Facility The Harvest Usurper's Arrogance 2022: epicdrill and TheEver

  • Format: 4vX Doubles
  • DQ: 48hrs
  • Substitutions: 1 per player.
    • Your opponents have, perhaps, six possible actions each. You will make do.
    • Coordinate with your teammate. The player posting first should be able to stomach the actions directed at them.
  • Recoveries: 1 per wave.
  • Chills: 2 per wave.
  • Switch: Special. See below.
  • Abilities: All
  • Items: On
Arena: Stanislas Town (Normal Mode)
This small town between Dendemille Town and Anistar City hosts a peculiar festival every year during October. The paved streets are rather narrow, giving it an eerie allure... Ornemental lanterns, carved pumpkins and decorated facades are the theater of your battles. Some passerbys even watch you from time to time, cheering on you to continue your night of trick-or-treating and sometimes trying to distract the Pokémon with candy.
Camouflage: Rock-type
Nature Power: Steamroller
Secret Power: 30% chance of Phazing.

Wave Structure
  • Enemies are fought in consecutive battles where all battle status carries forward between battles. Screens, hazards, weather, temporary status, and so on. Each set of enemies is called a Wave.
  • The first two waves are Early, the third and fourth are Middle, and the fifth wave onward are Late.
  • Every odd-numbered wave has two random appropriate opponents; every even-numbered wave has three.
  • The same opponent can occur multiple times in the same challenge, or even the same wave.
  • If an opponent pivots or is phazed, they are sent to the next wave. They will appear in that wave with their HP and Major status left intact.
  • On wave 5, one of the three opponents is always the Harvest King.

Opponent Behavior
Opponents will act according to a pre-determined behavior list, as follows.
  • Opponents have six pre-made ordersets that they choose from semi-randomly.
  • Opponents don't have, spend, or require Energy.
  • When the ref is rolling orders for the opponents, they will use one of their special ordersets if their condition is met. They will use one of their ordinary ordersets if the condition is not met.
  • Thus, rolling multiple dice out of 3 is sufficient to determine all opponents' ordersets.
  • The opponents are desperate for the candy of the trick-or-treaters. Their Struggle has 9 BAP, does not inflict recoil, and targets a player Pokemon at random.
Targeting Logic
Opponents choose their targets for any single-target actions in their behaviors using a strict logic.
  • Opponents will target the player Pokemon who ordered first, if their behavior doesn't further specify.
  • This also applies if multiple Pokemon meet that opponent's behavior conditions. (e.g. "target a Burned opponent" and both players are Burned.)
  • Taunt's unique status will redirect the subject's moves to the user for the duration, rather than prevent non-damaging moves.
There are 30 Normal Mode Achievements. Each achievement raises the shared global score by 1.
  1. Heal an ally with a damaging attack, or with an ability triggered by that attack.
  2. Deal 50 or more damage with one attack.
  3. Hit with four super-effective attacks with different types in one round.
  4. Redirect four or more attacks in a single round.
  5. Raise an ally's stats with Magnetic Flux, Rototiller, or Gear Up.
  6. Have +6 in a stat stage.
  7. Start and end a round with the same Substitute decoy.
  8. Have foes use Struggle four or more times in one round.
  9. Drain a total of 50 or more HP with draining attacks.
  10. Start and end a round with 1 HP on the same ally Pokemon.
  11. Defeat four or more Pokemon with a single attack.
  12. Deliver seven or more critical hits in a single round.
  13. Defeat the Harvest King with all four of your team's Pokemon remaining.
  14. Defeat the Harvest King with only one (1) of your team's Pokemon remaining.
  15. Have five or more abilities on one Pokemon at once.
  16. Have four or more types on one Pokemon at once.
  17. Use After You and Quash in the same round.
  18. Raise stat stages with every action your team takes in a round.
  19. Lower stat stages with every action your team takes in a round.
  20. Have a core stat rank (Atk, Def, SpA, SpD) of 20 or more.
  21. Use two combinations in the same step, twice in your challenge.
  22. Have 10 or more total positive stat stages on the same Pokemon at once.
  23. Have all seven of a single Pokemon's stat stages be negative.
  24. With both of your trick-or-treaters in play, knock out two or more opponents in the same round.
  25. Defeat two or more opponents in the first round of a wave.
  26. While affected by Trick-or-Treat, use Trick.
  27. Defeat the Harvest King within five rounds in wave 5.
  28. Defeat the Harvest King in the first round of wave 6.
  29. Defeat the Harvest King in the first round of wave 7.
  30. Defeat the Harvest King in the first round of wave 8.

Team epicdrill
:ss/Clefairy:
Clefairy [???] (F)
Stage 3*
Types: Fairy

Abilities:
Cute Charm, Magic Guard, Friend Guard (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 35
Size Class: 1
Weight Class: 1

Attacks:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Encore
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Follow Me
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
:ss/Incineroar:
Incineroar [Isabella] (F)
Stage 3*
Types: Fire, Dark

Abilities:
Blaze, Intimidate

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 6
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bite
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Close Combat
Confide
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Earthquake
Embargo
Ember
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power (Psychic)
Hyper Beam
Iron Head
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scratch
Shadow Claw
Sleep Talk
Snarl
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up

Team TheEver

Rage
Mawile
★★★★☆

"Like a beauty without rage."

Types:





Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked)
Nature: Careful (+2 SpD, -1 SpA)

Stats
HP: 80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks (109)
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Alchemy
Muk-A
★★★☆☆

"Alchemy, alchemy
Tell me what you've done to me."


Types:





Abilities: Poison Touch / Gluttony / Power of Alchemy (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Attacks (72)
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Grass)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock



A short, rather soft man trots towards you. He introduces himself as All Hallows' Steve, the avatar of Halloween cheer and definitely not the mayor of this small town.
"Ah, I see you are here for the festival! Truth be told, I have a favor to ask of you..."
Hallows' Steve draws closer, taking a more conspiratorial tone.
"A terrible being named the Harvest King is foreseen to come to the town this year. He's a vengeful spirit, wanting to ruin our trick-or-treating traditions! You look strong, could I perhaps ask you to protect the inhabitants and their righteously bought candy bags? Of course, you'd still have spare time to go trick-or-treating yourself!"


Wave 1:
Roll for Opponents (2d10): 4, 2 = Honedge and Pumpkaboo​
Stickup Spectres

Honedge
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Steel/Ghost
Abilities: No Guard

HP: 80
Attack: 6
Defen.: 7
Sp.Atk: 3
Sp.Def: 3
Speed: 28
Size: 2
Weight: 1

Behaviors
  1. Swords Dance > Swords Dance
  2. Iron Head > Shadow Claw
  3. Swords Dance > Sacred Sword
While this Pokemon's Attack is raised:
  1. Solar Blade > Gyro Ball
  2. Sacred Sword > Shadow Calw
  3. Shadow Sneak > Close Combat

Pumpkaboo-Average
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Ghost/Grass
Abilities: Pickup, Frisk HA: Insomnia

HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 3
Sp.Def: 4
Speed: 51
Size: 1
Weight: 1

Behaviors
  1. Trick-or-Treat > Will-O-Wisp
  2. Trick-or-Treat > Foul Play
  3. Trick-or-Treat > Leech Seed
If a foe is Ghost-type, targeting that foe:
  1. Will-O-Wisp > Hex
  2. Foul Play > Hex
  3. Shadow Ball > Shadow Ball

:ss/honedge:This is a stickup, give me your candy NOW!!!
:ss/pumpkaboo:U-uhm, how about we ask n-nicely instead?
Turn order:
epicdrill and TheEver send out
One of epicdrill and TheEver orders
Stickup Spectres order
The other of epicdrill and TheEver orders
I ref​
 
Last edited:
Roll for Orders (2d3): 3, 1
DID YOU NOT HEAR ME? This is a stickup, I have a weapon!
Swords Dance > Sacred Sword (Clefairy)

:ss/pumpkaboo:I-I really think we should ask nicely... Um, h-hi! T-trick or treat?
Trick-or-Treat (Clefairy) > Will-O-Wisp (Clefairy)
 
The Harvest Usurper's Arrogance: Wave 1, Round 1
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy | Cute Charm/Magic Guard/Friend Guard
HP: 85/85 | EN: 100
4/4/5/5/35
CC: 1
Status: Ok

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 100
6/6/3/6/50
CC: 1
Status: Ok
Team Stickup Spectres
:ss/honedge:
Steel/Ghost | No Guard
HP: 80/80
6/7/3/3/28
CC: 1
Status: Ok

:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 80/80
5/5/3/4/51
CC: 1
Status: Ok​
Rage's Intimidate
Honedge's Attack fell!
Pumpkaboo's Attack fell!

Pumpkaboo's Frisk
Pumpkaboo frisked ??? and found its Life Orb!
Pumpkaboo frisked Rage and found its Life Orb!

Action 1
Pumpkaboo used Trick-Or-Treat!
The Ghost-type was added to ???.

Rage used Dark Pulse! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(8 + 3 + 2) * 1.5 = 20 damage (60 HP left)

??? used Flamethrower! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9 + 3 + 2) * 1.5 = 21 damage (39 HP left)

Honedge used Swords Dance!
Honedge's Attack rose sharply!

Action 2
Pumpkaboo used Will-O-Wisp!
Roll to Hit (>17/20 = Miss): 1/20 = Hit!
??? was burned!

Rage used Shadow Ball! (-6 EN, 88 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 3 + 2) * 1.5 = 20 damage (19 HP left)

??? used Shadow Ball! (-6 EN, 87 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = Effect!
(8 + 3 + 2) * 1.5 = 20 damage (-1 HP left)
Honedge was KO'ed!
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy/Ghost | Cute Charm/Magic Guard/Friend Guard
HP: 85/85 | EN: 87
4/4/5/5/35
CC: 1
Status: Trick-Or-Treat (+Ghost type) (4a), Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 88
6/6/3/6/50
CC: 1
Status: Ok
Team Stickup Spectres
:ss/honedge:
Steel/Ghost | No Guard
HP: KO
6/7/3/3/28
CC: 1
Status: KOed

:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 80/80
5/5/3/4/51
CC: 1
Status: -1 Attack (natural)​
Turn order:
One of epicdrill & TheEver orders
Stickup Spectres order
The other of epicdrill and TheEver orders
I ref​
 
Last edited:
Frisk doesn't apply to allies, so all of the attacks directed at Honedge should get a LO boost, Sheer Force means Mawile doesn't take LO recoil since both of its attacks were boosted by Sheer Force, you appear to have neglected Magic Guard entirely, and you didn't update the enemies' post round HP.
 
The Harvest Usurper's Arrogance: Wave 1, Round 2
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy/Ghost | Cute Charm/Magic Guard/Friend Guard
HP: 85/85 | EN: 87
4/4/5/5/35
CC: 1
Status: Trick-Or-Treat (+Ghost type) (4a), Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 88
6/6/3/6/50
CC: 1
Status: Ok
Team Not-So Stickup Spectres
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 80/80
5/5/3/4/51
CC: 1
Status: -1 Attack (natural)​
Action 1
Pumpkaboo used Shadow Ball!
Roll to Crit (1/24 = Crit): 13/24 = No Crit
Roll for Effect (<3/10 = Effect): 4/10 = No Effect
(8 + 3 - 2 - 2) * 1.5 = 11 damage (74 HP left)

Rage used Crunch! (-6 EN, 82 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 1 + 2) * 1.5 = 17 damage (63 HP left)

??? used Ice Beam! (-7 EN, 80 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9 + 1) * 1.5 = 15 damage (48 HP left)

Action 2
Pumpkaboo used Shadow Ball!
Roll to Crit (1/24 = Crit): 21/24 = No Crit
Roll for Effect (<3/10 = Effect): 9/10 = No Effect
(8 + 3 - 2 - 2) * 1.5 = 11 damage (63 HP left)

Rage used Ice Punch! (-6 EN, 76 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(8 + 3 + 1 + 2) * 1.5 = 21 damage (27 HP left)

??? used Stealth Rock! (-12 EN, 68 left)
Pointed rocks were scattered on the opposing side of the field!
Field Effects:
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy/Ghost | Cute Charm/Magic Guard/Friend Guard
HP: 63/85 | EN: 68
4/4/5/5/35
CC: 1
Status: Trick-Or-Treat (+Ghost type) (2a), Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 76
6/6/3/6/50
CC: 1
Status: Ok
Team Not-So Stickup Spectres
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 27/80
5/5/3/4/51
CC: 1
Status: -1 Attack (natural)​
Turn order:
epicdrill and TheEver correct my mistakes
One of epicdrill & TheEver orders
Not-So Stickup Spectres order
The other of epicdrill and TheEver orders
I ref​
 
Last edited:
The Harvest Usurper's Arrogance: Wave 1, Round 3
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy/Ghost | Cute Charm/Magic Guard/Friend Guard
HP: 63/85 | EN: 68
4/4/5/5/35
CC: 1
Status: Trick-Or-Treat (+Ghost type) (2a), Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 76
6/6/3/6/50
CC: 1
Status: Ok
Team Not-So Stickup Spectres
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 27/80
5/5/3/4/51
CC: 1
Status: -1 Attack (natural)​
Action 1
Pumpkaboo used Will-O-Wisp!
??? is already burned!

Rage chilled! (+12 EN, 88 left)

??? used Ice Beam! (-7 EN, 61 left)
Roll to Crit (1/24 = Crit): 10/24 = 19 Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(9 + 1) * 1.5 = 15 damage (12 HP left)
Pumpkaboo was frozen! (not rolling for counters bc I don't it affects the rest of the round?)

Action 2
Rage used Sucker Punch! (-6 EN, 76 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(7 + 1 + 2) * 1.5 = 15 damage (-3 HP left)
Pumpkaboo was KO'ed!

??? used Chilled! (+12 EN, 73 left)
Field Effects:
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy/Ghost | Cute Charm/Magic Guard/Friend Guard
HP: 63/85 | EN: 73
4/4/5/5/35
CC: 1
Status: Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 76
6/6/3/6/50
CC: 1
Status: Ok
Team Not-So Stickup Spectres
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: KO
5/5/3/4/51
CC: 1
Status: KOed​
Wave 1 defeated!

Wave 2:

Roll for Opponents (3d10): 4, 9, 9 = Honedge, Noibat, Noibat​
Trick-Or-Treating Twins(?)

Honedge
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Steel/Ghost
Abilities: No Guard

HP: 80
Attack: 6
Defen.: 7
Sp.Atk: 3
Sp.Def: 3
Speed: 28
Size: 2
Weight: 1

Behaviors
  1. Swords Dance > Swords Dance
  2. Iron Head > Shadow Claw
  3. Swords Dance > Sacred Sword
While this Pokemon's Attack is raised:
  1. Solar Blade > Gyro Ball
  2. Sacred Sword > Shadow Calw
  3. Shadow Sneak > Close Combat

Noibat
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Flying/Dragon
Abilities: Frisk, Infiltrator HA: Telepathy

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 55
Size: 1
Weight: 1

Behaviors
  1. Whirlwind > Tailwind
  2. Super Fang > Whirlwind
  3. Tailwind > Hurricane
If Tailwind is in play:
  1. Heat Wave > U-turn
  2. Hurricane > Heat Wave
  3. Draco Meteor > U-turn

Noibat
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Flying/Dragon
Abilities: Frisk, Infiltrator HA: Telepathy

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 55
Size: 1
Weight: 1

Behaviors
  1. Whirlwind > Tailwind
  2. Super Fang > Whirlwind
  3. Tailwind > Hurricane
If Tailwind is in play:
  1. Heat Wave > U-turn
  2. Hurricane > Heat Wave
  3. Draco Meteor > U-turn
:ss/honedge: For goodness sakes, did my twin get into trouble again? *sigh* Well, I suppose I have to get revenge, no?
:ss/noibat::ss/noibat: *huff puff* Wait up, we're here too! Here too!

Turn order:
epicdrill and TheEver correct my mistakes
One of epicdrill & TheEver orders
Trick-Or-Treating Twins(?) order
The other of epicdrill and TheEver orders
I ref​
 
The Harvest Usurper's Arrogance: Wave 2, Round 1
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy | Cute Charm/Magic Guard/Friend Guard
HP: 63/85 | EN: 73
4/4/5/5/35
CC: 1
Status: Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 76
6/6/3/6/50
CC: 1
Status: Ok
Trick-Or-Treating Twins (?)
:ss/honedge:
Steel/Ghost | No Guard
HP: 80/80
6/7/3/3/28
CC: 1
Status: Ok

:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 75/75
3/3/4/3/55
CC: 1
Status: Ok

:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 75/75
3/3/4/3/55
CC: 1
Status: Ok​
(Discord is not loading, so rolls were done elsewhere)
Honedge was hurt by Stealth Rock! (-6 HP, 74 left)
Noibat was hurt by Stealth Rock! (-12 HP, 63 left)
Noibat was hurt by Stealth Rock! (-12 HP, 63 left)

Action 1
Noibat used Whirlwind!
??? will be phazed out at the end of the round!

Noibat used Whirlwind!
??? is already being phazed out!

Rage used Fire Blast! (-8 EN, 68 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(11 + 3 + 3 + 2) * 1.5 = 29 damage (45 HP left)

??? used Dig (Evasive)! (-11 EN, 62 left)
??? went underground!

Honedge used Iron Head!
But it missed!

??? used Dig!
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(4 - 3 + 3 - 3) * 1.5 = 2 damage (43 HP left)

Action 2
Noibat used Tailwind!
A tailwind blows from behind the opposing team!

Noibat used Tailwind!
There is already a tailwind blowing!

Honedge used Shadow Claw!
Roll to Crit (1/8 = Crit): 8/8 = No Crit
(7 + 3 + 2 - 2) = 10 damage (53 HP left)

Rage used Shadow Ball! (-6 EN, 62 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No. Effect
(8 + 3 + 2) * 1.5 = 20 damage (23 HP left)

??? used Fire Blast! (-8 EN, 56 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 6/10 = No Effect
(11 + 3 + 2) * 1.5 = 24 damage (-1 HP left)
Honedge was KO'ed!
Field Effects:
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
There is a tailwind blowing from behind the opposing team. (Tailwind, Opponents, 5a)
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy | Cute Charm/Magic Guard/Friend Guard
HP: 53/85 | EN: 56
4/4/5/5/35
CC: 1
Status: Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 62
6/6/3/6/50
CC: 1
Status: Ok
Trick-Or-Treating Twins (?)
:ss/honedge:
Steel/Ghost | No Guard
HP: KO
6/7/3/3/28
CC: 1
Status: Ok

:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 63/75
3/3/4/3/55
CC: 1
Status: Ok

:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 63/75
3/3/4/3/55
CC: 1
Status: Ok​
Turn order:
epicdrill and TheEver correct my mistakes
One of epicdrill & TheEver orders
Trick-Or-Treating Twins(?) order
The other of epicdrill and TheEver orders
I ref​
 
Last edited:
You forgot to account for Stealth Rock damage, so Honedge should be KOed and the Noibats should be at 63 HP

Switching back to Clefairy

:ss/clefairy:
No more stealing candy!

Dazzling Gleam, Protect
IF Noibat 2 is to use Heat Wave S2, THEN Chill S2.
 
The Harvest Usurper's Arrogance: Wave 2, Round 2
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy | Cute Charm/Magic Guard/Friend Guard
HP: 53/85 | EN: 56
4/4/5/5/35
CC: 1
Status: Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 80/80 | EN: 62
6/6/3/6/50
CC: 1
Status: Ok
Trick-Or-Treating Twins
:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 63/75
3/3/4/3/55
CC: 1
Status: Ok

:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 63/75
3/3/4/3/55
CC: 1
Status: Ok​
(Discord is not loading, so rolls were done elsewhere)
Action 1
Noibat used Draco Meteor!
But ??? was immune!
Noibat's Sp. Attack harshly fell!

Noibat used Hurricane!
Roll to Hit (>7/10 = Miss): 4/10 = Hit!
Roll to Crit (1/24 = Crit): 17/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(11 + 3 - 1 - 2) = 11 damage (42 HP left)
Roll for Counters (1 = 2, 2 = 3, 3 = 4): 1/3 = 2 Counters
??? was confused!

Rage used Ice Punch! (-6 EN, 56 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(8 + 3 + 2) * 2 = 26 damage (37 HP left)

(-1 Confusion Counter, 1 left)
Roll for Confusion (1/3 = Hits Self): 1/3 = Hits Self
??? hurt itself in its confusion!
(-1 Confusion Counter, 0 left)
(4 + 3) = 7 damage (35 HP left) (Does Life Orb affect confusion damage?)

Action 2
Noibat used U-Turn!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(7 - 1 - 2) = 4 damage (31 HP left)

Noibat used Heat Wave!
Roll to Hit (10/10 = Miss): 8, 5 = No Miss
Roll for Crits (1/24 = Crit): 21, 14 = No Crits
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(10 - 1 - 2) * 0.67 = 5 damage (26 HP left)
[(10 - 2 - 2) * 1.5] * 0.67 = 6 damage (74 HP left)

Rage used Ice Fang! (-5 EN, 51 left)
Roll to Hit (20/20 = Miss): 12/20 = No Miss
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(7 + 3 + 2) * 2 = 24 damage (13 HP left)

??? snapped out of its confusion!
??? Chilled! (+12 EN, 68 left)
Field Effects:
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
There is a tailwind blowing from behind the opposing team. (Tailwind, Opponents, 3a)
Team epicdrill & TheEver
:ss/clefairy::life orb:
Fairy | Cute Charm/Magic Guard/Friend Guard
HP: 26/85 | EN: 68
4/4/5/5/35
CC: 1
Status: Burned

:ss/mawile::life orb:
Steel/Fairy | Hyper Cutter/Intimidate/Sheer Force
HP: 74/80 | EN: 49
6/6/3/6/50
CC: 1
Status: Ok
Trick-Or-Treating Twins
:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 13/75
3/3/4/3/55
CC: 1
Status: Pivoting (will appear next wave)

:ss/noibat:
Flying/Dragon | Frisk/Infiltrator/Telepathy
HP: 63/75
3/3/4/3/55
CC: 1
Status: Ok​
Turn order:
epicdrill and TheEver correct my mistakes
One of epicdrill & TheEver orders
Trick-Or-Treating Twins order
The other of epicdrill and TheEver orders
I ref​
 
Last edited:

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