Level 56
Faded memories
The Ultimate Art...!!!
Hm, many people have asked me to make a RMT of this team, but I was not going to make it until the release of gen 7 or something like that LOL, but today I'm going to show a team builded for four or five months. I have decided to retire it because one of the member of this team is going to get banned soon (Mega-Gengar), so I guess there is no point of hiding it now.
Hello! Level 56 here with my first Rmt! This team was created after user Hack he must made the pokemon "scolipede" viable in ubers, of course it was hack who made this team with scolipede and peaked on the ubers ladder, but it wasn't perfect enough. 1 month later my friend Arsenal created a new version of that team which I will show you now, with this team I have achieved the highest GXE on the pokemon showdown ubers ladder ever and have peaked 20 times (17 times on PS and 3 times on PO).
Now let the show begin!
Scolipede
Nirvana (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature
- pin missile
- toxic spikes
- endeavor
- spikes
Shoutout to master HACK! Oh hack, I just can't thank you in any way, you made this thing viable In ubers by making this brilliant set 4 months ago and from that day I have enjoyed every single moment using this, I have fallen in love with this pokemon, it has given me so much success.
● toxic spikes: special type of spikes which poisons the pokemon that comes in.
● pin missile: its most useful stab move that deals with strong leads like mewtwo, deoxys-a-s etc
● spikes: these spikes damages the pokemon which comes in.
●endeavor: this move works beautifully thanks to speed boost.
Why is this pokemon?
This pokemon is one of the best leads in the XY ubers tier, the best thing about this pokemon is its ability "speed boost" it can deal with nearly every type of lead after getting a +1 speed boost, basically the main objective of scolipede is to spread the deadly toxic spikes and spikes under your opponent's feet, these toxic spikes helps you throughout the battle because nothing can set up easily after coming in. Pin missile is the perfect stab move for scolipede, it totally destroys most of the leads such as deoxys, mewtwo etc. Spikes, you guys know what these are for. Endeavor is a great move for hitting scarfers such as kyogre, dialga, palkia and yveltal leads because pin missile doesn't put a scratch on them.
Item, Evs and Nature:
Focus sash is the best item for scolipede, thanks to this item it can deal with nearly every kind of threat, it can set toxic spikes on the 1st turn and after getting a speed boost it outspeeds everything and can follow up with an endeavor. I chose jolly nature because of two things, if the scolipede is jolly it outspeeds deoxys-s after getting a speed boost. Secondly because of gengar, if you're scolipede is not jolly, gengar outspeeds scoli, it can easily mage evolve and can taunt scoli making it completely useless as gengar resists pin missile and endeavor is immune.
Other options:
Earthquake > endeavor. Earthquake is an option to consider as it hits mega gengar for 90% but gengarite is possibly going to get banned so I guess no real need to use earthquake on scolipede.
Most important point:
Scolipede is completely useless vs giratina-origin (with defog), as its moves are resisted by gira, so If you ever see a gira In your opp's team don't send scoli as a lead.
Groudon
Vagura (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Fire Punch
● Stealth rock: every competitive team needs this.
● Roar: once there are tspikes and spikes on the opponent's field, this move makes your opponent forfeit very quickly. Also this move is great against mons who tries to set up.
● Earthquake: its best STAB move.
● Fire punch: for nasty things like scizor and ferrothorn.
Why is this pokemon:
Groudon is my favourite stealth rock user thanks to its high physical defense it can easily set up SR against any physical attaker. It checks nearly all of the biggest threats of the tier such as Ekiller, rayquaza, Mewtwo X and ZEKROM. One big reason why I decided to use groudon on this team instead of hippo, lando, gliscor etc, is because it checks extreme killer arceus wonderfully, (hippo can also do that but it stops the momentum of an offense team). Eartquake as usual don's only decent stab move which hits things like dialga, palkia etc. Roar is a perfect move for groudon specially when you have layer of spikes/tspikes at your oppenent's side. Lastly I use fire punch instead of stone edge because mega scizor is an annoying mon for groudon, it can deal with defensive don easily (with roost) and also scizor with defog is even more annoying, its also useful vs grassceus as it is another mon which can easily come in vs groudon and can use defog quite comfortably.
Item, Evs and nature:
Leftovers is probably the most used item on groudon as groudon doesn't get any recovery move and needs every single hp to deal with ekiller.
Other options:
Thunder wave > fire punch: this move works perfect on physically defensive groudon, since it can be burned easily by support arceus, twave works very well to paralyse support arc and then trap them by gengar later. It also works against special attacking mons which try to come in vs groudon like yveltal, xerneas, kyogre making them pretty much useless through out the whole match.
Kyogre
Song Of Storms (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
● Water spout: STAB STAB, ohko's everything which does not resist
it.
● Ice beam: for zekrom, grassceus etc.
● Surf: another strong STAB move which hits hard.
● thunder: for palkia, waterceus, kyogre etc.
Why is this pokemon:
Kyogre is ofc the queen of scarf pokemons, it has unbelieveably strong moves such as WATER SPOUT, oh god! this move hits like a truck specially when there are tspikes below your opponent's team, it even 2ohko's grassceus and waterceus if they try to switch in vs kyogre when tpsikes are up. Only palkia can hardly come in when tspikes are up otherwise one mon has to sacrifice itself when kyogre comes in at full health. Next up is surf, another decent STAB move which ohko's threats like mewtwo, mgengar, darkrai etc. Ice beam, well you use this move very rarely and you guys know when to use it. The last move is THUNDER! this is truly a gift for kyogre, because this move doesn't miss in rain and you guys should know how drizzle works. Kyogre is the best scarfer on scoli teams as it pressure's most of the mons to switch hence why I use it in 80% of my scoli teams.
Item, Evs and Nature:
Choice scarf on kyogre, just explained why. Standard evs 252 sp atk and 252 speed with modest nature. Modest is good because as a scarfer you need power instead of speed (timid).
XERNEAS
Alexandria (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 32 Def / 252 SpA / 220 Spe
Timid Nature
- Moonblast
- Rock Slide
- Aromatherapy
- Hidden Power [Fire]
Why is this pokemon:
This pokemon here is my switch-in to the deadly ygod. Kyogre can also somewhat check ygod but you always need kyogre at fresh health. Scarf xerneas works like heaven specially when your up against offense teams. When this team was built I was using geomancy xerneas because I was already using one scarfer, but then I realized that kyogre can't do the job alone, so I decided to use scarf xerneas. This babe totally owns everything except some of the steel types along with poisonceus, but outside of that moonlast hits like hell. Moonblast 2hko's everything which doesnt resist it when tspikes are up. Rock slide is for Ho-oh which owns scarf xerneas if xerneas doesn't have rock slide. Hidden power fire works fine along with groudon's drought, hits stuff like mega scizor, aegislash and ferrothorn. And lastly aromatherapy, tbh I rarely use this move in a pokemon battle, only when my gengar gets paralysed or my arceus gets burned (only like in 10% of my battles).
Item, Evs, Hp:
Item is scarf for xerneas. I run enough evs on xerneas to outspeed scarfers like zekrom, kyogre etc, 252 sp atk and use the remaining 32 evs on defense. There is a big reason behind these 32 evs on defense, scarf genesect is a nightmare for this team and when it comes in against most of my mons it raises its attack thanks to its ability download and does a lot of damage to my mons, this is why I'm running these evs on defense so that when gene comes in it raise its sp atk. In this way genesect's stab move iron head isn't that much threatening.
Other options:
I haven't replaced aroma with something else yet but there are multiple choices
Thunder: thunder can be used intead of aroma which I did try in another version of this team and it did well, like it can hit kyogre, lugia etc as rock slide don't do shit to lugia, in case of kyogre moonblast does like 50% but thunder is much better if you are facing kyogre 1v1.
Megahorn: only hits mewtwo so its up to you really whether to use it or not.
Gengar-mega
Screaming soul (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
I know this beast is about to get banned soon and whenever that happens I'm going to cry, you made this tier so enjoyable for me I will never forget you "gengar".
● Sludge wave: strong STAB move for ohko'ing fairy types.
● Shadow ball: another strong STAB move, hits ghost type and steel type mons.
● Taunt: this move sends stall to hell!
● Destiny bond: the most useful move which can waste a mon if played correctly.
Why is this pokemon:
Because of this dude people are starting to quit XY ubers, this mon can do those kind of things which no other pokemon can. Mega gengar is basically used in this team as a stall breaker, for example trapping support arceus, chansey, gastordoon, killing one of your opponent's key pokemon etc, this pokemon not only breaks stall but also is guranteed to kill at least two mons In an offense team due to its strong sp atk, super speed and strong STAB moves. First move is the deadly "sludge wave", this move hits everything like hell which does not resist it, specially those annoying fairy type mons. Next up is shadow ball which is the perfect move with sludge wave, shadow ball hits stuff like aegislash and poisonceus with a nice secondary effect. "Taunt" well you guys know what this move do so no need to explain. And lastly destiny bond, with this move gengar can be considered as an (adamant) ekiller check and can waste any mon you'd like to waste if the 50/50's are played correctly. The only big problem for gengar is pursuit users, besides that its a complete beast.
Other options:
Focus blast > Shadow ball: this move is a good one, it ohko's gengar's biggest enemy "tyranitar", along with this focus blast also hits darkceus and dialga which can switch in comfortably vs gengar.
Hidden power fire > shadow ball: this move is used for one big threat, mega scizor which can kill mega gengar easily by pursuit if you try to switch, in this case you use hidden power fire.
Icy wind is also another move being used on gengar these days Instead of shadow ball, I don't really like it since it's only used for lando-t which can't do much to this team anyway.
Arceus
End of the line (Arceus) @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
● Swords dance: this move boosts the user's attack to +2.
● Extreme speed: STAB move, goes first, hits hard, what else do you need.
● Earthquake: for hitting steel and rock types whic resist extreme speed.
● Shadow claw: for ghost types because normal moves are immune on them.
Why is this pokemon:
Arceus-normal, one of the biggest threats in the pokemon world, the great late game sweeper thanks to its deadly STAB move "extreme speed" is the last member of this team This pokemon is basically used as a geomancy xerneas check (if it sets up) on this team, as there are no real counters for geo xerneas in this team but with the power of tspikes/spikes + extreme speed, xerneas has never been able to sweep this team. Swords dance is the perfect move for life orb arceus, once it sets up its very difficult to stop it from sweeping. Next up is the deadly STAB move as I mentioned before "extreme speed" this move is a beauty ohko's every offensive pokemon if there is no high defense investment, and the best thing about this move is "it goes first". Earthquake is used for hitting steel and rock types and lastly shadow claw for ghost type mons.
Item, Evs and Nature:
Item is life orb for arceus, there are also many other choice for arceus such as silk scarf for hitting extreme speed hard, preventing recoil damage. Lum berry is another choice which cures the status problem but without life orb/silk scarf arceus is weak, hence why I always use life orb arceus. Standard evs 252 atk and 252 spd with jolly nature. Adamant nature also works but just to kill those gengars jolly is being used these days.
Other options:
Fire blast > earthquake: fire blast is a nice move for life orb arceus as sometimes ferro or sczior comes in the way and prevent ekiller from sweeping as earthquake doesn't ohko, in this case fire blast can be used.
IMPORTABLE:
Nirvana (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Pin Missile
- Endeavor
End Of The Line (Arceus) @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Vagura (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Fire Punch
Screaming soul (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
Song Of Storms (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Alexandria (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 32 Def / 252 SpA / 220 Spe
Timid Nature
- Moonblast
- Rock Slide
- Aromatherapy
- Hidden Power [Fire]
And thats it, I hope you enjoy reading it, I'm tired as hell now after writing this all on phone LOL. Rates are welcome. The team is complete fun to use because it doesn't lose. If you've seen some bigs spelling or grammar mistakes, PM me please!
Enjoy!
Hm, many people have asked me to make a RMT of this team, but I was not going to make it until the release of gen 7 or something like that LOL, but today I'm going to show a team builded for four or five months. I have decided to retire it because one of the member of this team is going to get banned soon (Mega-Gengar), so I guess there is no point of hiding it now.
Hello! Level 56 here with my first Rmt! This team was created after user Hack he must made the pokemon "scolipede" viable in ubers, of course it was hack who made this team with scolipede and peaked on the ubers ladder, but it wasn't perfect enough. 1 month later my friend Arsenal created a new version of that team which I will show you now, with this team I have achieved the highest GXE on the pokemon showdown ubers ladder ever and have peaked 20 times (17 times on PS and 3 times on PO).
Now let the show begin!
Scolipede
Nirvana (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature
- pin missile
- toxic spikes
- endeavor
- spikes
Shoutout to master HACK! Oh hack, I just can't thank you in any way, you made this thing viable In ubers by making this brilliant set 4 months ago and from that day I have enjoyed every single moment using this, I have fallen in love with this pokemon, it has given me so much success.
● toxic spikes: special type of spikes which poisons the pokemon that comes in.
● pin missile: its most useful stab move that deals with strong leads like mewtwo, deoxys-a-s etc
● spikes: these spikes damages the pokemon which comes in.
●endeavor: this move works beautifully thanks to speed boost.
Why is this pokemon?
This pokemon is one of the best leads in the XY ubers tier, the best thing about this pokemon is its ability "speed boost" it can deal with nearly every type of lead after getting a +1 speed boost, basically the main objective of scolipede is to spread the deadly toxic spikes and spikes under your opponent's feet, these toxic spikes helps you throughout the battle because nothing can set up easily after coming in. Pin missile is the perfect stab move for scolipede, it totally destroys most of the leads such as deoxys, mewtwo etc. Spikes, you guys know what these are for. Endeavor is a great move for hitting scarfers such as kyogre, dialga, palkia and yveltal leads because pin missile doesn't put a scratch on them.
Item, Evs and Nature:
Focus sash is the best item for scolipede, thanks to this item it can deal with nearly every kind of threat, it can set toxic spikes on the 1st turn and after getting a speed boost it outspeeds everything and can follow up with an endeavor. I chose jolly nature because of two things, if the scolipede is jolly it outspeeds deoxys-s after getting a speed boost. Secondly because of gengar, if you're scolipede is not jolly, gengar outspeeds scoli, it can easily mage evolve and can taunt scoli making it completely useless as gengar resists pin missile and endeavor is immune.
Other options:
Earthquake > endeavor. Earthquake is an option to consider as it hits mega gengar for 90% but gengarite is possibly going to get banned so I guess no real need to use earthquake on scolipede.
Most important point:
Scolipede is completely useless vs giratina-origin (with defog), as its moves are resisted by gira, so If you ever see a gira In your opp's team don't send scoli as a lead.
Groudon
Vagura (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Fire Punch
● Stealth rock: every competitive team needs this.
● Roar: once there are tspikes and spikes on the opponent's field, this move makes your opponent forfeit very quickly. Also this move is great against mons who tries to set up.
● Earthquake: its best STAB move.
● Fire punch: for nasty things like scizor and ferrothorn.
Why is this pokemon:
Groudon is my favourite stealth rock user thanks to its high physical defense it can easily set up SR against any physical attaker. It checks nearly all of the biggest threats of the tier such as Ekiller, rayquaza, Mewtwo X and ZEKROM. One big reason why I decided to use groudon on this team instead of hippo, lando, gliscor etc, is because it checks extreme killer arceus wonderfully, (hippo can also do that but it stops the momentum of an offense team). Eartquake as usual don's only decent stab move which hits things like dialga, palkia etc. Roar is a perfect move for groudon specially when you have layer of spikes/tspikes at your oppenent's side. Lastly I use fire punch instead of stone edge because mega scizor is an annoying mon for groudon, it can deal with defensive don easily (with roost) and also scizor with defog is even more annoying, its also useful vs grassceus as it is another mon which can easily come in vs groudon and can use defog quite comfortably.
Item, Evs and nature:
Leftovers is probably the most used item on groudon as groudon doesn't get any recovery move and needs every single hp to deal with ekiller.
Other options:
Thunder wave > fire punch: this move works perfect on physically defensive groudon, since it can be burned easily by support arceus, twave works very well to paralyse support arc and then trap them by gengar later. It also works against special attacking mons which try to come in vs groudon like yveltal, xerneas, kyogre making them pretty much useless through out the whole match.
Kyogre
Song Of Storms (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
● Water spout: STAB STAB, ohko's everything which does not resist
it.
● Ice beam: for zekrom, grassceus etc.
● Surf: another strong STAB move which hits hard.
● thunder: for palkia, waterceus, kyogre etc.
Why is this pokemon:
Kyogre is ofc the queen of scarf pokemons, it has unbelieveably strong moves such as WATER SPOUT, oh god! this move hits like a truck specially when there are tspikes below your opponent's team, it even 2ohko's grassceus and waterceus if they try to switch in vs kyogre when tpsikes are up. Only palkia can hardly come in when tspikes are up otherwise one mon has to sacrifice itself when kyogre comes in at full health. Next up is surf, another decent STAB move which ohko's threats like mewtwo, mgengar, darkrai etc. Ice beam, well you use this move very rarely and you guys know when to use it. The last move is THUNDER! this is truly a gift for kyogre, because this move doesn't miss in rain and you guys should know how drizzle works. Kyogre is the best scarfer on scoli teams as it pressure's most of the mons to switch hence why I use it in 80% of my scoli teams.
Item, Evs and Nature:
Choice scarf on kyogre, just explained why. Standard evs 252 sp atk and 252 speed with modest nature. Modest is good because as a scarfer you need power instead of speed (timid).
XERNEAS
Alexandria (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 32 Def / 252 SpA / 220 Spe
Timid Nature
- Moonblast
- Rock Slide
- Aromatherapy
- Hidden Power [Fire]
Why is this pokemon:
This pokemon here is my switch-in to the deadly ygod. Kyogre can also somewhat check ygod but you always need kyogre at fresh health. Scarf xerneas works like heaven specially when your up against offense teams. When this team was built I was using geomancy xerneas because I was already using one scarfer, but then I realized that kyogre can't do the job alone, so I decided to use scarf xerneas. This babe totally owns everything except some of the steel types along with poisonceus, but outside of that moonlast hits like hell. Moonblast 2hko's everything which doesnt resist it when tspikes are up. Rock slide is for Ho-oh which owns scarf xerneas if xerneas doesn't have rock slide. Hidden power fire works fine along with groudon's drought, hits stuff like mega scizor, aegislash and ferrothorn. And lastly aromatherapy, tbh I rarely use this move in a pokemon battle, only when my gengar gets paralysed or my arceus gets burned (only like in 10% of my battles).
Item, Evs, Hp:
Item is scarf for xerneas. I run enough evs on xerneas to outspeed scarfers like zekrom, kyogre etc, 252 sp atk and use the remaining 32 evs on defense. There is a big reason behind these 32 evs on defense, scarf genesect is a nightmare for this team and when it comes in against most of my mons it raises its attack thanks to its ability download and does a lot of damage to my mons, this is why I'm running these evs on defense so that when gene comes in it raise its sp atk. In this way genesect's stab move iron head isn't that much threatening.
Other options:
I haven't replaced aroma with something else yet but there are multiple choices
Thunder: thunder can be used intead of aroma which I did try in another version of this team and it did well, like it can hit kyogre, lugia etc as rock slide don't do shit to lugia, in case of kyogre moonblast does like 50% but thunder is much better if you are facing kyogre 1v1.
Megahorn: only hits mewtwo so its up to you really whether to use it or not.
Gengar-mega
Screaming soul (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
I know this beast is about to get banned soon and whenever that happens I'm going to cry, you made this tier so enjoyable for me I will never forget you "gengar".
● Sludge wave: strong STAB move for ohko'ing fairy types.
● Shadow ball: another strong STAB move, hits ghost type and steel type mons.
● Taunt: this move sends stall to hell!
● Destiny bond: the most useful move which can waste a mon if played correctly.
Why is this pokemon:
Because of this dude people are starting to quit XY ubers, this mon can do those kind of things which no other pokemon can. Mega gengar is basically used in this team as a stall breaker, for example trapping support arceus, chansey, gastordoon, killing one of your opponent's key pokemon etc, this pokemon not only breaks stall but also is guranteed to kill at least two mons In an offense team due to its strong sp atk, super speed and strong STAB moves. First move is the deadly "sludge wave", this move hits everything like hell which does not resist it, specially those annoying fairy type mons. Next up is shadow ball which is the perfect move with sludge wave, shadow ball hits stuff like aegislash and poisonceus with a nice secondary effect. "Taunt" well you guys know what this move do so no need to explain. And lastly destiny bond, with this move gengar can be considered as an (adamant) ekiller check and can waste any mon you'd like to waste if the 50/50's are played correctly. The only big problem for gengar is pursuit users, besides that its a complete beast.
Other options:
Focus blast > Shadow ball: this move is a good one, it ohko's gengar's biggest enemy "tyranitar", along with this focus blast also hits darkceus and dialga which can switch in comfortably vs gengar.
Hidden power fire > shadow ball: this move is used for one big threat, mega scizor which can kill mega gengar easily by pursuit if you try to switch, in this case you use hidden power fire.
Icy wind is also another move being used on gengar these days Instead of shadow ball, I don't really like it since it's only used for lando-t which can't do much to this team anyway.
Arceus
End of the line (Arceus) @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
● Swords dance: this move boosts the user's attack to +2.
● Extreme speed: STAB move, goes first, hits hard, what else do you need.
● Earthquake: for hitting steel and rock types whic resist extreme speed.
● Shadow claw: for ghost types because normal moves are immune on them.
Why is this pokemon:
Arceus-normal, one of the biggest threats in the pokemon world, the great late game sweeper thanks to its deadly STAB move "extreme speed" is the last member of this team This pokemon is basically used as a geomancy xerneas check (if it sets up) on this team, as there are no real counters for geo xerneas in this team but with the power of tspikes/spikes + extreme speed, xerneas has never been able to sweep this team. Swords dance is the perfect move for life orb arceus, once it sets up its very difficult to stop it from sweeping. Next up is the deadly STAB move as I mentioned before "extreme speed" this move is a beauty ohko's every offensive pokemon if there is no high defense investment, and the best thing about this move is "it goes first". Earthquake is used for hitting steel and rock types and lastly shadow claw for ghost type mons.
Item, Evs and Nature:
Item is life orb for arceus, there are also many other choice for arceus such as silk scarf for hitting extreme speed hard, preventing recoil damage. Lum berry is another choice which cures the status problem but without life orb/silk scarf arceus is weak, hence why I always use life orb arceus. Standard evs 252 atk and 252 spd with jolly nature. Adamant nature also works but just to kill those gengars jolly is being used these days.
Other options:
Fire blast > earthquake: fire blast is a nice move for life orb arceus as sometimes ferro or sczior comes in the way and prevent ekiller from sweeping as earthquake doesn't ohko, in this case fire blast can be used.
IMPORTABLE:
Nirvana (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Pin Missile
- Endeavor
End Of The Line (Arceus) @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Vagura (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Fire Punch
Screaming soul (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
Song Of Storms (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Alexandria (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 32 Def / 252 SpA / 220 Spe
Timid Nature
- Moonblast
- Rock Slide
- Aromatherapy
- Hidden Power [Fire]
And thats it, I hope you enjoy reading it, I'm tired as hell now after writing this all on phone LOL. Rates are welcome. The team is complete fun to use because it doesn't lose. If you've seen some bigs spelling or grammar mistakes, PM me please!
Enjoy!
Last edited: