Hey Smogon! You got TheKingKarp here, ready to showcase a team that I built! I'm hoping that you guys can help me fix up this team, as it has done pretty well so far but I know that it is far from perfect. First things first If you would like to see the team in action, instead of posting replays, I have live recordings I post on YouTube in which you can see the team perform and my thought process during battle. My YouTube link should be in my signature but if you don't want to scroll all the way down there just click here to go to my channel. The battles that I have posted with this team should be Pokemon Showdown Battles 40-43. Click here so you can go directly to the playlist. Finally, let's make this a fun and respectful environment, if you disagree with anything make sure you say so in a kind, respectful manner. Lastly any similarities to teams you have seen are purely coincidental as I made this team from scratch. Okay I apologize for the wall of text lets get into the TeamBuilding process :]
I hated Stallbreaker Mew, it had just 6-0 my entire team. I decided to look for A 'mon who could stop Mew in its tracks. I found out that both Mega Charizard Forms were capable of this, now I had to choose. I chose Mega Charizard X because I love using Dragon Dancers and Zard is by far the best one.
Now I was hearing stuff about people saying the standard Mega Charizard X set was no good because of all the Azumarill, Landorus-T, and Slowbro, I thought to myself, well a Stallbreaker Mew (ironically enough) can stop those 'mons. It also seemed like a solid defogger for my Zard X.
I was beginning to realize that Pokemon such as Tyranitar and Bisharp could give our poor little Mew trouble, I decided I needed something to handle +2 Bisharp. Jolly Breloom seemed like a perfect fit! Not only could it outspeed Bisharp's Sucker Punch with Mach Punch (assuming Bisharp was adamant) it also had Spore! I thought about Keldeo which resists both of Bisharp's STABs and also Terrakion which could set up Rocks and get a Justified boost. I'm still on the fence when it comes to this teamslot as any of those three could fit, as of now I'm sticking with Breloom
I realized that fast offense would destroy this team, especially because the rest of my team was generally pretty slow. I decided to add Greninja as an offensive check to Keldeo, Lati@s, Gengar, Terrakion, and other 'mons. It also could do major damage to Mega Venusaur The team was also lacking a Special Attacker so I figured Greninja would be a good fit
Landorus-T was added because the team needed a scarfer and LandoT seemed like the best option, plus it takes care of Heatran which our Charizard has trouble dealing with because it runs Roost over EQ. Intimidate was an added perk, able to check opposing Zard X and physical attackers in general :]
Rotom Wash was added last, and I will be completely honest with you, I just added it because I was going to record a video and didn't have a 6th 'mon. I chose Rotom-W over anything else because you can tell our team is pretty dang weak to birdspam and just Talonflame in general so Rotom-W was added as mainly a pivot switch.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Soft-Boiled
The most annoying Pokemon in the tier at the moment! Mew refuses to die! Leftovers is an obvious choice as getting 1/16th of your health back per turn is really nice! Mews only ability Synchronize helps punish status users who try to cripple us. The EV's are fairly simple: Max HP for the best mixed bulk. 152 Speed EVs allows it to outspeed Jolly Mega Heracross and burn it. NOTE: You will not outspeed Mega Heracross the turn it Mega Evolves! The rest of the EVs are put into special defense to better handle Greninja and Landorus! Careful nature makes Mew even more specially bulky while not limiting Knock Off's power. The moves are pretty simple as well! Knock Off is very good this generation and Knocking Off leftovers, life orbs, choice items is really nice! It also allows Mew to scout for which Pokemon is Mega on the opponents side! Will-O-Wisp is good as it gives Mew really good mixed bulk, being able to shut down powerful physical attackers is really nice! Defog is the only thing odd on this set as usually Mew would run taunt. I am forced to run Defog because Charizard is 4 times weak to rocks before it mega evolves and after Mega Evolving 2 times weak to rocks. Mew is a really reliable Defogger because of its ability to gain so many free turns. I do miss Taunt on this thing though. Taunt was really nice for shutting down defensive Pokemon and without Taunt, Mew can no longer 6-0 Stall. Soft-Boiled is there for reliable recovery and keeping Mew healthy throughout the battle
Rotom Wash is our obligatory check to BirdSpam, as you can see Talonflame itself OHKO's or 2HKO's the team and Rotom Wash is necessary if I want to win against it. Unfortunately Rotom makes the team a little bit too watery as we already have Greninja. This teamslot is very customizable as I just threw on Rotom-Wash and other Pokemon could be better for the team. This is just the standard Physically Defensive Rotom-W. It has enough speed EV's to outspeed Jolly Azumarill. The moves are standard as I wish Rotom-W got scald over Hydro Pump but we can all dream. Pain Split is there for semi-reliable recovery and Volt Switch is nice for momentum!
Everyone's suggestions are much appreciated. I've put a lot of time into this RMT so I would prefer if you gave me some quality feedback so I can improve this team! This is by far one of the more successful teams I've made and I want to see it reach its full potential! Thanks so much for reading :]
The Team
At a glance
"Neither Skarmory's steel plated armor
nor Mega Venusaur's thick fat
could withstand the Dragon's Wrath"
Charizard-Mega-X @ Charizardite X
Ability: (Blaze) Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost / Earthquake
Say hello to the star of the show! Mega Charizard X is one of the Strongest pokemon in the OU Tier! It sets itself apart from the other prominent Dragon Dance users in two ways! First of all it cannot be burnt, Will-O-Wisp is no longer a problem for this thing. This is something Mega Gyarados or Mega Tyranitar cannot boast! An immunity to burn makes this thing's sweeping potential very scary. Second of all its ability allows it to only have to set up one Dragon Dance to sweep a majority of the tier, and if it sets up to +2 you might as well say goodbye to your team. The EV's are standard, with 4 in SpD because you want an odd HP number. Jolly Nature is preferred over Adamant because I prefer Speed. People always tell me that everyone runs Adamant so you should too for the power, but in my opinion that is more incentive to run Jolly! The Moves are fairly obvious Dragon Dance and STAB. Roost is questionable, and I honestly want to try Earthquake for Heatran but Roost helps me so I can set up on burnt physical attackers or weak walls that have no way of touching me.At a glance
"Neither Skarmory's steel plated armor
nor Mega Venusaur's thick fat
could withstand the Dragon's Wrath"
Charizard-Mega-X @ Charizardite X
Ability: (Blaze) Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost / Earthquake
"The genetic code,
the originator to all Pokemon
clears the way for the Dragon's wrath
crippling any who oppose"
the originator to all Pokemon
clears the way for the Dragon's wrath
crippling any who oppose"
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Soft-Boiled
"The Forest Dweller, is rarely seen
forever honing his lightning-fast punches
They say even slight contact with the spores he releases
will put you into the deepest of sleeps"
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Breloom is very underrated at the moment! It is my choice over Keldeo and Terrakion because of its Grass typing, resisting Earthquake is a very nice thing to have. There are not many prominent Grass types in the tier that resist Ground, even Mega Venusaur is neutral! This is just the standard Focus Sash lead but believe it or not, I tend to never lead with this! Most people, when they see Breloom always expect you to lead with it, so instead they lead with something that beats it 1V1. I almost always use this to my advantage as usually from the start I can get a good match up and gain momentum! Technician is the obvious ability as it powers up all of my offensive moves! The EV's are pretty standard and Jolly nature is to make sure I outspeed Adamant Bisharp's Sucker Punch. (+2 252+ Atk Bisharp Sucker Punch vs. 0 HP / 4 Def Breloom: 167-197 (63.9 - 75.4%) as you can see it hurts especially at +2. Spore is really good on Breloom as you can neutralize a big threat to your team for a couple turns. It also helps Zard in sweeping as it can set up a Dragon Dance on a sleeping target! Mach Punch is a very powerful priority move, only weaker than Talonflame's Brave Bird and STAB Sucker Punch (in terms of base power). It also helps if any Mega Gyarados or Mega Tyranitar go out of control and set up 2 Dragon Dances as it does 55 percent minimum to Mega Gyara and almost OHKO's Mega Tyranitar. You could run Adamant to have a 25% chance to OHKO Mega Tyranitar but I don't find it to be worth it. Bullet Seed is reliable STAB and Rock Tomb is nice to catch flying types (Talonflame, Charizard) it also has a nifty Speed drop which helps when you catch a faster Pokemon on the switch!
"A ninja frog,
A jack of all trades
so fast, so deadly
you won't know what hit you"
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Surf
- Extrasensory
- Ice Beam
- Hidden Power [Fire]
Greninja is my check to extremely offensive teams. It outspeed a major portion of the metagame and its ability allows it to make up for its mediocre Special Attack stat! Life Orb is the best option for Greninja as it gets a boost to all of its offensive moves at the cost of 10% of its health. EV's are simple and Timid nature is necessary on such a naturally fast 'mon. Hydro Pump is just obligatory STAB, even though Greninja gets STAB on everything. I use Hydro Pump because all of the Higher Level players tend to use it. I don't understand so if someone could show me and notable OHKO's/2HKO's Hydro Pump attains over Surf that would be much appreciated. Extrasensory is necessary as Mega Venusaur is quite bulky and I need something to hit her Super-Effectively. Ice Beam is really nice as Ice STAB moves are very good in the tier at the moment! Hidden Power Fire is there to OHKO's Bisharp and have a pretty solid shot at OHKO'ing Ferrothorn!
forever honing his lightning-fast punches
They say even slight contact with the spores he releases
will put you into the deepest of sleeps"
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Breloom is very underrated at the moment! It is my choice over Keldeo and Terrakion because of its Grass typing, resisting Earthquake is a very nice thing to have. There are not many prominent Grass types in the tier that resist Ground, even Mega Venusaur is neutral! This is just the standard Focus Sash lead but believe it or not, I tend to never lead with this! Most people, when they see Breloom always expect you to lead with it, so instead they lead with something that beats it 1V1. I almost always use this to my advantage as usually from the start I can get a good match up and gain momentum! Technician is the obvious ability as it powers up all of my offensive moves! The EV's are pretty standard and Jolly nature is to make sure I outspeed Adamant Bisharp's Sucker Punch. (+2 252+ Atk Bisharp Sucker Punch vs. 0 HP / 4 Def Breloom: 167-197 (63.9 - 75.4%) as you can see it hurts especially at +2. Spore is really good on Breloom as you can neutralize a big threat to your team for a couple turns. It also helps Zard in sweeping as it can set up a Dragon Dance on a sleeping target! Mach Punch is a very powerful priority move, only weaker than Talonflame's Brave Bird and STAB Sucker Punch (in terms of base power). It also helps if any Mega Gyarados or Mega Tyranitar go out of control and set up 2 Dragon Dances as it does 55 percent minimum to Mega Gyara and almost OHKO's Mega Tyranitar. You could run Adamant to have a 25% chance to OHKO Mega Tyranitar but I don't find it to be worth it. Bullet Seed is reliable STAB and Rock Tomb is nice to catch flying types (Talonflame, Charizard) it also has a nifty Speed drop which helps when you catch a faster Pokemon on the switch!
"A ninja frog,
A jack of all trades
so fast, so deadly
you won't know what hit you"
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Surf
- Extrasensory
- Ice Beam
- Hidden Power [Fire]
Greninja is my check to extremely offensive teams. It outspeed a major portion of the metagame and its ability allows it to make up for its mediocre Special Attack stat! Life Orb is the best option for Greninja as it gets a boost to all of its offensive moves at the cost of 10% of its health. EV's are simple and Timid nature is necessary on such a naturally fast 'mon. Hydro Pump is just obligatory STAB, even though Greninja gets STAB on everything. I use Hydro Pump because all of the Higher Level players tend to use it. I don't understand so if someone could show me and notable OHKO's/2HKO's Hydro Pump attains over Surf that would be much appreciated. Extrasensory is necessary as Mega Venusaur is quite bulky and I need something to hit her Super-Effectively. Ice Beam is really nice as Ice STAB moves are very good in the tier at the moment! Hidden Power Fire is there to OHKO's Bisharp and have a pretty solid shot at OHKO'ing Ferrothorn!
"An intimidating face is
not all he has
When he walks
The very ground shakes"
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide / Stone Edge
- Knock Off
- U-turn
Landorus-Therian is probably the best Scarfer in the tier at the moment! Intimidate is really great in this metagame filled to the brim with physical attackers! Intimidate is really good ability! Scarf Lando outspeeds all of the relevant threats in the metagame and has such a high Attack Stat that it acts as the perfect revenge killer. The EVs are extremely standard and Jolly nature is for the maximum amount of speed as it allows it to outspeed Gyarados at +1. The moves are pretty standard EdgeQuake and Knock Off is pretty good for Lati@s and other ghost and psychic types. Lastly U-Turn is good to gain momentum and is generally a good move to have on a scarfer. Landorus-T mainly gets rid of Heatran as our Zard X cannot touch it. It also serves as an offensive check to Greninja and Manectric as it still OHKO's Mega Manectric at -1
"Even the strongest of flames
and the most powerful winds
cannot faze this beast"
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
not all he has
When he walks
The very ground shakes"
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide / Stone Edge
- Knock Off
- U-turn
Landorus-Therian is probably the best Scarfer in the tier at the moment! Intimidate is really great in this metagame filled to the brim with physical attackers! Intimidate is really good ability! Scarf Lando outspeeds all of the relevant threats in the metagame and has such a high Attack Stat that it acts as the perfect revenge killer. The EVs are extremely standard and Jolly nature is for the maximum amount of speed as it allows it to outspeed Gyarados at +1. The moves are pretty standard EdgeQuake and Knock Off is pretty good for Lati@s and other ghost and psychic types. Lastly U-Turn is good to gain momentum and is generally a good move to have on a scarfer. Landorus-T mainly gets rid of Heatran as our Zard X cannot touch it. It also serves as an offensive check to Greninja and Manectric as it still OHKO's Mega Manectric at -1
"Even the strongest of flames
and the most powerful winds
cannot faze this beast"
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom Wash is our obligatory check to BirdSpam, as you can see Talonflame itself OHKO's or 2HKO's the team and Rotom Wash is necessary if I want to win against it. Unfortunately Rotom makes the team a little bit too watery as we already have Greninja. This teamslot is very customizable as I just threw on Rotom-Wash and other Pokemon could be better for the team. This is just the standard Physically Defensive Rotom-W. It has enough speed EV's to outspeed Jolly Azumarill. The moves are standard as I wish Rotom-W got scald over Hydro Pump but we can all dream. Pain Split is there for semi-reliable recovery and Volt Switch is nice for momentum!
Don't worry this RMT isn't over yet!
Mega Aerodactyl- Rotom-W, Lando-T
Mega Alakazam- Lando-T, Mew
Mega Ampharos- Lando-T
Azumarill: Belly Drum- Rotom-W Choice Band- Mew, Rotom-W Assault Vest- Mew, Rotom-W
Bisharp: SD- Breloom Pursuit-Breloom
Mega Blastoise- Breloom
Breloom: Lead- Mew SD-Mew Zard
Mega Charizard X: DD-Lando-T Bulky Wisp- Greninja, Lando-T
Mega Charizard Y- Revenge Kill Lando-T, Breloom if sash still intact
Conkeldurr: AV- Zard X can set up on it pretty good against the team
- Crawdaunt: SD- Breloom CB-Breloom
Diggersby- Non Scarf-Greninja Breloom, Mew if adamant, Rotom-W
Dragonite: CB- Rotom-W, Lando-T DD-Mew, Rotom Wash, Lando-T Greninja
Dugtrio every team member
Entei: CB pretty scary have to revenge kill with Lando,
Espeon: Everything except Breloom
Excadrill: Sand Rush: Rotom-W, Breloom Scarf- Breloom, Lando-T
Garchomp: Sash-Rotom-W Greninja Scarf- Rotom-W
Mega Garchomp- Greninja
Mega Gardevoir- Mew Lando-T revenge kill from 88%
Gengar-Lando-T revenge kill, Greninja
Greninja- Cannot 2HKO Mew
Gyarados- Rotom-W
Mega Gyara- Revenge kill by Lando-T or Breloom
Honchkrow-Greninja, Rotom-W
Heatran: Scarf- Lando-T SpDef- Lando-T or Greninja Breloom from 50%
Mega Heracross- Mew outspeeds and Wisps, Zard
Mega Houndoom: Nasty Plot- Loom from 75% Lando-T revenge kill Mixed- Same
Kabutops: Breloom, Rotom-W
Keldeo- Specs- Destroys the team, doesn't help that Keldeo is really common. I can revenge kill with Greninja, Scarf and CM variants aren't as tough to beat
Kyurem-Black: Sub- Breloom, Scarf- Breloom
Landorus- No switchins lol Mew handles it alright, greninja
Landorus-T Scarf- Pretty tough to deal with Rocks- Greninja
Latias- Mew, Greninja
Latios-Mew, Greninja
Lucario- Breloom, Rotom Wash
Magenzone- Lando-T, Breloom, Mew
Mamoswine: Sash- Breloom, Rotom-W LO- Breloom, Greninja
Manaphy- Tail Glow- Greninja, Breloom with Sash, Lando-T
Mega Manectric- Lando-T
Mega Medicham- Jolly variants Mew
Mega Pinsir- Rotom-W
Mega Salamence: MixMence, Greninja Dragon Dance- Lando-T
Scizor- Greninja, Mew (non U-turn)
Mega Scizor: Bulky SD- Gren or Mew
Staraptor- Scarf or CB: No switchins
Talonflame- Rotom-W
Terrakion- Rotom-W Mew
Thundurus- Mew Lando-T revenge
Tyranitar- Mew and Breloom
Mega Tyranitar- Breloom
Mega Venusaur- Greninja not much else can touch it
Alomomola: Rotom-W or Breloom
Celebi- Charizard X or Greninja
Chansey- Breloom or Mew Knock Off
Chesnaught- Greninja
Ferrothorn- Greninja Zard
Forretress- Greninja Zard
Gliscor- Greninja
Heatran- Landorus-T
Hippowdon- Greninja
Mew- Zard X sets up for free
Porygon2- Breloom
Quagsire-Breloom
Skarmory-Greninja
Slowbro- Annoying hard to deal with, hope breloom can muscle through
Sylveon- Landorus-T and Breloom can revenge it just hope to weakin it
Tentacruel- Zard X sets up pretty easy on it
Wobbuffet- Mew
Zapdos- Greninja and Zard X can set up if discharge doesnt get lucky
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Soft-Boiled
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Extrasensory
- Ice Beam
- Hidden Power [Fire]
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Soft-Boiled
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Extrasensory
- Ice Beam
- Hidden Power [Fire]
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Conclusion
There are a couple things I think we need to do with this team
- Move Defog from Mew to another Team slot (preferrably the Rotom-W slot) Defog is nice on Mew but Taunt would be SO much better
- Have a better check to Keldeo as it is very common at the moment
- Add Hazards somewhere on this team
Everyone's suggestions are much appreciated. I've put a lot of time into this RMT so I would prefer if you gave me some quality feedback so I can improve this team! This is by far one of the more successful teams I've made and I want to see it reach its full potential! Thanks so much for reading :]
This is TheKingKarp signing off, peace out guys keep it fresh :]