Completed This is going to be rough! (P2X7 vs Cbrevan)

2v2 3* Doubles
3 subs (I think that’s ok)
5 chills, 2 recovers
Switch = OK
24 hour DQ
Items = OFF
Order decided by coinflip Random number generator
P2X7


Obstagoon [Obstagoon] (M)
Stage: ***
Nature: Serious (N/A)
Type: Dark / Normal
Dark:
Normal:

Abilities
:

Reckless: (Passive)
Guts: (Passive)
Defiant (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 95
Size Class: 3
Weight Class: 3

Moves (84/84):

Level-Up:

Obstruct
Cross Chop
Submission
Night Slash
Switcheroo
Tackle
Leer
Sand Attack
Lick
Snarl
Headbutt
Hone Claws
Fury Swipes
Baby-Doll Eyes
Pin Missile
Rest
Take Down
Scary Face
Counter
Taunt
Double-Edge

Egg:
Knock Off
Parting Shot
Quick Guard

TM Moves:
Mega Punch
Mega Kick
Fire Punch
Ice Punch
Thunder Punch
Hyper Beam
Giga Impact
Thunder Wave
Dig
Screech
Thief
Snore
Protect
Icy Wind
Attract
Rain Dance
Sunny Day
Whirlpool
Facade
Swift
Helping Hand
Revenge
Brick Break
Fake Tears
Mud Shot
Payback
Assurance
Fling
Shadow Claw
Cross Poison
Round
Retaliate
Stomping Tantrum
Body Slam
Surf
Ice Beam
Blizzard
Low Kick
Thunderbolt
Thunder
Focus Energy
Substitute
Reversal
Endure
Sleep Talk
Iron Tail
Shadow Ball
Trick
Hyper Voice
Iron Defense
Bulk Up
Close Combat
Seed Bomb
Gunk Shot
X-Scissor
Grass Knot
Work Up
Throat Chop
Body Press




Smokomodo [Jagger] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Fire / Ground
Fire:
Ground:

Abilities
:

Blaze: (Passive)
Technician (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 97
Size Class: 4
Weight Class: 6

Moves (59/77):

Level-Up:

Circle Throw
Eruption
Magnitude
Metal Claw
Morning Sun
Scratch
Storm Throw
Tail Whip
Ember
Smokescreen
Lick
Smog
Mud Shot
Flame Wheel
Bulldoze
Flame Burst
Clear Smog
Lava Plume
Incinerate
Camouflage
Flamethrower
Dig
Screech
Earthquake
Flare Blitz
Fissure

Egg Moves:
Acid Spray
Bone Rush
Bullet Punch
Fire Spin
Force Palm
Mach Punch
Poison Fang
Sand Tomb

TM Moves:
Roar
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solar Beam
Return
Brick Break
Double Team
Sludge Bomb
Fire Blast
Facade
Rest
Attract
Round
Work Up
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Sleep Talk
Substitute
Confide

Cbrevan
:sm/conkeldurr:
Pippin | Conkeldurr (Male)
[Stage]
3
[Type]
Fighting
[Abilities]
Guts | Sheer Force | Iron Fist (Unlocked)
[Nature]
Serious
[Stats]
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
[Learned Moves]

[Level-Up]
Bide
Bulk Up
Chip Away
Dynamic Punch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Slide
Rock Throw
Scary Face
Slam
Stone Edge
Superpower
Wake-Up Slap
[Egg]
Comet Punch
Counter
Defog
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Power-Up Punch
Reversal
Smelling Salts
Wide Guard
[Tutor]
[TM/HM]
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Confide
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Ground]
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Work Up
[Event/Error]

:sm/Gallade:
Jacen | Gallade (Male)
[Stage]
3
[Type]
Psychic | Fighting
[Abilities]
Steadfast | Justified (Unlocked)
[Nature]
Serious
[Stats]
HP: 80
Atk: 6
Def: 3
SpA: 3
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 4
[Learned Moves]

[Level-Up]
Aerial Ace
Calm Mind
Charm
Close Combat
Confusion
Disarming Voice
Double Team
Draining Kiss
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Life Dew
Night Slash
Protect
Psybeam
Psychic
Psycho Cut
Quick Guard
Slash
Stored Power
Swords Dance
Teleport
Wide Guard
Lucky Chant

[Egg]
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise
[Tutor]
[TM/HM]
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confusion
Cut
Dazzling Gleam
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hidden Power [Bug]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Magical Leaf
Magic Room
Mega Kick
Mega Punch
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
[Event/Error]
Hello everybody, and welcome once again to another round of BBP! This time, this doubles match features P2X7 facing off against Cbrevan. One mono-Fighting team against a Smokomodo and... an Obstagoon. Well that ain’t good. But we shall see who will win!

Now, who should go first?

1-5000: P2X7
5001-10000: Cbrevan
7679: Cbrevan!

This rounds orders:
cbrevan sends out
P2X7 sends out and orders
cbrevan orders
I ref!

This is going to be a rough one boys!
 

Obstagoon | Smokomodo

Obstagoon: Assurance (Gallade) - Shadow Claw (Gallade)
IF Gallade is under the effects of a successful P/E move when you would act, use Headbutt (Conkeldurr) that action instead and push back.
IF you are targeted by a Damaging Fighting-type combo, AND NOT Gallade is set to target you with Feint that action, use Protect (Self) that action instead and push back.
IF Conkeldurr uses a Damaging Priority Move, AND NOT Gallade is set to target you with Encore that action, use Quick Guard that action instead and push back.
KO Sub: IF Gallade is KO'd when you would act, use Headbutt (Conkeldurr) that action instead.

Smokomodo: Bone Rush (Gallade) - Flame Wheel (Gallade)
IF your target is under the effects of a successful P/E move when you would act, target your other opponent.
IF you do not have Technician when you would act, use Fire Blast (Same Target) that action instead.
KO Sub: IF Gallade is KO'd when you would act, target your other opponent that action instead.
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Conkeldurr: Close Combat [Obstagoon] -> Close Combat [Obstagoon]
If Obstagoon KOed, then High Horse Power [Smokomodo]

Gallade: Close Combat [Obstagoon] -> Close Combat [Obstagoon]
If Obstagoon KOed, then Zen Headbutt [Smokomodo]
 
This is my first time reffing a Doubles battle, so if there are any mistakes, please tell me, ok? Thanks!
Round 1:

P2X7:
1586325162290.png
#none
Reckless, Guts, Defiant
90/100
4/5/3/4/95
Status: OK!

1586325262740.png
#none
Blaze, Technician
90/100
5/3/4/4/97
Status: OK!

Cbrevan:
:sm/Conkeldurr:
Guts, Sheer Force, Iron Fist
100/100
6/4/3/3/45
Status: OK!

:sm/Gallade:
Steadfast, Justified
80/100
6/3/3/5/80
Status: OK!
Reminder to check whether I did stuff correctly (especially Bone Rush)
Round 1:

Smokomodo used Bone Rush [Gallade]! -6EN, 94 left.
50/100 < 90/100, hits.
3/5: 3 hits.
17/24 > 1/24, does not crit.
(4 * 3) + 3 + 2 = 17

Obstagoon used Assurance [Gallade]! -7EN, 93 left.
11/24 > 1/24, does not crit.
12 + 3 + 1 = 16

[Gallade’s Justified]
Gallade’s Attack rose!

Gallade used Close Combat [Obstagoon]! -7EN, 93 left.
17/24 > 1/24, does not crit.
((12 + 1 + 3) * 2.25) + (1 * 2) = 38
Gallade’s Defense fell!
Gallade’s Special Defense fell!

Conkeldurr used Close Combat [Obstagoon]! -7EN, 93 left.
13/24 > 1/24, does not crit.
(12 + 1 + 3) * 2.25 = 36
Conkeldurr’s Defense fell!
Conkeldurr’s Special Defense fell!

Round 2:

Smokomodo used Flame Wheel [Gallade]! -4EN, 90 left.
4/24, does not crit.
91/100 > 10/100, does not burn.
(6 * 1.5) + 3 + 2 + (1 * 2) = 16

Obstagoon used Shadow Claw [Gallade]! -5EN, 88 left.
1/24 = 1/24, crit (crit amounts don’t matter!)
((7 + 3 + 1) * 1.5) + (1 * 2) = 18


Gallade used Close Combat [Obstagoon]! -10EN, 83 left.
16/24 > 1/24, does not crit.
((12 + 1 + 3) * 2.25) + (1 * 2) = 38
Gallade’s Defense fell!
Gallade’s Special Defense fell!

Obstagoon fainted!

Conkeldurr used High Horsepower [Smokomodo]! -8EN, 85 left.
1/100 < 95/100, hits.
6/24 > 1/24, does not crit.
((8 + 2) + 3) * 1.5 = 19
P2X7:
1586325162290.png
#none
Reckless, Guts, Defiant
-22/88
4/5/3/4/95
Status: KO!


1586325262740.png
#none
Blaze, Technician
71/90
5/3/4/4/97
Status: OK!

Cbrevan:
:sm/Conkeldurr:
Guts, Sheer Force, Iron Fist
100/85
6/4/3/3/45
Status: -1 Defense, -1 Special Defense (all decay to 0)

:sm/Gallade:
Steadfast, Justified
13/83
6/3/3/5/80
Status: +1 Attack, -2 Defense, -2 Special Defense (all to decay to 0), Definitely going to die soon.
Smokomodo takes the first action and viciously slams a bone (it looks like a chicken bone. I wonder if it had lunch earlier.) and slams Gallade with it once, twice, thrice, four times! Obstagoon follows up its partner with a slash. Gallade, angry at this unfair targeting, launches into a series of punches and kicks, with Conkeldurr joining its buddy. Despite the Obstagoon frantically slashing Gallade with a spectral Claw and Smokomdo turning himself into a flaming wheel, Obstagoon faints from the series of attacks. However, Gallade came out of that sortie exhausted, and will probably not live to see the end of the next round.

This rounds orders:
cbrevan orders.
P2X7 orders.
I ref!​
 
Last edited:

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Conkeldurr: High Horsepower [Smokomodo]-> High Horse Power [Smokomodo]
If Smokomodo uses a P/E move and Conkeldurr is not under the effects of Taunt, then use Bulk Up
If Smokomodo Dig, then use Earthquake

Gallade: Close Combat + Shadow Sneak [Smokomodo]->Close Combat+Shadow Sneak [Smokomodo]
If Smokomodo uses Protect, Then use Close Combat+Feint [Smokomodo]
If Smokomodo is in the evasive stage of Dig, then use Earthquake
 
かたわれ時:

1. Multi-hit moves don't exactly work like multiple attacks; you roll once to see if the whole move hits, then calculate damage as you would for a single-hit attack (I.e. only apply STAB, Ranks, etc. once), using the BAP per hit multiplied by the number of hits rolled as the final BAP.

2. Obstagoon's Assurance a1 should have 12 BAP and activate Gallade's Justified.

3. Obstagoon's Shadow Claw is doing too much damage; it doesn't have STAB on Ghost-type moves or any boosting Ability.

Does this affect your orders, cbrevan?
 
Round 2:

P2X7:

1586482385811.png
#none
Blaze, Technician
HP: 71/90 EN: 90%
5/3/4/4/97
Status: OK!
1586482419824.png
KO

Cbrevan:
:sm/Conkeldurr:
Guts, Sheer Force, Iron Fist
HP: 100/100 EN: 85%
6/4/3/3/45
Status: -1 Defense, -1 Special Defense (decays to 0)

:sm/Gallade:
Steadfast, Justified
HP: 13/80 EN: 83%
6/3/3/5/80
Status: +1 Attack, -2 Defense, -2 Special Defense (all to decay to 0)​

Reminder to check whether I did stuff correctly
Action 1:

Gallade used Close Combat + Shadow Sneak [Smokomodo]! -18EN, 65 left.
7/24 > 1/24, does not crit.
((12 + 4) + 3 + 3) + (1 * 2) = 24
Gallade’s Defense fell!
Gallade’s Special Defense fell!

Smokomodo used Earthquake! -6EN, 84 left.
Against Gallade:
20/24 > 1/24, does not crit.
(5 + 3 + 2) + (3 * 2) = 22
Against Conkeldurr:
11/24 > 1/24, does not crit.
(8 + 3 + 1) + (1 * 2) = 14

Gallade fainted!

Conkeldurr used High Horsepower [Smokomodo]! -11EN, 74 left.
98/100 > 95/100, misses.

Round 2:

Smokomodo used Bone Rush [Conkeldurr]! -6EN, 78 left.
57/100 < 90/100, hits.
7/24 > 1/24, does not crit.
5/5: 5 hits.
((3 + 1) * 5) + 3 + 1 + (1 * 2) = 26

Conkeldurr used High Horsepower [Smokomodo]! -14EN, 60 left.
34/100 < 95/100, hits.
10/24 > 1/24, does not crit.
((8 + 2) + 3) * 1.5 = 19

P2X7:
1586482397069.png
#none
Blaze, Technician
HP: 31/90 EN: 78%
5/3/4/4/97
Status: OK!
1586482433175.png
KO

Cbrevan:
:sm/Conkeldurr:
Guts, Sheer Force, Iron Fist
HP: 60/100 EN: 60%
6/4/3/3/45
Status: OK!

:sm/Gallade:
Steadfast, Justified
HP: -6/80 EN: 65%
6/3/3/5/80
Status: +1 Attack, -3 Defense, -3 Special Defense (all to decay to 0), ded

Lady luck decides to ally herself with the losing P2X7, granting Smokomodo 5 hits with his chicken wing, while causing Conkeldurr to miss his... Horsepower? How can that be used as an attack? Pokemon makes no sense. Anyway Gallade’s dead while Smokomodo won the damage race but NOT the HP race, with Conkeldurr being a solid 32 HP ahead. With Lady Luck being fickle, and ordering first, can P2X7 gain the upper hand? Or will Cbrevan Wrap this up? Stay tuned for the final round of this action-packed battle!

This rounds orders:
P2X7 orders
cbrevan orders
I ref!​
 
Last edited:
The BAP of a Priority Move is halved when when used in a combo, so Smokomodo should have 2 more HP.

Smokomodo: Earthquake - Bone Rush (Conkeldurr)
IF Conkeldurr targets you with a Damaging Fighting-type combo, AND NOT your second substitution did not activate on the previous action, use Protect that action instead and push back, but not consecutively.
IF Conkeldurr targets you with a Damaging Ground-type combo, AND NOT your first substitution did not activate on the previous action, use Protect that action instead and push back, but not consecutively.
IF Conkeldurr uses Counter, use Fire Blast (Conkeldurr) that action instead and push back.
 
Round 3:

P2X7:

1586505661001.png
#none
Blaze, Technician
HP: 31/90 EN: 78%
5/3/4/4/97
Status: OK!
1586505685022.png
KO

Cbrevan:
:sm/Conkeldurr:
Guts, Sheer Force, Iron Fist
HP: 60/100 EN: 60%
6/4/3/3/45
Status: OK!
:sm/Gallade: KO

Reminder to check whether I did stuff correctly
Action 1:

Smokomodo used Earthquake! -9EN, 69 left.
24/24 > 1/24, does not crit.
(10 + 3 + 1) = 12

Conkeldurr used Earthquake! -7EN, 53 left.
12/24 > 1/24, does not crit.
(10 + 3) * 1.5 = 19

Round 2:

Smokomodo used Bone Rush [Conkeldurr]! -6EN, 63 left.
82/100 < 90/100, hits.
23/24 > 1/24, does not crit.
3/5: 3 hits.
((3 + 1) * 3) + 3 + 1 = 16

Conkeldurr used Earthquake! -10EN, 43 left.
2/24 > 1/24, does not crit.
(10 + 3) * 1.5 = 19

Smokomodo fainted!

1586505661001.png
#none
Blaze, Technician
HP: -7/90 EN: 63%
5/3/4/4/97
Status: OK!

1586505685022.png
KO

Cbrevan:
:sm/Conkeldurr:
Guts, Sheer Force, Iron Fist
HP: 31/100 EN: 43%
6/4/3/3/45
Status: OK!
:sm/Gallade: KO

Lady luck (unfortunately, depending on which side you support) decides that P2X7 has enough of her and leaves, leaving P2X7 to Quick doom by double Earthquakes. Cbrevan wins!

Good game everybody!
Rewards coming soon!​
 
Last edited:
Conkeldurr's Defense / SpD drops should have decayed to zero at the end of the last round, and each Earthquake's damage should round up to 20. Other than that, everything looks fine.

GG, cbrevan!
 

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