the suicide concept

if you don't really care for opening paragraphs, you can skip all of this jargon. here's the team so you can think it over a bit.
Suicide


Well guys, as some of you may have learned, I only got reliable access to shoddybattle a few months ago. In those few months, all of the theory crap that I had learned (because I only was able to play shoddy occasionally to test a team or two before that) was pretty much turned upside down, flipped sideways, thrown around a bit, then placed not to gently on the floor in front of me. I realized why certain strategies didn't work. I figured out what my playstyle was, and I wondered why the hell I couldn't build a team to conform to it. Well, I think I may have remedied that, but I can't be sure. Here's the deal. Those of you who have played me before may know this, but for everyone else (most of you guys), an interesting thing about me is that I am a very, very suicidal player. Before pokemon, the strategy game I enjoyed most was chess, and even then, I often sacrificed many of my pieces just to get an attack on the opponent's king. While this is fine and dandy, often times it required heavy calculations 9 or 10 moves into the game. But when you do these tricky calculations, you can often miss variations, in-between-moves, bigger threats, etc. And when you're sacrificing, there is very little room for error, because a slip up means that you face a massive material disadvantage, usually more than enough to cost you the game. Because of this, most of my games ended relatively quickly, and with few draws, unlike most high-level chess play. From chess I came to pokemon, and quickly made the change. I adapted decently well to the changes, and though the extra bit of luck in pokemon is rather frustrating, the much more fast-paced nature of the game quickly sucked me in. Anyways, back on track, I often sacrifice a whole lot of stuff. Well, in pokemon, that's not always a very good thing to do. Since I tend to sacrifice so much, pretty much every stall team I've tried to play has ended miserably. In fact, pretty much every type of team has failed miserably for me. No, for me, a team of heavy offense is the only way to go. But when you're sacrificing pokemon, the same as with chess pieces, there is not much room for error. And the stuff you don't sacrifice, it has to be enough to break through the enemy team, once you've crippled or killed its counters. Most of your team has to be able to function on its own and deal heavy damage quickly. Otherwise, the opponent catches their footing and all of those sacrifices were in vain. Obviously lots of prediction is needed for teams like these to work, as to make the most of each sacrifice. But contrary to what many people may think, a team where you sacrifice pretty much everything requires a lot more long-term thinking. You have to effectively scout most or all of the enemy team and make sure you bring down what you have to bring down. Anyways, this team is kinda interesting, and in all its history, it has been the most successful team I've ever built, losing only to hax pretty much in the later stages, unless of course I play a battle without thinking, which is extra important in these battles. Unfortunately for me, consistency is something I lack, so while this team has won its fair share of battles against top-ranked players, it has also lost its fair share of battles to people that you may call "n00bs." I'm pretty sure not a single pokemon on the team now was on the team originally, which is kinda cool, and in the process of making this team, I came up with a few cool new sets of my own. Anyways, shoddy is currently not working on my computer again, and I don't think that I'll use this team again whenever it does, so I don't really mind posting it, though a lot relies on surprise and mindgames. This rmt is also a friendly reminder to everyone that beachboy's rmt format >> pretty much everything else, so keep that in mind. Anyways, without further rambling......

Note: This aint a new way to play, so I won't pretend it is. I'm just throwing sacrifices out there as well as resistances when playing an offensive team.

More often than not though, I "soften" up walls like Swampert with sacrifices that make it easier to break past the entire team in the long run.

Surprise, surprise
a.k.a. Azelf

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Azelf @ Focus Sash
Ability: Levitate
EVs: 36 Atk/220 SpA/252 Spd
Naive nature (+Spd, -SDef)
- Stealth Rock
- U-turn
- Explosion
- Fire Blast
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Comments / Thoughts: Suicide lead azelf. I never really found myself using taunt or psychic, so I did away with them both for fire blast and u-turn. I don't know why people don't use u-turn on suicide azelf; I've found it so useful it's not even funny. Oftentimes, I set up sr as people attack expecting a taunt, and then uturn away from their explosion-taker, giving me a very favourable scenario. U-turn is great for scouting this guy's potential counters and switching out to do something useful with a different guy. I don't like hail teams, and I REALLY don't like obamasnow (goddamn democrats), so I usually fire blast off the bat, as they often protect or switch or something. At this point, obama is scared shitless and has no idea what to do, so they switch, and I get my free sr. If it's a tentacruel that I can boom on off the bat, better yet. Bug and fire get decent coverage, but I find this guy hardly ever exploding anymore. Usually he u-turns out for scouting and then comes in later as death fodder. Though the extra explosion has come in very, very handy in the past. Against gayass tyranitar leads, I just sr and then die, then I bring heracross in to do some big damage and even more scouting, and I don't really care if azelf dies early on. You guys pretty much know what this guy does.
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Buggernaut
a.k.a. Heracross

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Heracross @ Flame Orb
Ability: Guts
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Facade
- Night Slash
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Comments / Thoughts: Swords dance flame orb heracross. I dunno why people don't use this more often. This guy usually comes in after azelf u-turns / dies. If I get him in on a pursuit / other dark attack I can usually sd the switch and then beat the usual counters that come in (a.k.a. gliscor, bulkygyara, defensive zapdos, weezing, etc). What's interesting is that this guy lures in and KO's all of sdluke's big problems, and if I can surprise kill gliscor early game I can usually win as long as I don't play like a total idiot. Chances are, if gliscor doesn't come in immediately the opponent doesn't have one. And basically what the guy brings into this guy is gonna be what he brings into azelf. If it's gyara / zapdos, then suddenly he's taken sr damage. On the switch to luke, he takes another round of it. So basically if I weaken the counter even a tiny bit the opponent could very well be screwed. This guy comes out early game to scout the counters for sdluke, and he does an amazing job of it. Because even if he doesn't lure in and kill the counter, I can usually get a good idea of what's going to come in on lucario and how to deal with it. Aside from a lure / killer of lucario's threats, this guy can come in on status with his flame orb and all, and he's my best (possibly only) answer to heavy stall. And though he takes 12.5% a pop, usually I know if I should keep him around to break stall. I can often wish him back up and bring him in on toxics aimed at vaporeon, which is cool. Now, the evs may seem kinda funny, but the idea is that I hit 250 speed, which is more than most celebi are willing to run, and then the rest goes in hp to help me survive a light hit and get that extra attack in (before I've used close combat). Usually after the first time this guy comes in he becomes death fodder, unless the opponent is using a team of heavy stall, in which case I try to wish him back up and do insane damage to everyone. I've got night slash over megarhorn because this way, every pokemon in the game (except spiritomb, who can't do shit back) gets hit with an attack of at least 140 power, which is awesome from hera's insane attack stat.
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Flyfishin
a.k.a. Salamence

------------------------------------
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 184 Atk/252 SAtk/44 Spe
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Stone edge / Crunch
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Comments / Thoughts: Aight, what the fuck is that? Well, erm, ah, it's, ehe, the, uh...... salamence. Holding a choice scarf. Alright, here's the deal. Scarfmence makes a great pokemon midgame, switching in on random shit and punishing stuff with draco meteor. What's cool about him is that he's not one of the pokemon you'd expect to hold a scarf, so he can usually get a kill based solely on surprise factor. Now, the spread looks kinda odd, as I've bot barely any speed thrown practically all my ev's into the offenses. Well here's the reasoning behind that. Once mence outspeeds something he shouldn't, the cat's out of the bag. They know he's scarfed; they know he's fast. But they don't know how fast. As far as the opponent knows, this guy is naive and has 492 speed. I've packed enough to hit 380, outspeeding modest max speed scarftran, incase he tries any funny business, though usually he's switching either into a resist or eq, meaning either he's dead or I switch anyways. The sr weak kinda puts me off a bit on this guy, but wish support kinda remedies that. In the midgame I rely a lot on this guy to get kills, and I don't really like sacrificing him that much, but I kinda have to sometimes. He usually gets a few kills per game, though. I'm torn between stone edge and crunch, though stone edge seems like it will pay off more in the end, getting good coverage and whatnot, hitting random crap hard when I don't wanna get my special attack dropped. I've got this guy on this team based on another idea: the use of two scarfers or very fast pokemon, one which hits blistering speed, the other moderately fast and often not holding a scarf, is a great substitute for a defensive core. The surprise kills as well as outspeeding and killing random shit pogeys is cool, and this guy makes up part 1 of my 'core.' So yea, I had tar in this spot, nite in this spot, rampardos in this spot, even gyara. But I've found mence to work the best. Especially with the opponent trying to guess his speed, though I guess that won't really help now.
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Doggy Style!
a.k.a. Vaporeon

-------------------------------------
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 Hp/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Ice Beam
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Comments / Thoughts: Wishing vappy, pretty standard fare. I really tend to overtax this, though, which can be a problem at times. Other than mence, this is the other guy I have qualms about saccing, namely since scarftran walks all over this team once vap's dead. I mean, dx-s's superpower does ~70%, which is just a tad too little. Luckily for me, I know usually off the bat if people have scarftrans, as they either lead or try to switch into azelf. So all is not lost, I just gotta tread carefully and keep this guy alive until scarftran aint. I often sac this guy just to soften up garchomp (so that extremespeed will kill after a sd), so I don't really have any qualms about yachechomp. Basically, what this guy does for the team is keeps two very important members alive before I'm willing to sacrifice them, and they are heracross and salamence. With salamence taking 25% per switchin and being choiced and all, I really need the wish support to keep him around, though roost kinda solves that. As far as heracross, he's my best answer to stall, so keeping him alive against those kinda teams is great. Aside from that, the threat of healing hera up to do even more insane damage forces my opponent to try and stop me, so I guess this thing puts pressure on the opponent. Surf over hydro pump because though hydro pump does more off the bat to sdluke, a guy this team hates, surf is important to be able to efficiently stall out explosionless agiligross, something my team hates even more than sdluke, against whom I at least have somewhat of a chance. Vaporeon is my favorite pokemon, and he's beginning to find his way on all of my teams as a great utility guy that can deal a decent hit as well.
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I Play with Knives
a.k.a. Lucario

-------------------------------
Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 Hp/252 Atk/252 Spe
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Bullet punch
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Comments / Thoughts: Sdluke is a monster in the lategame, especially after hera has lured in and killed all his counters. Well, actually, I often clean up with this guy without a swords dance. He still does pretty massive damage to lots of shit without it, and once all the bulky pokemon are weakened / killed by my other guys, this guy can rampage through a team. You all pretty much know how he works, so yea. I've got bullet punch and extremespeed here because I almost never have trouble with cressy but always with gengar. I dunno why, cressy gives most of this team more trouble than gengar. Most of the time, once hera struts his stuff, people kinda just give up hope and sac cressy, thinking this team can walk all over it, which is cool. I often sac every guy on my team just to weaken garchomp and kill of all the bulky fliers. Though oftentimes I sac this guy to take out a certain steel type that may give deoxys-s trouble. Basically, I decide which guy can sweep more easily and work towards that. Usually I keep this guy hidden until the lategame, so that maybe the opponent doesn't think I have one or something. Standard fare lategame sweeper, not much else to say.
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Strawberry Licorice
a.k.a. Deoxys-S

----------------------------
Deoxys-s @ Expert Belt
Ability: Pressure
EVs: 252 Satk/252 Spd/4 Atk
Naive nature (+Spd, -SDef)
- Superpower
- Ice Beam
- Shadow Ball
- Thunderbolt
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Comments / Thoughts: Yeap, deoxys-s. revenge kills stuff, though usually I rely on salamence for that until the lategame. In the lategame, once the steels are dead, this thing can be a monster. Another pretty standard fare pogey, lategame monster, etc etc. Expert belt over life orb so that the other guy can't just switch around and wait for LO damage to kill me, and I've never really needed the extra power. Max speed just to have a chance against other lategaming deoxyses, and because a few points in attack don't really make up for that, since the lowest I'd shoot is 500 for jolly scarfchomp anyways. Another pretty standard fare pogey, usually I don't sac this guy too often simply because I don't bring him out early enough to be worth sacrificing. Revenge kills stuff that gets lots of dragon dances and whatnot. You guys know how this guy works too.
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So the idea is to scout the enemy team a bit, get a kill or two, and then figure out how to go about destroying the enemy team, while utilizing sacrifices as well as some prediction to make the job easier. What's great about utilizing sacrifices is that long term thinking is always more accurate than prediction, so if you figure out how to win by sacrificing mispredictions happen much less often. Of course that doesn't mean that giving up a pokemon is better than coming in on a resisted hit, I'm just saying that being able to win by sacrifice >> being able to win by resistances, because sacrifices are much more reliable prediction-wise. this is also a demonstration of how good lures can be to achieve a goal (and a question for aldaron, where the hell did your lures thread go?).

Threat List
Tyranitar
- generally he only switches in on azelf, who I sacrifice and then get heracross in.

Gyarados
- deoxys can revenge kill it, but this guy usually switches in on expected megarhorns or close combats from hera only to die. otherwise, he can't come in on much else, especially with sr up.

Infernape
- I go to vaporeon in most cases. if I can get mence in on a grass knot / close combat all the better.

Azelf
- lucario can kill it from 50%, though usually I go to vappy and tempt him to explode while I protect.

Rhyperior
- really he can only come in on azelf, who is almost always gone from the get-go. I uturn out usually to hera or luke.

Electivire
- I've got one electric move, from deoxys-s who is faster after the motor boost. really he can only switch in on vappy, which means I'm either wishing someone back up to health (salamence can come in on a tbolt or tpunch aimed at vap) or he's taking big damage from a surf.

Heracross
- scarfcross gets stopped pretty well by vappy. otherwise, predict and get the right guy in. flame orb hera practically doesn't exist, but as long as I get mence in unscathed, he can kill nonscarfed guys.

Salamence
- can't really switch in with the sr and whatnot. really only luke and hera feel threatened by him, and i can switch to vap or my own mence. deo can revenge kill.

Togekiss
- can't switch into much on this team with the sr hampering him and every guy on the team can do big damage.

Gengar
- can't really switch into anybody, though I can get hera in on status and kill. otherwise get the right guy into the right attack. deo can kill nonscarfed ones.

Garchomp
- usually I go to vap to soften him up. the moment he outrages (and yache is broken) I can switch to deo to kill.

Raikou
- as long as I keep him without a sub up, I can be kinda ok.
usually i sac whoever's in to keep his sub off and then mence can revenge kill.

Lucario
- he can't switch in anywhere except on mence's roosts or dracometeors or vappy. usually I try to stall him for lo damage until my espeed can kill. otherwise, it's up to the speed ties.

Tauros
- can't really come into anything. well, actually I've never played this, though I imagine that vap can take him on.

Starmie
- mmm, can't really come in anywhere. deo can revenge kill while everyone does big damage to him. usually he tries to come in on mence and dies.

Weavile
- Lucario can bullet punch him, or deoxys can revenge kill priority-less ones. vap can take non swords dance guys on and heal up a teammate.

Dugtrio
-
well I actually have this special hacking device called a game dolphin which allows me to hack shoddy and switch around against this guy.

Alakazam
- vap can usually come in on stuff and heal up a partner. deo kills as well.

PorygonZ
- can't really come in on anything. but usually they're scarfed, so I predict a guy in.

Medicham
- these guys are also usually scarfed, so as long as I don't mispredict, mence and vappy can handle him.

Staraptor
- usually scarf or band, get the right guy into the right moves. generally mence can come in, though vappy can wishprotect until he dies from recoil damage.

Slowbro
- well he can only really come in on vappy, and I usually wish up hera to come in and either scare him off or kill him.

Machamp
- most annoying fucking pokemon ever. confusion is a bitch, and I'm without ghosts, so I guess I have to get lucky and hit him hard and hit him fast. usually I sac to get mence in.

Jolteon
- these guys usually lead off with a substitute, so I just sr and then uturn whoever they baton pass to.

Aerodactyl
- vappy can take him on pretty well.

Snorlax
- can't really switch in other than on vappy, who enjoys wishing hera up (and hera can't get paralysed either)

Zapdos
- usually lured in and killed by hera. otherwise, he only switches in well on vappy after a kill. sr helps me to neuter this guy.

Blissey
- um, well, he can only come in on vappy, who will enjoy wishing up hera who cannot get paralysed or toxiced. and nobody's gonna flamethrower a vaporeon.

Suicune
- usually azelf explodes on it. if not, my big fighting types can kill it, vappy can wish up and force out crocune. subcm is pretty annoying though.

Sceptile
- subseeders are stopped cold by mence, who is faster (yay!). specstile can catch me off guard but mence can revenge kill.

Breloom
-
can only come in on vappy surfs or wishes. vappy hangs around to take the sleep or break the subs with ice beam and then usually mence comes in.

Slaking
- Never seen one but the free turns it gives are appreciated.

Tangrowth
- can't really come in on anyone, and is slower than the whole team.

Ninjask
- with sr up he doesn't do much after the beginning. usually I just fire blast off the bat. I get sr up after jask is dead.

Metagross
- vappy can come in on everything other than explosion and cb thunderpunch. otherwise this is very very scary. luckily it can't switch in on anyone but deoxys

Heatran
- usually vap comes in, but scarftran gives this team big problems once vap is gone.

Celebi
- an annoying little fuck. luckily, he can't come in on too much other than lucario. generally I go to mence, as nobody's gonna hp ice a luke. though I have to be wary of thunderwave. sometimes I switch to hera instead, who scares celebi shitless.

Jirachi
- only usually comes in on deoxys. usually I just attack with whoever's out, unless it's subcm or something. then I usually sac something to break the sub and go to mence to eq.

Deoxys-S
- Lucario can take it out from about 70% if it has LO. vap can take a tbolt or two and stall it from there, but usually I just have to predict against this guy. worst comes to worst, I still have my own deo in the wings for a speed tie.

mandatory credits to aragornbird for his awesome pictures, beachboy for his awesome format, to fabbles for being cool and telling me to try and play with my favorites, and, well gamefaqs, you always stay classy.

Gamefaqs team mamo thread

check out the awesome responses to team mamo!
 
Ilike this team alot, in large part because I was planning a team based on the same concept of KOing SDLuke's counters with the exact same Heracross.

Team looks very solid, but some Salamence could give you problems. If your opponent has a Bulkymence as their main Heracross counter, that'll be the first switch in - if you SD on the switch Mence can KO (because obviously it'll be faster) Hera and then it still counters Lucario later on.

Specsmence also gives similar problems - sure, you can revenge kill it, but no-ones going to leave Mence in on Deoxys, and revenge killing them with Scarfmence is dependent on them staying in - they might not risk the speed tie 1st time out.

I don't foresee this scenario being impossible to overcome, but with Azelf setting up rocks 9 times out of ten, it might be worth switching to Jolly Heracross - with SR it still OHKO's Gyara and Zapdos whilst outspeeding bulky Mence too.
 

Rag

"aaaaaaaahhhh!"
I'm not really a big fan of SD Heracross, and personally I don't really feel him on this team. It's slow and easy to revengekill, and lack survivablilty and opportunities to switch in.
A slow Heracross (like 215 Speed) also does a great job handling its counter, as Zapdos and Gliscor, and unlike SDCross it doesn't require any form of setup and can hit instantly hard. They're forced to attack as Roost nullify their Flying type which basically means that you'll do 70%ish, and as you're really bulky you can definitely take a couple some hits. In a offensive team, some survivability doesn't hurt, as it will help you to proceed your sweep even further. :)

I'll suggest using the following EV-spread on Vaporeon: 156 HP / 252 Def / 56 SpA / 44 SpD. This will prevent Mixmence from 2HKO you with Draco Meteor, and still prevent Infernape from 2HKO you.

This is a really, really long RMT, so I'll probably take a better look through the thread later.
 
Doggy Style!
a.k.a. Vaporeon
If that's not quote-worthy, I don't know what is...

Anyway, how much does Azelf's Fire Blast due to Bronzong? I'm feeling a bit lazy and I would think you've encountered a Bronzong lead (with this team). Or, if that doesn't matter enough, how much does Salamence's Fire Blast do to it?
 
Not quite sure how you brought political crap into an RMT but w/e. That was really lame BTW. Anyways...

I really love that Salamence set, but typically a non-damaging move on a choice user isn't good, unless it is a Choice Scarfer with a sleep move, stealth rock, or a Natural Curer with Rest. I would use either Dragon Claw or Stone Edge(for Gyarados). I think you should just use Starmie>Deoxys-S if you really care about Stealth Rock damage.

Other than that CB Heracross seems perfect for this team because Lucario has the sweeping covered, while Salamence has the revenge killing and such covered.
 
If you read his comments, you'd realize the point of Flame Orb Heracross is to lure in the usual "fighting counters" like Zapdos and Gliscor, then KOing them with a surprise Facade. Then Lucario can clean up later. That's one of the reasons I designed the set in the first place, to benefit SDLucario.
 
Ilike this team alot, in large part because I was planning a team based on the same concept of KOing SDLuke's counters with the exact same Heracross.

Team looks very solid, but some Salamence could give you problems. If your opponent has a Bulkymence as their main Heracross counter, that'll be the first switch in - if you SD on the switch Mence can KO (because obviously it'll be faster) Hera and then it still counters Lucario later on.

Specsmence also gives similar problems - sure, you can revenge kill it, but no-ones going to leave Mence in on Deoxys, and revenge killing them with Scarfmence is dependent on them staying in - they might not risk the speed tie 1st time out.

I don't foresee this scenario being impossible to overcome, but with Azelf setting up rocks 9 times out of ten, it might be worth switching to Jolly Heracross - with SR it still OHKO's Gyara and Zapdos whilst outspeeding bulky Mence too.
I actually had a jolly hera here before, it just didn't do enough damage to everyone before the sd, which I could not always get. with adamant, I get the power of cb hera without the sd, which means that heracross is still a very threatening pokemon. also, even if I don't get the immediate kill on something with hera, that doesn't mean that all is lost. hera gets burned which means I can come in on status later, mence has to take a hit from sr, I scout his counter to high-powered fighters, all this at the cost of him getting mence in for free. well I can force mence out. and the next time he comes back in, he's at 50% health. and he has to take a hit as well, which means he's gonna be pretty damn weak. and if he's bulky dd and roosts, that means he has to eat a full powered close combat. if he attacks and kills me, that means I can force him out once more, and then the next time he comes in, he's at realy low health, needless to say no condition to counter anything. as far as specsmence goes, well, my only steel type is frail as hell, so I kinda have to rely on revenge killing for him as well, which means I have to lose a pokemon, or take a hit with something, which I'm fine with. because after a switch or two, salamence is in no condition to be countering anything. gliscor, on the other hand, takes only 12.5 a pop, and roost is a standard move on every set, not just one. adamant heracross is staying simply because the extra power allows him to kill off gliscor with facade, and the extra damage before set up is vital. I've tested jolly, and I simply just don't like it.

Rag said:
I'm not really a big fan of SD Heracross, and personally I don't really feel him on this team. It's slow and easy to revengekill, and lack survivablilty and opportunities to switch in.
A slow Heracross (like 215 Speed) also does a great job handling its counter, as Zapdos and Gliscor, and unlike SDCross it doesn't require any form of setup and can hit instantly hard. They're forced to attack as Roost nullify their Flying type which basically means that you'll do 70%ish, and as you're really bulky you can definitely take a couple some hits. In a offensive team, some survivability doesn't hurt, as it will help you to proceed your sweep even further. :)

I'll suggest using the following EV-spread on Vaporeon: 156 HP / 252 Def / 56 SpA / 44 SpD. This will prevent Mixmence from 2HKO you with Draco Meteor, and still prevent Infernape from 2HKO you.

This is a really, really long RMT, so I'll probably take a better look through the thread later
flame orb heracross hits with the power of cb cross before the sd, so I have no idea what you're trying to tell me about him not hitting hard without setup. as far as being easy to revenge kill, he only has his sweeping moments against stall. otherwise, he's here to kill off his counters and deal up-front damage to defensive pokemon, and random stuff that switches into him. I have absolutely no intention to sweep with heracross, except against heavy stall teams. as far as the vappy spread, I don't see why not, that looks like a good idea. thanks.

SceptileGen said:
Anyway, how much does Azelf's Fire Blast due to Bronzong? I'm feeling a bit lazy and I would think you've encountered a Bronzong lead (with this team). Or, if that doesn't matter enough, how much does Salamence's Fire Blast do to it?
both salamence and azelf's fire blasts are easy 2HKO's on bronzong, but niether has a chance at an OHKO

blasphemy1 said:
Not quite sure how you brought political crap into an RMT but w/e. That was really lame BTW. Anyways...

I really love that Salamence set, but typically a non-damaging move on a choice user isn't good, unless it is a Choice Scarfer with a sleep move, stealth rock, or a Natural Curer with Rest. I would use either Dragon Claw or Stone Edge(for Gyarados). I think you should just use Starmie>Deoxys-S if you really care about Stealth Rock damage.

Other than that CB Heracross seems perfect for this team because Lucario has the sweeping covered, while Salamence has the revenge killing and such covered.
hmmmm, well, as far as the political crap goes, I really intended for it to be a joke D=

as far as salamence goes, I'm torn between stone edge, crunch, and roost on mence, but all that non-damaging move on a choicer jargon is kinda, well, old news. but then again if I roost, switchout, then switch back in I get the same amount of health due to sr damage, so meh. just realized that those extra roosts didn't help at all in any of those battles. well, I guess it's stone edge in that slot, because I really don't think I'm ever gonna reconsider crunch. flame orb hera really helps me hit those bulky fliers (especially gliscor) much better than cb without having to predict as much, as well as wreck stall without having to switch out as much. and starmie > deo looks kinda odd, seeing as deo is my only way to deal with stuff like mence and gyara who got one too many dd's. I used to have a spinning starmie over vap, but vap's extra defensive power sold me.

umbarsc said:
If you read his comments, you'd realize the point of Flame Orb Heracross is to lure in the usual "fighting counters" like Zapdos and Gliscor, then KOing them with a surprise Facade. Then Lucario can clean up later. That's one of the reasons I designed the set in the first place, to benefit SDLucario.
yep, you pretty much hit it on the head. oh, and you designed flame sd hera? I thought it was iggybot. mmm, whatever. it's a great set that needs to see more use.
 

Rag

"aaaaaaaahhhh!"
flame orb heracross hits with the power of cb cross before the sd, so I have no idea what you're trying to tell me about him not hitting hard without setup. as far as being easy to revenge kill, he only has his sweeping moments against stall. otherwise, he's here to kill off his counters and deal up-front damage to defensive pokemon, and random stuff that switches into him. I have absolutely no intention to sweep with heracross, except against heavy stall teams.
Some bad wording on my part. The lack of survivability and the fact that a slow CB version could accomplish pretty much the same is basically my point. :) I'm going to agree with blasphemy1 and say that CBCross fit better in your team.
 
yep, you pretty much hit it on the head. oh, and you designed flame sd hera? I thought it was iggybot. mmm, whatever. it's a great set that needs to see more use.
Off-topic, he may have made it first, I don't know. Here's my post in the "Creative Movesets" thread:

http://www.smogon.com/forums/showth...Heracross+Swords+Dance+Dragonite+Choice+Scarf

Here's my topic I started about it (and HP Ice Heracross):

http://www.smogon.com/forums/showthread.php?t=38651

And here's my Peer Edit of it:

http://www.smogon.com/forums/showthread.php?t=38769


About your team, the only thing I really noticed was the ScarfGar weakness, particularly Timid ScarfGar, though Lucario and Vaporeon help with that.
 
If you read his comments, you'd realize the point of Flame Orb Heracross is to lure in the usual "fighting counters" like Zapdos and Gliscor, then KOing them with a surprise Facade. Then Lucario can clean up later. That's one of the reasons I designed the set in the first place, to benefit SDLucario.
I believe fitting that same Lucario with HP Ice and a +Def nature does the same thing except it also hits Salamence for the OHKO...

I understand trying to defeat counters, but the problem with that set is Flame Orb in itself, which is actually the entire set. Flame Orb hurts Heracross quite a bit, and when the opponent sees this drop in HP and reads that you have a Flame Orb, they would be stupid to not expect Facade. This would likely result in a switch to a ghost or steel type, to absorb the Facade. Dusknoir would be their best bet.

What I am saying is you can put HP Ice>Bullet Punch on Lucario, use a Naive nature, and just use CB Heracross. Doesn't this do exactly what you wanted it to? CB Heracross destroys Zapdos with a CB Stone Edge, doing 75-88%. This allows Lucario to finish it off with an Extremespeed or HP Ice later. Those calculations were for the most defensive of sets, and they won't outpace Adamant Heracross if you use your current EVs anyways.
 
mmm, cb hera doesn't get that kill on gliscor that I really like, so I'm thinking flame orb > cb, but it's certainly worth testing, as I do have other ways to get around gliscor, it's just that heracross lures him in and all. as far as the scarfgar weakness, vappy takes like 40% max from thunderbolt, which means I can swtich in on tbolt and then wishprotect up to full health then wish then take a hit while killing him and then get healed up back to around 60% health, so he's not really a problem. as far as scarfed hypnosises, heracross always appreciates a free switchin.

edit: the reason I have night slash on hera at all is so that ghosts don't wall me. and what ghost is gonna do anything to hera?
 
Holy shit this is probably the sexiest RMT I have ever seen.

I may steal this format because the color sceme(sp?) fits perfectly with the theme team I was just about to do! hope you don't mind? ;D

Now to make sure I don't get infracted for this post(if it's not too late), I probably need to put in some effort to make this team better.

For one, I would suggest running 140 Sp. Attack EVs on Azelf. This gives you a number of 321 Sp. Attack, which can be used to 2HKO the smogon standard Bronzong 75% of the time if it is holding leftovers! In my experience, they don't, so it should nearly always come out on top. The leftover whopping 116 EVs can go into attack to further boost the power of U-Turn and Explosion.
...

That is seriously all I have! I love you soo much mommy! Just stop beating me.....
 
Holy shit this is probably the sexiest RMT I have ever seen.

I may steal this format because the color sceme(sp?) fits perfectly with the theme team I was just about to do! hope you don't mind? ;D

Now to make sure I don't get infracted for this post(if it's not too late), I probably need to put in some effort to make this team better.

For one, I would suggest running 140 Sp. Attack EVs on Azelf. This gives you a number of 321 Sp. Attack, which can be used to 2HKO the smogon standard Bronzong 75% of the time if it is holding leftovers! In my experience, they don't, so it should nearly always come out on top. The leftover whopping 116 EVs can go into attack to further boost the power of U-Turn and Explosion.
...

That is seriously all I have! I love you soo much mommy! Just stop beating me.....
I beat you because I love you =P

and of course the rmt format is the sexiest ever, that was one of the big reasons I made this rmt.

as for azelf, I may actually take that advice, as I'm not fire blasting much stuff unless it's weak to fb.
 
id throw hp electric on vappy just for gyara.. mence/deoe can revenge kill chomp

cool team ^_^;;

what does facade do to max/max gliscor and weezing btw
 

Pocket

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My mind is blank right now to really give you any help, but just posting to say that I really like your touch on the team. Uturn Lead Azelf, ScarfMence, and especially that Flame Orb Heracross! I am using Swords Dance Heracross as well, and I really like the slack in prediction that it offers =d. I would use that Flame Orb set if only I have a proper support for it, but since my team is pretty frail as it is (and not as hyper-offensive as most frail teams), I'll probably have to make a better suited team for this. That Heracross breaks all tanks and walls w/ SR (sorry for stating the obvious); awesome design, umbarsc =D.

Awesome team, Stathakis! and great RMT thread (LOL @ GameSpot's RMT thread). This team is suicidal like a growing number of other DP teams, but the defense / support from Protect + Wish Vaporeon is sweet. Sorry can't really contribute much now x_x.
 
id throw hp electric on vappy just for gyara.. mence/deoe can revenge kill chomp

cool team ^_^;;

what does facade do to max/max gliscor and weezing btw
well actually ice beam is more for mence and nite, as they can raise their speed. gyarados can do that too, but he has much more trouble switching in on hera, who outspeeds and OHKO's him with intimidate factored in. I need to be able to go to vappy when those things rear their ugly heads.

as far as facade, it OHKO's weezing all the time and gliscor around 80% of the time if you factor sr and lefties. it never OHKO's with jolly, and it has a very low chance without sr. (finally found my damage calculator!)

My mind is blank right now to really give you any help, but just posting to say that I really like your touch on the team. Uturn Lead Azelf, ScarfMence, and especially that Flame Orb Heracross! I am using Swords Dance Heracross as well, and I really like the slack in prediction that it offers =d. I would use that Flame Orb set if only I have a proper support for it, but since my team is pretty frail as it is (and not as hyper-offensive as most frail teams), I'll probably have to make a better suited team for this. That Heracross breaks all tanks and walls w/ SR (sorry for stating the obvious); awesome design, umbarsc =D.

Awesome team, Stathakis! and great RMT thread (LOL @ GameSpot's RMT thread). This team is suicidal like a growing number of other DP teams, but the defense / support from Protect + Wish Vaporeon is sweet. Sorry can't really contribute much now x_x
thanks =D
 
Flame orb hera has got possibilites, for obvious reasons, but his defences are pretty bad, and with such low speed and no scarf, he really is a suicider. I would batton pass any stat raisers, especially for a speed, and that free's up a move slot for him.
can you rate my team?
 
Flame orb hera has got possibilites, for obvious reasons, but his defences are pretty bad, and with such low speed and no scarf, he really is a suicider. I would batton pass any stat raisers, especially a for speed, and that free's up a move slot for him.
can you rate my team?
what?

he hits 250 speed, which outspeeds pretty much all the walls. I wouldn't call 85/75/90 terrible defenses with all those hp evs, granted, he's losing large amounts of hp, but he can take a light hit, especially on the special side. and this team, honestly, is fast enough, between two scarfers, a base 115 speed guy, and a priority user, the slowest guys are vappy and hera, both of whom aren't meant to outspeed stuff. maybe you don't understand hera's role here. he's meant to switch in on stuff that doesn't threaten him and then bring down lucario's counters, who also like to come in on hera. afterwards, he's practically death fodder unless the opponent messes up and lets me bring him back in. oftentimes, hera's presence and the fact that he forces the opponent to constantly try and play around him does more than hera himself. and besides that, I dunno even what you're trying to suggest.

"I would batton pass any stat raisers, especially a for speed, and that free's up a move slot for him."

what exactly does that mean? that makes zero sense.
 
what

i meant was to use a batton passer to give him stat boosts, rather than give him swords dance, eg use batton pass and give him the effects of SD. giving him swords dance and flame orb means he has to waste a go setting it up, and with the damage of burn, the possible damage of stealth rock and sandstorm etc, using swords dance doesnt fit in this set.
what i meant about the speed is that loads can outrun him, but i guess you can just swith out and send him back in when a wall is sent out.
 

gec

pharos
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Hmmmmmmmm, It kinda seems like you have a bit of trouble with Jolteon. Azelf may not be alive then so you cant revenge kill it while your sash activates. Deoxys-e isn't doing enough damage before it eventually dies.
For this reason I recommend you bump Mence's speed up to 396 or even 405. I think this is quite necessary. Great team otherwise :)
 
the thing is, jolteon usually leads off which means that I can dent it off the bat, which is awesome. and then even then, they usually try and switch in on heracross, who can take a STAB thunderbolt or two while killing it in return. then of course jolteon can only revenge kill. and priority+deoxys is gonna do it in if it's still around for some reason in the lategame, even if I have to sac one or the other (that's what this team is about anyways, isn't it?), the other can sweep just fine. jolteon has never given me any issues, but insurance is always a very nice thing to have.
 

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