Terrakion.
soso.
Tiffle Is Gay :]
(Name approved by Lord Helix- http://askhelixfossil.com/#d47kvq-Also Thank You basedSRN for the name :]]])
Thanks again Dread for suggesting another Anime picture!
Teambuilding Process:
Team Preview:
In Depth:
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Speed
Nature: Jolly (+Spe, -SAtk)
- Knock Off - Sucker Punch - Pursuit - Iron Head
Set Explanation:
- Knock Off is basically the main STAB. It's a shame I have to explain the point of Knock Off on Bisharp but whatever. Serves as main STAB, also serves as a point of Utility in some ways knocking off the item of Pokemon that Bisharp knows there is no chance of breaking through before it dies.
- Sucker Punch is the priority which just fucks things up. Nothing really special here.
- Pursuit traps things such as Aegislash, Lati@s and other Pokemon that would have to switch out. Less work for Mega Gardevoir.
- Iron Head just fucks things up. Nothing much to explain here neither.
Ability: Trace
EVs: 252 SAtk / 4 SDef / 252 Speed
IVs: 0 Atk
Nature: Modest (+SAtk, -Atk)
- Hyper Voice - Focus Blast - Taunt - Psyshock
Set Explanation:
- Hyper Voice is the main STAB as thanks to Pixilate it becomes one of the most threatening Stallbreakers in the game. Hyper Voice also bypasses Substitute, so Substitute sets from Pokemon is nuked by this thing.
- Focus Blast serves as coverage hitting Steel types on the switch such as Heatran which switches in all the time. (Like really, even if I tell my opponent "I have Focus Blast")
- Taunt does great against Stall and other things that can tank a hit and look to set up things like hazards or induce a status on Gardevoir.
- Psyshock hits Poison types such as Mega Venusaur, and serves as a secondary STAB for Mega Gardevoir.
Ability: Oblivious
EVs: 252 Atk / 4 HP / 252 Speed
Nature: Jolly (+Spe, -Atk)
- Icicle Spear - Stealth Rock - Ice Shard - Earthquake
Set Explanation:
- Icicle Spear breaks Sash leads and still having power to KO things or get things into Ice Shard range to KO
- Stealth Rock (Do I even have to explain?)
- Ice Shard serves as STAB and priority to kill off things Icicle Spear or Earthquake can't.
- Earthquake serves as main STAB and just wrecks shit.
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Speed
IVs: 0 Atk
Nature: Timid (+Spe, -Atk)
- Draco Meteor - Thunderbolt - Roost - Defog
Set Explanation:
- Draco Meteor is the main STAB which nails things on the switch. Can help late game when the power is needed.
- Thunderbolt allows Latias to hit Azumarill on the switch in and other bulky Water types which on paper tends to give this team a hard time. Having a good chance to 2HKO Assault Vest Azumarill and OHKOing BD Azumarill is quite helpful.
- Roost & Defog (Do I really have to explain?)
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Speed
Nature: Jolly (+Spe, -SAtk)
- Earthquake - U-turn - Knock Off - Stone Edge
Set Explanation
- Earthquake serves as main STAB wrecking shit that it needs to. It nails a bunch of things on the switches and can 2HKO or OHKO a lot of things.
- U-turn helps me gain momentum against my opponent. When used right, I can get switches over my opponent and gives me the upper hand.
- Knock Off serves as utility and avoids me from getting checked by Gengar. I can also hit Lati@s for SE damage. Also can knock off some Pokemon's Choice Scarf or any other item which helps me.
- Stone Edge is used for coverage against Flying types such as Talonflame, Charizard, etc.
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Speed
IVs: 0 Atk
Nature: Timid (+Spe, -Atk)
- Scald - Hydro Pump - Secret Sword - Hidden Power Flying
Set Explanation:
- Scald is preferred to pair with Hydro Pump for the perfect accuracy. Hydro Pump sometimes have unnecessary power which has the chance to miss. For example; against Landorus.
- Hydro Pump is used for extra power over Scald for important KOs.
- Secret Sword is STAB. Another than is that this allows Keldeo to break through Rotom-W, Chansey, and other things that is weak on the Physical side.
- Hidden Power Flying allows Keldeo to hit it's main checks. Hidden Power Flying allows it to 2HKO Mega Venusaur after Stealth Rocks.
In conclusion, this team has came through multiple times and is very easy to play with. I made it to the finals of the XY OU Room tournament the first few times I used this team. Please do not use this team and claim it to be yours. Give me the credit I deserve. I was kind enough to share :] Importable is below.
(Name approved by Lord Helix- http://askhelixfossil.com/#d47kvq-Also Thank You basedSRN for the name :]]])
Thanks again Dread for suggesting another Anime picture!
Teambuilding Process:
Firstly, when deciding on what to build, I had options of another boring Hyper Offense, Mega Gardevoir + Bisharp Offense, or another unique stall. Mega Gardevoir was something I never thought had the potential because of it's lack of physical bulk and presence of it's main counters such as Aegislash being on every fucking single team. I was so damn wrong. I used Gardevoir and added Bisharp as Bisharp is one of the best checks to Aegislash sponging almost anything except Sacred Sword variants.
Next, I wanted to get quick Stealth Rocks off. First thing that came to my mind was Oblivious Mamoswine. Guaranteed Stealth Rocks when attached with Sash is great. Mamoswine also does good against Breloom leads as it outspeeds the incoming Spore and just in case of Mach Punch, Sash is in tact allows Icicle Spear to break the Sash while still OHKO.
Next, I looked for an Offensive Defogger as I planned the next Pokemon would have U-turn / Volt Switch which means momentum which is better for the team making predicting much easier. I found Latias so do well as it has synergy will all three of the Pokemon I have in the team so far.
As said earlier, I wanted something fast with U-Turn to keep momentum as flowing as much as possible. It makes prediction much more easier, which means I can play with much more ease. At first, I used Scizor, although it isn't fast the U-turn is pretty strong and Bug / Steel is one of the best typings in-game. It became that it was too slow so I tried Landorus-T which is absolutely great. I gave it Choice Scarf to outspeed things that will usually look to stay in and KO it such as Mega Manectric, Keldeo etc.
Lastly, I was looking for a wallbreaker that likes Stealth Rocks to KO important things. What does this better than Choice Specs Keldeo?
Next, I wanted to get quick Stealth Rocks off. First thing that came to my mind was Oblivious Mamoswine. Guaranteed Stealth Rocks when attached with Sash is great. Mamoswine also does good against Breloom leads as it outspeeds the incoming Spore and just in case of Mach Punch, Sash is in tact allows Icicle Spear to break the Sash while still OHKO.
Next, I looked for an Offensive Defogger as I planned the next Pokemon would have U-turn / Volt Switch which means momentum which is better for the team making predicting much easier. I found Latias so do well as it has synergy will all three of the Pokemon I have in the team so far.
As said earlier, I wanted something fast with U-Turn to keep momentum as flowing as much as possible. It makes prediction much more easier, which means I can play with much more ease. At first, I used Scizor, although it isn't fast the U-turn is pretty strong and Bug / Steel is one of the best typings in-game. It became that it was too slow so I tried Landorus-T which is absolutely great. I gave it Choice Scarf to outspeed things that will usually look to stay in and KO it such as Mega Manectric, Keldeo etc.
Lastly, I was looking for a wallbreaker that likes Stealth Rocks to KO important things. What does this better than Choice Specs Keldeo?
Team Preview:
In Depth:
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Speed
Nature: Jolly (+Spe, -SAtk)
- Knock Off - Sucker Punch - Pursuit - Iron Head
Set Explanation:
- Knock Off is basically the main STAB. It's a shame I have to explain the point of Knock Off on Bisharp but whatever. Serves as main STAB, also serves as a point of Utility in some ways knocking off the item of Pokemon that Bisharp knows there is no chance of breaking through before it dies.
- Sucker Punch is the priority which just fucks things up. Nothing really special here.
- Pursuit traps things such as Aegislash, Lati@s and other Pokemon that would have to switch out. Less work for Mega Gardevoir.
- Iron Head just fucks things up. Nothing much to explain here neither.
Ability: Trace
EVs: 252 SAtk / 4 SDef / 252 Speed
IVs: 0 Atk
Nature: Modest (+SAtk, -Atk)
- Hyper Voice - Focus Blast - Taunt - Psyshock
Set Explanation:
- Hyper Voice is the main STAB as thanks to Pixilate it becomes one of the most threatening Stallbreakers in the game. Hyper Voice also bypasses Substitute, so Substitute sets from Pokemon is nuked by this thing.
- Focus Blast serves as coverage hitting Steel types on the switch such as Heatran which switches in all the time. (Like really, even if I tell my opponent "I have Focus Blast")
- Taunt does great against Stall and other things that can tank a hit and look to set up things like hazards or induce a status on Gardevoir.
- Psyshock hits Poison types such as Mega Venusaur, and serves as a secondary STAB for Mega Gardevoir.
Ability: Oblivious
EVs: 252 Atk / 4 HP / 252 Speed
Nature: Jolly (+Spe, -Atk)
- Icicle Spear - Stealth Rock - Ice Shard - Earthquake
Set Explanation:
- Icicle Spear breaks Sash leads and still having power to KO things or get things into Ice Shard range to KO
- Stealth Rock (Do I even have to explain?)
- Ice Shard serves as STAB and priority to kill off things Icicle Spear or Earthquake can't.
- Earthquake serves as main STAB and just wrecks shit.
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Speed
IVs: 0 Atk
Nature: Timid (+Spe, -Atk)
- Draco Meteor - Thunderbolt - Roost - Defog
Set Explanation:
- Draco Meteor is the main STAB which nails things on the switch. Can help late game when the power is needed.
- Thunderbolt allows Latias to hit Azumarill on the switch in and other bulky Water types which on paper tends to give this team a hard time. Having a good chance to 2HKO Assault Vest Azumarill and OHKOing BD Azumarill is quite helpful.
- Roost & Defog (Do I really have to explain?)
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Speed
Nature: Jolly (+Spe, -SAtk)
- Earthquake - U-turn - Knock Off - Stone Edge
Set Explanation
- Earthquake serves as main STAB wrecking shit that it needs to. It nails a bunch of things on the switches and can 2HKO or OHKO a lot of things.
- U-turn helps me gain momentum against my opponent. When used right, I can get switches over my opponent and gives me the upper hand.
- Knock Off serves as utility and avoids me from getting checked by Gengar. I can also hit Lati@s for SE damage. Also can knock off some Pokemon's Choice Scarf or any other item which helps me.
- Stone Edge is used for coverage against Flying types such as Talonflame, Charizard, etc.
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Speed
IVs: 0 Atk
Nature: Timid (+Spe, -Atk)
- Scald - Hydro Pump - Secret Sword - Hidden Power Flying
Set Explanation:
- Scald is preferred to pair with Hydro Pump for the perfect accuracy. Hydro Pump sometimes have unnecessary power which has the chance to miss. For example; against Landorus.
- Hydro Pump is used for extra power over Scald for important KOs.
- Secret Sword is STAB. Another than is that this allows Keldeo to break through Rotom-W, Chansey, and other things that is weak on the Physical side.
- Hidden Power Flying allows Keldeo to hit it's main checks. Hidden Power Flying allows it to 2HKO Mega Venusaur after Stealth Rocks.
In conclusion, this team has came through multiple times and is very easy to play with. I made it to the finals of the XY OU Room tournament the first few times I used this team. Please do not use this team and claim it to be yours. Give me the credit I deserve. I was kind enough to share :] Importable is below.
Luka (Gardevoir) (F) @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hyper Voice
- Taunt
- Psyshock
- Focus Blast
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Defog
- Roost
- Psyshock
- Draco Meteor
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Scald
- Hidden Power [Flying]
- Hydro Pump
- Secret Sword
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Freeze-Dry
- Ice Shard
- Earthquake
Ability: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hyper Voice
- Taunt
- Psyshock
- Focus Blast
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Defog
- Roost
- Psyshock
- Draco Meteor
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Scald
- Hidden Power [Flying]
- Hydro Pump
- Secret Sword
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Freeze-Dry
- Ice Shard
- Earthquake
Last edited: