Before I dive into the issue in a more detailed fashion, I believe it wise to reiterate the source of the mayhem. There were two reasons why the council decided to apply such a drastic method:
- Teambuilder strain resulting into a matchup-based metagame
- An uncomfortably high power-level
As a logical consequence, these bulletpoints will be the root of my reasoning when it comes to what threats I want to have on the first slate, if not banned. Without further ado, the slate I would like to vote on, with the targets ranked in an order from most pressing to least pressing:
Mega Metagross is the frontrunner as far as teambuilder influence is concerned, and it has been for a very long time. Its sheer offensive presence coupled with natural defensive resiliency mandates one to pick a reliable check from a highly select pool, consisting of Rocky Helmet variants of Tangrowth, Hippowdon, Slowbro, and Alomomola or physically defensive behemoths such as Mega Slowbro and Mega Scizor. Out of these options, the former five are prone to being overwhelmed by Toxic in the long run, or stray Meteor Mash / Zen Headbutt / Thunder Punch hax. As such, you will be required to pair them with backup pivots such as Gliscor, Ferrothorn, Rocky Helmet Reuniclus, and / or Speed control such as Choice Scarf Galarian Darmanitan and Cinderace, leaving Mega Scizor as the only surefire check in a vacuum. However, even Mega Scizor can be overwhelmed in practice by means of double switching with the assistance of entry hazards, especially as it fails to push damage onto Mega Metagross unlike Rocky Helmet users, and it is prone to Magnezone as well. The above testifies not only how much of a strain Mega Metagross is in the teambuilder, but also the extent of its effectiveness in practice with little to no support. Bidding it farewell would undoubtedly be the first step to freeing up the metagame.
Urshifu comes next, as it has a grand total of one counter in the incredibly niche Buzzwole and two relevant defensive checks in Clefable and the niche Mega Altaria. As a result, it has warped teambuilding in a way that is unprecedented this generation by invalidating every single balance, bulky balance, semi-stall, and stall build that forgoes Clefable or Mega Altaria. Admittedly, its effect on the defensive metagame is even unhealthier than Mega Metagross’s, which should immediately ring plenty of alarm bells. It has notable benefits over wallbreakers in its calibre, such as Mega Mawile, Dracovish, Mega Heracross, and Hoopa-U: its STAB moves are incredible powerful and fairly spammable, its Speed tier is much better, it is not weak to Stealth Rock or Pursuit, it is semi-immune to Intimidate and Defense boosters such as Curse Mega Scizor and Iron Defense Skarmory, it cannot be scouted by the likes of Baneful Bunker Toxapex and Protect users, it does not need a turn to boost its stats, and it can pivot out of its checks with U-turn. Its firepower along with all of these positives combine to make Urshifu quite possibly the most risk-free wallbreaker the metagame has seen in a while. Of course, it is not as much of a nuisance to offensively oriented teams due to its fairly average Speed tier, although it can still somewhat circumvent this with Sucker Punch. However, this still does not subtract from Urshifu’s unhealthy influence on the defensive metagame, which will surely not be missed by many if it were to leave the metagame.
Ash Greninja is the next most influencing threat in the teambuilder, demanding a good check paired with a sturdy Dark-resist at almost all times, with the only exceptions being if you were to run Baneful Bunker Toxapex, Protect Ferrothorn, or Chansey. This necessity of dedicating at least two slots to keep it from transforming is inherently an obligation that demands the necessary attention in the teambuilder. This may not seem too much of an issue in paper, where Ash-Greninja checks are abundant. However, in practice, where you will have to compress as much as you can within these two slots and make sure you aren’t using Pokemon that are liabilities against the rest of the metagame, it becomes clear why Ash Greninja is even more of an issue currently. Relevant checks in the current metagame include Chansey, Toxapex, Ferrothorn, and Tapu Fini, with Gastrodon and Kommo-O being niche picks. Relevant bulky Dark-resists include Hydreigon, Clefable, Magearna, Mega Tyranitar, and the niche Mandibuzz and Mega Altaria. Evidently, the pool is small, with other theoretically good checks such as Assault Vest Tangrowth and Tapu Bulu being restricted by other threats. Moreover, Ash Greninja is notorious for its ability to break through its counterplay in practice regardless, with the assistance of Spikes and Dark Pulse flinches, after which it cleans up with resounding ease due to its enhanced firepower. The sheer effect Ash Greninja has on the teambuilder and the way it oftentimes pans out in practice is more than sufficient for me to secure it a spot on the slate.
Tornadus-T is another such threat that is capable of making progress no matter what matchup it is confronted with. Sufficient defensive checks to all of its sets simply do not exist in the metagame, with Heatran, Rotom-H, Rotom-W, Magearna, Chansey, Aegislash, and Zapdos being extremely prone to Knock Off, Mega Metagross and Corviknight falling to Heat Wave, with Mega Metagross crumbling to constant uses of Hurricane, Knock Off, and U-turn as well, Mega Tyranitar being overwhelmed by constant U-turn spam or Focus Blast, and even Toxapex losing to the rising Taunt variants. On top of that, Regenerator grants Tornadus-T immense resiliency, essentially shielding it from Stealth Rock damage, as well as other kinds of trivial chip damage from the likes of Rocky Helmet users or attacks from passive Pokemon. Taking advantage of Tornadus-T is an impossibility due to these reasons, while it, in turn, is capable of harassing every single build in the metagame, other than well-supported Zapdos teams. Its impact on the teambuilder is uncomfortably large for these reasons, easily ensuring it a spot on the first slate in my eyes.
Galarian Darmanitan is comparable to Ash Greninja on quite a few points; it often forces players into reserving two slots in their hunt to account for it properly, it can break through their preparations with correct predictions and Icicle Crash flinches regardless, and it cleans up very frequently after its counterplay has been weakened, often by itself. However, there are key differences that set Galarian Darmanitan apart from Ash Greninja. Unlike Ash Greninja, Galarian Darmanitan does not always need to risk a prediction with Spikes to make progress, simply spamming U-turn to weaken checks such as Slowbro, Rotom-H, and Rotom-W; it really only needs to predict against Toxapex + Ground-immunity cores. Moreover, Galarian Darmanitan’s innate power is a few notches above an untransformed Ash Greninja, allowing it to pressure builds a lot harder in the initial stages of a match. However, perhaps the most noteworthy difference is its ability to surprise its counterplay with Choice Band or Groundium Z. A Choice Band Galarian Darmanitan, however easy it may be to revenge kill, simply does not have reliable checks once it gets into a good position, even 2HKO’ing Alomomola after some chip damage. Furthermore, Groundium Z sets, albeit niche, can easily bluff the Choice Scarf set, lock itself into Icicle Crash against the likes of Toxapex, Tapu Fini, and Heatran, and proceed to take them out with a Tectonic Rage, which can hugely swing the momentum by opening up matches for already dangerous threats such as Ash Greninja, Volcarona, and Cinderace. As a whole, Choice Scarf Galarian Darmanitan’s power over the teambuilder is very large as it is, with Choice Band and Groundium Z only adding insult to injury.
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The next three Pokemon are, in my opinion, not banworthy as things stand. Their presence in the metagame, however, is quite questionable for a few reasons I will expound on. I will not actively advocate for their inclusion in the slate, nor will I oppose it.
Mega Lopunny’s griphold on the offensive metagame has always been disproportionately large. Its balanced matchup against defense, against which it needed to predict with Toxic in order to make satisfying progress, has kept it in check up until now. However, U-turn’s recent inclusion in its movepool allows it to forgo this prediction and make progress against its checks in a much more risk-free and punishing fashion than ever before, by bringing out strong wallbreakers to take advantage of them; Kyurem, Ash Greninja, Urshifu, Galarian Darmanitan, and Nasty Plot Hydreigon and Gengar are some of the most potent wallbreakers that can take advantage of this. This dynamic, where Mega Lopunny singlehandedly patches up the offense matchup, and enables wallbreakers in such a fool proof method against defense, can often prove to be overwhelming to face, which is a compelling enough reason to hold a formal vote on it.
Toxapex distinguishes itself from the other threats in this list, as it does not fit the second criteria due to being a defensively oriented presence. However, this does not take anything away from its unique stranglehold on the teambuilder. Toxapex’s capability of spreading status and disrupting entire builds is nigh unprecedented for a defensive Pokemon, which mandates players to actively prepare for it in the teambuilder as if it were an offensive behemoth. This includes packing status-resilient Pokemon such as Gliscor, Reuniclus, Clefable, or even your own Toxapex, or at least one slot dedicated to breaking Toxapex. Teams that have no consistent way of breaking Toxapex or denying its progress are bound to fall flat against it, which is very unfavourable in a metagame where Toxapex is such a huge presence, especially after Mega Alakazam’s removal. However, Toxapex is a positive contributor to the metagame as well, keeping it fairly stable against otherwise nightmarish threats such as Ash-Greninja, Galarian Darmanitan, Volcarona, and the Mega Charizards, which is definitely something to consider before acting on it.
Dragapult is perhaps the most awkward threat to account for in the teambuilder. Its phenomenal Dragon / Ghost typing is very good from an offensive perspective, only really being uncapable of breaking through Unaware walls and Mandibuzz in the long run, and miscellaneous additional Dark-types such as a healthy Mega Tyranitar or Bisharp. However, Dragapult’s task is not wallbreaking, it is to secure games with a late-game sweep, which it does in an extremely reliable manner once the opposition’s defense is weakened ever so slightly for a well-timed boosted Never-Ending Nightmare to break through. Moreover, Dragapult’s near-complete lack of reliable offensive counterplay due to its blistering Speed tier paired with a resistance to Water Shuriken and Grassy Glide contributes to it being an oftentimes overwhelming presence late-game. Ways to revenge kill it only really boil down to double priority Mega Lopunny, which is a mediocre pick currently, Sucker Punch users such as Bisharp, Urshifu, Mega Mawile, and Cinderace, which Dragapult can circumvent with Substitute or its own Sucker Punch, and Shadow Sneak Aegislash, which, again, is prone to a boosted Sucker Punch. All things considered, Dragapult is perhaps a little too good at securing late-game sweeps, and it really does not need too many criteria to be fulfilled in order to do so, which can be very overwhelming at times.
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I do not think any other Pokemon is questionable enough to warrant being on the first slate. Any other inclusion would be premature in my eyes.