This team is centered around a combined mixed offensive (thus the naivety) core of two dark Pokémon, Greninja and Mega-Absol, which can outspeed and hit the majority of the metagame for great damage without any setup (now that Greninja gets gunk shot and knock off + play rough are legal on Mega-Absol) and enough backup to stop their weaknesses from wiping them out.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Dark Pulse
Most of the moves are pretty self-explanatory, with Gunk Shot wiping out fairies including Azumarill, Clefable and Sylveon, while Hydro Pump complements Gunk Shot on the special side, taking care of most threads. Ice Beam covers Lati@s, Amoonguss and pretty much every Dragon in existance, while Dark Pulse is especially for Mega-Slowbro, who could otherwise be troublesome for this team. Dark Pulse is the move I'm least certain of, so any replacement is fine too.
Absol (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Knock Off
- Play Rough
- Fire Blast
- Sucker Punch
The combination Knock Off and Play Rough hits everything bar Klefki at least neutrally, with only Fairy-Types neither getting hit by a neutral STAB-Knock-Off nor a super effective Play Rough. Fire Blast whipes Ferrothorn, Skarmory and any Mega-Scizor expecting Knock Off while also dealing reasonable damage to Gliscor and Landorus-Therian. Sucker Punch can revenge-kill boosted stuff like Mega-Mence or Mega-Zard-X while also beating Mega-Metagross with Bullet Punch and hitting Mega-Scizor for good damage. It also allows Absol to endure the turn in which it only has the speed of the normal forme by being priority anyways. The speed-investment allows Mega-Absol to outspeed Thundurus, which can't slow down Mega-Absol with t-wave thanks to Magic Bounce while Knock Off is a guaranteed OHKO after Stealth Rocks. While Greninja and Mega-Absol hit many powerful targets with no sort of Setup and are hard to switch into or predict, they definitely need something to switch to or something that switches them in:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Thunder Wave
- Seismic Toss
Not that much to add, too. I was thinking about replacing Wish with Stealth Rocks though, since i already have a Healing Wish User, but Landorus is already good at doing its job. The defensive investment allows me to take Psyshocks better and to paralyse some terrifying sweepers like Mega-Mence even when they have boosts.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
This thing is so much for my team, i can't even imagine playing it without Landorus-T. Its great physical bulk greatly helps with all the fighting-weaknesses while Intimidate is just awesome. Stealth Rocks are always important and U-Turn is awesome because it allows me to use Landorus as a pivot for Greninja and Mega-Absol. EdgeQuake provides offensive coverage and wears down targets without recovery.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 108 HP / 252 SpA / 148 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
A very confusing set which often causes nasty surprises. The speed-investment lets me outspeed positive natured base 135 and neutral natured base 150 speed-Pokémon and give most of them a painful burn before they can react. Volt Switch is for even more pivoting, allowing me to bring in Greninja or Mega-Absol on the opponents switch-in (or Latias in case of Mega-Venusaur). Trick cripples almost every non-Mega, making them useless for a great part of the fight. Once I gave away my scarf, I can use Rotom as a slow Pivot, getting my two dark Pokémon into the fight even better.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Healing Wish
- Defog
- Draco Meteor
- Psyshock
I actually prefer Latios over Latias, but for this team the additional bulk given is just too important. Psyshock is used to maim Mega-Venusaur, while Draco Meteor is just insanely powerful. Healing Wish saves my pivots and refills their HP, allowing for additional switching. Defog is just a staple move.
This team basically fights using a rotation of getting in Greninja/Mega-Absol, tearing holes in the opposing team and then retreat them by switching into Chansey or Landorus, soaking up enemy hits and then switching to the appropriate pivot (possibly with a wish still hanging around) and using U-Turn or Volt-Switch to reset the Situation, while keeping Greninja and Mega-Absol free from any possible harm.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Dark Pulse
Most of the moves are pretty self-explanatory, with Gunk Shot wiping out fairies including Azumarill, Clefable and Sylveon, while Hydro Pump complements Gunk Shot on the special side, taking care of most threads. Ice Beam covers Lati@s, Amoonguss and pretty much every Dragon in existance, while Dark Pulse is especially for Mega-Slowbro, who could otherwise be troublesome for this team. Dark Pulse is the move I'm least certain of, so any replacement is fine too.
Absol (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Knock Off
- Play Rough
- Fire Blast
- Sucker Punch
The combination Knock Off and Play Rough hits everything bar Klefki at least neutrally, with only Fairy-Types neither getting hit by a neutral STAB-Knock-Off nor a super effective Play Rough. Fire Blast whipes Ferrothorn, Skarmory and any Mega-Scizor expecting Knock Off while also dealing reasonable damage to Gliscor and Landorus-Therian. Sucker Punch can revenge-kill boosted stuff like Mega-Mence or Mega-Zard-X while also beating Mega-Metagross with Bullet Punch and hitting Mega-Scizor for good damage. It also allows Absol to endure the turn in which it only has the speed of the normal forme by being priority anyways. The speed-investment allows Mega-Absol to outspeed Thundurus, which can't slow down Mega-Absol with t-wave thanks to Magic Bounce while Knock Off is a guaranteed OHKO after Stealth Rocks. While Greninja and Mega-Absol hit many powerful targets with no sort of Setup and are hard to switch into or predict, they definitely need something to switch to or something that switches them in:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Thunder Wave
- Seismic Toss
Not that much to add, too. I was thinking about replacing Wish with Stealth Rocks though, since i already have a Healing Wish User, but Landorus is already good at doing its job. The defensive investment allows me to take Psyshocks better and to paralyse some terrifying sweepers like Mega-Mence even when they have boosts.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
This thing is so much for my team, i can't even imagine playing it without Landorus-T. Its great physical bulk greatly helps with all the fighting-weaknesses while Intimidate is just awesome. Stealth Rocks are always important and U-Turn is awesome because it allows me to use Landorus as a pivot for Greninja and Mega-Absol. EdgeQuake provides offensive coverage and wears down targets without recovery.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 108 HP / 252 SpA / 148 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
A very confusing set which often causes nasty surprises. The speed-investment lets me outspeed positive natured base 135 and neutral natured base 150 speed-Pokémon and give most of them a painful burn before they can react. Volt Switch is for even more pivoting, allowing me to bring in Greninja or Mega-Absol on the opponents switch-in (or Latias in case of Mega-Venusaur). Trick cripples almost every non-Mega, making them useless for a great part of the fight. Once I gave away my scarf, I can use Rotom as a slow Pivot, getting my two dark Pokémon into the fight even better.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Healing Wish
- Defog
- Draco Meteor
- Psyshock
I actually prefer Latios over Latias, but for this team the additional bulk given is just too important. Psyshock is used to maim Mega-Venusaur, while Draco Meteor is just insanely powerful. Healing Wish saves my pivots and refills their HP, allowing for additional switching. Defog is just a staple move.
This team basically fights using a rotation of getting in Greninja/Mega-Absol, tearing holes in the opposing team and then retreat them by switching into Chansey or Landorus, soaking up enemy hits and then switching to the appropriate pivot (possibly with a wish still hanging around) and using U-Turn or Volt-Switch to reset the Situation, while keeping Greninja and Mega-Absol free from any possible harm.