http://replay.pokemonshowdown.com/tiershift-361974097
Won vs awoat, gg
Analyses:
(not all of these are from this one battle, I actually played a bit on ladder with this team)
Kingdra:
This can sweep whole teams on its own if given the chance. That said, it does need a somewhat cooperative opponent to reach its full potential. The set I was using was Physical Double Dance (Dragon Dance/Focus Energy/Outrage/Waterfall), although a special set can work with Draco Meteor, Hydro Pump, Focus Energy, and Agility. Focus Energy lets you break past Unaware and after Focus Energy and Dance, not much is surviving. This even does over 75% to Quagsire with a crit Outrage, making it one of the few setup mons that isn't stopped by Unaware. That being said, it does like cleric support, as it will be getting statused most of the time.
Manectric:
Kinda underwhelming in theory, but actually okay in practice. Use the Mega if you aren't using something else. If your mega slot is taken, use Life Orb or Specs Switcheroo I guess? The standard OU set with HP Grass instead for Water/Grounds works perfectly fine. As for teammates, it pairs well with stuff that can beat scarfers, and also things that break past Chansey and its Specially defensive friends.
Rhydon:
I'm pretty sure this is already well known in TS anyway, so I won't be elaborating much on it. I used Stealth Rock/Earthquake/Megahorn/Stone Edge, although Rock Blast and Roar are perfectly viable alternatives over Stone Edge and Megahorn respectively. I did invest heavily in Special Defense, enough to avoid the 2HKO from Modest Claydol's Earth Power should I need to 1v1 it. It obviously appreciates Wish and Cleric support, usually from Mega Audino or Lickilicky/Chansey.
Simisage:
Okay, so when I found out I was using this I was kind of bummed. And then I took a look at this thing's movepool and HOLY SHIT is it gigantic. This is the kind of hidden gem that this tournament aims to uncover. Between loads of unexpected mixed coverage, Nasty Plot and Taunt to break Stall, and very high speed that ties Tornadus-T, this is one of the nastiest threats for defensive teams to face. Mega Audino is KO'd by LO Leaf Storm + Gunk Shot. Chansey is taken care of by Knock Off + Superpower. Skarmory is beaten by Hidden Power Fire. It even gets semi-reliable recovery in Synthesis should you want to go for a SubSeed set. This mon can carry something for every potential counter. The only support that it truly appreciates is hazards. If you can keep Spikes up, even better.
Wooper:
If you're planning to use it outside of this tournament, don't. Quagsire completely outclasses it in every way except for
cuteness Grass Knot damage.
However, in this tournament, things are different. When I saw Kabutops on my opponents team, I knew I wanted a bulky Water/Ground for one of my NFE's. This left three options: Palpitoad, Marshtomp, and Wooper. Marshtomp lacked any recovery whatsoever, and I didn't have any really reliable way of keeping its HP up throughout the match. Palpitoad was slightly better, with Water Absorb and great bulk(95/75/75 + eviolite) That still didn't solve the problem of longevity, so I turned to Wooper. On paper this thing is absolutely terrible, with meager 75/65/45 bulk and attacks that hit like a noodle. However, this thing just wouldn't die. With Recover to keep itself healthy and two great abilities in Unaware and Water Absorb, Wooper pulled its weight so much. Additionally, Yawn was a great tool to force switches and punish setup. So the next time you think about using Quagsire in TS, do consider slightly different move choices.
Floette:
Amazing Wish passer and cleric. There are several different things this could do - Offensive Calm Mind with Synthesis, Fighting or Dragon counter (at least those that lack Knock Off) - but I chose to stick with the most basic and effective one. I didn't put much thought into the EV's and went for a slightly mixed spread with an emphasis on Special Defense (248 HP / 104 Def / 156 SpD Calm hits jump points for both Eviolite and the Nature) to try to increase the number of times I could pass a Wish. While Floette does kill momentum, it's not too hard to get it back without harm, due to Wish decreasing the likelihood of a 2HKO on your switch-in.