Hey, I'm SilkScarfGroudon and this is my first RMT and my first post in general and I'm presenting the team that keeps me winning games
The Team
The Team
Movesets, IVs and EVs
Natasha (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Thunderbolt
We all know how Scarf Lele works and how powerfull it is and her roll in the team is the normal roll that Scarf Lele plays in any team, being extremely powerful and destroying lots of things, I only struggle to get it in the field sometimes
Mikhail (Greninja-Ash) (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
We all know Greninja-Ash too and what kind of threat it is if it gets in the field. The moveset is almost the standard set but with ice beam over spikes to counter Zapdos, one thing I noticed that my team is super weak to.
Dimitri (Pinsir-Mega) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
Pinsir-Mega, the big bad flying beetle ready to destroy everything. You might ask "why moxie and not hyper cutter?" Well, I will answer you friend. Pinsir already has a colossal attack even without a mega, so one return, earthquake or quick attack from it will do some decent damage. One example is sending pinsir in a magnezone and earthquaking it to get a moxie boost, after that, mega evolving and destroying.
Boris (Landorus-Therian) (M) @ Flyinium Z
Ability: Intimidate
EVs: 219 Atk / 37 Def / 252 Spe
Jolly Nature
- Fly
- Swords Dance
- Stone Edge
- Earthquake
The incredlibe Landorus-T, the big flying doggo of OU. As you can see it has some defense investment and not max attack. We all know the massive attack that Landorus-T have, so it really don't need it maxed out, and the flyinium-z and defense investment is to deal with the almost omnipresent Hawlucha, because hawlucha is disgustingly powerfull
Nikolai (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 100 Def / 152 SpD
Careful Nature
- Defog
- Heal Bell
- Knock Off
- Soft-Boiled
The Mew designed to be annoying knocking off items, defoging stones, spikes and webs away, healing it self and coming in on status moves to synchronize and heal bell it's own status, but it's main function is to cripple chansey and defog
Andrei (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 156 Def / 96 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Toxic
- Power Whip
The defensive seed(?) or beast(?), the amazing ferrothorn that we all know, the defensive behament read to throw seeds, stones and status at you with Sepcial Defense and Defense investment to stand both sides of offensive spectrum but aside from it's different EV spread it is the good and (not so) old ferrothorn we all know and love (or hate).
So that's it
I hope that my post is good and didn't break any rule or something, also, if I misspelledsomething I'm sorry, english isn't my first language and please correct any thing written wrong. Thanks for reading and please, rate my team