As DFrog stands in the middle of the battle hall, everyone got accepted but his, all he could say was, el BumpoName: DFrog
Rank/Format: Rank 2 Doubles
Thread
Pokemon#1: Privatyke (Travis)
Pokemon#2: Nohface (Desmond)
Pokemon#1 Ability: Unaware
Pokemon#2 Ability: Levitate
Pokemon# 1&2 Info:
Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10
Moves:
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Feather Dance
Meteor Mash
Yawn
Will-o-Wisp
Taunt
Rock Slide
EC: 2/6
MC: 0
DW: 1/5
Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35
Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Recover
Ice Punch
Drain Punch
Earthquake
Waterfall
Taunt
Toxic
Rock Slide
EC: 4/6
MC: 0
DW: 3/5
Still waiting for a ref.Kaxtar
Rank 2 Singles
Pokemon: Elekid
Ability: Static
Battle Thread: http://www.smogon.com/forums/showthread.php?t=3449940
Elekid (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95
EC: 2/9
MC: 0
DC: 1/5
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Psychic
Hidden Power Grass
Thunder Wave
Substitute
Counter
Magnet Rise
Signal Beam
Cross Chop
Fire Punch
Ice Punch
Thanks in advance to my ref!
Since I don't think my previous challenge will be taken, I am going to cancel it and make a new one.
Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Doubles
Pokemon #1: Fried the Plicowatt
Pokemon #2 (if any): Heavy Head the Aron
Pokemon #1 Ability: Magic Guard
Pokemon #2 (if any) Ability: Rock Head
Pokemon #1 Info:
Plicowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Counter
Mirror Coat
Muddy Water
Ice Beam
Thunderbolt
Scald
Pokemon #2 (if any) Info:
Aron [Heavy Head] (Male)
Nature: Careful (+ to Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Curse
Head Smash
Iron Head
Earthquake
Shadow Claw
Rock Slide
Can someone please take this? I really just want one more quick Battle Hall challenge for a while, is that so much to ask?
All the world is a stage and we're the actors! Let's give a great performance, Roy the Torchic!
Roy: Torchic! ^0^
Name: Chris Wolfe
Rank/Format: Rank 1 Singles
Pokemon #1: Torchic (Roy)
Pokemon #1 Ability: Blaze
Torchic - Roy (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 52 + 8 accuracy flat
EC: 4/9
MC: 0
DC: 3/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Featherdance
-Low Kick
-Baton Pass
-Dig
-Substitute
-Flame Charge
-Hidden Power: Ice 7
-Shadow Claw
-Toxic