Completed The Heart of Everything

2v2 FE Dubs
Standard Rules
Items Off
Complications

Dusknoir (Djhin) [Male]

Stage 3*

Type: Ghost

Abilities: Pressure/Frisk (Unlocked)

Nature: Serious (No Change)

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 5
SpD: 10
Spe: 45
Size Class: 4
Weight Class: 5

Attacks:
Ally Switch
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Darkest Lariat
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Helping Hand
Hex
Hidden Power Fairy
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Natural Gift
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Caribolt (Karhunta) [Male]

Stage 3*

Type: Grass/Electric

Abilities: Overgrow/Galvanize (Unlocked)

Nature: Serious (No Change)

Stats:
HP: 90
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5

Attacks:
Attract
Body Slam
Boomburst
Brick Break
Bulk Up
Bullet Seed
Charge Beam
Charm
Confide
Confuse Ray
Double Kick
Double-Edge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Electroweb
Endure
Energy Ball
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Helping Hand
Hidden Power Fairy
Horn Leech
Hyper Beam
Hyper Voice
Leaf Storm
Leafage
Leech Seed
Leer
Magnet Rise
Metronome
Natural Gift
Nature Power
Power Whip
Present
Protect
Quick Attack
Rapid Spin
Razor Leaf
Rest
Return
Round
Seed Bomb
Signal Beam
Sleep Talk
Snore
Solar Beam
Solar Blade
Spark
Spotlight
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synthesis
Tackle
Throat Chop
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Uproar
Volt Switch
Wild Charge
Work Up
Zap Cannon

かたわれ時
:sm/tyrantrum:
Tyra [♂] Tyrantrum [Stage: 3]
Type: Rock / Dragon
Hidden Power Type: Ice

[Abilities]

Strong Jaw
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all moves tagged as #Jaw by three (3) BAP.

Rock Head
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 9
Def: 8
SpA: 5
SpD: 4
Speed: 71

Size Class: 5
Weight Class: 6

[Moves]
View attachment 227972
Aerial Ace
Assurance
Bide
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Close Combat
Crunch
Dig
Dragon Claw
Dragon Tail

Earthquake

Facade
Fire Fang
Frustration
Giga Impact
Head Smash
High Horsepower
Horn Drill
Ice Fang
Iron Head
Iron Tail
Outrage
Play Rough
Poison Fang
Psychic Fangs

Return
Rock Blast
Rock Smash
Rock Slide
Rock Throw
Rock Tomb

Round
Secret Power
Stomp
Stomping Tantrum
Stone Edge
Strength
Superpower
Tackle
Thrash
Thunder Fang
Zen Headbutt


View attachment 227971
Ancient Power
Dark Pulse
Dragon Pulse
Earth Power
Hidden Power [Ice]
Hyper Beam
Hyper Voice
Snore

View attachment 263973
Attract
Charm
Confide
Curse
Double Team
Dragon Dance
Endure
Hone Claws

Iron Defense
Protect
Rest
Roar
Rock Polish

Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute

Sunny Day
Swagger
Tail Whip
Toxic

Devoir [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]

Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

If there is one Pokemon who would be the leader of this group, it would be Devoir. A natural leader, Devoir has a knack for delegation, and can easily grasp the entire picture. Her cold, sequential methodology and attention to detail perfectly complements her skills. She has never been caught late, and her calculating mind and no discernible display of emotion most of the time has caused her to be described as emotionless and cold-hearted. Despite this, she cares deeply for her friends, which is everyone she has ever met.
Another nickname of hers is "Voir", the farsighted. She has a slight Kalosian accent, although why that may be is unknown.

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater

Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room
Order of Ops:
1=Comp, 2=かたわれ時

かたわれ時 orders
Comp orders
Comp refs
 
Yikes not a good matchup
I'm having such a headache thinking of what could possibly go wrong I decided to just make sure you can't do any shenaniganery
And I'm STILL having a headache

:sm/tyrantrum:
Head Smash [Dusknoir] ~ Head Smash [Dusknoir]
[CASOA] IF
Ally Switch was used, THEN target Dusknoir instead.
IF Caribolt is to target you with Leech Seed AND NOT Dusknoir is to use Earthquake, THEN Dig [Dusknoir] and push back.
IF Dusknoir is under successful P/E, THEN initiate Poison Fang [Caribolt] and push back.
KO sub: IF Dusknoir is KOed, THEN initiate action string Poison Fang [Caribolt] ~ Ice Fang [Caribolt].

:sm/gardevoir:
Trace = Pressure
Taunt [Dusknoir] ~ Moonblast [Dusknoir]
[CASOA] IF
Ally Switch was used, THEN target Dusknoir instead.
IF Caribolt is to target you with Leech Seed AND NOT Dusknoir is to use Earthquake, THEN Protect and push back.
IF Dusknoir is under successful P/E, THEN Mystical Fire [Caribolt] and push back.
KO sub: IF Dusknoir is KOed, THEN Mystical Fire [Caribolt].
 
Dusknoir: Shadow Punch (Garde)-Shadow Punch+Return (Garde)
If Dusknoir has lower remaining HP than Gardevoir when it would act A2, change that action to Shadow Punch+Frustration (Garde) instead.

Caribolt: Solar Blade (Gardevoir)-Solar Blade (Gardevoir)
 

HP: 80
Energy: 100
Status: None

HP: 90
Energy: 100
Status: None

HP: 90
Energy: 100
Status: None

HP: 85
Energy: 100
Status: None​
Action 1
Gardevoir copied Pressure!
6 Energy

Caribolt began charging energy!

Gardevoir used Taunt!
Hit: Irrelevant
Tyrantrum was taunted!
10 Energy

Tyrantrum used Head Smash!
Hit: 9295=No!
Its attack missed!
11 Energy

Dusknoir used Shadow Punch!
Hit: Irrelevant
Crit: 9456=No
(6+3+7-5)*1.5=17 (16.5) Damage!
5 Energy

Caribolt used Solar Blade!
Hit: Irrelevant
Crit: 466=No
13+3+8-5=19 Damage!
10 Energy

Action 2
Caribolt began charging energy!

Gardevoir used Moonblast!
Hit: Irrelevant
Crit: 1772=No
Effect: 9124=No
10+3+9-10=12 Damage!
8 Energy

Tyrantrum used Head Smash!
Hit: 3379=Yes
Crit: 4315=No
15+3+9-10=17 Damage!
15 Energy

Caribolt used Solar Blade!
Hit: Irrelevant
Crit: 2405=No
13+3+8-5=19 Damage!
14 Energy

Dusknoir used Shadow Punch+Return!
Hit: Irrelevant
Crit: 1136=No
(6+10+3+7-5)*1.5=32 (31.5) Damage!
Gardevoir fainted!
31 (30.5) Energy


HP: 51
Energy: 64
Status: Cooling Down, Taunted (1a)

HP: 90
Energy: 76
Status: None

HP: 90
Energy: 74
Status: None

HP: DX
Energy: DX
Status: DX​
 
Dusknoir: Cooldown-Focus Blast
If Tyrantrum uses Dig and Tyrantrum is faster than Dusknoir use Earthquake.
If Tyrantrum is under the effects of a successful P/E when you would act, Chill.
If Tyrantrum is to target you with a damaging Dark-Type combination and you are not taunted, Protect.

Caribolt: Grass Knot-Solar Beam
If Dusknoir is to use Earthquake, use Magnet Rise, but only on the first instance.
If Tyrantrum is under the effects of a successful P/E action when you would act, use Work Up.
If Tyrantrum is to use Rock Blast A2, use Flash Cannon on that action instead.
 
Unfortunate. We still have another round left I think, so let's make the most of it!
To score a KO we not only need to score a crit but also need to hit with the combo lol
If I die here I would like to say GG in advance

:sm/tyrantrum:
Dragon Claw [Dusknoir] ~ Head Smash + Head Smash [Dusknoir]
IF I miss THEN cry
 

HP: 51
Energy: 64
Status: Cooling Down, Taunted (1a)

HP: 90
Energy: 76
Status: None

HP: 90
Energy: 74
Status: None

HP: DX
Energy: DX
Status: DX
Action 1
Caribolt used Grass Knot!
Hit: Irrelevant
Crit: 4885=No
12+3+6-4=17 Damage!
6 Energy

Tyrantrum used Dragon Claw!
Hit: Irrelevant
Crit: 7106=No
8+3+9-10=10 Damage!
7 Energy

Dusknoir is cooling down!
Action 2
Caribolt began charging energy!

Dusknoir used Focus Blast!
Hit: 4771=Yes
Crit: 1468=No
Effect: 2662=No
(12+5-4)*1.5=20 (19.5) Damage!
8 Energy

Caribolt used Solar Beam!
Hit: Irrelevant
Crit: 7085=No
12+3+6-4=17 Damage!
8 Energy

Tyrantrum used Head Smash+Head Smash!
Hit: 2379=Yes
Crit: 4794=No
33.75+3+9-10=36 (35.75) Damage!
44 Energy



HP: 5
Energy: 56
Status: None

HP: 90
Energy: 62
Status: None

HP: 36
Energy: 23
Status: Cooling down

HP: DX
Energy: DX
Status: DX​
 

HP: 5
Energy: 56
Status: None

HP: 90
Energy: 62
Status: None

HP: 36
Energy: 23
Status: Cooling down

HP: DX
Energy: DX
Status: DX​

Action 1
Dusknoir began gathering focus!

Caribolt used Grass Knot!
Hit: Irrelevant
Crit: 7119=No
12+3+6-4=17 Damage!
6 Energy

Tyrantrum is cooling down!

Dusknoir used Focus Punch!
Hit: Irrelevant
Crit: 4569=No
(15+7-8)*1.5=21 Damage!
Tyrantrum fainted!
10 Energy


HP: 5
Energy: 46
Status: None

HP: 90
Energy: 56
Status: None

HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX​

Rewards:
Complications gains 1 JC, 2 TC, and 4 RC
かたわれ時 loses 1 JC and gains 2 TC and 2 RC
GG!
 
Last edited:

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