of teams manage it, so make sure to include both). At the same time be wary of faster revenge killers, such as Mienshao, Rotom-C, or Flygon, which take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, synergizing well with the spammable Head Smash. As for coverage, Crunch and Close Combat help make quick work of common switch-ins (hyphen), such as Steel-types Steel- and Ground-types, chipping them into Head Smash range later on. Tyrantrum's good speed tier, faster than every defensive core, lets it run Adamant. (This is fluff and untrue with Cress investing for Ada Trum and Talonflame is always faster. Adamant doesn't need an explanation unless you wanted to compare it to Jolly, which only makes the matchup better versus Cresselia, Decidueye, and opposing Tyrantrum)

Getting rid of Steel- (hypen) and Ground-types, such as Mudsdale and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash. Grass-(hypen) and Water-types, such as Rotom-C, Decidueye, or and Starmie, can help switch into and break open the Ground-types (hypen) in the tier for Tyrantrum. Fire-types, such as Arcanine, Talonflame, or and Salazzle, also make great partners, helping check Steel-types, like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers, such as Mantine or Diancie. Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade help chip teams walls into OHKO range, such as with Diancie or and Vileplume. Pokemon who utilize pivoting moves, such as Arcanine, Rotom-C, or Mienshao, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance, Tyrantrum becomes a powerful late-game cleaner, and when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting up in the face of more defensive Pokemon status users, such as Mantine or Talonflame, who hope to Burn or Toxic you to stop a sweep (reducing fluff here; should be obvious why status stops sweeps). On dual screens teams, Life Orb is preferred, giving you an immediate power boost that can give you the edge versus certain teams (What does the LO boost break that Lum Berry can't? The reader should understand specifics here for the tradeoffs between the two items. I would have the OHKOs of Sylveon and Vaporeon at +1, which aren't possible with Lum Berry). Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost your accuracy for Head Smash, especially when paired with Scale Shot (Scale Shot is always here. If you meant that the accuracy helps both then just add it after Head Smash, or just drop this point), but Dragon Dance is usually preferred because of it's higher sweeping potential. Jolly here is the preferred nature specifically for speeding past Mienshao at +2 and and Talonflame at +1.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or and Decidueye, do a great job switching into and punishing Ground-types, such as Mudsdale, Golurk, and Gastrodon. Spikes stack support from Golisopod or and Roserade also help chip down teams Diance and Vileplume into Tyrantrum range, allowing Life Orb variants to KO Pokemon like Diancie when set up and Lum or Weakness Policy sets to KO Pokemon like Vileplume at +1 (Condensed; while the item specification is a good intention, it's a little much. Instead, end this sentence with how these two have opportunities to set Spikes on Tyrantrum's revenge killers like Choice Scarf Mienshao. There's no mention of scarf shao here and I think these two show the defensive integrity needed to check it before trum tries to sweep). Dragon Dance Tyrantrum also fits wonderfully on dual screens, taking advantage of the added cushioning screens provided from Pokemon like Xatu, Espeon, or Inteleon to quickly boost up and win. On screens, Grass- and Water-type setup sweepers, such as Decidueye and Blastoise, are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late-game (hyphen) cleaner, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Mienshao, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting defense when it gets hit. Other Ground-types, like Gastrodon and Flygon, can all shrug off take one resisted hits and KO Tyrantrum back. (Head Smash 2HKOes so its not like they're shrugging it off)

**Steel-types**: The two main Steel-types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Fighting-types**: Choice Scarf Mienshao will always revenge kill Tyrantrum and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum (mention that Mienshao is too frail to switch in and Sirfetch'd is swept from DD life orb sets)

**Special Attackers**: Because of Tyrantrums low Special Defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, (revenge killers are implied to be faster) like Rotom-C, or pokemon with priority, like Comfey. Starmie, and Goodra. (Comfey doesnt always run max SpA LO Triage anymore, and there are more relevant faster attackers like these two that have are guaranteed to OHKO Tyrantrum and should be mentioned instead)

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 1/2! Great job with the implementation. This is now on par with what I was expecting. For GP stuff, make sure you remember the hyphen when talking about types, like with Fire-types, and multiple types like "Grass- and Ground-types" are paired together like so. Also note to use "and" instead of "or" when listing multiple Pokemon from the same category, as they are all examples of what you're referencing. There might be some more small stuff in that regard but you're getting the hang of it and just remember the style guidelines in future writing. Good work!

Ho3nConfirm3d-QC-small.gif
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[Overview]

With access to a STAB, recoil free Head Smash, and useful coverage options (worth noting imo because your coverage can invalidate otherwise fine checks) Tyrantrum is one of NU's premier wallbreakers, threatening OHKOes when it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and when coupled with it's good speed tier for a wallbreaker, teams rarely have a defensive answer. Tyrantrum also got access to a new move this generation in has(as Ho3n stated, you don't note generational shifts in analyses. It wasn't a suggestion!) Scale Shot, allowing sweeper sets to boost up and speed past more offensive teams and revenge killers, especially when paired with dual screens to patch up it's poor typing and bad SpDef. Tyrantrum's main drawback offensively lies in Head Smash's low accuracy, giving limited opportunities to throw off huge damage. At the same time be wary of faster revenge killers, such as Mienshao, Rotom-C, or Flygon, who take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, synergizing well with the spammable Head Smash. As for coverage,(the people know what Choice Band does, so you don't need to mention it here) Crunch and Close Combat help make quick work of common switch ins, such as Steel-types and Ground-types, chipping them into Head Smash range later on. Tyrantrum's good speed tier, faster than almost (something like defensive Flygon or Calm Mind Cresselia can very easily EV to outpace Tyrantrum, so it's better to not make this sentence absolute) every defensive core, lets it run Adamant.

Getting rid of Steel and Ground-types, such as Mudsdale and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash. Grass and Water-types, such as Rotom-C, Decidueye, or Starmie, can help switch into and break open the Ground types in the tier for Tyrantrum. Fire-types, such as Arcanine, Talonflame, or Salazzle, also make great partners, helping check Steel-types, like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers, such as Mantine or Diancie. Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade help chip teams into OHKO range, such as with Diancie or Vileplume. Pokemon who utilize pivoting moves, such as Arcanine, Rotom-C, or Mienshao, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance boosting, Tyrantrum becomes a powerful late-game cleaner, and when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting up in the face of more defensive Pokemon, such as Mantine or Talonflame, who hope to Burn or Toxic you to stop a sweep. On screens teams, Life Orb is prefered, giving you an immediate power boost that can give you the edge versus certain teams. Weakness Policy is another viable option for screens teams, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost your accuracy for Head Smash, especially when paired with Scale Shot, but Dragon Dance is usually prefered because of it's higher sweeping potential. Jolly here is the prefered nature specifically for speeding past Mienshao at +2 and and Talonflame at +1.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or Decidueye, do a great job switching into and punishing Ground types, such as Mudsdale, Golurk, and Gastrodon. Spikes stack support from Golisopod or Roserade also help chip down teams into Tyrantrum range, allowing Life Orb variants to KO Pokemon like Diancie when set up and Lum or Weakness Policy sets to KO Pokemon like Vileplume at +1. Dragon Dance Tyrantrum also fits wonderfully on dual screens, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, or Inteleon to quickly boost up and win. On screens, Grass and Water-type setup sweepers, such as Decidueye and Blastoise, are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late game cleaner and improving Tyrantrum's matchup against offensive teams, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Mienshao, which would usually stop a sweep.

Checks and Counters
====

**Ground Types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting defense when it gets hit. Other Ground-types, like Gastrodon and defensive Flygon,(offensive Flygon sets get absolutely blasted by +1 Head Smash) can all shrug off resisted hits and KO Tyrantrum back.

**Steel Types**: The two main steel types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Bronzong**: (Bronzong deserves its own bullet; it rarely doesn't run physically defensive EV spreads, and those take on Tyrantrum quite effectively. Copperajah is a poor mention because Head Smash 2HKOes it with ease.)


**Fighting Types**: Choice Scarf Mienshao will always revenge kill Tyrantrum and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum. Machamp... (you may as well note Machamp here; it can switch into Tyrantrum if it's locked into Head Smash.)

**Special Attackers**: Because of Tyrantrums low special defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, like Rotom-C, or pokemon with priority, like Comfey.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

before sending this to GP, please read through it and fix up the super basic grammatical issues. Not capitalizing words like "Pokemon" and not using apostrophes for possessive nouns are really easy things to fix. qc 2/2 when done
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
it's also come to my attention that you didn't implement several of ho3n's qc comments. go back through his check and make sure you properly implement everything in it please.
 

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
[Overview]

With access to a STAB, recoil free Head Smash, Tyrantrum is one of NU's premier wallbreakers, threatening OHKOes when it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and when coupled with it's good Speed tier for a wallbreaker, teams rarely have a defensive answer. Tyrantrum also got has access to a new move this generation in Scale Shot (The reference of new generation additions is fluff), allowing sweeper sets to boost up and speed past more offensive teams and revenge killers, especially when paired with dual screens to patch up it's poor typing and bad SpDef (Fluff; more of a teammate support tip). Tyrantrum's main drawback offensively lies in Head Smash's low accuracy, giving limited unreliable opportunities to throw off huge damage (reword this point to be "Tyrantrum's dependence on Head Smash", which makes it predictable for switch-ins like Copperajah and Mudsdale, and then also the inaccuracy unreliability. The inaccuracy is an issue for sure but there's also this predictability point which is how a lot of teams manage it, so make sure to include both). At the same time be wary of faster revenge killers, such as Mienshao, Rotom-C, or Flygon, which take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, synergizing well with the spammable Head Smash. As for coverage, Crunch and Close Combat help make quick work of common switch-ins (hyphen), such as Steel-types Steel- and Ground-types, chipping them into Head Smash range later on. Tyrantrum's good speed tier, faster than every defensive core, lets it run Adamant. (This is fluff and untrue with Cress investing for Ada Trum and Talonflame is always faster. Adamant doesn't need an explanation unless you wanted to compare it to Jolly, which only makes the matchup better versus Cresselia, Decidueye, and opposing Tyrantrum)

Getting rid of Steel- (hypen) and Ground-types, such as Mudsdale and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash. Grass-(hypen) and Water-types, such as Rotom-C, Decidueye, or and Starmie, can help switch into and break open the Ground-types (hypen) in the tier for Tyrantrum. Fire-types, such as Arcanine, Talonflame, or and Salazzle, also make great partners, helping check Steel-types, like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers, such as Mantine or Diancie. Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade help chip teams walls into OHKO range, such as with Diancie or and Vileplume. Pokemon who utilize pivoting moves, such as Arcanine, Rotom-C, or Mienshao, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance, Tyrantrum becomes a powerful late-game cleaner, and when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting up in the face of more defensive Pokemon status users, such as Mantine or Talonflame, who hope to Burn or Toxic you to stop a sweep (reducing fluff here; should be obvious why status stops sweeps). On dual screens teams, Life Orb is preferred, giving you an immediate power boost that can give you the edge versus certain teams (What does the LO boost break that Lum Berry can't? The reader should understand specifics here for the tradeoffs between the two items. I would have the OHKOs of Sylveon and Vaporeon at +1, which aren't possible with Lum Berry). Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost your accuracy for Head Smash, especially when paired with Scale Shot (Scale Shot is always here. If you meant that the accuracy helps both then just add it after Head Smash, or just drop this point), but Dragon Dance is usually preferred because of it's higher sweeping potential. Jolly here is the preferred nature specifically for speeding past Mienshao at +2 and and Talonflame at +1.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or and Decidueye, do a great job switching into and punishing Ground-types, such as Mudsdale, Golurk, and Gastrodon. Spikes stack support from Golisopod or and Roserade also help chip down teams Diance and Vileplume into Tyrantrum range, allowing Life Orb variants to KO Pokemon like Diancie when set up and Lum or Weakness Policy sets to KO Pokemon like Vileplume at +1 (Condensed; while the item specification is a good intention, it's a little much. Instead, end this sentence with how these two have opportunities to set Spikes on Tyrantrum's revenge killers like Choice Scarf Mienshao. There's no mention of scarf shao here and I think these two show the defensive integrity needed to check it before trum tries to sweep). Dragon Dance Tyrantrum also fits wonderfully on dual screens, taking advantage of the added cushioning screens provided from Pokemon like Xatu, Espeon, or Inteleon to quickly boost up and win. On screens, Grass- and Water-type setup sweepers, such as Decidueye and Blastoise, are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late-game (hyphen) cleaner, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Mienshao, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting defense when it gets hit. Other Ground-types, like Gastrodon and Flygon, can all shrug off take one resisted hits and KO Tyrantrum back. (Head Smash 2HKOes so its not like they're shrugging it off)

**Steel-types**: The two main Steel-types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Fighting-types**: Choice Scarf Mienshao will always revenge kill Tyrantrum and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum (mention that Mienshao is too frail to switch in and Sirfetch'd is swept from DD life orb sets)

**Special Attackers**: Because of Tyrantrums low Special Defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, (revenge killers are implied to be faster) like Rotom-C, or pokemon with priority, like Comfey. Starmie, and Goodra. (Comfey doesnt always run max SpA LO Triage anymore, and there are more relevant faster attackers like these two that have are guaranteed to OHKO Tyrantrum and should be mentioned instead)

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 1/2! Great job with the implementation. This is now on par with what I was expecting. For GP stuff, make sure you remember the hyphen when talking about types, like with Fire-types, and multiple types like "Grass- and Ground-types" are paired together like so. Also note to use "and" instead of "or" when listing multiple Pokemon from the same category, as they are all examples of what you're referencing. There might be some more small stuff in that regard but you're getting the hang of it and just remember the style guidelines in future writing. Good work!

View attachment 318666
Implemented+updated a tiny bit to accommodate for the recent Shao ban

[Overview]

With access to a STAB, recoil free Head Smash, and useful coverage options (worth noting imo because your coverage can invalidate otherwise fine checks) Tyrantrum is one of NU's premier wallbreakers, threatening OHKOes when it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and when coupled with it's good speed tier for a wallbreaker, teams rarely have a defensive answer. Tyrantrum also got access to a new move this generation in has(as Ho3n stated, you don't note generational shifts in analyses. It wasn't a suggestion!) Scale Shot, allowing sweeper sets to boost up and speed past more offensive teams and revenge killers, especially when paired with dual screens to patch up it's poor typing and bad SpDef. Tyrantrum's main drawback offensively lies in Head Smash's low accuracy, giving limited opportunities to throw off huge damage. At the same time be wary of faster revenge killers, such as Mienshao, Rotom-C, or Flygon, who take advantage of forcing out Tyrantrum to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Choice Band pushes Tyrantrum's scary wall breaking potential to new heights, synergizing well with the spammable Head Smash. As for coverage,(the people know what Choice Band does, so you don't need to mention it here) Crunch and Close Combat help make quick work of common switch ins, such as Steel-types and Ground-types, chipping them into Head Smash range later on. Tyrantrum's good speed tier, faster than almost (something like defensive Flygon or Calm Mind Cresselia can very easily EV to outpace Tyrantrum, so it's better to not make this sentence absolute) every defensive core, lets it run Adamant.

Getting rid of Steel and Ground-types, such as Mudsdale and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash. Grass and Water-types, such as Rotom-C, Decidueye, or Starmie, can help switch into and break open the Ground types in the tier for Tyrantrum. Fire-types, such as Arcanine, Talonflame, or Salazzle, also make great partners, helping check Steel-types, like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers, such as Mantine or Diancie. Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade help chip teams into OHKO range, such as with Diancie or Vileplume. Pokemon who utilize pivoting moves, such as Arcanine, Rotom-C, or Mienshao, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After a Dragon Dance boosting, Tyrantrum becomes a powerful late-game cleaner, and when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting up in the face of more defensive Pokemon, such as Mantine or Talonflame, who hope to Burn or Toxic you to stop a sweep. On screens teams, Life Orb is prefered, giving you an immediate power boost that can give you the edge versus certain teams. Weakness Policy is another viable option for screens teams, taking advantage of the weakened super effective attacks sent it's way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost your accuracy for Head Smash, especially when paired with Scale Shot, but Dragon Dance is usually prefered because of it's higher sweeping potential. Jolly here is the prefered nature specifically for speeding past Mienshao at +2 and and Talonflame at +1.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, or Decidueye, do a great job switching into and punishing Ground types, such as Mudsdale, Golurk, and Gastrodon. Spikes stack support from Golisopod or Roserade also help chip down teams into Tyrantrum range, allowing Life Orb variants to KO Pokemon like Diancie when set up and Lum or Weakness Policy sets to KO Pokemon like Vileplume at +1. Dragon Dance Tyrantrum also fits wonderfully on dual screens, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, or Inteleon to quickly boost up and win. On screens, Grass and Water-type setup sweepers, such as Decidueye and Blastoise, are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late game cleaner and improving Tyrantrum's matchup against offensive teams, but it struggles breaking through teams with it's significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Mienshao, which would usually stop a sweep.

Checks and Counters
====

**Ground Types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting defense when it gets hit. Other Ground-types, like Gastrodon and defensive Flygon,(offensive Flygon sets get absolutely blasted by +1 Head Smash) can all shrug off resisted hits and KO Tyrantrum back.

**Steel Types**: The two main steel types in the tier, Copperajah and Bronzong, make spamming Head Smash and Dragon Claw difficult, especially physically defensive variants of Bronzong.

**Bronzong**: (Bronzong deserves its own bullet; it rarely doesn't run physically defensive EV spreads, and those take on Tyrantrum quite effectively. Copperajah is a poor mention because Head Smash 2HKOes it with ease.)


**Fighting Types**: Choice Scarf Mienshao will always revenge kill Tyrantrum and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum. Machamp... (you may as well note Machamp here; it can switch into Tyrantrum if it's locked into Head Smash.)

**Special Attackers**: Because of Tyrantrums low special defense, it can easily be revenge killed by any special attacker in the tier, especially faster pokemon, like Rotom-C, or pokemon with priority, like Comfey.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

before sending this to GP, please read through it and fix up the super basic grammatical issues. Not capitalizing words like "Pokemon" and not using apostrophes for possessive nouns are really easy things to fix. qc 2/2 when done
also implemented these changes, too

I'd like to apologize for taking so long on this. I've had a very hectic last few weeks school wise, but I think I'm past the worst of it and I'll be more active doing the final touches from here on out. Thanks for sticking with me :D
 
AM Check
Add Remove Comment
[Overview]

With access to a STAB,(RC) recoil-(AH)free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers.(AP), threatening OHKOs when it safely gets onto the field.(feel like this is fluff) Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and when coupled with its good Speed tier for a wallbreaker, teams rarely have a defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to boost up and speed past outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, giving Tyrantrum unreliable opportunities to throw off huge damage. Faster revenge killers, such as Passimian, Rotom-C, or and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins, such as Steel- and Ground-types, chipping them into Head Smash range later on.

Getting rid of Steel- and Ground-types, such as Mudsdale and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types, such as Rotom-C, Decidueye, and Starmie, can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types, such as Arcanine, Talonflame, and Salazzle, also make great partners, helping check Steel-types, like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers, such as Mantine or Diancie. Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade help chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon who utilize pivoting moves, such as Vaporeon, Rotom-C, or and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting up in the face of status users, such as Mantine or Talonflame. On dual screens teams, Life Orb is preferred, giving you an immediate power boost that can pick up the KO versus certain Pokemon, such as Sylveon, Vaporeon, and Diancie, when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. Jolly here is the preferred nature specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, and Decidueye, do a great job switching into and punishing Ground types, such as Mudsdale, Golurk, and Gastrodon. Spikes support from Golisopod or Roserade also help chip down Pokemon, such as Diancie, Sylveon, or and Vaporeon, into Head Smash range. Both can also set up Spikes on Ground-types, such as Gastrodon and Mudsdale, or common revenge killers, such as Rotom-C and Passimian. Dragon Dance Tyrantrum also fits wonderfully on dual screens, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, or Inteleon to quickly boost up and win. On screens, Grass and Water-type setup sweepers, such as Decidueye and Blastoise, are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late-game cleaner while improving Tyrantrum's matchup against offensive teams, but it struggles breaking to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting defense its Defense when it gets hit. Other Ground-types, like Gastrodon and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO it.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low special defense Special Defense, it can easily be revenge killed by any special attacker in the tier, like Rotom-C, Starmie, and Goodra.
 

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
AM Check
Add Remove Comment
[Overview]

With access to a STAB,(RC) recoil-(AH)free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers.(AP), threatening OHKOs when it safely gets onto the field.(feel like this is fluff) Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and when coupled with its good Speed tier for a wallbreaker, teams rarely have a defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to boost up and speed past outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, giving Tyrantrum unreliable opportunities to throw off huge damage. Faster revenge killers, such as Passimian, Rotom-C, or and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins, such as Steel- and Ground-types, chipping them into Head Smash range later on.

Getting rid of Steel- and Ground-types, such as Mudsdale and Bronzong, is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types, such as Rotom-C, Decidueye, and Starmie, can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types, such as Arcanine, Talonflame, and Salazzle, also make great partners, helping check Steel-types, like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers, such as Mantine or Diancie. Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade help chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon who utilize pivoting moves, such as Vaporeon, Rotom-C, or and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting up in the face of status users, such as Mantine or Talonflame. On dual screens teams, Life Orb is preferred, giving you an immediate power boost that can pick up the KO versus certain Pokemon, such as Sylveon, Vaporeon, and Diancie, when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. Jolly here is the preferred nature specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners, such as Rotom-C, itemless Vileplume, and Decidueye, do a great job switching into and punishing Ground types, such as Mudsdale, Golurk, and Gastrodon. Spikes support from Golisopod or Roserade also help chip down Pokemon, such as Diancie, Sylveon, or and Vaporeon, into Head Smash range. Both can also set up Spikes on Ground-types, such as Gastrodon and Mudsdale, or common revenge killers, such as Rotom-C and Passimian. Dragon Dance Tyrantrum also fits wonderfully on dual screens, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, or Inteleon to quickly boost up and win. On screens, Grass and Water-type setup sweepers, such as Decidueye and Blastoise, are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as a revenge killer and potential late-game cleaner while improving Tyrantrum's matchup against offensive teams, but it struggles breaking to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting defense its Defense when it gets hit. Other Ground-types, like Gastrodon and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO it.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low special defense Special Defense, it can easily be revenge killed by any special attacker in the tier, like Rotom-C, Starmie, and Goodra.
implemented

EDIT: I kept in the first line about ttrum getting onto the field because it’s integral to the overview of the mon and I didn’t feel like it was fluff but I’ll leave that final decision up to gp
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[Overview]

With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening OHKOs when immense damage whenever (generalizing Tyrantrum's damage threat to just "lots" feels better here, especially since there are a couple of decent hard switch-ins to it) it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and,(AC) when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed past more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, giving Tyrantrum unreliable opportunities to throw off huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins (RC) such as Steel- and Ground-types, chipping them into Head Smash range later on.

Getting rid of Steel- and Ground-types (RC) such as Mudsdale and Bronzong and Mudsdale (RC) is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types (RC) such as Rotom-C, Decidueye, and Starmie (RC) can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types (RC) such as Arcanine, Talonflame, and Salazzle (RC) also make great partners, helping check Steel-types (RC) like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers (RC) such as Mantine or and Diancie. Furthermore, Arcanine can guarantee Tyrantrum safe entry onto the field via Teleport. (this is a very useful synergy to note) Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon who that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and,(AC) when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting letting Tyrantrum set up in the face of status users (RC) such as Mantine or and Talonflame. On dual screens teams, Life Orb is preferred, giving you an immediate power boost that can pick up the KO versus certain Pokemon (RC) such as Sylveon, Vaporeon, and Diancie (RC) when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature here is the preferred nature specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners (RC) such as Rotom-C, itemless Vileplume, and Decidueye (RC) do a great job switching into and punishing Ground types (RC) such as Mudsdale, Golurk, and Gastrodon Flygon. Spikes support from Golisopod or Roserade Garbodor also helps chip down Pokemon (RC) such as Diancie, Sylveon, and Vaporeon (RC) into Head Smash range. Both can also set up Spikes on Ground-types, such as Gastrodon and Mudsdale, or common revenge killers, such as Rotom-C and Passimian. Dragon Dance Tyrantrum also fits wonderfully on with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, or and Inteleon to quickly boost up and win. On screens such teams, Grass-(AH) and Water-type setup sweepers (RC) such as Decidueye and Blastoise (RC) are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as letting it be a revenge killer and potential late-game cleaner while improving Tyrantrum's its matchup against offensive teams, but it this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Gastrodon Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO it them.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum,(AC) and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, and Goodra.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[username1, userid2], [username2, userid2]]

gp 1/2 when done
 

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
add remove comments
[Overview]

With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening OHKOs when immense damage whenever (generalizing Tyrantrum's damage threat to just "lots" feels better here, especially since there are a couple of decent hard switch-ins to it) it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and,(AC) when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed past more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, giving Tyrantrum unreliable opportunities to throw off huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins (RC) such as Steel- and Ground-types, chipping them into Head Smash range later on.

Getting rid of Steel- and Ground-types (RC) such as Mudsdale and Bronzong and Mudsdale (RC) is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types (RC) such as Rotom-C, Decidueye, and Starmie (RC) can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types (RC) such as Arcanine, Talonflame, and Salazzle (RC) also make great partners, helping check Steel-types (RC) like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers (RC) such as Mantine or and Diancie. Furthermore, Arcanine can guarantee Tyrantrum safe entry onto the field via Teleport. (this is a very useful synergy to note) Entry hazard support from Pokemon like Golisopod, Copperajah, and Roserade Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon who that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and,(AC) when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, setting letting Tyrantrum set up in the face of status users (RC) such as Mantine or and Talonflame. On dual screens teams, Life Orb is preferred, giving you an immediate power boost that can pick up the KO versus certain Pokemon (RC) such as Sylveon, Vaporeon, and Diancie (RC) when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature here is the preferred nature specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners (RC) such as Rotom-C, itemless Vileplume, and Decidueye (RC) do a great job switching into and punishing Ground types (RC) such as Mudsdale, Golurk, and Gastrodon Flygon. Spikes support from Golisopod or Roserade Garbodor also helps chip down Pokemon (RC) such as Diancie, Sylveon, and Vaporeon (RC) into Head Smash range. Both can also set up Spikes on Ground-types, such as Gastrodon and Mudsdale, or common revenge killers, such as Rotom-C and Passimian. Dragon Dance Tyrantrum also fits wonderfully on with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, or and Inteleon to quickly boost up and win. On screens such teams, Grass-(AH) and Water-type setup sweepers (RC) such as Decidueye and Blastoise (RC) are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, acting as letting it be a revenge killer and potential late-game cleaner while improving Tyrantrum's its matchup against offensive teams, but it this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Gastrodon Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO it them.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum,(AC) and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, and Goodra.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[username1, userid2], [username2, userid2]]

gp 1/2 when done
done
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add Remove
[Overview]

With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening immense damage whenever it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and, when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, giving Tyrantrum unreliable opportunities to throw off making Tyrantrum unreliable at throwing out huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins such as Steel- and Ground-types, chipping them into Head Smash range for later on.

Getting rid of Steel- and Ground-types such as Bronzong and Mudsdale is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types such as Rotom-C, Decidueye, and Starmie can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types such as Arcanine, Talonflame, and Salazzle also make great partners, helping check Steel-types like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers such as Mantine and Diancie. Entry hazard support from Pokemon like Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and, when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, letting Tyrantrum set up in the face of status users such as Mantine or and Talonflame. On dual screens teams, Life Orb is preferred, giving you it an immediate power boost that can pick up the KO versus certain Pokemon such as Sylveon, Vaporeon, and Diancie when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature is prefered specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners such as Rotom-C, itemless Vileplume, and Decidueye do a great job switching into and punishing Ground types such as Mudsdale, Golurk, and Flygon. Spikes support from Garbodor or Qwilfish also helps chip down Pokemon such as Diancie, Sylveon, and Vaporeon into Head Smash range. Dragon Dance Tyrantrum also fits wonderfully with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, and Inteleon to quickly boost up and win. On such teams, Grass- and Water-type setup sweepers such as Decidueye and Blastoise are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, letting it be a revenge killer and potential late-game cleaner while improving its matchup against offensive teams, but this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO them.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum, and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, and or Goodra.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]

schmooves.gif
2/2
 

Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
Add Remove
[Overview]

With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening immense damage whenever it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and, when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, giving Tyrantrum unreliable opportunities to throw off making Tyrantrum unreliable at throwing out huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Crunch and Close Combat help make quick work of common switch-ins such as Steel- and Ground-types, chipping them into Head Smash range for later on.

Getting rid of Steel- and Ground-types such as Bronzong and Mudsdale is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types such as Rotom-C, Decidueye, and Starmie can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types such as Arcanine, Talonflame, and Salazzle also make great partners, helping check Steel-types like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers such as Mantine and Diancie. Entry hazard support from Pokemon like Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.

[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

After boosting, Tyrantrum becomes a powerful late-game cleaner, and, when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, letting Tyrantrum set up in the face of status users such as Mantine or and Talonflame. On dual screens teams, Life Orb is preferred, giving you it an immediate power boost that can pick up the KO versus certain Pokemon such as Sylveon, Vaporeon, and Diancie when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature is prefered specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.

Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners such as Rotom-C, itemless Vileplume, and Decidueye do a great job switching into and punishing Ground types such as Mudsdale, Golurk, and Flygon. Spikes support from Garbodor or Qwilfish also helps chip down Pokemon such as Diancie, Sylveon, and Vaporeon into Head Smash range. Dragon Dance Tyrantrum also fits wonderfully with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, and Inteleon to quickly boost up and win. On such teams, Grass- and Water-type setup sweepers such as Decidueye and Blastoise are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.

Other Options
====

Choice Scarf can be an alternative option on Tyrantrum, letting it be a revenge killer and potential late-game cleaner while improving its matchup against offensive teams, but this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.

Checks and Counters
====

**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.

**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO them.

**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum, and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.

**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, and or Goodra.

[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]

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