Teambuilding Competition
Stole formatting From Gary and Subject18
Stole formatting From Gary and Subject18
Hey everyone. This is a new project I will be running and updating weekly. Let me explain how it works briefly and then we can get started. It was run last generation by Remedy and George Eliot, and it was received really well. So with a new generation the project could be done and again.
Teambuilding is a really important part of the game. It rewards creativity and intelligence, unlike actual battling which rewards luck and mindless offense; which is why I felt like the LittleCup forum could use a new teambuilding game. Past CCAT threads are cool but they fall down in trying to get us to cooperate, basically. Therefore, I'm throwing cooperation out the window. Here's how it works.
Every round, I will be picking a core of two Pokémon. Then you clever teambuilders go away and then come back with a completed team. Once entries are closed, the community will vote on which user's team was the most innovative and well put together, the winner gets the honor of having their name and entry immortalized in the post below, and then we move on to the next round. Hopefully we can also get some good discussion going during the process about the teams submitted and the core itself.
Rules
- Entry Submission: Okay, a team importable in HIDE tags coupled with a description of your teambuilding process is the minimum here. Pictures are really helpful. It is a good idea to talk about your team and the individual member's roles on your team too, and even replays if you want to win and make me happy inside.
- Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar movesets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. IN OTHER WORDS DONT RESERVE TEAM IDEAS.
- Discussion and Team Changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than moveset changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you post.
- No Bandwaggoning : Simple rule: try to not support someone simply because you recognized his nick or because he/she has a shiny trophy. Be fair imo
- Users who won a round will have their vote's value doubled.
I DONT want to see the minimum effort of posting teams on here, I want you to put effort into posting the teams and ideas around the team, as the winner team for each week will also be featured on the sample teams thread, too help add some teams for new members to enjoy using.
Team Winners Archive!
Week One
Heysup
Week One
Heysup
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 220 Spd / 236 SAtk / 52 Def
Modest Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Hidden Power [Grass]
Larvesta @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 196 Spd / 236 Atk / 76 Def
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Zen Headbutt
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 36 SAtk / 24 Spd
Naughty Nature
- Swords Dance
- Overheat
- Acrobatics
- Roost
Murkrow @ Life Orb
Ability: Insomnia
Level: 5
EVs: 188 Spd / 236 Atk / 84 SAtk
Hasty Nature
- Heat Wave
- Sucker Punch
- Dark Pulse
- Brave Bird
Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spd
Jolly Nature
- Rock Blast
- Knock Off
- Stealth Rock
- Spikes
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 236 Spd
Jolly Nature
- Taunt
- U-turn
- Drain Punch
- Knock Off
I know I know, I just wanted to do something a bit more exciting. This is the heaviest of offense teams but with 1-2 pivots for popular dangerous Pokemon.
Choice Scarfing both Pokemon is something I haven't really seen in any of the posted teams, but it is really an interesting combination with hazards and Volt-Turn. You may see the weaknesses of the team, as they are fairly obvious:
- Stealth Rock, no Defog.
- Opposing Chinchou.
- Opposing Spinners/Defoggers.
Here's where I try to convince you that these things don't matter. Here's how it works:
Depending on matchup, I will usually open up with Mienfoo (to stop opposing SR users or beat Fake Out users), Dwebble (to set up on weak leads), or one of the Scarfers (if no immunities/resists). As soon as possible, I bring in Krow to start wall breaking, or Dwebble in to get hazards. If the opponent takes any chance to clear hazards or set up their own, they will probably lose a pokemon or two in the process. It's basically kill-revenge kill-kill-revenge kill over and over, but the momentum stays with me due to Volt-Turn. Murkrow and Larvesta i lure + damage/KO Chinchou and Archen. Chinchou can also nail opposing Chinchou with HP Grass on the switch. In any event, either something like Foongus will switch in, opposing Chinchou, or something like Lileep. All of those are handled.
Keep pressure and momentum is the name of the game and Fletchling comes in because nothing cleans a hazard/Volt-Turn ravaged team like the bird.
I picked a replay vs a Chinchou and a spinner: http://replay.pokemonshowdown.com/lc-89194730
Ashley11
My Turn.
Muh Bird
Once upon a time there was a bird. This was muh bird. Muh Bird liked going BOOM and BURST and booming and bursting everything, but it kept getting outsped crapthings like murkrow and misdreavus. So what do you do....
You get angry and parahax things! In all seriousness my team focuses on paralyzing things with my regen core, knocking off eviolites with my knock off core, and then booming and bursting with muh bird. Trubish is the glue to the team, being able to tank the knock offs that really hurt my cores. My pawniard set is also very different fromt he norm, as instead of being a wallbreaker, my pawniard is more utility with mienfoo. Tbh, my knock off core is actually more of a utility core. The pawniard is there to help spread paralysis, and knock off eviolites, and set up stealth rocks. The stealth rocks help give me some needed kos and 2 hit kos for muh bird. This team is overall quite helpful, balanced, and works at what it does.
Slowpoke (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Def / 116 HP / 116 SDef / 36 SAtk
Bold Nature
- Slack Off
- Scald
- Thunder Wave
- Ice Beam
Foongus (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 44 HP / 76 SAtk / 156 SDef / 156 Def / 76 Spd
Bold Nature
IVs: 0 Atk
- Stun Spore
- Spore
- Giga Drain
- Sludge Bomb
Trubbish (M) @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 180 Def / 212 HP / 116 Atk
Impish Nature
- Drain Punch
- Gunk Shot
- Rock Blast
- Spikes
Taillow (M) @ Choice Specs
Ability: Scrappy
Level: 5
EVs: 204 SAtk / 240 Spd / 40 Def
Rash Nature
- Boomburst
- U-turn
- Brave Bird
- Hidden Power [Fighting]
Mienfoo (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 196 Def / 76 Spd
Adamant Nature
- Fake Out
- U-turn
- Knock Off
- Drain Punch
Pawniard (M) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 196 Def / 76 HP
Adamant Nature
- Thunder Wave
- Knock Off
- Stealth Rock
- Iron Head
Also give me some credit, i didnt use murkrow or meditite :O
Leaderboard
1. Heysup and Shaymin :D-6 Points
2. Ashley11-4 Points
3. Kappaten and Liquidocelot and Artemis Fowl-2 Points
4. Goddess Briyella and Atomicllamas-1 Point
1. Heysup and Shaymin :D-6 Points
2. Ashley11-4 Points
3. Kappaten and Liquidocelot and Artemis Fowl-2 Points
4. Goddess Briyella and Atomicllamas-1 Point
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