The Long Expected Party... Uh Battle (zarator vs. S0L1D G0LD)

1v1 NFE
1 day DQ (yeah come on it's a 1v1...^^)
2 subs
2 recovers, 5 chills
ASB Arena
All abilities
Items = TRAINING ONLY




zarator's Pokémon

Helm (Doublade) (M)
Nature: Brave (Attack raised by 1; Speed reduced by 15%, Evasion decreased).
Type: Steel/Ghost
Ability: No Guard

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 4/9
MC: 1
AC: N/A

Attacks (19 moves):

Aerial Ace
Autotomize
Brick Break
Destiny Bond
Flash Cannon
Fury Cutter
Gyro Ball
Metal Sound
Protect
Pursuit
Rain Dance
Reflect
Shadow Claw
Shadow Sneak
Substitute
Swords Dance
Tackle
Toxic
Wide Guard


S0L1D G0LD's Pokémon


Doublade (Infinity Blade)[M]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

No Guard:

Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/9
MC: 3
DC: 0
KOC: 1

Moves:

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword

Destiny Bond

Brick Break
Shadow Ball
Flash Cannon
Protect
Rock Slide
Reflect
Double Team
Toxic
Shadow Claw
Rest
Sleep Talk



Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 2/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf

Endure



Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves:

Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)

Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Scald
Grass Knot (*)
Trick Room

Bide
Endure

S0L1D G0LD Sends Out And Equips
zarator Sends Out, Equips, and Orders
S0L1D G0LD Orders
I ref.​
 
On your guard!

Equipping my Doublade with an Exp Share as well

Shadow Claw - Shadow Sneak - Shadow Claw
If the foe uses Reflect, replace your respective action with Reflect and all your remaining actions with Shadow Claw.
 
(Should've named this match "Sword Fight" imo)

"Ho-HO! You may lead-est the otherworldy mons in combat, but I am quite the skilled doubladesman myself. Have at ast thee! First, Doublade, parry thy foe's attack with-est thine reflective shield, creating a lasting impression on your defenses. Then, follow it up with a quick defensive feint to catch thine foe off guard, and whilst they make-eth themselves vulnerable, strike-eth with thine orbs of darkness."

Reflect - Shadow Ball - Shadow Ball
 
Helm

HP: 90
EN 100
5/6/2/2/30
S/W- 2/1
Status-

Infinity Blade

HP: 90
EN: 100
5/6/2/2/30
S/W- 2/1
Status-​

Action 1:

Speed Tie (Coin Flip)- Helm (H), Infinity Blade (T)= (H)

Helm uses Reflect. (-10 EN)

Infinity Blade uses Reflect. (-10 EN)

5 Actions remain for both Reflects.


Action 2:

Speed Tie (Coin Flip)- Helm (H), Infinity Blade (T)= (H)

Helm uses Shadow Claw (-4 EN)
Crit <1250 (6651)- No
(7/2 + 3 + 5 - 6) * (1.5) = 8.25 Damage

Infinity Blade uses Shadow Ball (-5 EN)
Effect <2000 (2604) No
(8 + 3 + 2 - 2) * (1.5) = 16.5 Damage

4 Actions remain for both Reflects.

Action 3:

Speed Tie (Coin Flip)- Helm (H), Infinity Blade (T)= (T)

Infinity Blade uses Shadow Ball (-9 EN)
Effect <2000 (8118)- No
(8 + 3 + 2 - 2) * (1.5) = 16.5 Damage

Helm uses Shadow Claw (-8 EN)
Crit <1250 (6757)- No
(7/2 + 3 + 5 - 6) * (1.5) = 8.25 Damage

3 Actions remain for both Reflects.

Helm HP: 90 - (16.5*2) = 57 HP
Helm EN: 100 - 10 - 8 - 4 = 78 EN

Infinity Blade HP: 90 - (8.25*2) = 73.5 -> 73 HP
Infinity Blade EN: 100 - 10 - 9 - 5 = 76 EN

Swords clash- it's time to d-d-d-d-d-d-d-duel! Doublade vs. Doublade, a match fit for a king. Helm, the shining blade of zarator, meets his foe, Infinity Blade, the blood-soaked looking blade of S0L1D G0LD in pitched combat. Both Pokemon are thrust onto the battlefield and begin their battle... Or so one would think. However, each blade sheaths itself and creates a reflective barrier (appropriately with Reflect) to steel themselves for the duel. It appears that these aren't brash swords- they're brave knights.

Launching into the fight first is Helm and he attempts to break through his opponent's defenses with Shadow Claw. But alas- the attempt is stifled by Reflect. Infinity Blade goes to strike back, in what one could only expect to be a faster version of a Magikarp vs. Magikarp battle, but then he jumps back and looses a Shadow Ball onto his opponent. Helm goes flying back, but uses the momentum from the attack to launch back at Infinity Blade. Infinity Blade is able to unleash another Shadow Ball into Helm before Helm scratches back with Shadow Claw. How will these fine fencers fare the rest of the fight?


Helm

HP: 57
EN: 78
5/6/2/2/30
S/W- 2/1
Status- Breaking Blade, Reflect (3 Actions Remaining)

Infinity Blade

HP: 79
EN: 76
5/6/2/2/30
S/W- 2/1
Status- Big Blade Theory, Reflect (3 Actions Remaining)
S0L1D G0LD orders
zarator orders
I ref.​
 
Last edited:
Helm

HP: 57
EN: 78
5/6/2/2/30
S/W- 2/1
Status- Breaking Blade, Reflect (3 Actions Remaining)

Infinity Blade

HP: 79
EN: 76
5/6/2/2/30
S/W- 2/1
Status- Big Blade Theory, Reflect (3 Actions Remaining)​
Action 1:

Helm uses Shadow Sneak. (-3 EN)
Crit <0625 (2301)- No.
(4/2 + 3 + 5 - 6) * (1.5) = 6 Damage

Infinity Blade uses Shadow Claw. (-4 EN)
Crit <1250 (7163)
(7/2 + 3 + 5 -6) * (1.5) = 8.25 Damage

2 Actions remain for both Reflects.


Action 2:

Speed Tie (Coin Flip)- Helm (H), Infinity Blade (T)= (H)

Helm uses Shadow Claw (-4 EN)
Crit <1250 (3218)- No
(7/2 + 3 + 5 - 6) * (1.5) = 8.25 Damage

Infinity Blade uses Shadow Ball (-5 EN)
Effect <2000 (9072) No
(8 + 3 + 2 - 2) * (1.5) = 16.5 Damage

1 Action remains for both Reflects.

Action 3:

Speed Tie (Coin Flip)- Helm (H), Infinity Blade (T)= (T)

Infinity Blade uses Shadow Ball (-9 EN)
Effect <2000 (7034)- No
Crit <0625 (8003)
(8 + 3 + 2 - 2) * (1.5) = 16.5 Damage

Helm uses Phantom Claw (Shadow Claw + Shadow Claw) ((8 + 12))*1.75) = -35 EN
Crit <1250 (392)- Yes! (I'm not how Combinations work with Crit rates, but the number was so low that it's a Critical hit regardless. I'll read up on it if it comes up again)
(15.75 + 3 + 3 + 5 - 6) * (1.5) = 31.125 Damage

Reflect's effect wears off.

Helm HP: 57 - (8.25 + 33) = 16 HP
Helm EN: 78 - (35 + 4 + 3) = 36 EN

Infinity Blade HP: 73 - (6 + 8.5 + 31.125) = 27 HP
Infinity Blade EN: 76 - (4 + 5 + 9) = 58 EN

TBD


Helm

HP: 16
EN: 36
5/6/2/2/30
S/W- 2/1
Status- Shattered Sword

Infinity Blade

HP: 27
EN: 58
5/6/2/2/30
S/W- 2/1
Status- Broken Blade

zarator orders
S0L1D G0LD orders
I ref.​
 
Helm

HP: 16
EN: 36
5/6/2/2/30
S/W- 2/1
Status- Shattered Sword

Infinity Blade

HP: 27
EN: 58
5/6/2/2/30
S/W- 2/1
Status- Broken Blade​
Action 1:

Helm Cooldown

Infinity Blade uses Shadow Ball (-5 EN)
Effect <2000 (5468)
(8 + 3 + 2 - 2) * (1.5) = 16.5 Damage


Helm HP: 16 - 16.5 = -.5 = KO
Helm EN: 36 EN

Infinity Blade HP: 27
Infinity Blade EN: 58-5 = 53

Nobody Drex looked away for a moment and missed the last Round due to homework...

A massive critical hit smashed into Infinity, leaving it sprawled across the floor. Its opponent hovered smugly over it. Had the attack been enough to turn the tables?

Suddenly, Infinity Blade starts to glow as it musters the last of its courage. zarator commands for Helm to do something, but it is still Cooling Down from its previous attack. From the ground, Inifinity Blade launches a Shadow Ball and it its Helm square in both eyes. With a ghastly (not Gastly) cry of pain, Helm falls. The victors are S0L1D G0LD and Infinity Blade!


Helm

HP: KO
EN: 36
5/6/2/2/30
S/W- 2/1
Status- Shattered Sword

Infinity Blade

HP: 27
EN: 53
5/6/2/2/30
S/W- 2/1
Status- Broken Blade
Good match all- I hope to see you around the block soon.

Rewards:
zarator: 1 CC
Helm: 1 EC / 2 MC

S0L1D G0LD: 1 CC
Infinity Blade: 1 EC / 2 MC / 1 KOC

Nobody Drex: 3 UC
 

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