Home Wreckers
Hello Smogon, Treble Clefable here! I figured I would push out an RMT just before Sun+Moon released for a team that I have been having nothing but fun with! This team has served me very well, and while I don't have any tour wins under my belt, I figured I would share a team that got me to #7 on the ladder! So without further ado, here are your Home Wreckers!
Proof of Peak:
Teambuilding Process
I started out with the ever reliable Rotom-Wash; ever since XY Rotom has served well as a pivot and I figured this was a solid starting point.
I chose Clefable next because it is another reliable Pokemon in the OU meta. Being able to set up rocks with near impunity was tempting to me, especially when Mega-Sableye is a large barrier to setting up and keeping any form of hazards. Rotom deals heavy damage to Heatran and can cripple Mega Scizor, Adamant Bisharp, and Ferrothorn, while Rotom likes Clef for being able to handle relatively strong special attacks like Psyshock from Latios.
The first member of the wrecking crew. I chose Diggersby in particular because Crawdaunt was considered to be a threat and I was wondering why Diggersby was not getting the same reception. With an absolutely ridiculous Attack stat when combined with huge power, priority in Quick Attack, two excellent STABs to work with, and coverage to deal with what it normally wouldn't be able to, I figured I would give Diggersby a shot. Between Clef using Knock Off to remove Lefties from mons like Zapdos, Skarm, opposing Clefable, and more with a small amount of chip damage every switchin, Diggersby can tear through anything slower than it. Tack on a burn from Rotom, and Diggersby finds itself easing itself through Steels like it was nothing and providing heavy damage for when the other two members of the wrecking crew want to sweep. This especially helps...
The second member of the wrecking crew, Kyurem-Black! With a monstrous 170 attack, a decent speed tier, and immensely powerful Dragon STAB right out of the gate, it was only natural that I paired up these two monsters. Diggersby weakens the steels and fairy types that Kyurem's main STAB just can't break through while Kyurem can help whittle down Skarm so Diggers can take it out with a Fire Punch. Clefable and Rotom-W help wear down other mons that may like switching into an Outrage such as Landorus-T, Slowbro, and Tangrowth. However, there were still some things that I just couldn't handle like Sand Rush Exca, losing the Scarf on Kyurem, or basically any physical wall.
Enter Mega Zam, the answer to what most of my offensive core struggles to break. I chose Mega-Alakazam because it is criminally underrated mon that tore through what my offensive core of Diggers and Kyurem failed to handle. With an astonishingly high 175 Sp.Attack, excellent 150 speed, and a movepool with perfect coverage, it was no doubt that Mega-Alakazam was the right choice for this team.
Finally, I decided to add Skarm as a way to improve the longevity of my defensive core. Not only can Skarm set up Spikes to help the wrecking crew out, but can also provide a way to deal chip damage to spinners, Lando-T, and Jirachi. It also takes on Weavile and Mega Lopunny, two mons that I would have trouble against if Zam wasn't mega.
The Team
The Ol' Switcheroo (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 36 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split
Fear me, mortals (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
- Stealth Rock
- Knock Off
- Soft-Boiled
- Moonblast
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 172+ Def Clefable: 169-199 (42.8 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
FREE REAL ESTATE (Diggersby) @ Choice Band
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Fire Punch
- Quick Attack
- Earthquake
BONJOUR MONSIEUR (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Iron Head/Dragon Claw
- Ice Beam
- Fusion Bolt
WUBBA WUBBA (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
Batallion (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Roost
- Iron Head
- Taunt/Whirlwind
- Spikes
Some Replays:
Conclusion
http://replay.pokemonshowdown.com/ou-470030667- vs.Storm Zone. This replay emphasizes the importance of Knock Off Clef being able to take away Lefties, preventing Magnezone from becoming an issue. This also shows off Kyurem preventing a sweep by being able to outspeed a weakened M-Alt.
http://replay.pokemonshowdown.com/ou-473158764-vs. Lady Anne. This team was very easily worn down as soon as Seismitoad's and Slowbro's Lefties were knocked and Eviolite was knocked off of Chansey. Diggersby came in for free most times on Zapdos Roosting and was able to exert enough pressure on Slowbro alongside one free switchin to M-Zam to where she eventually had to switch into M-Zor as her Diggers answer, which was roasted by Fire Punch.
http://replay.pokemonshowdown.com/ou-476063493- vs. Jook. This team was a bit of a nuisance to deal with. CM Raikou had to be taken out with Outrage (which is why sometimes I prefer D-Claw) but other than this was a prime example of this team working against Medicham offense. The High Jump miss was unfortunate but I don't think it mattered in the end.
http://replay.pokemonshowdown.com/ou-473158764-vs. Lady Anne. This team was very easily worn down as soon as Seismitoad's and Slowbro's Lefties were knocked and Eviolite was knocked off of Chansey. Diggersby came in for free most times on Zapdos Roosting and was able to exert enough pressure on Slowbro alongside one free switchin to M-Zam to where she eventually had to switch into M-Zor as her Diggers answer, which was roasted by Fire Punch.
http://replay.pokemonshowdown.com/ou-476063493- vs. Jook. This team was a bit of a nuisance to deal with. CM Raikou had to be taken out with Outrage (which is why sometimes I prefer D-Claw) but other than this was a prime example of this team working against Medicham offense. The High Jump miss was unfortunate but I don't think it mattered in the end.
Conclusion
Thank you all for taking the time to read this! This is my first post here on Smogon and I'm eager to hear any advice I can in order to improve this team. Take this team out for a spin and wreck some homes.
The Ol' Switcheroo (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 36 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split
Fear me, mortals (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
- Stealth Rock
- Knock Off
- Soft-Boiled
- Moonblast
FREE REAL ESTATE (Diggersby) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Fire Punch
- Quick Attack
- Earthquake
BONJOUR MONSIEUR (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Iron Head
- Ice Beam
- Fusion Bolt
WUBBA WUBBA (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
Batallion (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Roost
- Iron Head
- Taunt
- Spikes
Ability: Levitate
EVs: 252 HP / 36 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split
Fear me, mortals (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
- Stealth Rock
- Knock Off
- Soft-Boiled
- Moonblast
FREE REAL ESTATE (Diggersby) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Fire Punch
- Quick Attack
- Earthquake
BONJOUR MONSIEUR (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Iron Head
- Ice Beam
- Fusion Bolt
WUBBA WUBBA (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
Batallion (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Roost
- Iron Head
- Taunt
- Spikes