TRICK ROOM OF THE GODS

Hai, this is my Trick Room for doubles, i already have a regular team, now i'm missing on TR, Rain, Sun and Sandstorm teams. (Sandstorm will be next). Enough talking, lets get to it.


Mawile Cyrus (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: NaN Spd
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Standard MMaw for TR, Play Rough and Iron Head STAB, Sucker Punch priority and utility SD gives me power, EVs for power and bulk, IVs to be as fast as possible inside TR, Brave for more power and more speed inside TR blah blah blah, pretty standar hm?

(sexy)
DUCK TANK! (Cresselia) (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 80 SAtk / 176 SDef
Modest Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Ice Beam
- Helping Hand
I like Cress as a TR setter because 1.It's bulky as fuck 2. It can support with Helping Hand and get some offensive presence with Psychic ad Ice Beam 3. It's bulky as fuck. The EVs allow me survive hits from Aegislash and Special Attackers no prob, Sitrus is waaaaaaaay better than Lefties seriously. Ice Beam + Psychic great coverage and Psychic gets STAB.


White nigga (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Calm Mind
- Shadow Ball
- Psychic
Reuniclus is my backup TR setter, it's super strong in the Special side, Life Orb = POWAR, EVs = POWAR AND BALK, he also has a backup TR, Calm Mind for some dem boosts, Shadow Ball + Psychic great coverage except for Dark-Types. Again, IVs for more speed in TR and Quit for power and more speed in TR.


Swaggeroni (Scrafty)
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Bulk Up
- Drain Punch
- Knock Off
- Protect
Scrafty is really good because if he gets to set up OHHHHHHHHH IT KILLS, Drain Punch + Knock Off = Utility, Recovery, Power and STAB, all in 2 moves, Protect is for overall scouting, I run Moxie over Intimidate because 1.Great boost 2.People dont expect it., EVs = POWER AND BALK IVs = the same for everything.


ChickenPox (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 128 HP / 252 Def / 128 SAtk
Relaxed Nature
IVs: NaN Spd
- Heat Wave
- Earth Power
- Substitute
- Protect
I really like Hetran, Since not many things like to switch in, he often gets to set up a sub, i'm not really sure about air baloon, would sitrus be better?i dunno. Heat Wave is for grass types, Earth Power for other Heatran, substitue allows me to hit things a lot and increases longetivity, Protect is for overall scouting
EVs for tanking. Relaxed gives me more bulk and more speed inside TR.


High as fuck (Amoonguss) @ Lum Berry
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 7 Spd
- Rage Powder
- Giga Drain
- Spore
- Protect
This Amoongus is filler, i like Rage Powder, it helps MMaw and Scrafty set up, Giga Drain gives me recovery and hitting power besides Regenerator, Spore puts things to sleep (YOU DONT SAY), Protect is for scouting Heat Waves. EVs are standard, i run Lum to Rage Powder those WoWs. I saw somewhere about this 7IV thing, but i dont know shit about it, please explain if you can.
 

BLOOD TOTEM

braine damaged
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Sup, nice looking team you have there but there's a couple of things I'd change.

Mega Mawile is hella dope but it isn't going to be sticking around too long without Protect. It's a pretty staple move in doubles since it will help you keep it alive whilst your partner does some work. It also works wonders by stopping annoying moves like Fake Out which can steal a lot of momentum away from Trick Room teams. I'd drop Swords Dance and put it in there.

Your Cresselia set looks fine for the most part but you may want to consider moving the EVs over into Defense rather than Special Defense, this comes down to personal preference though. Another minor nitpick is that a Quiet nature is best since it is running Trick Room.
Psyshock vs Psychic is also important to look at. Whilst Psychic has a higher BP, Psyshock actually hits a lot of common threats from slightly more damage. Personally I prefer Psyshock.
80+ SpA Cresselia Psyshock vs. 252 HP / 0 Def Hitmontop: 174-206 (57.2 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
80+ SpA Cresselia Psychic vs. 252 HP / 4 SpD Hitmontop: 170-204 (55.9 - 67.1%) -- guaranteed 2HKO after Leftovers recovery
80+ SpA Cresselia Psyshock vs. 4 HP / 0 Def Mega Charizard Y: 102-121 (34.2 - 40.6%) -- guaranteed 3HKO
80+ SpA Cresselia Psychic vs. 4 HP / 0 SpD Mega Charizard Y: 84-99 (28.1 - 33.2%) -- guaranteed 4HKO
etc

On Reuniclus, I wouldn't bother running Calm Mind. Whilst it's fairly bulky, it can't sustain to many hits and using CM under Trick Room burns up turns that you could be using to your advantage a coverage move like Focus Blast may be handy to help you hurt Pokemon like Heatran and Tyranitar might be pretty handy for you.

The most important change for your team imo comes on Scrafty. The set you're using ignores a couple of the things that make Scrafty so great. I'd change it to an Assault Vest set with Fake Out / Drain Punch / Knock Off/ Stone Edge. This set is optimal for your team since it lets Scrafty effectively support you. Fake Out will make it way easier to handle big threats and also to set Trick Room up. The combination of the Assault Vest and Stone Edge makes Mega Charizard Y and other Flying-types not named Landorus-T way easier to handle. Bulk Up is lame for the same reasons CM is lame on Reuniclus.

SubTran is one of the few Pokemon in doubles that can pull off leftovers so I'd switch to that. the only over thing I'd change there is the EVs. 252 Defense EVs aren't really needed since the idea is that you will be behind a sub as often as possible. You're much better off going for a 252 HP / 252 Spa spread so you can have subs with a larger HP number.

A Sitrus Berry would probably be a better item for Amoonguss since it doesn't really care about getting burned to be honest. I don't think Giga Drain is it's best offensive option since it's so damn weak, I prefer Sludge Bomb for the chance to score a poison.

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Play Rough
- Iron Head
- Sucker Punch
- Protect

Cresselia (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 80 SAtk / 176 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Ice Beam
- Helping Hand

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Fake Out
- Drain Punch
- Knock Off
- Stone Edge

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Substitute
- Protect
- Heat Wave
- Earth Power

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Rage Powder
- Spore
- Protect
- Sludge Bomb
 

finally

how can you swallow so much sleep?
is a Tiering Contributor Alumnus
yo, hope you get out of the hospital soon mang. while you're waiting tho, here are some rates
also, totem did an amazing job of explaining everything, so everything here i recommend is just personal choice and i'll explain why
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Play Rough
- Sucker Punch
- Swords Dance
- Protect
you don't need iron head imo. dosen't hit a lot really imo. swords dance lets you bust through a lot of walls also. also, SWORDS DANCE MAWILE IS GODMODE BLOOD TOTEM . just as a usage note though, don't try setting up sd early game. eliminate some checks of mawile (like heatran or lando-t) before you start setting up. it's because they can just kill you or intimidate you and negate your sd boosts.

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 236 SAtk / 252 HP / 20 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
new ev's let you live 252+ shadow ball from aegislash. note, it does not let you live life orb shadow ball though.
best tr setter NA. js :]

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 180 SDef / 252 HP / 76 Def
Sassy Nature
IVs: 0 Spd

- Rage Powder
- Spore
- Giga Drain
- Sludge Bomb/ Protect


ev's let you live m-kanga return and mega char-y heat wave. 0- speed bc slow.
ok so, i feel grass stab is a lot more important than poison stab, because a lot of things resist poison. and then from there, you can choose between additional poison stab and protect. personally i like doing that, but most players run giga + protect instead of giga + sludge bomb. from the looks of it, giga + protect would suit you better.

ficar melhor em breve :]]
 

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