DaRotomMachine
I COULD BE BANNED!
THE DUST DEVILS (A SAND HO ft. QUAGGY) (STILL CLIMBING)
This is my 100th post :)
Hi. Currently, I’ve had a lot of time on Smogon going through the OU metagame as well as the Monotype Metagame, the two tiers where I feel I have the best experience and fun, but I haven't had the creativity to build a team in sometime, after my Poison Monotype back in November. So I decided to build this Sand Ground Monotype HO team and to get out of team building block if such a thing exists. Here goes……
Teambuilding Process
THE TEAM!!!!!!:
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Slack Off / Rock Slide / Stone Edge
On this sand team, there is a non-negotiable member that has to be on the team: the setter! is the only viable sand setter between the two pokemon that can set up sand (the other one is ) It runs a Max HP mixed defense and Impish Nature set to be bulky on both ends. This is the team's SR setter, with Roar to punish set-up attackers and Slack Off for recovery. Earthquake is its main STAB and its main way of doing damage. You could remove Slack Off for Rock Slide or Stone Edge if you need to hit more things.
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide/Rapid Spin
The main sweeper and a pokemon that came back from DLC2! runs that standard Swords Dance set (Max Atk and Spe with Adamant Nature), with EQ and Iron Head as STAB and Rock Slide as a way to hit before Roosting. If you’re worried about hazards then you can switch it out for Rapid Spin, but then you have to force to use roost in order to do decent damage on it with EQ. Leftovers are for longevity to passively recover health while setting up with SD.
Great Tusk @ Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Ice Spinner
A secondary Sweeper, has great bulk in Sand with its already high Defense Stat and its SpD boosted in sand, making it a great sand sweeper. Max HP and Spe make it bulky and fast, to help it set up using bulk up. Headlong Rush and Close Combat are Stab, while Ice Spinner is for and :landorus-t: Leftovers is to keep it healthy while it sets up similar to .
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Body Press
QUAGGGGGGGGGGGYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!
Anyway, the main reason for this is and mostly. Those two would sweep the entire team, and is perhaps the only ground type that can successfully handle them both, with Max Def and HP with some Evs for the Special Side and an Impish Nature. Toxic+Recover puts opponents on a timer and can heal up. Earthquake is its main STAB, and Body Press is for and , as well as and other dark types.
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
EVs: 252 HP / 188 SpA / 68 Spe
IVs: 0 Atk
Bold Nature
- Blood Moon
- Earth Power
- Calm Mind
- Vacuum Wave
This is the team's main Special set -up sweeper, using Calm Mind to boost SpA and SpD. The EV spread is to outspeed Uninvested and , with the rest in SpA and Max HP. Bold Nature is to increase the absurdly high defense that it has. Blood Moon and Earth Power is STAB, with Vacuum Wave to knock out a weakened , , and other ice types, as well as dark and steel types, like (YES!) due to the busted Mind’s Eye ability.
Iron Treads @ Booster Energy
Ability: Quark Drive
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Iron Head
- Rapid Spin
The main purpose of this Iron Treads is to prevent from setting up Aurora Veil. Booster Energy makes sure I outspeed when I send it in at the same time as . The current EV spread gives Booster Energy Spe. Knock Off has incredible utility as it can knock off the HDBoots and the lefties off. Rapid Spin provides hazard removal, and EQ is a STAB move that hits hard.
Importable:
(I’M STILL CLIMBING)
So that was the RMT, hope you enjoyed it, have a good day everybody, I have to head back to the Distortion World. :)
I am open to any feedback.
Have a good day.
This is my 100th post :)
Hi. Currently, I’ve had a lot of time on Smogon going through the OU metagame as well as the Monotype Metagame, the two tiers where I feel I have the best experience and fun, but I haven't had the creativity to build a team in sometime, after my Poison Monotype back in November. So I decided to build this Sand Ground Monotype HO team and to get out of team building block if such a thing exists. Here goes……
Teambuilding Process
Step 1:
I started out with a simple offensive sand core of :hippowdon and
Step2:
I then added secondary sweepers in and as part of the offensive backbone of the team.
Step 3:
I added QUAGGY!!!!! because of and and other Ice types.
Step 4:
I then added for hazard removal, Knock off utility, and a way to prevent Aurora Veil from being set up (by ) by annihilating them.
I started out with a simple offensive sand core of :hippowdon and
Step2:
I then added secondary sweepers in and as part of the offensive backbone of the team.
Step 3:
I added QUAGGY!!!!! because of and and other Ice types.
Step 4:
I then added for hazard removal, Knock off utility, and a way to prevent Aurora Veil from being set up (by ) by annihilating them.
THE TEAM!!!!!!:
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Slack Off / Rock Slide / Stone Edge
On this sand team, there is a non-negotiable member that has to be on the team: the setter! is the only viable sand setter between the two pokemon that can set up sand (the other one is ) It runs a Max HP mixed defense and Impish Nature set to be bulky on both ends. This is the team's SR setter, with Roar to punish set-up attackers and Slack Off for recovery. Earthquake is its main STAB and its main way of doing damage. You could remove Slack Off for Rock Slide or Stone Edge if you need to hit more things.
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide/Rapid Spin
The main sweeper and a pokemon that came back from DLC2! runs that standard Swords Dance set (Max Atk and Spe with Adamant Nature), with EQ and Iron Head as STAB and Rock Slide as a way to hit before Roosting. If you’re worried about hazards then you can switch it out for Rapid Spin, but then you have to force to use roost in order to do decent damage on it with EQ. Leftovers are for longevity to passively recover health while setting up with SD.
Great Tusk @ Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Ice Spinner
A secondary Sweeper, has great bulk in Sand with its already high Defense Stat and its SpD boosted in sand, making it a great sand sweeper. Max HP and Spe make it bulky and fast, to help it set up using bulk up. Headlong Rush and Close Combat are Stab, while Ice Spinner is for and :landorus-t: Leftovers is to keep it healthy while it sets up similar to .
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Body Press
QUAGGGGGGGGGGGYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!
Anyway, the main reason for this is and mostly. Those two would sweep the entire team, and is perhaps the only ground type that can successfully handle them both, with Max Def and HP with some Evs for the Special Side and an Impish Nature. Toxic+Recover puts opponents on a timer and can heal up. Earthquake is its main STAB, and Body Press is for and , as well as and other dark types.
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
EVs: 252 HP / 188 SpA / 68 Spe
IVs: 0 Atk
Bold Nature
- Blood Moon
- Earth Power
- Calm Mind
- Vacuum Wave
This is the team's main Special set -up sweeper, using Calm Mind to boost SpA and SpD. The EV spread is to outspeed Uninvested and , with the rest in SpA and Max HP. Bold Nature is to increase the absurdly high defense that it has. Blood Moon and Earth Power is STAB, with Vacuum Wave to knock out a weakened , , and other ice types, as well as dark and steel types, like (YES!) due to the busted Mind’s Eye ability.
Iron Treads @ Booster Energy
Ability: Quark Drive
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Iron Head
- Rapid Spin
The main purpose of this Iron Treads is to prevent from setting up Aurora Veil. Booster Energy makes sure I outspeed when I send it in at the same time as . The current EV spread gives Booster Energy Spe. Knock Off has incredible utility as it can knock off the HDBoots and the lefties off. Rapid Spin provides hazard removal, and EQ is a STAB move that hits hard.
Importable:
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Slack Off / Rock Slide / Stone Edge
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide/Rapid Spin
Great Tusk @ Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Ice Spinner
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Body Press
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
EVs: 252 HP / 188 SpA / 68 Spe
IVs: 0 Atk
Bold Nature
- Blood Moon
- Earth Power
- Calm Mind
- Vacuum Wave
Iron Treads @ Booster Energy
Ability: Quark Drive
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Iron Head
- Rapid Spin
Ability: Sand Stream
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Slack Off / Rock Slide / Stone Edge
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide/Rapid Spin
Great Tusk @ Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Ice Spinner
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Body Press
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
EVs: 252 HP / 188 SpA / 68 Spe
IVs: 0 Atk
Bold Nature
- Blood Moon
- Earth Power
- Calm Mind
- Vacuum Wave
Iron Treads @ Booster Energy
Ability: Quark Drive
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Iron Head
- Rapid Spin
(I’M STILL CLIMBING)
So that was the RMT, hope you enjoyed it, have a good day everybody, I have to head back to the Distortion World. :)
I am open to any feedback.
Have a good day.