THEM SANDS {._.}
Hi I'm really bored and I feel like posting this team I used for mindless laddering lol. Basically the premise of the team is to keep momentum up until you have the ability to reliably sweep with either of three pokes, mega-scizor, keldeo, or excadrill. *Warning* really standard volt-turn sand incoming :X Oh yeah i got to #2 so there's that i guess...
Rank:
Without Further ado the team:
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Roost
- Bullet Punch
- Swords Dance
- U-turn
Okay the first pokemon of this team and the first win condition. What's not there to love about the "fakezor" set, it provides momentum and a win condition. For mega-scizor this set even works a lot better. With its better bulk compared to normal scizor it can now reliably roost a lot more and stay as an offensive presence in the game for a lot longer. Furthermore by first u-turning many players assume it won't have swords dance and lets them feel "safe" to bring in pokes that normally wouldn't handle sd scizor which gives this Pokemon many opportunities and once it's at +6 there's no way you're stopping this beast :]. However be careful of aegislash as it can set up quite efficiently on this scizor. Oh yah scizor eats fairy's for breakfast and is a very reliable counter to azumarill and other fairies.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
Without a doubt rotom-w is the perfect complement to any type of scizor. Not only do they hit on both sides of the defenses together they also provide momentum to the team as a whole. Furthermore it helps burn pokes that would give my team trouble as a whole such as aegislash. Moreover I went with the bulky attacker spread as I felt the power it gave to the team was much more appreciated then the physical or specially defensive spreads offered. As more damage to the opponent = more times to give pressure and/or to end up sweeping with one of my three powerhouses. Overall Rotom-w helps check many pokemon that would otherwise give my team some trouble and an all around team player :].
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is here to complement rotom-w defensively with it's type and to prevent a few of my pokes to be completely neutered by fire pokemon. Furthermore Genesect is back in ou so I made sure i prepared for it in the first check to it being heatran and then checked by either rotom-w or keldeo. I went with offensive heatran as this team is basically to overwhelm teams offensively through momentum and it also allows me to set up rocks without fearing being set up fodder to other pokes. Furthermore heatran allows me to check scizor effectively and the new mega heracross as you will find out this team is very weak to fighting. However with the hidden power nerf this gen, I don't feel that hidden power ice is the correct last moveslot for but it has provided quite nice in forcing out lando-t if they have yet to break the balloon. Furthermore heatran also lets me counter excadrill if it has its balloon, effectively and overall scizor, rotom-w, and heatran give the team a nice defensive synergy. Oh yeah, heatran completely walls fairy's and allows heatran to get up hazards and heatran relatively walls talonflame and is a nice check to aegislash.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Earthquake
First of all don't laugh at eq over super power, eq is here to basically hit aegislash now as crunch and pursuit do jack due to king's shield. Furthermore tyranitar does not lose anything but a move that is 20 base power then superpower but is able to hit all pokes that would be hit by superpower and aegislash. Furthermore I use choice scarf t-tar to be able to hit pokes relatively fast other than phuckin greninja, alakazam, etc -.-. However my team is overall decently slow so I like scarf on t-tar as it prevents it from being a dead weight and able to get easy kills on lati@s. However with scarf it won't stay in the game as long leading to weather complications as weather is not perm this gen. Overall t-tar give some nice offensive pressure with the scarf and gives me the sand to make excadrill a powerhouse.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
But it's back :]. Though excadrill isn't nearly as good without permanent weather, it actually still benefits well. Sandstorm doesn't really lose a lot out of not having perm weather but sun and rain lose a lot more and therefore not used nearly as much compared to sandstorm this gen. This gives excadrill many times to set up and to potentially sweep. Excadrill is another check to aegislash if it isnt too boosted by swords dance. Furthermore T-tar and excadrill are my only to checks to mega lucario and t-tar cannot even ohko mega lucario if it is 100% without defense drops from lucario, and excadrill can only check it in sandstorm, but that being said it is very useful in checking many pokes like that with the sand and can efficiently pick up sd's this way or to spin hazards. Aegislash does not like staying in on excadrill as it can ohko it no matter what and gives excadrill free rapid spins. Iron head also eats fairies for breakfast. Therefore excadrill given the team has no answers to it can run through teams like butter and is a reliable pokemon to check a majority of the metagame with its brute strength and speed in sandstorm. Rotom-w and heatran get rid of a majority of pokes who try to wall heatran and gives excadrill free opportunities to sweep.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power [Electric]
My final poke, my wall breaker and one of my win conditions. Keldeo provides quite a lot for this team as it is able to ohko many pokemon that dare try to switch into it. Is also gains a lot of synergy with scizor and t-tar as those three together get rid of many pokemon that would normally give them trouble. Furthermore keldeo lets me reliably beat rotom-w as with specs it gives me the fire power to destroy that annoyance. First of all currently rotom-w is one the few counters people have to counter keldeo in this new gen. That is why it is easy to predict it and secret sword and do large amounts of damage to rotom. Furthermore keldeo is also able to ohko genesect switch ins on it with hydro pump. Furthermore if teams don't have pokemon to reliably switch on keldeo teams will fall apart very easily. Specs give keldeo the firepower it needs to shutdown teams this gen and still shows it can be viable threat as the meta makes its shift to the new gen.
The team as a whole:
Overall the team is semi-decent. It can reliably win a majority of the time. It is able to reliably build up momentum and pressure on the opponent with constant volt-turning however it still has a few weaknesses. The main weakness to the team is fighting types as they can easily rip the team to shreds as there is no resist or immunity on this team and three weaknesses. Mega lucario in particular is very hard to deal with, with excadrill and t-tar being the only two to counter it and both being weak to fighting as well :X. However most fighting types are able to be countered through scizor, heatran, and rotom-w. The team's second weakness is dugtrio as it is able to trap three of my pokes and ohko them and therefore reliably eliminate my weather early on sometimes which gives the team some problems. Overall the team is very balanced and is able to work efficiently together. Also screw all other mega pokes, megazor best mega :].
Replays: http://pokemonshowdown.com/replay/pokebankoubeta-58524735 vs mah bro pdc :>
Importable:
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Roost
- Bullet Punch
- Swords Dance
- U-turn
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Earthquake
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power [Electric]
Make your own nicknames me to lazy -3-.
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