Facility The Legend Gauntlet (Thundurus): EspyOwner vs LouisCyphre

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Mistralton Cargo Service
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
  • Fly is CT: Set, Combo Class: Body, Combo Subclass: All in this arena.
  • Pokemon with the Levitate Ability and Pokemon that know Magnet Rise can use Fly, even if it is not in their movepool.
  • If a damaging move strikes at any priority other than 0, it gains three (3) BAP.
Codifications
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
  • Damaging moves with STAB that are used by Electric-Type Pokemon gain +X BAP, where X is the number of Electric-Type Pokemon on both teams combined (max. 6).
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
  • If a Pokemon becomes Paralyzed, Confused, or Flinched: that Pokemon gains the Flying Type (in addition to its usual Types) until it leaves play. Adding the Flying Type to a Pokemon that is already Flying-Type has no additional effects (the resistances/weaknesses do not stack).
  • Contact moves used by Flying-Type Pokemon have their Accuracy capped at 75% (after other modifiers), unless they have -- Accuracy.
  • Any Pokemon may use the command:
    • "Let Go" (Command), Normal-Type, 5 EN, Target: Self, -- acc, 0 Priority, non-damaging. Effect: "The user loses 5 HP and flinches."
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
  • At the start of battle, the plane's Altitude is six (6). At the end of each Round, after applying end-of-Round effects, decrease the plane's Altitude by two (2).
  • If the plane's Altitude reaches zero (0) and the battle is still incomplete, then apply the following effects:
    • Both players lose the battle. (This does not count as a tie. A player must win 2 out of 3 battles to win the TLG.)
    • This Arena becomes unselectable for the remainder of the match.
    • The player who selected this Arena strikes first next match.
  • During the battle, an Exposed Wire (arena object) exists.
  • The Exposed Wire can be targeted by damaging attacks. (By default, attacks will target the foe. Damaging spread attacks will strike both the foe and the Exposed Wire, incurring spread attack BAP penalty).
  • If the Exposed Wire is struck by a single-target damaging Electric-Type attack, increase the plane's Altitude by 2. If it is struck by a multi-target damaging Electric-Type attack, increase the plane's Altitude by 1.
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
  • During Rounds 1-2, the default weather is Rain.
  • From Round 3 onwards, the default weather is Sunny.
  • Pokemon can only have a maximum of 50 EN.
  • If a player voluntarily switches (during Switch Phase or through a self-switching effect), that player cannot voluntarily switch for the rest of the battle (they cannot initiate a Switch Phase or Counterswitch, and self-switching effects will not apply). This effect supersedes all other effects, including Ghost STAB and Shed Shell.
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage

Team EspyOwner





Type: Steel/Psychic
Abilities: Clear Body, Light Metal (Unlocked), Tough Claws (Mega)
Nature: Serious

Stats:

HP: 90 --------------- 90
Attack: 10 ----------- 10
Defense: 9 ---------- 11
Special Attack: 7 ---- 8
Special Defense: 7 -- 8
Speed: 70 ----------- 110
SC: 4 ----------------- 4
WC: 9(6) ------------- 11(9)

Moves:

Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Dark)
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt


Type: Bug/Electric
Abilities: Levitate
Nature: Serious

Stats:

HP: 90
Attack: 5
Defense: 7
Special Attack: 10
Special Defense: 6
Speed: 43
SC: 2
WC: 3

Moves:

Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power (Water)
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Vise Grip
Volt Switch
Wild Charge
X-Scissor
Zap Cannon


Type: Water/Fighting
Abilities: Water Absorb, Damp, Swift Swim (Unlocked)
Nature: Serious

Stats:

HP: 95
Attack: 7
Defense: 7
Special Attack: 5
Special Defense: 7
Speed: 70
WC: 2
SC: 4

Moves:

Amnesia
Attract
Belly Drum
Bide
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Bulk Up
Bulldoze
Captivate
Circle Throw
Close Combat
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Detect
Dig
Dive
Double Slap
Double Team
Double-Edge
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Encore
Endeavor
Endure
Facade
Fissure
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Haze
Headbutt
Helping Hand
Hidden Power (Steel)
High Horsepower
Hydro Pump
Hyper Beam
Hypnosis
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Liquidation
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mist
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Natural Gift
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Psychic
Psywave
Rage
Rain Dance
Refresh
Rest
Return
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Snore
Splash
Strength
Submission
Substitute
Superpower
Surf
Swagger
Take Down
Thief
Throat Chop
Toxic
Wake-Up Slap
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up

Team LouisCyphre


Vayu (Dragonite ♂)
★★★ ⭒ ⭒

Hardy nature ( +None, -None )
Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale
Profile and Background​
HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 6


Moves
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Grass] [Grass]
Hone Claws
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Wing Attack
Wrap
Zap Cannon


Juno (Gardevoir ♀)
★★★★ ⭒

Bold nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy
Profile and Background​
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground] [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt



Bellistar (Cyclohm ♀)
★★★ ⭒ ⭒

Docile nature ( +None, -None )
Typing: Electric/Dragon
Abilities: Shield Dust, Static HA: Damp
Profile and Background
HP: 100
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 4
Weight: 4


Moves
Aerial Ace
Aqua Tail
Attract
Bide
Blizzard
Breaking Swipe
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Eerie Impulse
Electo Ball
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Flash
Focus Energy
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power [Grass] [Grass]
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Ion Deluge
Iron Tail
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Muddy Water
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Shock
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Waterfall
Water Pulse
Weather Ball
Whirlwind
Wild Charge
Zap Cannon​
Roll out of 2, 1 = EspyOwner strikes first, 2 = LouisCyphre strikes first
Rolled a 1
EspyOwner strikes an arena
LouisCyphre strikes another two arenas
EspyOwner chooses an arena and sends out
LouisCyphre sends out and orders
EspyOwner orders
I ref​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:bw/cyclohm:
"They haven't said anything..." "What, not so talkative?" "Must be nice."

:cyclohm:Bellistar the Cyclohm @ Expert Belt

Bellistar - Fire Blast | Fire Blast | Fire Blast

IF Gauss is to use a self-switching move THEN use Volt Switch that action, only once.
IF Gauss is to use a protective move THEN use Sunny Day on first instance and Double Team (1) on second instance, non-consecutively.
IF Gauss is to use a one-hit KO move in a combination THEN use Substitute (15) only once.
 
:ss/thundurus:The Legend Gauntlet (Thundurus): Match 1, Round 1:ss/thundurus:
Team EspyOwner
:ss/vikavolt::lagging tail:
Bug/Electric | Levitate
HP: 90/90 | EN: 100
5/7/10/6/43
CC: 1
Status: Ok
Team LouisCyphre
:ss/cyclohm::expert belt:
Electric/Dragon | Shield Dust/Static/Damp
HP: 100/100 | EN: 100
5/8/8/5/80
CC: 1
Status: Ok​
Action 1
Vikavolt used Protect! (-7 EN, 93 left)
Vikavolt protected itself!

Cyclohm used Sunny Day! (-10 EN, 90)
The sunlight became harsh!

Action 2
Cyclohm used Volt Switch! (-4 EN, 86 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
(7 + 3 + 2 + 2) * 0.75 = 10.5 round to 11 damage (79 HP left)
Cyclohm is pivoting!

Vikavolt used Volt Switch! (-4 EN, 89 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(7 + 3 + 2 + 5) * 0.5 = 8.5 round to 9 damage (91 HP left)
Vikavolt is pivoting

Action 3
Cyclohm used Fire Blast! (-8 EN, 78 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 10/10 = No Effect
(11 + 3 + 2) * 1.5 + 4 = 28 damage (51 HP left)

Vikavolt used Sticky Web! (-9 EN, 80 left)
A sticky web was laid out on LouisCyphre's side of the field!
Arena Effects:
Damaging STAB moves by Electric-type mons gain +X BAP, X = no. of Electric Pokemon brought to the game

Field Effects:
The sunlight is harsh. (3r left)
There is a sticky web laid on LouisCyphre's side of the field.
Team EspyOwner
:ss/vikavolt::lagging tail:
Bug/Electric | Levitate
HP: 51/90 | EN: 80
5/7/10/6/43
CC: 1
Status: Pivoting
Team LouisCyphre
:ss/cyclohm::expert belt:
Electric/Dragon | Shield Dust/Static/Damp
HP: 91/100 | EN: 78
5/8/8/5/80
CC: 1
Status: Pivoting​
EspyOwner and LouisCyphre correct my mistakes
LouisCyphre sends in and equips
EspyOwner sends in, equips and orders
LouisCyphre orders
I ref​
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Sunny Day's duration should be 3 rounds, but you seem to have nailed it otherwise.

:ss/dragonite:
"Ooh, I wonder who's going to be next? Will you surprise us?"

:dragonite:Vayu @ :enigma berry:Enigma Berry will come in.
 

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