Snaquaza
KACAW
Trademarked™
Get your Trademark here!
So I submitted this like a year ago... Approved by TI / TEG.
Welcome to Trademarked! I decided to submit this because a lot of people in the OM room seemed to think it was interesting and different. Every Pokemon here gets a chance to get a "Trademark". This Trademark would be the new ability of the Pokemon, so if this is the set, Roost would be its Trademarked move. A Pokemon uses its new Trademark whenever it switches into battle. This is done to not make certain new abilities too good, but Trick Room still works as weather and Swords Dance as a pseudo Huge Power. Finally, Roar and Whirlwind will be banned because otherwise someone could keep switching to activate them. The Trademark will be used immediately after the switching, but it does wait until the opponent has switched as well, so that it will actually affect the opponent. The effects will still activate in the order of the switches. You may not use the Trademark as a move as well.
tl;dr: You can put a status move as your ability, which is activated upon switch-in.
Get your Trademark here!
So I submitted this like a year ago... Approved by TI / TEG.
Welcome to Trademarked! I decided to submit this because a lot of people in the OM room seemed to think it was interesting and different. Every Pokemon here gets a chance to get a "Trademark". This Trademark would be the new ability of the Pokemon, so if this is the set, Roost would be its Trademarked move. A Pokemon uses its new Trademark whenever it switches into battle. This is done to not make certain new abilities too good, but Trick Room still works as weather and Swords Dance as a pseudo Huge Power. Finally, Roar and Whirlwind will be banned because otherwise someone could keep switching to activate them. The Trademark will be used immediately after the switching, but it does wait until the opponent has switched as well, so that it will actually affect the opponent. The effects will still activate in the order of the switches. You may not use the Trademark as a move as well.
tl;dr: You can put a status move as your ability, which is activated upon switch-in.
Sample Pokemon Input Code:
Banlist: Only Ubers, Slaking and Regigigas as of now, Whirlwind, Roar, Block, Mean Look, Assist, Protect, Detect and Mat Block may not be used as a Trademark. A player may not have two Parting Shot / Baton Pass TMs.
Unbanlist: Nothing right now.
Clauses: Standard OU Clauses and Rulesets. Copycat as a Trademark would fail to copycat PShot, Baton Pass, Fake Out. Two Parting Shots, Two Baton Passes, or A Baton Pass +Parting Shot in one turn would fail, unless a Pokémon with one of these trademarks fainted that turn (Due to the trademark failing and the opponent killing it)
Council: No council as of now.
What's Buffed
Code:
Vibrava @ Eviolite
Ability: Roost
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Outrage
- Defog
- Earthquake
- U-turn
Unbanlist: Nothing right now.
Clauses: Standard OU Clauses and Rulesets. Copycat as a Trademark would fail to copycat PShot, Baton Pass, Fake Out. Two Parting Shots, Two Baton Passes, or A Baton Pass +Parting Shot in one turn would fail, unless a Pokémon with one of these trademarks fainted that turn (Due to the trademark failing and the opponent killing it)
Council: No council as of now.
What's Buffed
- Parting Shot. You can switch in and immediately use these moves, causing you to rarely be hit with a specific Pokemon, though you're not actually able to battle with it unless it's your last Pokemon.
- Pokemon that only need one turn to set up. They can get this setup while switching in now, so no need to actually set up afterwards. They still gotta watch out for the priority flying around though!
- Defog, Rapid Spin, Stealth Rock and Sticky Web. They can now be set without having to waste a turn and thus losing momentum. Pokemon just have to switch in and they appear on the field.
Some Possible Sets
Ability: Defog
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Bullet Punch
- U-turn
- Knock Off
Ability: Substitute
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Return
- Healing Wish
Ability: Quiver Dance
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Bug Buzz
- Fiery Dance
- Hidden Power [Ground]
Ability: Stealth Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Ability: Spore
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Bullet Seed
- Mach Punch / Force Palm
What's Nerfed
- Bulky Set-Up Sweeping. They need to set up in a more quick-paced metagame where they are easier to stop. It's usually better to use it as your Trademark.
- Pokemon who rely on old abilities. They are less notable because of all the new Trademarks, and are usually worse.
Featured Replays
None yet.
PS: I'm up for banning stuff later, but I want to test everything (But Roar / Whirlwind) first, to see if they're controllable.
None yet.
PS: I'm up for banning stuff later, but I want to test everything (But Roar / Whirlwind) first, to see if they're controllable.
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