Hai, this is my Trick Room for doubles, i already have a regular team, now i'm missing on TR, Rain, Sun and Sandstorm teams. (Sandstorm will be next). Enough talking, lets get to it.
Mawile Cyrus (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: NaN Spd
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Standard MMaw for TR, Play Rough and Iron Head STAB, Sucker Punch priority and utility SD gives me power, EVs for power and bulk, IVs to be as fast as possible inside TR, Brave for more power and more speed inside TR blah blah blah, pretty standar hm?
(sexy)
DUCK TANK! (Cresselia) (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 80 SAtk / 176 SDef
Modest Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Ice Beam
- Helping Hand
I like Cress as a TR setter because 1.It's bulky as fuck 2. It can support with Helping Hand and get some offensive presence with Psychic ad Ice Beam 3. It's bulky as fuck. The EVs allow me survive hits from Aegislash and Special Attackers no prob, Sitrus is waaaaaaaay better than Lefties seriously. Ice Beam + Psychic great coverage and Psychic gets STAB.
White nigga (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Calm Mind
- Shadow Ball
- Psychic
Reuniclus is my backup TR setter, it's super strong in the Special side, Life Orb = POWAR, EVs = POWAR AND BALK, he also has a backup TR, Calm Mind for some dem boosts, Shadow Ball + Psychic great coverage except for Dark-Types. Again, IVs for more speed in TR and Quit for power and more speed in TR.
Swaggeroni (Scrafty)
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Bulk Up
- Drain Punch
- Knock Off
- Protect
Scrafty is really good because if he gets to set up OHHHHHHHHH IT KILLS, Drain Punch + Knock Off = Utility, Recovery, Power and STAB, all in 2 moves, Protect is for overall scouting, I run Moxie over Intimidate because 1.Great boost 2.People dont expect it., EVs = POWER AND BALK IVs = the same for everything.
ChickenPox (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 128 HP / 252 Def / 128 SAtk
Relaxed Nature
IVs: NaN Spd
- Heat Wave
- Earth Power
- Substitute
- Protect
I really like Hetran, Since not many things like to switch in, he often gets to set up a sub, i'm not really sure about air baloon, would sitrus be better?i dunno. Heat Wave is for grass types, Earth Power for other Heatran, substitue allows me to hit things a lot and increases longetivity, Protect is for overall scouting
EVs for tanking. Relaxed gives me more bulk and more speed inside TR.
High as fuck (Amoonguss) @ Lum Berry
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 7 Spd
- Rage Powder
- Giga Drain
- Spore
- Protect
This Amoongus is filler, i like Rage Powder, it helps MMaw and Scrafty set up, Giga Drain gives me recovery and hitting power besides Regenerator, Spore puts things to sleep (YOU DONT SAY), Protect is for scouting Heat Waves. EVs are standard, i run Lum to Rage Powder those WoWs. I saw somewhere about this 7IV thing, but i dont know shit about it, please explain if you can.
Mawile Cyrus (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: NaN Spd
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Standard MMaw for TR, Play Rough and Iron Head STAB, Sucker Punch priority and utility SD gives me power, EVs for power and bulk, IVs to be as fast as possible inside TR, Brave for more power and more speed inside TR blah blah blah, pretty standar hm?
DUCK TANK! (Cresselia) (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 80 SAtk / 176 SDef
Modest Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Ice Beam
- Helping Hand
I like Cress as a TR setter because 1.It's bulky as fuck 2. It can support with Helping Hand and get some offensive presence with Psychic ad Ice Beam 3. It's bulky as fuck. The EVs allow me survive hits from Aegislash and Special Attackers no prob, Sitrus is waaaaaaaay better than Lefties seriously. Ice Beam + Psychic great coverage and Psychic gets STAB.
White nigga (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Calm Mind
- Shadow Ball
- Psychic
Reuniclus is my backup TR setter, it's super strong in the Special side, Life Orb = POWAR, EVs = POWAR AND BALK, he also has a backup TR, Calm Mind for some dem boosts, Shadow Ball + Psychic great coverage except for Dark-Types. Again, IVs for more speed in TR and Quit for power and more speed in TR.
Swaggeroni (Scrafty)
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Bulk Up
- Drain Punch
- Knock Off
- Protect
Scrafty is really good because if he gets to set up OHHHHHHHHH IT KILLS, Drain Punch + Knock Off = Utility, Recovery, Power and STAB, all in 2 moves, Protect is for overall scouting, I run Moxie over Intimidate because 1.Great boost 2.People dont expect it., EVs = POWER AND BALK IVs = the same for everything.
ChickenPox (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 128 HP / 252 Def / 128 SAtk
Relaxed Nature
IVs: NaN Spd
- Heat Wave
- Earth Power
- Substitute
- Protect
I really like Hetran, Since not many things like to switch in, he often gets to set up a sub, i'm not really sure about air baloon, would sitrus be better?i dunno. Heat Wave is for grass types, Earth Power for other Heatran, substitue allows me to hit things a lot and increases longetivity, Protect is for overall scouting
EVs for tanking. Relaxed gives me more bulk and more speed inside TR.
High as fuck (Amoonguss) @ Lum Berry
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 7 Spd
- Rage Powder
- Giga Drain
- Spore
- Protect
This Amoongus is filler, i like Rage Powder, it helps MMaw and Scrafty set up, Giga Drain gives me recovery and hitting power besides Regenerator, Spore puts things to sleep (YOU DONT SAY), Protect is for scouting Heat Waves. EVs are standard, i run Lum to Rage Powder those WoWs. I saw somewhere about this 7IV thing, but i dont know shit about it, please explain if you can.