Description: When Trick Room is activated, normal Speed priority is reversed for the move's duration. So Pokemon who usually go last will go first
Uses in the new metagame: Trick Room was never really seen as a viable option in the past metagames. It was mostly seen as a gimmick or a stratagy that catches your opponent off guard. In this generation however, with the introduction of a lot of slow pokemon, sticky web, and mega evolutions, trick room has become an option to consider, at least in my opinion. 6th gen introduced a lot of slow pokemon with very few new pokemon having the possibility to outspeed and compete with the fast and strong Gen 5 ones... Mega evolutions also added more power and interesting abilities to many pokemon, with the likes of Mawile, Aggron and Abomasnow having the potential to do great in trick room. Aegislash is another great pokemon that takes advantage of the move being able to set up easier in trick room and shadow sneak it's way after trick room's effects fade. Cabink is a good wall that can learn trick room, althrough its shallow movepool hinders its use. Dusclops is a great pokemon to think of in this gen, as it can finally learn trick room and it works as a great wall with Eviolite and will-o-wisp to cripple most physical pokemon. Mawile recks havoc in trick room and can learn sucker punch to cause trouble even out of it. The steel nerf means that dark/ghost moves are now neutral to steel meaning that many pokemon can now use their stab while not being afraid of Steel counters, and Reuniclus can use Shadow Ball more effectively having much less counters then last gen. All in all trick room is a great move to consider as it also effectively counters sticky web and annihilates most teams relying on speed.
The problems with trick room are pretty much the same as in past generations though. It only lasts 4 turns and lacks an item like light clay that could make it last longer. Also when trick room wears off you'll find many problems setting it up again unless you also have pokemon effective even outside of trick room. Pokemon like aegislash and mawile can help with this, as well as dusclops being able to set up trick room relatively easily and gimmicks like trick-iron ball giving you the upper hand even outside of trick room.
Another problem is that the move is mainly learned by dark/ghost/psychic type pokemon meaning that you're bound to have a dark and ghost weakness on your team. Steels nerf doesn't help counter this and you'll have to be creative going around the problem.
All in all I think trick room is definitely a viable option to consider. It's much better this gen than the last one and it's unexpected, meaning your opponent won't be prepared for it and you can break through enemy teams much easier. It still has some problems but they can be avoided and if thought out correctly trick room can be dangerous option for many teams.
I've used it on the new ladder on PS too great success... it's hard to play with at first as it requires much more thought than normal teams but once you understand the predicting game and the need to set up trick room at the right time it's a pretty great team! (If needed I could post the team I'm using here to show the possibilities of trick room)
(Sorry for my english xD)
Uses in the new metagame: Trick Room was never really seen as a viable option in the past metagames. It was mostly seen as a gimmick or a stratagy that catches your opponent off guard. In this generation however, with the introduction of a lot of slow pokemon, sticky web, and mega evolutions, trick room has become an option to consider, at least in my opinion. 6th gen introduced a lot of slow pokemon with very few new pokemon having the possibility to outspeed and compete with the fast and strong Gen 5 ones... Mega evolutions also added more power and interesting abilities to many pokemon, with the likes of Mawile, Aggron and Abomasnow having the potential to do great in trick room. Aegislash is another great pokemon that takes advantage of the move being able to set up easier in trick room and shadow sneak it's way after trick room's effects fade. Cabink is a good wall that can learn trick room, althrough its shallow movepool hinders its use. Dusclops is a great pokemon to think of in this gen, as it can finally learn trick room and it works as a great wall with Eviolite and will-o-wisp to cripple most physical pokemon. Mawile recks havoc in trick room and can learn sucker punch to cause trouble even out of it. The steel nerf means that dark/ghost moves are now neutral to steel meaning that many pokemon can now use their stab while not being afraid of Steel counters, and Reuniclus can use Shadow Ball more effectively having much less counters then last gen. All in all trick room is a great move to consider as it also effectively counters sticky web and annihilates most teams relying on speed.
The problems with trick room are pretty much the same as in past generations though. It only lasts 4 turns and lacks an item like light clay that could make it last longer. Also when trick room wears off you'll find many problems setting it up again unless you also have pokemon effective even outside of trick room. Pokemon like aegislash and mawile can help with this, as well as dusclops being able to set up trick room relatively easily and gimmicks like trick-iron ball giving you the upper hand even outside of trick room.
Another problem is that the move is mainly learned by dark/ghost/psychic type pokemon meaning that you're bound to have a dark and ghost weakness on your team. Steels nerf doesn't help counter this and you'll have to be creative going around the problem.
All in all I think trick room is definitely a viable option to consider. It's much better this gen than the last one and it's unexpected, meaning your opponent won't be prepared for it and you can break through enemy teams much easier. It still has some problems but they can be avoided and if thought out correctly trick room can be dangerous option for many teams.
I've used it on the new ladder on PS too great success... it's hard to play with at first as it requires much more thought than normal teams but once you understand the predicting game and the need to set up trick room at the right time it's a pretty great team! (If needed I could post the team I'm using here to show the possibilities of trick room)
(Sorry for my english xD)
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