Hi guys!
I'm Crimson975 and I would like you guys to rate my team.
I'm new to the forums and this is the only team I used on the simulator so far.
Tell me all threats and weaknesses of my team.
Anyway... Here's my team!
Mindtricks (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 SAtk / 24 Def
Quiet Nature
- Trick Room
- Psychic
- Surf
- Ice Beam
This is my my lead for the team. Slowbro can quickly set up Trick Room without getting OHKO'd. From there, I either stay with Slowbro and start special sweeping with Psychic, Surf,and Ice Beam or I can switch into either Metagross or Conkeldurr to start sweeping with physical-based attacks. I gave Slowbro lefties so that he can last long and with Regenerator, he is a great tank. He is my favorite Pokemon! He is just so good under Trick Room because he is Slowbro.
Crosspunch (Metagross) @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Hammer Arm
My first physical sweeper of the team is Metagross. He can take out almost everything except for Landorus-T, which my Conkeldurr can take care of. I gave Metagross Meteor Mash and Zen Headbutt for STAB and Earthquake for more diversity. You guys might be surprised that I have Hammer Arm on Metagross but it actually works very well. Hammer Arm guarantees that I will get slower, which means faster in a Trick Room. The thing I'm most concerned about is his Life Orb because it takes a lot of his health down.
Angry Clown (Conkeldurr) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Fire Punch
- Thunder Punch
My second physical sweeper under the Trick Room influence is Conkeldurr. He is so strong with Iron Fist + Life Orb. Drain Punch is used for healing from Life Orb damage and STAB. The three tri-type punches are all used for diversity of moves, especially Ice Punch. You guys don't know how many times I OHKO'd Dragons with Ice Punch. I don't know if Fire Punch was a good choice on Conkeldurr because Mach Punch has +1 priority, which attacks first.
Jetclaws (Garchomp) @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
My physical sweeper when Trick Room is not under effect. I can give Garchomp a Swords Dance and then start OKHO-ing everything in the Pokemon Universe. I didn't give Garchomp Outrage because of the confusion that follows it + I really need that Yache Berry for Ice-type coverage. Also, Garchomp is my main revenge/late-game killer. There were times when I had only him left and the opposing team had 4 'mons left. I start sweeping with Dragon Claw FTW. The reason I don't have Outrage is because I get confused in the end, which really sucks for Garchomp. Yache Berry is so much better than a Lum Berry anyway.
Savior (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Gentle Nature
- Recover
- Giga Drain
- Stealth Rock
- U-turn
My Stealth Rock setter-upper and my special wall of the team. I know that I can set up Stealth Rocks. From there, I just start tanking with Giga Drain or Recovery. If he has a physical sweeper on, then I can U-Turn and switch into my sweepers. Without Celebi, I would have no entry hazards for residual damage.
Doomrush (Houndoom) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Dark Pulse
- Flamethrower
- Roar
My fast special sweeper of the team when Trick Room is not under influence. She doesn't have a huge purpose on my team but she is here for type-coverage. She can outspeed most Pokemon and attack with Flamethrower or Dark Pulse. If there is a Pokemon that she doesn't like, she can just scare them away with Roar.
Threats/Weaknesses
-Entry Hazards:Since I don't have a spinner on my team, these entry hazards are deadly.
Especially with a whirlwind Skarmory, I can be in big trouble. I got SUPER-TROLLED because of Whirlwind.
I'm Crimson975 and I would like you guys to rate my team.
I'm new to the forums and this is the only team I used on the simulator so far.
Tell me all threats and weaknesses of my team.
Anyway... Here's my team!
Mindtricks (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 SAtk / 24 Def
Quiet Nature
- Trick Room
- Psychic
- Surf
- Ice Beam
This is my my lead for the team. Slowbro can quickly set up Trick Room without getting OHKO'd. From there, I either stay with Slowbro and start special sweeping with Psychic, Surf,and Ice Beam or I can switch into either Metagross or Conkeldurr to start sweeping with physical-based attacks. I gave Slowbro lefties so that he can last long and with Regenerator, he is a great tank. He is my favorite Pokemon! He is just so good under Trick Room because he is Slowbro.
Crosspunch (Metagross) @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Hammer Arm
My first physical sweeper of the team is Metagross. He can take out almost everything except for Landorus-T, which my Conkeldurr can take care of. I gave Metagross Meteor Mash and Zen Headbutt for STAB and Earthquake for more diversity. You guys might be surprised that I have Hammer Arm on Metagross but it actually works very well. Hammer Arm guarantees that I will get slower, which means faster in a Trick Room. The thing I'm most concerned about is his Life Orb because it takes a lot of his health down.
Angry Clown (Conkeldurr) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Fire Punch
- Thunder Punch
My second physical sweeper under the Trick Room influence is Conkeldurr. He is so strong with Iron Fist + Life Orb. Drain Punch is used for healing from Life Orb damage and STAB. The three tri-type punches are all used for diversity of moves, especially Ice Punch. You guys don't know how many times I OHKO'd Dragons with Ice Punch. I don't know if Fire Punch was a good choice on Conkeldurr because Mach Punch has +1 priority, which attacks first.
Jetclaws (Garchomp) @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
My physical sweeper when Trick Room is not under effect. I can give Garchomp a Swords Dance and then start OKHO-ing everything in the Pokemon Universe. I didn't give Garchomp Outrage because of the confusion that follows it + I really need that Yache Berry for Ice-type coverage. Also, Garchomp is my main revenge/late-game killer. There were times when I had only him left and the opposing team had 4 'mons left. I start sweeping with Dragon Claw FTW. The reason I don't have Outrage is because I get confused in the end, which really sucks for Garchomp. Yache Berry is so much better than a Lum Berry anyway.
Savior (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Gentle Nature
- Recover
- Giga Drain
- Stealth Rock
- U-turn
My Stealth Rock setter-upper and my special wall of the team. I know that I can set up Stealth Rocks. From there, I just start tanking with Giga Drain or Recovery. If he has a physical sweeper on, then I can U-Turn and switch into my sweepers. Without Celebi, I would have no entry hazards for residual damage.
Doomrush (Houndoom) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Dark Pulse
- Flamethrower
- Roar
My fast special sweeper of the team when Trick Room is not under influence. She doesn't have a huge purpose on my team but she is here for type-coverage. She can outspeed most Pokemon and attack with Flamethrower or Dark Pulse. If there is a Pokemon that she doesn't like, she can just scare them away with Roar.
Threats/Weaknesses
-Entry Hazards:Since I don't have a spinner on my team, these entry hazards are deadly.
Especially with a whirlwind Skarmory, I can be in big trouble. I got SUPER-TROLLED because of Whirlwind.
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