Toxic Spikes Hex team (Anything goes gen 8)

Aside from the obvious overreliance on poison types, is there anything I can improve?

Mew @ Leftovers
Ability: Synchronize
EVs: 128 Def / 128 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Baton Pass
- Nasty Plot
- Protect

My lead to setup toxic spikes, get stat boosts for a baton pass into one of my sweepers, and protect to stall if it comes to it.

Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Protect
- Substitute
- Toxic

Another toxic spikes setup in case anything happens to mew and a more dedicated staller.

Gengar @ Black Sludge
Ability: Cursed Body
Gigantamax: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Dark Pulse
- Giga Drain
- Psychic

My main dynamaxing sweeper with hex to take advantage of poison and other moves for coverage.

Nihilego @ Black Sludge
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Dazzling Gleam
- Thunderbolt
- Protect

Another hex sweeper with a couple different coverage moves.

Naganadel@ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Hex
- Thunderbolt
- Dragon Pulse

Hex sweeper with fire type move to take out steel types and thunderbolt to take out flying types.

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 4 HP / 252 Def / 252 SpD
- Avalanche
- Crunch
- Earthquake
- Stone Edge

Tank for some different coverage to chip away at things.
 

Dusk Mage Necrozma

formerly XenonHero126
This is really not fit for AG.
In AG pretty much the only viable things are high BST legendaries like Kyogre. If you don’t want to be a “legendary spammer” then don’t play AG, the tier for all the broken legendaries.
 

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