Hey, guys. I'm back for more RMT advice, but this time with an absolutely disgusting team.
TEAMBUILDING CONCEPT
Concept:
It all started a couple of days ago. The showdown ladder was down due to its ALL TOO FREQUENT socket hangups, so I decided to ask for challenges in the lobby chat. I usually got challenges from lower-ranked players, and people would come spectate my matches. Everything was fine initially; I had fun battles, learned a lot, and most of the people I beat were good sports. Now, the keyword here is most. About a couple of battlers complained about my usage of legendary pokemon, namely Keldeo and Thundurus. The most common assertion as to why these people lost to me was because I was using legends, to which I retorted that not all legendaries are necessarily good. But, most Internet denizens--and Showdown no less--are pretentious narcissists who can't admit their fallacies 99% of the time. Today, as I was reflecting upon what people said, I struck a great idea: why not be a massive douchetroll and use an (almost) all legendary team? And so this was the initiation...of the legend.
THE TEAM:
THE LEGEND (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 56 SpA / 200 Spe
Naughty Nature
- Fusion Bolt
- Iron Head
- Dragon Claw
- Ice Beam
I initially chose Kyurem-B to be the MVP of my team and the great wallbreaker. I have never seriously used this guy, but literally everyone is praising him for his legendary destructive capability, so I thought why not. The EVs are there to maximize kyurem's physical attack while giving it a respectable special attack stat for hitting physical walls, namely gliscor and ferrothorn. Fusion Bolt and Dragon Claw are the main go-to moves, since they provide great coverage and obliterate most of the metagame. Iron Head is used to nail max physically defensive clefable and other fairies. Finally, Ice Beam is used for hitting the aforementioned gliscor, and probably ferrothorn as well (although I can't see it doing much). Its teravolt ability is amazing for wrecking Mega Venusaur and Dragonite with ice beam as well.
THE LEGEND (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 236 HP / 4 SpA / 236 SpD / 32 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Protect
The standard Heatran set. The EVs aren't exactly how they are on the Smogon Strategy dex because I was too lazy to look it up, haha. Lava plume is the only attack--and a STAB one at that--that still does a buttload of damage, coming from Heatran's massive base 130 special attack. Stealth Rock is there for setting hazards. Finally, Toxic is used to gradually wear down the opponent. Finally, protect is used to stall out pokemon that have been toxic'd. Has fairly good synergy with Kyurem-B as it can counter mega mawile, talonflame, mega pinsir, scizor, and possibly excadrill if my air balloon hasn't been broken. Conversely, Kyurem-B handles threats like Clefable, Chansey, etc.
THE LEGEND (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 156 HP / 140 Atk / 212 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
My main choice scarfer. I've been screwed over by a choice-scarf lando-t way too many times, so I want to try it out and see what makes it so devastating. Stone Edge is one of the three power moves used to hit things like Talonflame, Mega Pinsir, etc. The second is Earthquake, which is good for hitting heatran, tyranitar, most fire types, etc. Knock off, the third, is used mainly for coverage and removing valuable items. Lastly, U-Turn is used to gain momentum in the event of unfavorable matchups and predicting switches.
THE LEGEND (Keldeo) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Icy Wind
- Calm Mind
- Scald
- Secret Sword
I initially tried a choice specs keldeo set on my previous team, but I found that it was pretty hard to predict switches and all that good stuff, so instead I opted for a calm mind set in this team. The beauty of this set is that everyone suspects a specs keldeo, so they switch out, and I get a free calm mind boost. Or, if they choose to send out Latios/Latias, I can icy wind them on the switch and lower their speed. Scald and Secret Sword are the primary stab moves. I chose scald over hydro pump because 1) it's more reliable, and 2)burn? haha yeah right it has a decent chance of burning the opponent. The downsides of running CM over Specs is that I don't get as much initial damage off on an opponent, and I have a harder time dealing with Clefable.
THE LEGEND (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Thunderbolt
- Aura Sphere
- Hidden Power [Ice]
- Volt Switch
So far I've had issues with three main threats: azumarill, greninja, and rotom-w, all of which are water types. Raikou handles all three of them with relative ease when coupled with assault vest. Thunderbolt easily takes care of the latter two, and volt switch is used to go into landorus-t on the play rough (as AV azumarill can live a thunderbolt from Raikou). Volt Switch is also great for getting out of a matchup with a special wall. Hidden Power Ice is used to deal with gliscor, which resists Aura Sphere and is immune to Volt Switch/T-Bolt. Finally, Aura Sphere can be used to hit Tyranitar, Excadrill, Bisharp, etc. on the switch. You could consider Raikou the glue of this team.
NOTE: Rash nature b/c showdown saiz so. Raikou is actually pretty bad when it doesn't have a positive speed nature, as Latias/Thundurus outspeed and wreck it
not the legend (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Psycho Cut
- Drain Punch
- Ice Punch
- Fake Out
Okay, you got me. This whole team is not wholly legendary. However, mega medicham occupies a valuable niche in my team, and that is to check hazard leads. If you haven't noticed by now, I don't have a spinner or defogger, since few legendaries get one of those two moves. I was considering latias, but I didn't want two dragons on my team. Anyway, Psycho Cut is used over Zen Headbutt because it doesn't miss and has a high crit ratio. Drain Punch has significantly less base power than HJK, but it's less risky and I can recover health using it. Ice Punch used to counter gliscor. Finally fake out is the indispensible move that can destroy focus sash leads.
From what I gleaned making this thread, this team is mainly weak to hazards, greninja, thundurus, scarfed excadrill, rotom-w, and keldeo. Situational/Potential threats include Azumarill (belly drum), mega manectric, volcarona (HP ground), clefable, and mega medicham.I haven't played any games with it yet, but on paper it appears to have major strengths and weaknesses alike.
Replays:
Test (1st game): http://replay.pokemonshowdown.com/ou-147999829
(2nd game): http://replay.pokemonshowdown.com/ou-148001162 I lost to a mega mawile's sucker punch...maybe sub > iron head?
(3rd game): http://replay.pokemonshowdown.com/ou-148260212 Medicham puts in work
Thanks for viewing/rating, guys :)
(4th game): http://replay.pokemonshowdown.com/ou-148267021 I have a massive weakness to Azumarill. Should I replace megacham for venusaur?
TEAMBUILDING CONCEPT
Concept:
It all started a couple of days ago. The showdown ladder was down due to its ALL TOO FREQUENT socket hangups, so I decided to ask for challenges in the lobby chat. I usually got challenges from lower-ranked players, and people would come spectate my matches. Everything was fine initially; I had fun battles, learned a lot, and most of the people I beat were good sports. Now, the keyword here is most. About a couple of battlers complained about my usage of legendary pokemon, namely Keldeo and Thundurus. The most common assertion as to why these people lost to me was because I was using legends, to which I retorted that not all legendaries are necessarily good. But, most Internet denizens--and Showdown no less--are pretentious narcissists who can't admit their fallacies 99% of the time. Today, as I was reflecting upon what people said, I struck a great idea: why not be a massive douchetroll and use an (almost) all legendary team? And so this was the initiation...of the legend.
THE TEAM:
THE LEGEND (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 56 SpA / 200 Spe
Naughty Nature
- Fusion Bolt
- Iron Head
- Dragon Claw
- Ice Beam
I initially chose Kyurem-B to be the MVP of my team and the great wallbreaker. I have never seriously used this guy, but literally everyone is praising him for his legendary destructive capability, so I thought why not. The EVs are there to maximize kyurem's physical attack while giving it a respectable special attack stat for hitting physical walls, namely gliscor and ferrothorn. Fusion Bolt and Dragon Claw are the main go-to moves, since they provide great coverage and obliterate most of the metagame. Iron Head is used to nail max physically defensive clefable and other fairies. Finally, Ice Beam is used for hitting the aforementioned gliscor, and probably ferrothorn as well (although I can't see it doing much). Its teravolt ability is amazing for wrecking Mega Venusaur and Dragonite with ice beam as well.
- Checks/Counters:
- Is Checked/Countered by:
THE LEGEND (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 236 HP / 4 SpA / 236 SpD / 32 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Protect
The standard Heatran set. The EVs aren't exactly how they are on the Smogon Strategy dex because I was too lazy to look it up, haha. Lava plume is the only attack--and a STAB one at that--that still does a buttload of damage, coming from Heatran's massive base 130 special attack. Stealth Rock is there for setting hazards. Finally, Toxic is used to gradually wear down the opponent. Finally, protect is used to stall out pokemon that have been toxic'd. Has fairly good synergy with Kyurem-B as it can counter mega mawile, talonflame, mega pinsir, scizor, and possibly excadrill if my air balloon hasn't been broken. Conversely, Kyurem-B handles threats like Clefable, Chansey, etc.
- Checks/Counters:
- Is Checked/Countered by:
THE LEGEND (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 156 HP / 140 Atk / 212 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
My main choice scarfer. I've been screwed over by a choice-scarf lando-t way too many times, so I want to try it out and see what makes it so devastating. Stone Edge is one of the three power moves used to hit things like Talonflame, Mega Pinsir, etc. The second is Earthquake, which is good for hitting heatran, tyranitar, most fire types, etc. Knock off, the third, is used mainly for coverage and removing valuable items. Lastly, U-Turn is used to gain momentum in the event of unfavorable matchups and predicting switches.
- Checks/Counters:
- Is Checked/Countered by:
THE LEGEND (Keldeo) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Icy Wind
- Calm Mind
- Scald
- Secret Sword
I initially tried a choice specs keldeo set on my previous team, but I found that it was pretty hard to predict switches and all that good stuff, so instead I opted for a calm mind set in this team. The beauty of this set is that everyone suspects a specs keldeo, so they switch out, and I get a free calm mind boost. Or, if they choose to send out Latios/Latias, I can icy wind them on the switch and lower their speed. Scald and Secret Sword are the primary stab moves. I chose scald over hydro pump because 1) it's more reliable, and 2)
- Checks/Counters:
- Is Checked/Countered by:
THE LEGEND (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Thunderbolt
- Aura Sphere
- Hidden Power [Ice]
- Volt Switch
So far I've had issues with three main threats: azumarill, greninja, and rotom-w, all of which are water types. Raikou handles all three of them with relative ease when coupled with assault vest. Thunderbolt easily takes care of the latter two, and volt switch is used to go into landorus-t on the play rough (as AV azumarill can live a thunderbolt from Raikou). Volt Switch is also great for getting out of a matchup with a special wall. Hidden Power Ice is used to deal with gliscor, which resists Aura Sphere and is immune to Volt Switch/T-Bolt. Finally, Aura Sphere can be used to hit Tyranitar, Excadrill, Bisharp, etc. on the switch. You could consider Raikou the glue of this team.
NOTE: Rash nature b/c showdown saiz so. Raikou is actually pretty bad when it doesn't have a positive speed nature, as Latias/Thundurus outspeed and wreck it
- Checks/Counters:
- Is Checked/Countered by:
not the legend (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Psycho Cut
- Drain Punch
- Ice Punch
- Fake Out
Okay, you got me. This whole team is not wholly legendary. However, mega medicham occupies a valuable niche in my team, and that is to check hazard leads. If you haven't noticed by now, I don't have a spinner or defogger, since few legendaries get one of those two moves. I was considering latias, but I didn't want two dragons on my team. Anyway, Psycho Cut is used over Zen Headbutt because it doesn't miss and has a high crit ratio. Drain Punch has significantly less base power than HJK, but it's less risky and I can recover health using it. Ice Punch used to counter gliscor. Finally fake out is the indispensible move that can destroy focus sash leads.
- Checks/Counters:
- Is Checked/Countered by:
From what I gleaned making this thread, this team is mainly weak to hazards, greninja, thundurus, scarfed excadrill, rotom-w, and keldeo. Situational/Potential threats include Azumarill (belly drum), mega manectric, volcarona (HP ground), clefable, and mega medicham.
Replays:
Test (1st game): http://replay.pokemonshowdown.com/ou-147999829
(2nd game): http://replay.pokemonshowdown.com/ou-148001162 I lost to a mega mawile's sucker punch...maybe sub > iron head?
(3rd game): http://replay.pokemonshowdown.com/ou-148260212 Medicham puts in work
Thanks for viewing/rating, guys :)
(4th game): http://replay.pokemonshowdown.com/ou-148267021 I have a massive weakness to Azumarill. Should I replace megacham for venusaur?
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