Ongoing Two Many Suns (HeliosAflame vs Doduodrio B3P3 L2 Singles)

Rules:
Match Format: Singles
Team Size: 3
Species Restriction: On
DQ Time: 48 hrs
Battle Level: 2
Substitution Count: 4
Backpack Size: 7
Advanced Techniques: None
Arena: BBP Arena​
Team HeliosAflame
:skarmory::slowbro-galar::dragonite:

:sv/skarmory:
Splinter (Skarmory)
Level 2 EXP: 07 / 10

Serious nature ( +None, -None )
Typing: Steel/Flying
Abilities: Keen Eye, Sturdy Hidden Ability: Weak Armor

HP: 85
Attack: 6
Defen.: 10
Sp.Atk: 3
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Autotomize
Brave Bird
Dark Pulse
Defog
Drill Peck
Facade
Flash Cannon
Iron Head
Leer
Metal Sound
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Dual Wingbeat
Flash
Iron Defense
Metal Claw
Mud-Slap
Ominous Wind
Peck
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister

Level 2:
Assurance
Double-Edge
Feint
Fury Attack
Payback
Pluck
Secret Power
Sky Attack
Steel Beam
Thief
:sv/slowbro-galar:
Woosh (Slowbro-Galar)
Level 2 EXP: 07 / 10

Serious nature ( +None, -None )
Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 30
Size: 3
Weight: 4

Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2:
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
:sv/dragonite:
Puff (Dragonite)
Level 2 EXP: 07 / 10

Serious nature ( +None, -None )
Typing: Dragon/Flying
Abilities: Inner Focus Hidden Ability: Multiscale

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
:shell bell: Shell Bell
:toxic orb: Toxic Orb
:Focus Sash: Focus Sash
:berserk gene: Berserk Gene
:leftovers: Leftovers
:oran berry: Oran Berry
:red card: Red Card
Team Doduodrio
:dodrio::slowbro::plasmanta:

:SS/Dodrio:
Sam, Eric, and Ralph

Species:
Dodrio, Gender: Male
Level: 4=>2, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.

Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.

How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!

Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.

Statistics:
HP:
85
Atk: 8
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)

Size Class: 3
Weight Class: 4
Hidden Power: Ground

Moves:

Level 0:

Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up

Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Echoed Voice
Growl
Haze
Mud-Slap
Peck
Rage
Roost
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Taunt

Level 2:
Assurance
Double-Edge
Flail
Fury Attack
Jump Kick
Low Kick
Payback
Pluck
Secret Power
Skull Bash
Sky Attack
Take Down
Thief
:SS/Slowbro:
Sheldon

Species:
Slowbro, Gender: Male
Level: 4=>2, EXP: ---
Nature: Calm (+2 SpD, -1 Atk)
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Advanced Techniques: None
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.

Statistics:
HP:
95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30

Size Class: 3
Weight Class: 4
Hidden Power: Electric

Moves:

Level 0:

Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2:
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon
:SS/Plasmanta:
Node

Species:
Plasmanta, Gender: Female
Level: 4=>2, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.

Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."

Statistics:
HP:
85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9
Hidden Power: Ice

Moves:

Level 0:

Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
:choice band: Choice Band
:berserk gene: Berserk Gene
:choice specs: Choice Specs
:eject button: Eject Button
:leftovers: Leftovers
:rocky helmet: Rocky Helmet
:expert belt: Expert Belt

Roll for Turn Order (1/2 = Helios sends out first, 2/2 = Duo sends out first): 2/2 = Duo sends out first

Turn Order:
Doduodrio sends out and equips
HeliosAflame sends out, equips and orders
Doduodrio orders
I ref​
 
Last edited:
1699754440461.png

"Let's start with the ole reliable... Sheldon!"

Sending out :slowbro: Sheldon the Slowbro holding an :eject button: Eject Button!

:ss/slowbro:
"...wha...?"
 
"mirror match!"
sending out Woosh (slowbro-g) with :toxic orb: Toxic Orb
:sv/slowbro-galar:
eject button declined
grass knott x 3
at the start of my turn if my opponent has a protective status then light screen step 1, chill step 2, 3
if my opponent has a decoy then use earthquake
[once] start of my turn, if my opponent is using trick and I am faster then use disable(trick)
at the start of my turn if able use trick, shadow ball, shadow ball
 
Round 1
Team Helios
:ss/slowbro-galar::toxic orb:
Poison/Psychic | Quick Draw/Own Tempo/Regenerator
HP: 95/95 | EN: 100
7/7/7/5/30 | 3/4
CC: 1
Status: Ok
Team Duo
:ss/slowbro::eject button:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 95/95 | EN: 100
5/8/7/8/30 | 3/4
CC: 1
Status: Ok​
Step 1
Woosh used Disable! (-7 EN, 93 left)
Sheldon's Trick was disabled!

Sheldon can't use Trick due to Disable!

Step 2
Woosh used Trick! (-7 EN, 86 left)
Woosh obtained an Eject Button.
Sheldon obtained a Toxic Orb.

Sheldon used Shadow Ball! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
Roll for Effect (<3/10 = Effect): 4/10 = No Effect
(8 + 2) * 1.5 = 15 damage (80 HP left)

Sheldon was badly poisoned by its Toxic Orb! (2 counters)
Sheldon was hurt by the poison! (-2 HP, 93 left)

Step 3
Woosh used Trick! (-7 EN, 79 left)
Woosh obtained an Toxic Orb.
Sheldon obtained a Eject Button.

Sheldon used Shadow Ball! (-6 EN, 88 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
Roll for Effect (<3/10 = Effect): 5/10 = No Effect
(8 + 2) * 1.5 = 15 damage (65 HP left)

Sheldon was hurt by the poison! (-2 HP, 91 left)
Shledon's toxic poison worsened! (+2 counters, 4 left)
Team Helios
:ss/slowbro-galar::toxic orb:
Poison/Psychic | Quick Draw/Own Tempo/Regenerator
HP: 65/95 | EN: 79
7/7/7/5/30 | 3/4
CC: 1
Status: Ok
Team Duo
:ss/slowbro::eject button:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 91/95 | EN: 88
5/8/7/8/30 | 3/4
CC: 1
Status: Sealed (Trick), Badly poisoned (4 counters)​
Turn order:
Doduodrio orders
HeliosAflame orders
I ref​
 
Last edited:
1702008991107.png

"We'll show you who the superior Slowbro is! Just wait and see!"

:ss/slowbro:
"...we will...?"

Foul Play - Foul Play - Foul Play
IF able, THEN use Shadow Ball
IF able, THEN use Earthquake
 
Round 2
Team Helios
:ss/slowbro-galar::toxic orb:
Poison/Psychic | Quick Draw/Own Tempo/Regenerator
HP: 65/95 | EN: 79
7/7/7/5/30 | 3/4
CC: 1
Status: Ok
Team Duo
:ss/slowbro::eject button:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 91/95 | EN: 88
5/8/7/8/30 | 3/4
CC: 1
Status: Sealed (Trick), Badly poisoned (4 counters)​
Step 1
Sheldon used Shadow Ball! (-6 EN, 82 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
Roll for Effect (<3/10 = Effect): 7/10 = No Effect
(8 + 2) * 1.5 = 15 damage (50 HP left)

Woosh used Acid Blast! (-24 EN, 55 left)
Roll for Hits (<3/6 = 2 Hits, 3/6 or 4/6 = 3 Hits, 5/6 = 4 Hits, 6/6 = 5 Hits): 1/6 = 2 Hits
Roll for Crits (1/24 = Crit): 1, 9 = 1 Crit
(6 + 1 - 1) = 6 damage (85 HP left)
Sheldon's Sp. Defense sharply fell! (n3t)
Sheldon's Sp. Defense sharply fell! (n3t)
Sheldon's Eject Button activated!
Sheldon will switch out at the end of the round!

Sheldon was hurt by the poison! (-4 HP, 81 left)

Step 2
Sheldon used Shadow Ball! (-6 EN, 76 left)
Roll to Crit (1/24 = Crit): 17/24 = No Crit
Roll for Effect (<3/10 = Effect): 3/10 = No Effect
(8 + 2) * 1.5 = 15 damage (35 HP left)

Woosh used Shadow Ball! (-6 EN, 48 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
Roll for Effect (<3/10 = Effect): 6/10 = No Effect
(8 - 1) * 1.5 + 4 * 4 = 27 damage (54 HP left)

Sheldon was hurt by the poison! (-4 HP, 50 left)

Step 3
Woosh used Shadow Ball! (-6 EN, 42 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
Roll for Effect (<3/10 = Effect): 8/10 = No Effect
(8 - 1) * 1.5 + 4 * 4 = 27 damage (27 HP left)

Sheldon used Shadow Ball! (-6 EN, 70 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
Roll for Effect (<3/10 = Effect): 8/10 = No Effect
(8 + 2) * 1.5 = 15 damage (20 HP left)

Sheldon was hurt by the poison! (-4 HP, 23 left)
Shledon's toxic poison worsened! (+2 counters, 6 left)
Team Helios
:ss/slowbro-galar::toxic orb:
Poison/Psychic | Quick Draw/Own Tempo/Regenerator
HP: 20/95 | EN: 42
7/7/7/5/30 | 3/4
CC: 0
Status: Ok
Team Duo
:ss/slowbro::eject button:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 23/95 | EN: 70
5/8/7/8/30 | 3/4
CC: 1
Status: Sealed (Trick), Badly poisoned (6 counters), -4 Sp. Defense (n1t), Switching out​
Turn order:
Doduodrio replaces Slowbro, equips and orders
HeliosAflame orders
I ref​
 
1702764500221.png

"Sorry for the delay."

:ss/slowbro:
"...what delay...?"

Switching into :dodrio: Sam, Eric, and Ralph the Dodrio holding a :choice band: Choice Band!

:ss/dodrio:
:dodrio: "Yay, a battle! This will be fun!"
:dodrio: "Let's take care of this quickly."
:dodrio: "Oh no... we're going to die..."

Brave Bird - Brave Bird - Brave Bird
At the start of your turn, IF Slowbro has a Decoy, THEN use Echoed Voice
At the start of your turn, IF Slowbro is subject to Protection, THEN use Work Up
 
Subreffing for this battle

Helios's Team
:slowbro-galar: Slowbro-G :toxic orb: Toxic Orb
Quick Draw/Own Tempo/Regenerator
HP: 20/95
EN: 42/100
7/7/7/5/30 S3 W4
Chill 5 Recovery 2 Combo 0
Doduodrio's Team
:dodrio: Dodrio :choice band: Choice Band
Run Away / Early Bird / Tangled Feet
HP: 85/85
EN: 100/100
8/5/4/5/127 S2 W4
Chill 5 Recovery 2 Combo 1
:slowbro: Slowbro
Oblivious/Own Tempo/Regenerator
HP: 23/95
EN: 70/100
5/8/7/8/30 S3 W4
Chill 5 Recovery 2 Combo 1
Badly poisoned (6)
Low roll=random effect occurs
1708238260761.png

Step 1
:slowbro-galar: used Disable (Brave Bird)
-7 EN
:dodrio: was Sealed (Brave Bird)

:dodrio: was unable to use Brave Bird

Step 2
:dodrio: Struggled
-5 EN
Crit: No (190)
5+12-7=10 DMG
:dodrio: took 9 recoil DMG

:slowbro-galar: used Trick
-7 EN
:slowbro-galar: received :choice band:, :dodrio: received :toxic orb:

:dodrio: was badly poisoned (2)

Step 3
:dodrio: Struggled
-5 EN
Crit: No (447)
5+8-7=6 DMG
:dodrio: took 9 recoil DMG

:slowbro-galar: used Avalanche
-8 EN
Crit: No (59)
(12+11-5)*1.5=27 DMG

:dodrio: took 2 poison DMG
:dodrio:'s poison worsened (4)
Helios's Team
:slowbro-galar: Slowbro-G :choice band: Choice Band
Quick Draw/Own Tempo/Regenerator
HP: 4/95
EN: 20/100
7/7/7/5/30 S3 W4
Chill 5 Recovery 2 Combo 0
Doduodrio's Team
:dodrio: Dodrio :toxic orb: Toxic Orb
Run Away / Early Bird / Tangled Feet
HP: 38/85
EN: 90/100
8/5/4/5/127 S2 W4
Chill 5 Recovery 2 Combo 1
Sealed (Brave Bird)
Badly Poisoned (4)
:slowbro: Slowbro
Oblivious/Own Tempo/Regenerator
HP: 23/95
EN: 70/100
5/8/7/8/30 S3 W4
Chill 5 Recovery 2 Combo 1
Badly Poisoned (6)
HeliosAflame to order
Doduodrio to order​
 

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