Facility The Safari Zone: P2X7

Only P2X7 and the current referee should post in this thread.


Tomohawk [Saber] (Male) (*)
Level
: ***
Experience: 0/10
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB;
Fighting: Fighting STAB;

Abilities:

Intimidate: The Pokemon has an impressive appearance, and other Pokemon cower in fear at the sight. When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Prankster: The Pokemon is adept at trickery and playing tricks, and has learned to do so at blinding speeds. The user's non-damaging actions have +1 priority.
Justified (DW Unlocked): The Pokemon has a passionate sense of right and wrong, and abhors any fighting styles it considers dishonorable. When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.

Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 7
SpA: Rank 9 (+)
SpD: Rank 6
Spe: 85
Size Class: 2
Weight Class: 3

Moves (~91/~103):

Level 0:
Aerial Ace
Air Slash
Attract
Aura Sphere
Brave Bird
Brick Break
Confide
Double Team
Earthquake
Earth Power
Facade
Flash
Focus Blast
Harden
Hyper Voice
Mud-Slap
Protect
Rock Slide
Round
Strength
Toxic

Level 1:
Air Cutter
Baby-Doll Eyes
Bulk Up
Coaching
Confuse Ray
Defog
Dual Wingbeat
Echoed Voice
False Swipe
Fury Swipes
Incinerate
Mega Punch
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Roar
Rock Smash
Safeguard
Scratch
Snore
Steel Wing
Sunny Day
Swagger
Taunt
Whirlwind
Work Up
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Grass Knot
Haze
Heat Wave
Hurricane
Iron Tail
Mega Kick
Morning Sun
Quash
Rest
Revenge
Reversal
Roost
Secret Power
Sky Attack
Solar Beam
Stealth Rock
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Reflect
Return
Rock Tomb
Sky Drop
Tailwind
Throat Chop
Trailblaze
Uproar

Toedscruel [Toedscruel] (M)
Level: *
Exp: 00/10
Nature: Serious (+1 N/A, -1 N/A)
Type: Ground / Grass
Ground: Ground STAB.
Grass: Grass STAB; unaffected by Leech Seed and by moves tagged #Powder.

Abilities:

Mycelium Might:

Stats:
HP: 90
Atk: Rank 5
Def: Rank 5
SpA: Rank 6
SpD: Rank 9
Spe: 100
Size Class: 4
Weight Class: 4

Moves (25/??):

Level 0:
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Flash Cannon
Mirror Coat
Mud-Slap
Poison Powder
Protect
Stun Spore
Tackle
Toxic

Level 1:
Absorb
Confuse Ray
Growth
Magical Leaf
Rain Dance
Rapid Spin
Seed Bomb
Sludge Bomb
Spore
Supersonic
Swift
Taunt
Tickle
Shell Bell
Mental Herb
Poke Ball x4
Premier Ball x4
Super Potion
Revive


Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokémon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​

Trek 1: Mines' Entrance
The first stop, after passing under the decaying warning tape, is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment has been left mostly intact by the previous workers, if in evident disuse, and mine carts can be seen strewn around. A railroad can be seen going further in, but what really catches your attention is the roaming Pokémon around. They search through the abandoned machines and personal effects without care, but you haven't seen but one of them come or go from the yawning mine entrance beyond...

No arena effects.

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry

Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play.
Kingambit is Marked and automatically gets selected
1 (d3) Annihilape
:sv/kingambit:
Kingambit
Level:
3 | EXP: 00

Types: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • Once, at start of step IF an opponent's Evasion stage is greater than your own Accuracy stage THEN use Kowtow Cleave
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While I have been hit three or more times since I last entered play
  • While I am Taunted

HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Iron Defense
Low Kick
Metal Sound
Payback
Rest
Revenge
Reversal
Rock Polish
Scary Face
Screech
Secret Power
Stealth Rock
Steel Beam
Stone Edge
Swords Dance
Take Down
Thief

Level 3:
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/annihilape:
Annihilape
Level:
3 | EXP: 00

Types: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • At the start of step 3, IF you are able THEN use Rage Fist
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While I have been hit three or more times since I last entered play
  • While I am Taunted

HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4


Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Counter
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Meditate
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Strength
Thunder Punch
Thunderbolt
Toxic

Level 1:
Bulk Up
Curse
Detect
Dual Chop
Hone Claws
Karate Chop
Mega Punch
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Vacuum Wave
Work Up

Level 2:
Assurance
Beat Up
Captivate
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Skull Bash
Smelling Salts
Stealth Rock
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Encore
Foresight
Frustration
Headbutt
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
Uproar


Annihilape @ Rowap Berry steps forward.

P2X7 sends out and issues orders.
 
In accordance with the latest patch, this run is over.

Rewards:
P2X7 gets 3 RC, 2 TC, and spends 2 JC (6 initially, 4 gets refunded)
I get 3 RC and 6 JC.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
copy paste-ish from Eve's run:

Since you only just got started, you can just re-use this thread as a second-wave test, if the two of you would like. That would involve Eve P2 filling out a bigger Backpack and possibly targeting a different Habitat, with a different or the same team, if desired.

No reason to come out of queue only to go right back in, after all.
 

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