VGC Trick Room Team. Help Needed.

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Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 200 HP / 208 Def / 100 SpD
Sassy Nature
IVs: 0 Spe
- Heal Pulse
- Trick Room
- Dazzling Gleam
- Flash Cannon

Sets up trick room. Heals.

Aron @ Shell Bell
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: 252 Atk / -124 Def / -44 SpD
Impish Nature
- Endeavor
- Toxic
- Protect
- Swagger

Breaks lots of things. used 15% of the time.

Malamar @ Muscle Band
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Superpower
- Psycho Cut
- Night Slash
- Rock Slide

Oh man. Superpower man. Rock slide for bugs and for spread.

Sableye @ Wide Lens
Ability: Prankster
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Will-O-Wisp
- Swagger
- Foul Play
- Recover

Prankster Pokemon. Stops phy attackers.

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 36 Def / 200 SpA / 20 SpD
Relaxed Nature
IVs: 0 Spe
- Energy Ball
- Trick Room
- Shadow Ball
- Psyshock

Trickroom user. Kills fast with life orb.

Conkeldurr @ Flame Orb
Ability: Guts
- Drain Punch
- Detect
- Rock Slide
- Facade

Its conkeldurr. Do you need more? He has drain punch and can be heal pulsed to victory. Facade because of burn. Rock Slide for talonflame.
 
you need at least three lines of description for each pokemon to explain your reasoning behind the choices made. if you still want this team rated, review the rmt rulesand pm me with an updated version of your rmt and i will reopen this
 
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