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[OVERVIEW]
Articuno secures itself a niche on defensive teams as a solid Defogger with unique qualities. Its great special bulk and reliable recovery let it take on Pokemon such as Ribombee, Mesprit, and Frosmoth without much issue. Pressure + Defog can threaten entry hazard users that don't threaten Articuno, such as Druddigon and Mesprit, and it is able to stall Pokemon such as Whimsicott lacking Knock Off and Palossand due to its massive special bulk. Unfortunately, Articuno's typing gives it few relevant resistances and weaknesses to common types such as Electric, Fire and Steel as well as a 4x weakness to Rock-types. This makes Articuno reliant on Heavy-Duty Boots to avoid Stealth Rock and very vulnerable to Knock Off. Articuno often requires dedicated support to succeed and only fits on specific playstyles such as stall or semi-stall.
[SET]
name: Specially Defensive
move 1: Roost
move 2: Defog
move 3: Freeze-Dry / U-turn
move 4: Brave Bird / Heal Bell / Toxic
item: Heavy-Duty Boots
ability: Pressure
nature: Careful
evs: 252 HP / 160 SpD / 96 Spe
[SET COMMENTS]
Freeze-Dry hits Ground-types such as Sandaconda and Rhydon as well as Water-types such as Lanturn and Jellicent. Alternatively, U-turn generates momentum for Articuno's team but cannot directly threaten the aforementioned Ground- and Water-types. Brave Bird hits Bug-types such as Ribombee and Centiskorch and prevents them from turning Articuno into setup fodder. Heal Bell can be used for cleric and frees up a slot for the most common cleric on defensive teams, Audino. Toxic is also an option to cripple switch-ins such as Gigalith and Magmortar, but it lacks the utility of either Brave Bird or Heal Bell. The given Speed EVs let Articuno outspeed neutral-natured base 65 Speed foes such as Centiskorch and Frosmoth, while the remaining EVs go into its special bulk to better check Ribombee and Galarian Articuno. Since Articuno mainly fits on stall teams, it should be paired with Knock Off absorbers such as Scrafty and Weezing; Scrafty also absorbs status, while Weezing can burn physical attackers.. In return, it provides valuable Defog support and checks Frosmoth and Centiskorch, which have good matchups against defensive teams. Other entry hazard removers such as Claydol and Tsareena can free up a moveslot for Articuno and allow it to run another utility move while also threatening entry hazard setters such as Reigrock and Gigalith. Articuno's common weaknesses can be negated by partners such as Palossand and Quagsire. Both absorb Electric- and Rock-type moves, with Palossand also providing Stealth Rock support and Quagsire taking on Fire- and Steel-type moves for Articuno.
[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[asa, 400292], [Bag of Trixx, 467518]]
- Grammar checked by: [[username1, userid1]]
[OVERVIEW]
Articuno secures itself a niche on defensive teams as a solid Defogger with unique qualities. Its great special bulk and reliable recovery let it take on Pokemon such as Ribombee, Mesprit, and Frosmoth without much issue. Pressure + Defog can threaten entry hazard users that don't threaten Articuno, such as Druddigon and Mesprit, and it is able to stall Pokemon such as Whimsicott lacking Knock Off and Palossand due to its massive special bulk. Unfortunately, Articuno's typing gives it few relevant resistances and weaknesses to common types such as Electric, Fire and Steel as well as a 4x weakness to Rock-types. This makes Articuno reliant on Heavy-Duty Boots to avoid Stealth Rock and very vulnerable to Knock Off. Articuno often requires dedicated support to succeed and only fits on specific playstyles such as stall or semi-stall.
[SET]
name: Specially Defensive
move 1: Roost
move 2: Defog
move 3: Freeze-Dry / U-turn
move 4: Brave Bird / Heal Bell / Toxic
item: Heavy-Duty Boots
ability: Pressure
nature: Careful
evs: 252 HP / 160 SpD / 96 Spe
[SET COMMENTS]
Freeze-Dry hits Ground-types such as Sandaconda and Rhydon as well as Water-types such as Lanturn and Jellicent. Alternatively, U-turn generates momentum for Articuno's team but cannot directly threaten the aforementioned Ground- and Water-types. Brave Bird hits Bug-types such as Ribombee and Centiskorch and prevents them from turning Articuno into setup fodder. Heal Bell can be used for cleric and frees up a slot for the most common cleric on defensive teams, Audino. Toxic is also an option to cripple switch-ins such as Gigalith and Magmortar, but it lacks the utility of either Brave Bird or Heal Bell. The given Speed EVs let Articuno outspeed neutral-natured base 65 Speed foes such as Centiskorch and Frosmoth, while the remaining EVs go into its special bulk to better check Ribombee and Galarian Articuno. Since Articuno mainly fits on stall teams, it should be paired with Knock Off absorbers such as Scrafty and Weezing; Scrafty also absorbs status, while Weezing can burn physical attackers.. In return, it provides valuable Defog support and checks Frosmoth and Centiskorch, which have good matchups against defensive teams. Other entry hazard removers such as Claydol and Tsareena can free up a moveslot for Articuno and allow it to run another utility move while also threatening entry hazard setters such as Reigrock and Gigalith. Articuno's common weaknesses can be negated by partners such as Palossand and Quagsire. Both absorb Electric- and Rock-type moves, with Palossand also providing Stealth Rock support and Quagsire taking on Fire- and Steel-type moves for Articuno.
[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[asa, 400292], [Bag of Trixx, 467518]]
- Grammar checked by: [[username1, userid1]]
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