[SET]
name: Encore
move 1: Roost
move 2: Encore
move 3: Fire Spin / Draco Meteor
move 4: Thunder Wave / Substitute / Draco Meteor
item: Leftovers / Rocky Helmet / Heavy-Duty Boots
ability: Multiscale
nature: Timid
tera type: Fairy
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
* Due to Dragonite's offensive presence and high bulk, many opponents choose to either check it defensively or set up against it to break through Roost + Multiscale. Against either option, Encore can turn Dragonite practically invincible allowing it to reside on the field indefinitely in most cases.
* Fire Spin allows Dragonite to defeat almost any Pokemon universally by simply making full use of its longevity. Trapping an Encore locked Pokemon in the field is also highly valuable. Fire Spin is used instead of Wrap because it affects Ghost-types and doesn't trigger chip damage from Rough Skin and Rocky Helmet.
* Encore is most effective against slower foes. Thunder Wave allows Dragonite to lock a much wider variety of Pokemon into their moves, while also giving it more opportunities to keep Multiscale up via potential paralysis.
* Substitute adds to Dragonite's longevity. Baiting a status move such as Toxic or Yawn, blocking it with Substitute, and locking the move in with Encore guarantees Dragonite an active Substitute while defeating the opposing Pokemon. Most notably, managing to leave a Substitute against Garganacl's Salt Cure or Corviknight's U-turn gains a lot of momentum.
* Draco Meteor is a powerful move that can catch opposing Dragon-types off- guard and snatch a surprise KO. This Dragonite set has more than enough capability to run the timer out, so guaranteeing the number advantage is significant. It is also a significantly better offensive option against opposing Dragonite, which can avoid Encore via the use of Extreme Speed, raise its own Speed with Dragon Dance, and ignore Thunder Wave with the common Lum Berry.
Tera Types
========
* **Fairy**: Due to Dragonite’'s low Speed compared to other Dragon-types, it has a difficult time without a Fairy Tera type.
EV Spreads
========
* **252 HP / 4 SpD / 252 Spe with Timid**: In order to make the most use of Encore, max Speed is recommended.
* **252 HP / 252 Def / 4 Spe with Bold**: A more defensive spread lets Dragonite preserve Terastallization against certain physical attackers, which makes it a noteworthy choice. In particular, max Defense Dragonite can use Roost to mitigate the damage from Choice Band Meowscarada without needing to Terastallize, and Substitute can survive Garganacl's Salt Cure.
Items
========
* Generally, Leftovers preserves Dragonite’'s longevity best, as it cancels out the damage from Sandstorm and makes timer stall easier. However, the increased usage of entry hazard setter Garchomp makes Heavy-Duty Boots a strong option.
* Rocky Helmet makes it easier for Dragonite to defeat Pokemon such as opposing Dragonite, Kingambit, and Meowscarada, and its residual damage can be used to execute a win condition, especially for sets that choose not to run Fire Spin.
[CREDITS]
- Written by: [[Tachipoyo, 613881]]
- Quality checked by: [[Thick Fat Azumarill, 330577]]
- Grammar checked by: [[Isaiah, 375662]]
name: Encore
move 1: Roost
move 2: Encore
move 3: Fire Spin / Draco Meteor
move 4: Thunder Wave / Substitute / Draco Meteor
item: Leftovers / Rocky Helmet / Heavy-Duty Boots
ability: Multiscale
nature: Timid
tera type: Fairy
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
* Due to Dragonite's offensive presence and high bulk, many opponents choose to either check it defensively or set up against it to break through Roost + Multiscale. Against either option, Encore can turn Dragonite practically invincible allowing it to reside on the field indefinitely in most cases.
* Fire Spin allows Dragonite to defeat almost any Pokemon universally by simply making full use of its longevity. Trapping an Encore locked Pokemon in the field is also highly valuable. Fire Spin is used instead of Wrap because it affects Ghost-types and doesn't trigger chip damage from Rough Skin and Rocky Helmet.
* Encore is most effective against slower foes. Thunder Wave allows Dragonite to lock a much wider variety of Pokemon into their moves, while also giving it more opportunities to keep Multiscale up via potential paralysis.
* Substitute adds to Dragonite's longevity. Baiting a status move such as Toxic or Yawn, blocking it with Substitute, and locking the move in with Encore guarantees Dragonite an active Substitute while defeating the opposing Pokemon. Most notably, managing to leave a Substitute against Garganacl's Salt Cure or Corviknight's U-turn gains a lot of momentum.
* Draco Meteor is a powerful move that can catch opposing Dragon-types off- guard and snatch a surprise KO. This Dragonite set has more than enough capability to run the timer out, so guaranteeing the number advantage is significant. It is also a significantly better offensive option against opposing Dragonite, which can avoid Encore via the use of Extreme Speed, raise its own Speed with Dragon Dance, and ignore Thunder Wave with the common Lum Berry.
Tera Types
========
* **Fairy**: Due to Dragonite’'s low Speed compared to other Dragon-types, it has a difficult time without a Fairy Tera type.
EV Spreads
========
* **252 HP / 4 SpD / 252 Spe with Timid**: In order to make the most use of Encore, max Speed is recommended.
* **252 HP / 252 Def / 4 Spe with Bold**: A more defensive spread lets Dragonite preserve Terastallization against certain physical attackers, which makes it a noteworthy choice. In particular, max Defense Dragonite can use Roost to mitigate the damage from Choice Band Meowscarada without needing to Terastallize, and Substitute can survive Garganacl's Salt Cure.
Items
========
* Generally, Leftovers preserves Dragonite’'s longevity best, as it cancels out the damage from Sandstorm and makes timer stall easier. However, the increased usage of entry hazard setter Garchomp makes Heavy-Duty Boots a strong option.
* Rocky Helmet makes it easier for Dragonite to defeat Pokemon such as opposing Dragonite, Kingambit, and Meowscarada, and its residual damage can be used to execute a win condition, especially for sets that choose not to run Fire Spin.
[CREDITS]
- Written by: [[Tachipoyo, 613881]]
- Quality checked by: [[Thick Fat Azumarill, 330577]]
- Grammar checked by: [[Isaiah, 375662]]
Last edited: