Facility The Safari Zone - LouisCyphre

LouisCyphre

Synchronize, Trace, Telepathy
HP: 85/85
EN: 100/100
4/7/9/8/80
3/3

Pressure, Static
HP: 95/95
EN: 100/100
6/8/9/7/100
4/4


Opponents:
:ss/nidoking:
Poison Point, Rivalry, Sheer Force
HP: 65/65
EN: 100/100
7/6/6/6/85
3/4
:ss/Decidueye:
Overgrow, Long Reach
HP: 65/65
EN: 100/100
8/8/7/7/60
3/3

Step 1
Nidoking uses Poison Jab
Crit: 10 (=1/24) no
(8+3+2+7-7)*1.5+2=21.5->22
5 EN

Gardevoir uses Psychic
Crit: 8 (=1/24) no
SpD drop: 98 (<=10/100) no
(9+3+9-6)*1.5=22.5->23
6 EN

Step 2
Nidoking uses Acid Downpour
Crit: 7 (=1/24) no
(18+3+6-8)*1.5+2=30.5->31
6 EN

Gardevoir uses Psyshock
Crit: 15 (=1/24) no
(8+3+9-6)*1.5=21
5 EN

Step 3
Nidoking uses Bulldoze+Fissure
Crit: 14 (=1/24) no
25+3+2+7-7=30
37 EN

Gardevoir uses Hypnosis
Hit: 48 (<=60/100) yes
Counters: 2 (d3) 1 counter
6 EN

LouisCyphre

Synchronize, Trace, Telepathy
HP: 2/85
EN: 83/100
4/7/9/8/80
3/3

Pressure, Static
HP: 95/95
EN: 100/100
6/8/9/7/100
4/4


Opponents:
:ss/nidoking:
Poison Point, Rivalry, Sheer Force
HP: 21/65
EN: 52/100
7/6/6/6/85
3/4
SLP (1s), Cooldown
:ss/Decidueye:
Overgrow, Long Reach
HP: 65/65
EN: 100/100
8/8/7/7/60
3/3

:ss/nidoking:
ZZZZZZzzzzzzz

Cooldown, Sleep Talk (Poison Jab, Sludge Wave, Sludge Bomb, Poison Tail), Poison Jab
IF you are awake when you are to act S2, THEN Sludge Wave.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gardevoir:
"You've just ruined my favorite dress. You realize I have to grow a new one now, right!?"

Juno - Imprison (Sleep Talk, Shadow Sneak, Protect) | Trick Room | Hypnosis + Signal Beam
 
LouisCyphre

Synchronize, Trace, Telepathy
HP: 2/85
EN: 83/100
4/7/9/8/80
3/3

Pressure, Static
HP: 95/95
EN: 100/100
6/8/9/7/100
4/4


Opponents:
:ss/nidoking:
Poison Point, Rivalry, Sheer Force
HP: 21/65
EN: 52/100
7/6/6/6/85
3/4
SLP (1s), Cooldown
:ss/mimikyu:
Disguise
HP: 55/55
EN: 100/100
8/6/3/8/96
1/1

Step 1
Nidoking cools down

Gardevoir uses Imprison
9 EN

Step 2
Nidoking is asleep

Gardevoir uses Trick Room
9 EN

Step 3
Gardevoir uses Hypnosis+Signal Beam
Crit: 4 (=1/24) no
Confusion: 70 (<=10/100) no
(8+9-6)*0.75=8.25->8
26 EN

Nidoking wakes up
Nidoking uses Poison Jab
Crit doesn't matter
(8+3+2+7-7)*1.5+2=21.5->22
Gardevoir is KOed
5 EN

LouisCyphre

Synchronize, Trace, Telepathy
HP: KO/85
EN: 39/100
4/7/9/8/80
3/3
KO

Pressure, Static
HP: 95/95
EN: 100/100
6/8/9/7/100
4/4

Trick Room (3r)​
Opponents:
:ss/nidoking:
Poison Point, Rivalry, Sheer Force
HP: 13/65
EN: 47/100
7/6/6/6/85
3/4
:ss/mimikyu:
Disguise
HP: 55/55
EN: 100/100
8/6/3/8/96
1/1

LouisCyphre to order​
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Shah Rukh - Dual Wingbeat | Thunderbolt | Thunderbolt
At step start, IF Mimikyu is to use Pain Split AND Mimikyu has more than 16 HP remaining AND Mimikyu has no Substitute decoy THEN use Sky Attack.​
At step start, IF Mimikyu is to use a damaging evasive move evasively THEN use Sky Attack.​
At your turn's start, IF Mimikyu has Double Team clones THEN use Discharge.​
 
Last edited:
LouisCyphre

Pressure, Static
HP: 95/95
EN: 100/100
6/8/9/7/100
4/4
Trick Room (3r)​
Opponents:
:ss/mimikyu:
Disguise
HP: 55/55
EN: 100/100
8/6/3/8/96
1/1
Step 1
Mimikyu uses Curse
-30 HP, -12 EN

Zapdos uses Dual Wingbeat
Hit: 74 (<=90/100) yes
Crits: 18, 10 (=1/24) no
4+3+6-6=7
5 EN

-5 HP Zapdos (Curse)

Step 2
Zapdos starts charging Sky Attack

Mimikyu uses Pain Split
-25 HP Zapdos
+25 HP Mimikyu
44 EN

Zapdos uses Sky Attack
Hit: 22 (<=90/100) yes
Crit: 12 (=1/24) no
14+3+6-6=17
9 EN

-5 HP Zapdos (Curse)

Step 3
Zapdos starts charging Sky Attack

Mimikyu uses Pain Split
-17 HP Zapdos
+17 HP Mimikyu
29 EN

Zapdos uses Sky Attack
Hit: 6 (<=90/100) yes
Crit: 1 (=1/24) no
14+3+3+6-6=20
13 EN

-5 HP Zapdos (Curse)

LouisCyphre

Pressure, Static
HP: 38/95
EN: 73/100
6/8/9/7/100
4/4
Cursed
Trick Room (2r)​
Opponents:
:ss/mimikyu:
Disguise
HP: 23/55
EN: 15/100
8/6/3/8/96
1/1
:ss/mimikyu:
OOOOOooooooo

Let's Snuggle Forever, Shadow Claw, Chill
IF Zapdos successfully uses a Protective move, THEN initiate action string Chill, Let's Snuggle Forever, Let's Snuggle Forever
[ONCE] IF Zapdos is to use Roost next step, THEN initiate action string Chill, Snatch, Let's Snuggle Forever and ignore your third sub for the rest of the round.
[ONCE] IF Zapdos is to use Roost this step, THEN initiate action string Snatch, Chill, Let's Snuggle Forever and ignore your second sub for the rest of the round.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
i don't get why you subbed that second sub, but I guess I'm about to find out?

:ss/zapdos:
"If it is thine wish, I shall display my wrath for thee as well, small one! Watch closely!"

Shah Rukh - Hyper Beam + Thunder Shock | Thunderbolt | Roost
 
LouisCyphre

Pressure, Static
HP: 38/95
EN: 73/100
6/8/9/7/100
4/4
Cursed
Trick Room (2r)​
Opponents:
:ss/mimikyu:
Disguise
HP: 23/55
EN: 15/100
8/6/3/8/96
1/1
Step 1
Mimikyu uses Let's Snuggle Forever
Crit: 16 (=1/24) no
19+3+8-8=22
8 EN

Zapdos uses Hyper Beam+Thunder Shock
Crit: 24 (=1/24) no
PAR: 44 (<=10/100) no
15+3+9-8=19
25 EN

-5 HP Zapdos (Curse)

Step 2
Mimikyu Chills

Zapdos uses Struggle
Crit doesn't matter
5+6-6=5
Mimikyu is KOed
1.6->2 HP recoil
5 EN

-5 HP Zapdos (Curse)

LouisCyphre

Pressure, Static
HP: 4/95
EN: 43/100
6/8/9/7/100
4/4
Cursed
Trick Room (1r)​
Opponents:
:ss/mimikyu:
Disguise
HP: KO/55
EN: 19/100
8/6/3/8/96
1/1
KO
Battle 2 to follow in next post​
 
4 Great Balls
3 Potions
2 Ethers

:ss/zapdos:
4 HP, 43 EN, clear
:ss/gardevoir
KOed



Juno (Gardevoir ♀)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy
Name Etymology:
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.

Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.

History:
Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies leads to Lou's team.

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Shah Rukh (Zapdos ф)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt


Lists of Pokemon available:
Kommo-o
Incineroar
Snorlax
Primarina
Decidueye
Lycanroc
Alolan Raichu
Skarmory
Frosmoth

Opponents:
Four of the Pokemon from the pool:
9 (d9) Frosmoth
4 (d8) Primarina
1 (d7) Kommo-o
6 (d6) Skarmory

:ss/frosmoth:
Frosmoth (Gender)
Stage 4*
Types: Ice / Bug

Abilities:
Shield Dust / Ice Scales (Unlocked)

Nature: Bold (+Def, -Atk)

Stats:
HP: 60
CHP: 150
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 7
Spe: 65
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Air Slash
Attract
Aurora Beam
Aurora Veil
Avalanche
Blizzard
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Defog
Dual Wingbeat
Endure
Facade
Fairy Wind
Feather Dance
Giga Drain
Giga Impact
Hail
Helping Hand
Hurricane
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Imprison
Infestation
Leech Life
Light Screen
Mirror Coat
Mist
Play Rough
Powder Snow
Protect
Quiver Dance
Reflect
Rest
Round
Safeguard
Skitter Smack
Sleep Talk
Snore
Struggle Bug
Stun Spore
Substitute
Tailwind
Triple Axel
U-turn
Weather Ball
Wide Guard
:ss/primarina:
Primarina (Gender)
Stage 4*
Types: Water / Fairy

Abilities:
Torrent / Liquid Voice (Unlocked)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 65
CHP: 170
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 3

Attacks:
Acrobatics
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Aromatic Mist
Attract
Baby-Doll Eyes
Blizzard
Brine
Bubble Beam
Calm Mind
Captivate
Charm
Confide
Covet
Dazzling Gleam
Disarming Voice
Dive
Double Slap
Double Team
Draining Kiss
Echoed Voice
Encore
Endure
Energy Ball
Facade
Flip Turn
Frustration
Giga Impact
Growl
Hail
Helping Hand
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Life Dew
Light Screen
Liquidation
Magic Coat
Misty Explosion
Misty Terrain
Moonblast
Perish Song
Play Rough
Pound
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Round
Scald
Shadow Ball
Sing
Sleep Talk
Snore
Sparkling Aria
Stored Power
Substitute
Surf
Swagger
Toxic
Triple Axel
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Weather Ball
Whirlpool
Wonder Room
Work Up
:ss/kommo-o:
Kommo-o (Gender)
Stage 4*
Types: Dragon / Fighting

Abilities:
Bulletproof / Soundproof / Overcoat (Unlocked)

Nature: Serious (no change)

Stats:
HP: 65
CHP: 170
Atk: 8
Def: 9
SpA: 7
SpD: 8
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Aqua Tail
Attract
Aura Sphere
Autotomize
Belly Drum
Bide
Body Press
Boomburst
Breaking Swipe
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Clanging Scales
Clangorous Soul
Close Combat
Coaching
Confide
Counter
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Hidden Power
Hyper Beam
Hyper Voice
Ice Punch
Iron Defense
Iron Head
Iron Tail
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Noble Roar
Outrage
Payback
Poison Jab
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scale Shot
Scary Face
Screech
Shadow Claw
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Taunt
Thunder Punch
Toxic
Uproar
Water Pulse
Work Up
X-Scissor
:ss/skarmory:
Skarmory (Gender)
Stage 4*
Types: Steel / Flying

Abilities:
Keen Eye / Sturdy / Weak Armor (Unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 60
CHP: 185
Atk: 6
Def: 10
SpA: 2 (-)
SpD: 7 (+)
Spe: 70
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Attract
Autotomize
Body Press
Brave Bird
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Endure
Facade
Feint
Flash
Flash Cannon
Fly
Frustration
Fury Attack
Fury Cutter
Guard Swap
Hidden Power
Icy Wind
Iron Defense
Iron Head
Leer
Metal Claw
Metal Sound
Mimic
Mud-Slap
Natural Gift
Night Slash
Ominous Wind
Payback
Peck
Pluck
Protect
Pursuit
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Spikes
Stealth Rock
Steel Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
Twister
Whirlwind
Wing Attack
X-Scissor


LouisCyphre to use any items he chooses to and to choose two Pokemon from these four!
 
Lead is Kommo-o, throwing 4 Great Balls at 24-(6.5+10)=7.5->8 capture damage each for a total of 32 capture damage, leaving Kommo-o at 138 cHP.

As you are out of pokeballs, your run in the Safari Zone will now come to an end.

LouisCyphre gets 1 4* Nidoking and 1 1* Nidoran(M) and spends 6 JC
I get 1 4* Decidueye, 1 1* Rowlet, 4 TC, and 4 JC
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
only LouisCyphre and the current ref (me) should be posting in this thread

lou attacks wild pokemon dangerously close to ultra wormholes for some reason (probably to abduct catch them). he brings 8 average balls and 12 great balls as well as dusknoir and zapdos (hi zapdos!)

As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.

Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.

Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.


Carthage (Dusknoir ♂)
★★★ ⭒ ⭒

Hardy
nature ( +None, -None )
Typing: Ghost
Abilities: Pressure HA: Frisk
Name Etymology:
A major merchantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.

Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.

History:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Moves
Ally Switch
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Darkest Lariat
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Helping Hand
Hex
Hidden Power [Fairy]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Natural Gift
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Shah Rukh (Zapdos ф)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt


available pokemon::kommo-o::mimikyu::incineroar::snorlax::primarina::decidueye::lycanroc-dusk::raichu-alola::nidoking::skarmory::frosmoth:

1666486194263.png


you see :incineroar::snorlax::skarmory::frosmoth:

:ss/incineroar:
Incineroar (Gender)
Stage 4*
Types: Fire / Dark

Abilities:
Blaze / Intimidate (Unlocked)

Nature: Unlocked

Stats:
HP: 65
CHP: 170
Atk: 9 (+)
Def: 7
SpA: 6
SpD: 7
Spe: 52 (-, -10% Evasion)
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Burning Jealousy
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power
Hyper Beam
Iron Head
Knock Off
Lash Out
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scorching Sands
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/snorlax:
Snorlax (Gender)
Stage 4*
Types: Normal

Abilities:
Immunity / Thick Fat / Gluttony (Unlocked)

Nature: Impish (+Def, -SpA)

Stats:
HP: 80
CHP: 185
Atk: 8
Def: 7 (+)
SpA: 5
SpD: 8
Spe: 26 (-, -10% Evasion)
Size Class: 4
Weight Class: 9

Attacks:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Splash
Steel Roller
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Terrain Pulse
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
:ss/skarmory:
Skarmory (Gender)
Stage 4*
Types: Steel / Flying

Abilities:
Keen Eye / Sturdy / Weak Armor (Unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 60
CHP: 185
Atk: 6
Def: 10
SpA: 2 (-)
SpD: 7 (+)
Spe: 70
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Attract
Autotomize
Body Press
Brave Bird
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Endure
Facade
Feint
Flash
Flash Cannon
Fly
Frustration
Fury Attack
Fury Cutter
Guard Swap
Hidden Power
Icy Wind
Iron Defense
Iron Head
Leer
Metal Claw
Metal Sound
Mimic
Mud-Slap
Natural Gift
Night Slash
Ominous Wind
Payback
Peck
Pluck
Protect
Pursuit
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Spikes
Stealth Rock
Steel Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
Twister
Whirlwind
Wing Attack
X-Scissor
:ss/frosmoth:
Frosmoth (Gender)
Stage 4*
Types: Ice / Bug

Abilities:
Shield Dust / Ice Scales (Unlocked)

Nature: Bold (+Def, -Atk)

Stats:
HP: 60
CHP: 150
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 7
Spe: 65
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Air Slash
Attract
Aurora Beam
Aurora Veil
Avalanche
Blizzard
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Defog
Dual Wingbeat
Endure
Facade
Fairy Wind
Feather Dance
Giga Drain
Giga Impact
Hail
Helping Hand
Hurricane
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Imprison
Infestation
Leech Life
Light Screen
Mirror Coat
Mist
Play Rough
Powder Snow
Protect
Quiver Dance
Reflect
Rest
Round
Safeguard
Skitter Smack
Sleep Talk
Snore
Struggle Bug
Stun Spore
Substitute
Tailwind
Triple Axel
U-turn
Weather Ball
Wide Guard


LouisCyphre pick two pokemon to attack!
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1666490777080.png
incineroar
pounces while snorlax is trying (and failing) to build up momentum to roll toward you
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/zapdos:
"Hear me, pugilist! Why doth thou canter and saunter rather than face thine foe?"

Shah Rukh - Thunderbolt | Discharge | Discharge
At the start of the step, IF Incineroar is to use Endeavor AND Incineroar is not to use Endeavor on an earlier or later action in this round, THEN use Detect, only once.​
IF Incineroar is to use a protective move THEN use Rain Dance on first instance and Reflect on second instance, non-consecutively.​
IF Incineroar isn't paralyzed AND Incineroar has no Substitute decoy THEN use Zap Cannon + Swift only once.​
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
ROUND 1
Team LouisCyphre
:ss/zapdos:
HP: 95/95
EN: 100/100
Type: Electric/Flying
Stats: 6/8/9/7/100
Abilities: Pressure, Static
SC/WC: 4/4
Status: OK

Safari Zone
1666904413508.png

HP: 65/65
CHP: 170
EN: 100/100
Type: Fire/Dark
Stats: 9/7/6/7/52
Abilities: Blaze, Intimidate
SC/WC: 3/4
Status: -10% Evasion
crit rolls (6d24): 3, 15, 16, 9, 19, 24
Incineroar's Intimidate activates!
Zapdos's attack fell! (-1 Atk Zapdos)

Action 1

Zapdos used Shooting Stars! (-24 EN)
crit? (3/24) nope
12+3+2=17 damage
Incineroar is paralyzed!

paralysis? (4/100) yep
Incineroar is paralyzed! It can't move! (-10% paralysis)

Action 2

Zapdos used Discharge! (-5 EN)
crit? (15/24) nope
8+3+2=13 damage

paralysis? (96/100) nope

Incineroar used :fukyu:! (-8 EN)
crit? (16/24) nope
6+3-1=8 damage
Zapdos's Attack fell! (-1 Atk Zapdos)
Zapdos's Special Attack fell harshly! (-2 SpA Zapdos)

Action 3

Zapdos used Discharge! (-9 EN)
crit? (9/24) nope
8+3+2=13 damage

paralysis? (6/100) yep
Incineroar was paralyzed! It can't move! (-10% paralysis)

Incineroar's paralysis recovered! (-5% paralysis)
Team LouisCyphre
:ss/zapdos:
HP: 87/95
EN: 62/100
Type: Electric/Flying
Stats: 6/8/9/7/100
Abilities: Pressure, Static
SC/WC: 4/4
Status: -2 Atk (decaying to -1), -2 SpA (decaying to 0)

Safari Zone
1666904413508.png

HP: 22/65
CHP: 170
EN: 92/100
Type: Fire/Dark
Stats: 9/7/6/7/26
Abilities: Blaze, Intimidate
SC/WC: 3/4
Status: Paralyzed (5%), Pivoting -10% Evasion
incineroar looks confused as it tries to process what "pugilist" means, then shrugs, says some very nasty words at Shah Rukh, and runs the other way. meanwhile, snorlax finally reaches you after great effort.

(orders coming later)​
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1666915810550.png

Pulverizing Pancake ~ Pulverizing Pancake ~ Body Slam
IF zapdos is under p/e THEN confide first instance, chill second instance, pushing back each time
IF bide A1 THEN replace main orders with block ~ yawn ~ pulverizing pancake
IF zapdos is under the evasive stage of a d/e move when you are to act THEN curse first instance, chill remaining instances, pushing back each time
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
remembering which capture mechanics we're on by the time i throw balls will be fun

:ss/zapdos:
"A giant! Long has it been since I've seen thine kind walk the earth!"

Shah Rukh - Discharge | Discharge | Discharge
At the start of the step, IF Snorlax is paralyzed THEN use Sky Attack.​
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
ROUND 2
(hey zapdos thats probably cause these things dont walk very much)
(also im pretty sure that we're post-capture formula nerf but pre-status nerf/ball buff)

Team LouisCyphre
:ss/zapdos:
HP: 87/95
EN: 62/100
Type: Electric/Flying
Stats: 6/8/9/7/100
Abilities: Pressure, Static
SC/WC: 4/4
Status: -2 Atk (decaying to -1), -2 SpA (decaying to 0)

Safari Zone
1667048883460.png

HP: 80/80
CHP: 185
EN: 100/100
Type: Normal
Stats: 8/7/5/8/26
Abilities: Immunity, Thick Fat, Gluttony
SC/WC: 4/9
Status: -10% Evasion
crit rols (6d24): 20, 19, 14, 10, 8, 11

Action 1

Zapdos used Discharge! (-5 EN)
paralysis? (9/10) nope
8+3+1-4=8 damage

Snorlax unleased its full-force Z-Move!
Snorlax used Pulverizing Pancake! (-9 EN)
21+3=24 damage

Action 2

Zapdos used Discharge! (-9 EN)
paralysis? (3/10) yep
8+3+1-4=8 damage

full paralysis? (17/100) yep
Snorlax was paralyzed! It can't move! (-10% paralysis)

Action 3

Zapdos became cloaked in harsh light!

full paralysis? (24/100) nope
Snorlax used Body Slam! (-6 EN)
8+3=11 damage

Zapdos used Sky Attack! (-9 EN)
14+3-1-4=12 damage

Snorlax's paralysis recovered! (-5% paralysis)
Zapdos's Attack decayed! (+1 Atk Zapdos)
Zapdos's Special Attack decayed! (+1 SpA Zapdos)
Team LouisCyphre
:ss/zapdos:
HP: 52/95
EN: 39/100
Type: Electric/Flying
Stats: 6/8/9/7/100
Abilities: Pressure, Static
SC/WC: 4/4
Status: -1 Atk (natural), -1 SpA (decaying to 0)

Safari Zone
1667048883460.png

HP: 52/80
CHP: 185
EN: 85/100
Type: Normal
Stats: 8/7/5/8/13
Abilities: Immunity, Thick Fat, Gluttony
SC/WC: 4/9
Status: Paralyzed (5%), -10% Evasion
HP: 22/65 | CHP: 170 | EN: 92/100 | Status: Paralyzed (5%) :incineroar:

thats some silly parahax going around, but both safari pokemon's ENs are still pretty high, so lou still has a bit of work on his hands if he want to catch them

LouisCyphre
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
(i swear im not holding your safari hostage)

switching to incineroar
1667440289336.png

Malicious Moonsault ~ Darkest Lariat ~ Malicious Moonsault

IF under p/e THEN swords dance first instance, chill second instance, and reset queue each time
IF imprison AND you are to use darkest lariat THEN lash out
IF malicious moonsault is disabled when you are to act AND you are to use malicious moonsault THEN lash out
 

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