LC Trapinch [GP 1/1]

[OVERVIEW]
Trapinch is a slow but powerful Pokemon that can be used to trap and remove key targets in order to support its teammates. Arena Trap ensures there will be no escape for Trapinch's prey, and its base 100 Attack stat ensures that the opposing Pokemon will be hit hard. Trapinch also has surprisingly decent bulk, allowing it to take hits from Pokemon with super effective coverage like Elekid and Voltorb and Pokemon with high Special Attack stats like Abra, then OHKO them with Earthquake. However, Trapinch is outsped by everything in the metagame, making it incredibly easy for Water-types like Wailmer, Chinchou, and Staryu to come in and revenge kill it.

[SET]
Trapper (Trapinch) @ Sitrus Berry
Level: 5
Ability: Arena Trap
EVs: 236 HP / 36 Atk / 80 Def / 80 SpD / 36 Spe
Careful Nature
- Earthquake
- Hidden Power Ghost / Rock Slide
- Quick Attack
- Protect / Rock Slide

[SET COMMENTS]
The HP and Special Defense investment on this set is what allows Trapinch to perform its role effectively as a trapper. With this investment, Trapinch can survive super effective coverage moves from Elekid, Voltorb, and Magnemite and powerful special attacks from Pokemon like Abra, as well as +1 Earthquake from Larvitar, then remove these Pokemon using Earthquake. Notably, Trapinch is able to survive Porygon's Ice Beam, unlike its counterpart Diglett, enabling it to remove Porygon as well if it's in range of Earthquake. Hidden Power Ghost is useful for getting the KO on Gastly and doing good damage to Duskull, but Rock Slide can be considered for a chance to OHKO Doduo. Additionally, running Rock Slide over Hidden Power Ghost frees up some EVs that Trapinch can combine with its otherwise useless Speed EVs to boost any of its other stats by one point; for example, investing these EVs in Special Defense gives Trapinch a good chance to survive a +1 Psychic from Abra. Quick Attack lets Trapinch bypass its abysmal Speed stat to remove weakened foes or get some chip damage off before it faints. Protect is useful for saving Trapinch from a predicted Explosion or Self-Destruct, usually from opposing Voltorb or Gastly, and is also a reliable tool for scouting an opponent's move.

Any Pokemon that wants Electric-types such as Elekid, Voltorb, and Magnemite or strong but frail special attackers such as Abra removed will appreciate Trapinch's ability to trap and remove them. In return, Trapinch appreciates a teammate that can come in on Water-types that will likely come in to revenge kill Trapinch such as Chinchou, Wailmer, or Staryu. Trapinch is able to trap and OHKO Diglett with Earthquake, so Pokemon who have poor matchups versus Diglett such as the previously mentioned Elekid, Voltorb, and Magnemite will enjoy having Trapinch as a teammate. Porygon specifically appreciates Trapinch as a teammate for its ability to counter-trap Diglett, as this lets Porygon stay healthy for other matchups. Although it's not as commonly seen in the metagame, Larvitar is trapped and removed by Trapinch even at +1 Attack, so teams looking for a way to deal with Larvitar should look no further than Trapinch.


[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used to amplify Trapinch's already impressive Attack stat and get surprise KOs on unsuspecting foes, and despite its extremely low base Speed, it can still outspeed some key metagame threats such as Porygon, Snubbull, and bulky Wailmer with maximum Speed investment. However, Trapinch is still outsped by most of the tier, and some of these matchups aren't guaranteed to be in Trapinch's favor: it needs the opposing Porygon to be chipped or have its Sitrus Berry removed, as it will be KOed by Ice Beam, and it doesn't secure a guaranteed OHKO versus bulky Wailmer. Thankfully, Trapinch still has the bulk to survive hits from threats such as unboosted Abra and Larvitar, as well as Elekid and Voltorb, but its lack of recovery means it's easily picked off by faster opponents or priority attacks afterwards.

Checks and Counters
===================
**Water-types**: Trapinch is outsped by every Water-type in the tier and is unable to survive their STAB attacks.

**Koffing**: Thanks to its ability Levitate, Koffing is immune to Trapinch's powerful Earthquake and takes very little damage from its other moves. Koffing typically runs Hidden Power Water, which is a 3HKO against Trapinch. While this may sound like pitiful damage, Trapinch's moves do so little to Koffing that Koffing still wins this matchup.

**Doduo**: Choice Band Doduo is able to OHKO Trapinch with Double-Edge and is also able to OHKO it with Drill Peck if Trapinch has taken any chip damage. Doduo is immune to both Earthquake and Hidden Power Ghost, normally leaving Trapinch with only Quick Attack to hit it. However, it's not a perfect matchup for Doduo, as it must be wary of Rock Slide, which has a 62% chance to OHKO it.

**Porygon**: Porygon's ability Trace allows it to counter-trap Trapinch. While Trapinch is able to 2HKO Porygon with Earthquake, Porygon usually comes out on top in this matchup. This is because Porygon outspeeds and 2HKOes Trapinch with Ice Beam and is much more likely to have its Sitrus Berry intact thanks to Recycle.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:
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Last edited:
Comments
[OVERVIEW]
Trapinch is a slow but powerful Pokemon that can be used to trap and remove Pokemon from the opposing team to make things easier for its teammates. Arena Trap ensures there will be no escape for Trapinch's prey, and a base 100 Attack stat ensures that the opposing Pokemon will be hit hard by Trapinch. Trapinch also has surprisingly decent bulk, allowing it to take hits from Pokemon with super effective coverage like Elekid, or Pokemon with high special attack stats like Abra I'd consider making this +1 Larv EQ, gives the picture its bulky on both sides opposed to just specially, then OHKO them with Earthquake. However, Trapinch is outsped by everything in the metagame, making it incredibly easy for Water-types like Wailmer, Chinchou, or Staryu to come in and revenge kill it.

[SET]
Trapper (Trapinch) @ Sitrus Berry
Level: 5
Ability: Arena Trap
EVs: 236 HP / 36 Atk / 80 Def / 80 SpD / 36 Spe
Careful Nature
- Earthquake
- Hidden Power Ghost / Rock Slide
- Quick Attack
- Protect

[SET COMMENTS]
The HP and Special Defense investment on this set are what allows Trapinch to perform its role effectively as a trapper. With this investment, Trapinch can live super effective coverage moves from Elekid, Voltorb, and Magnemite, as well as powerful special attacks from Pokemon like Abra, then remove them using Earthquake. Notably, Trapinch is able to survive Porygon's Ice Beam unlike its counterpart Diglett People have used Diglett with enough bulk to live Porygon Ice Beam, so hesitant to phrase it this way., enabling it to remove Porygon as well if it's in range of Earthquake. Hidden Power Ghost is useful for getting the KO on Gastly and doing good damage to Duskull, but Rock Slide can be considered for a chance to OHKO Doduo. Quick Attack lets Trapinch bypass its abysmal Speed stat to get some damage off before it goes down, or can be used to pick off weakened foes. Protect as always is a reliable tool for both scouting an opponent's move, or saving Trapinch from a predicted Explosion or Self-Destruct. I'd specifically mention Voltorb, the rest of the boom users either beat up Trapinch or dip a lot of the time. We can talk about this with the rest of QC, but I feel like it should be mentioned that without Hidden Power Ghost, you now have 8 more EVs to play with, letting you cut the speed investment and bump up another stat. 1 more in Sdef lets you live +1 Offensive Abra Psychic as an example of the potential upside. That would be my intial consideration . Could be useful in other stats as well.

Any Pokemon that wants Electric-types such as Elekid, Voltorb, and Magnemite, or strong but frail special attackers such as Abra removed will appreciate Trapinch's ability to trap and remove them. In return, Trapinch appreciates a teammate who can come in on Water-types who will likely come in to revenge kill Trapinch such as Chinchou, Wailmer, or Staryu. Trapinch is also able to trap and OHKO Diglett with Earthquake, so Pokemon who have poor matchups versus Diglett such as the previously mentioned Elekid, Voltorb, and Magnemite will enjoy having Trapinch as a teammate.
Mention Larvitar here again
[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used to amplify Trapinch's already impressive Attack stat and get surprise KOs on unexpecting foes, but it is difficult to justify Attack investment over defensive investment due to Trapinch's extremely low Speed stat. Speaking of its low Speed stat, Trapinch can drop its Defense EVs as well as some HP EVs to instead invest in 196 EVs in Speed, allowing it to outspeed Porygon. However, Trapinch is only able to survive two Ice Beams from Porygon, and Earthquake is a 2HKO on Porygon, so Porygon will need to have its Sitrus Berry removed in order for Trapinch to successfully trap and remove Porygon in this scenario. I think this is a little too much explanation, can just simplify it to a Healthy Porygon with its Sitrus Berry will 1v1 Trapinch vast majority of the time or smth along those lines.
I'd mention Choice Band and the fast EV spread in tandem, I don't think it makes much sense to do one without the other. With a jolly nature you can outspeed bulky Wailmer as well.



Checks and Counters
===================
**Water-types**: Trapinch is outsped by every Water-type in the tier and is unable to survive their STAB attacks.

**Koffing**: Thanks to its ability Levitate, Koffing is immune to Trapinch's powerful Earthquake and takes very little damage from its other moves. Koffing typically runs Hidden Power Water which is a 3HKO against Trapinch. While this may sound like pitiful damage, Trapinch's moves do so little to Koffing that Koffing still wins this matchup, and that's without mentioning Koffing's ability to use Explosion and take down both Pokemon at any time.

**Doduo**: Choice Band Doduo is able to OHKO Trapinch with Double-Edge and is able to OHKO it with Drill Peck as well if Trapinch has taken any chip damage. Doduo is immune to both Earthquake and Shadow Ball, leaving Trapinch with only Quick Attack to hit it normally. However it's not a perfect matchup for Doduo, it must be wary of Rock Slide which has a 62% chance to OHKO it. Some prediction is also required on the Doduo's end as Ghost-types like Gastly and Duskull are common in the tier and deter locking into Normal-type moves.

Add Porygon, Diggylett because counter-trapping is so relevant.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Quality checked by:

Grammar checked by:

Msg me with any questions/concerns.
 
Comments
[OVERVIEW]
Trapinch is a slow but powerful Pokemon that can be used to trap and remove Pokemon from the opposing team to make things easier for its teammates. Arena Trap ensures there will be no escape for Trapinch's prey, and a base 100 Attack stat ensures that the opposing Pokemon will be hit hard by Trapinch. Trapinch also has surprisingly decent bulk, allowing it to take hits from Pokemon with super effective coverage like Elekid, or Pokemon with high special attack stats like Abra I'd consider making this +1 Larv EQ, gives the picture its bulky on both sides opposed to just specially, then OHKO them with Earthquake. However, Trapinch is outsped by everything in the metagame, making it incredibly easy for Water-types like Wailmer, Chinchou, or Staryu to come in and revenge kill it.

[SET]
Trapper (Trapinch) @ Sitrus Berry
Level: 5
Ability: Arena Trap
EVs: 236 HP / 36 Atk / 80 Def / 80 SpD / 36 Spe
Careful Nature
- Earthquake
- Hidden Power Ghost / Rock Slide
- Quick Attack
- Protect

[SET COMMENTS]
The HP and Special Defense investment on this set are what allows Trapinch to perform its role effectively as a trapper. With this investment, Trapinch can live super effective coverage moves from Elekid, Voltorb, and Magnemite, as well as powerful special attacks from Pokemon like Abra, then remove them using Earthquake. Notably, Trapinch is able to survive Porygon's Ice Beam unlike its counterpart Diglett People have used Diglett with enough bulk to live Porygon Ice Beam, so hesitant to phrase it this way., enabling it to remove Porygon as well if it's in range of Earthquake. Hidden Power Ghost is useful for getting the KO on Gastly and doing good damage to Duskull, but Rock Slide can be considered for a chance to OHKO Doduo. Quick Attack lets Trapinch bypass its abysmal Speed stat to get some damage off before it goes down, or can be used to pick off weakened foes. Protect as always is a reliable tool for both scouting an opponent's move, or saving Trapinch from a predicted Explosion or Self-Destruct. I'd specifically mention Voltorb, the rest of the boom users either beat up Trapinch or dip a lot of the time. We can talk about this with the rest of QC, but I feel like it should be mentioned that without Hidden Power Ghost, you now have 8 more EVs to play with, letting you cut the speed investment and bump up another stat. 1 more in Sdef lets you live +1 Offensive Abra Psychic as an example of the potential upside. That would be my intial consideration . Could be useful in other stats as well.

Any Pokemon that wants Electric-types such as Elekid, Voltorb, and Magnemite, or strong but frail special attackers such as Abra removed will appreciate Trapinch's ability to trap and remove them. In return, Trapinch appreciates a teammate who can come in on Water-types who will likely come in to revenge kill Trapinch such as Chinchou, Wailmer, or Staryu. Trapinch is also able to trap and OHKO Diglett with Earthquake, so Pokemon who have poor matchups versus Diglett such as the previously mentioned Elekid, Voltorb, and Magnemite will enjoy having Trapinch as a teammate.
Mention Larvitar here again
[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used to amplify Trapinch's already impressive Attack stat and get surprise KOs on unexpecting foes, but it is difficult to justify Attack investment over defensive investment due to Trapinch's extremely low Speed stat. Speaking of its low Speed stat, Trapinch can drop its Defense EVs as well as some HP EVs to instead invest in 196 EVs in Speed, allowing it to outspeed Porygon. However, Trapinch is only able to survive two Ice Beams from Porygon, and Earthquake is a 2HKO on Porygon, so Porygon will need to have its Sitrus Berry removed in order for Trapinch to successfully trap and remove Porygon in this scenario. I think this is a little too much explanation, can just simplify it to a Healthy Porygon with its Sitrus Berry will 1v1 Trapinch vast majority of the time or smth along those lines.
I'd mention Choice Band and the fast EV spread in tandem, I don't think it makes much sense to do one without the other. With a jolly nature you can outspeed bulky Wailmer as well.



Checks and Counters
===================
**Water-types**: Trapinch is outsped by every Water-type in the tier and is unable to survive their STAB attacks.

**Koffing**: Thanks to its ability Levitate, Koffing is immune to Trapinch's powerful Earthquake and takes very little damage from its other moves. Koffing typically runs Hidden Power Water which is a 3HKO against Trapinch. While this may sound like pitiful damage, Trapinch's moves do so little to Koffing that Koffing still wins this matchup, and that's without mentioning Koffing's ability to use Explosion and take down both Pokemon at any time.

**Doduo**: Choice Band Doduo is able to OHKO Trapinch with Double-Edge and is able to OHKO it with Drill Peck as well if Trapinch has taken any chip damage. Doduo is immune to both Earthquake and Shadow Ball, leaving Trapinch with only Quick Attack to hit it normally. However it's not a perfect matchup for Doduo, it must be wary of Rock Slide which has a 62% chance to OHKO it. Some prediction is also required on the Doduo's end as Ghost-types like Gastly and Duskull are common in the tier and deter locking into Normal-type moves.

Add Porygon, Diggylett because counter-trapping is so relevant.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Quality checked by:

Grammar checked by:

Msg me with any questions/concerns.
implemented and ready for second qc check :tyke:
 
[OVERVIEW]
Trapinch is a slow but powerful Pokemon that can be used to trap and remove key targets in order to support its teammates. You used Pokemon twice here, and I think this sounds a bit better. Pokemon from the opposing team to make things easier for its teammates. Arena Trap ensures there will be no escape for Trapinch's prey, and a base 100 Attack stat deal significant damage. ensures that the opposing Pokemon will be hit hard by Trapinch. Trapinch also has surprisingly decent bulk, allowing it to take hits from Pokemon with super effective coverage like Elekid and Voltorb, or Pokemon with high special attack stats like Abra, then OHKO them with Earthquake. However, Trapinch is outsped by everything in the metagame, making it incredibly easy for Water-types like Wailmer, Chinchou, or Staryu to come in and revenge kill it.

[SET]
Trapper (Trapinch) @ Sitrus Berry
Level: 5
Ability: Arena Trap
EVs: 236 HP / 36 Atk / 80 Def / 80 SpD / 36 Spe
Careful Nature
- Earthquake
- Hidden Power Ghost / Rock Slide
- Quick Attack
- Protect / Rock Slide

[SET COMMENTS]
The HP and Special Defense investment on this set are what allows Trapinch to perform its role effectively as a trapper. With this investment, Trapinch can live super effective coverage moves from Elekid, Voltorb, and Magnemite, powerful special attacks from Pokemon like Abra, as well as +1 Earthquake from Larvitar, then remove them using Earthquake. Notably, Trapinch is able to survive Porygon's Ice Beam unlike its counterpart Diglett, enabling it to remove Porygon as well if it's in range of Earthquake. Hidden Power Ghost is useful for getting the KO on Gastly and doing good damage to Duskull, but Rock Slide can be considered for a chance to OHKO Doduo. Additionally, running Rock Slide over Hidden Power Ghost frees up some EVs that Trapinch can combine with its otherwise useless Speed EVs to boost any of its other stats by 1, for example investing these EVs in Special Defense gives Trapinch a good chance to survive a +1 Psychic from Abra. Quick Attack lets Trapinch bypass its abysmal Speed stat to get some damage off before it goes down, or can be used to pick off weakened foes. I would change the order to mention its ability to remove weakened foes first, since it can stop them from switching and is more relevant than just chip damage. Protect as always is a reliable tool for both scouting an opponent's move, or saving Trapinch from a predicted Explosion or Self-Destruct, usually from opposing Voltorb. Reorder to mention blocking explosion from Voltorb and maybe Gastly first, it is more relevant and the main reason to use it

Any Pokemon that wants Electric-types such as Elekid, Voltorb, and Magnemite, or strong but frail special attackers such as Abra removed will appreciate Trapinch's ability to trap and remove them. In return, Trapinch appreciates a teammate who can come in on Water-types who will likely come in to revenge kill Trapinch such as Chinchou, Wailmer, or Staryu. Trapinch is able to trap and OHKO Diglett with Earthquake, so Pokemon who have poor matchups versus Diglett such as the previously mentioned Elekid, Voltorb, and Magnemite will enjoy having Trapinch as a teammate. Porygon specifically appreciates Trapinch being the one to countertrap Diglett, letting it stay healthy for other match ups. Although it's not as commonly seen in the metagame, Larvitar is trapped and removed by Trapinch even at +1 Attack, so teams looking for a way to deal with Larvitar should look no further than Trapinch.


[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used to amplify Trapinch's already impressive Attack stat and get surprise KOs on unsuspecting foes, and despite its extremely low base Speed it can still outspeed some key meta threats such as Porygon, Snubbull, and bulky Wailmer with maximum speed investment. However, Trapinch is still outsped by most of the tier and some of these matchups aren't guaranteed to be in Trapinch's favor: it needs the opposing Porygon to be chipped or have its Sitrus Berry removed as it will be KOed by Ice Beam, and it doesn't have a guaranteed OHKO versus bulky Wailmer. Thankfully, Trapinch still has the bulk to survive hits from threats such as unboosted Abra and Larvitar, as well as Elekid and Voltorb, but cannot switch into their attacks safely like when using Sitrus Berry.

Checks and Counters
===================
**Water-types**: Trapinch is outsped by every Water-type in the tier except bulky Wailmer, and is unable to survive their STAB attacks.

**Koffing**: Thanks to its ability Levitate, Koffing is immune to Trapinch's powerful Earthquake and takes very little damage from its other moves. Koffing typically runs Hidden Power Water which is a 3HKO against Trapinch. While this may sound like pitiful damage, Trapinch's moves do so little to Koffing that Koffing still wins this matchup, and that's without mentioning Koffing's ability to use Explosion and take down both Pokemon at any time. Don't think this needs mentioning

**Doduo**: Choice Band Doduo is able to OHKO Trapinch with Double-Edge and is able to OHKO it with Drill Peck as well if Trapinch has taken any chip damage. Doduo is immune to both Earthquake and Hidden Power Ghost Shadow Ball, leaving Trapinch with only Quick Attack to hit it normally. However it's not a perfect matchup for Doduo, it must be wary of Rock Slide which has a 62% chance to OHKO it. Some prediction is also required on the Doduo's end as Ghost-types like Gastly and Duskull are common in the tier and deter locking into Normal-type moves. Not really relevant to Trapinch specifically.

**Porygon**: Porygon's Trace ability allows it to counter-trap Trapinch, and while Trapinch is able to 2HKO Porygon with Earthquake, Porygon usually comes out on top in this matchup since it outspeeds and 2HKOs Trapinch with Ice Beam, and is much more likely to have its Sitrus Berry intact thanks to Recycle. This is one big sentence, I would probably break it up a bit.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:
 
add
remove
comments


[OVERVIEW]
Trapinch is a slow but powerful Pokemon that can be used to trap and remove key targets in order to support its teammates. Arena Trap ensures there will be no escape for Trapinch's prey, and its base 100 Attack stat ensures that the opposing Pokemon will be hit hard. Trapinch also has surprisingly decent bulk, allowing it to take hits from Pokemon with super effective coverage like Elekid and Voltorb, or and Pokemon with high Special Attack stats like Abra, then OHKO them with Earthquake. However, Trapinch is outsped by everything in the metagame, making it incredibly easy for Water-types like Wailmer, Chinchou, or and Staryu to come in and revenge kill it.

[SET]
Trapper (Trapinch) @ Sitrus Berry
Level: 5
Ability: Arena Trap
EVs: 236 HP / 36 Atk / 80 Def / 80 SpD / 36 Spe
Careful Nature
- Earthquake
- Hidden Power Ghost / Rock Slide
- Quick Attack
- Protect / Rock Slide

[SET COMMENTS]
The HP and Special Defense investment on this set are is what allows Trapinch to perform its role effectively as a trapper. With this investment, Trapinch can live survive super effective coverage moves from Elekid, Voltorb, and Magnemite, (remove comma) and powerful special attacks from Pokemon like Abra, as well as +1 Earthquake from Larvitar, then remove them these Pokemon using Earthquake. Notably, Trapinch is able to survive Porygon's Ice Beam, (add comma) unlike its counterpart Diglett, enabling it to remove Porygon as well if it's in range of Earthquake. Hidden Power Ghost is useful for getting the KO on Gastly and doing good damage to Duskull, but Rock Slide can be considered for a chance to OHKO Doduo. Additionally, running Rock Slide over Hidden Power Ghost frees up some EVs that Trapinch can combine with its otherwise useless Speed EVs to boost any of its other stats by 1, one point; for example, (add comma) investing these EVs in Special Defense gives Trapinch a good chance to survive a +1 Psychic from Abra. Quick Attack lets Trapinch bypass its abysmal Speed stat to remove weakened foes, (remove comma) or get some chip damage off before it faints. Protect is useful for saving Trapinch from a predicted Explosion or Self-Destruct, usually from opposing Voltorb or Gastly, and is also a reliable tool for both scouting an opponent's move. (removed "both" because it wasn't apparent that you wanted to put something else here)

Any Pokemon that wants Electric-types such as Elekid, Voltorb, and Magnemite, (remove comma) or strong but frail special attackers such as Abra removed will appreciate Trapinch's ability to trap and remove them. In return, Trapinch appreciates a teammate who that can come in on Water-types that who will likely come in to revenge kill Trapinch such as Chinchou, Wailmer, or Staryu. Trapinch is able to trap and OHKO Diglett with Earthquake, so Pokemon who that have poor matchups versus Diglett such as the previously mentioned Elekid, Voltorb, and Magnemite will enjoy having Trapinch as a teammate. Porygon specifically appreciates Trapinch as a teammate for its ability to counter-trap Diglett, as this lets Porygon stay healthy for other matchups. (no space) Although it's not as commonly seen in the metagame, Larvitar is trapped and removed by Trapinch even at +1 Attack, so teams looking for a way to deal with Larvitar should look no further than Trapinch.


[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used to amplify Trapinch's already impressive Attack stat and get surprise KOs on unsuspecting foes, and despite its extremely low base Speed, (add comma) it can still outspeed some key metagame threats such as Porygon, Snubbull, and bulky Wailmer with maximum speed Speed investment. However, Trapinch is still outsped by most of the tier, (add comma) and some of these matchups aren't guaranteed to be in Trapinch's favor: it needs the opposing Porygon to be chipped or have its Sitrus Berry removed, (add comma) as it will be KOed by Ice Beam, and it doesn't have secure a guaranteed OHKO versus bulky Wailmer. Thankfully, Trapinch still has the bulk to survive hits from threats such as unboosted Abra and Larvitar, as well as Elekid and Voltorb, but its lack of recovery means it's its easily picked off by faster opponents or priority priorty attacks afterwards.

Checks and Counters
===================
**Water-types**: Trapinch is outsped by every Water-type in the tier and is unable to survive their STAB attacks.

**Koffing**: Thanks to its ability Levitate, Koffing is immune to Trapinch's powerful Earthquake and takes very little damage from its other moves. Koffing typically runs Hidden Power Water, (add comma) which is a 3HKO against Trapinch. While this may sound like pitiful damage, Trapinch's moves do so little to Koffing that Koffing still wins this matchup.

**Doduo**: Choice Band Doduo is able to OHKO Trapinch with Double-Edge and is also able to OHKO it with Drill Peck as well if Trapinch has taken any chip damage. Doduo is immune to both Earthquake and Hidden Power Ghost, normally leaving Trapinch with only Quick Attack to hit it normally. However, (add comma) it's not a perfect matchup for Doduo, as it must be wary of Rock Slide, (add comma) which has a 62% chance to OHKO it.

**Porygon**: Porygon's ability Trace ability allows it to counter-trap Trapinch. While Trapinch is able to 2HKO Porygon with Earthquake, Porygon usually comes out on top in this matchup. This is because Porygon outspeeds and 2HKOs 2HKOes Trapinch with Ice Beam, (remove comma) and is much more likely to have its Sitrus Berry intact thanks to Recycle.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:


GP Team done
 

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