Knuckstrike
Hi I'm FIREEEE
Hiya, I'm FIREEEE!
When I started out ubers years ago, I found it to be the first really enjoyable tier with practically every mon having the opportunity to sweep an entire team of giants. After a hibernation period so to speak, I bring you my latest Ubers creation: a team that, unlike most other teams, doesn't necessarily try to make a late-game sweep happening but instead means to cut the legs out from under all six of the opponents' pokemon. It's specifically built to handle the 'big 6' uber teams that currently infest the middle to high ladder. I must warn you that it can be a tad matchup reliant: though it works very well against the average ladder team of Darkrai/Ekiller/Groudon/Xerneas/Yveltal/Filler, it's likely not a team that you'll want to enter in the finals of a big tournament against good people.
I really wanted to try out Jirachi in ubers as a great xern counter and pair it up with yveltal which can tear holes in any opposition. Those two might seem like the 'odd' choices for teams and sets, but I feel like they are what makes the team a bit surprising to face. Let's get to the bulk.
Arceus-Fairy @ Pixie Plate
252 HP / 168+ Def / 88 Spe / 0- Atk
IVs: 0 Atk
- Magic Coat
- Recover
- Judgment
- Calm Mind
Deals with:
A standard lead vs darkrai teams, Arceus-fairy is the team's main counter to the many attackers whose stabs don't do too much. Fairyceus is bulky enough to the point where many non-stab attacks don't 2hko, giving fairyceus free set-up opportunities and/or opportunities to recover off the damage. Though of course you'll likely want to limit your set-up to the lategame.
If you see any of the five pokemon listed above on the opponent's team, you'll want to keep arceus at a fair amount, especially against mence whose +1 double edge can do around 80%. Darkrai will usually be the opponent's lead of choice as my team on first sight doesn't seem to have a darkrai check: arceus isn't revealed to be fairyceus until the first turn starts.
Fairyceus is also a mon that can take a hit from anything and deal 40% back. If it isn't vital to have alive, it might be worth it to widdle down a primal just a tad for some damage on fairyceus in order for yveltal to finish it off.
Note that fairyceus only really beats Darkrai easily with the right prediction, since sludge bomb can still do a bunch.
Yveltal @ Choice Specs
4 Def / 252+ SpA / 252 Spe / 0- Atk
IVs: 0 Atk
- Dark Pulse
- Focus Blast / Heat Wave
- Oblivion Wing
- Foul Play / U-Turn
Deals with:
The mons that can take two hits from dark pulse/oblivion wing are either Xerneas, which jirachi is for as a complete counter, and mons like Klefki/Ttar which might not appreciate the coverage move in the second slot.
Choice specs is chosen over life orb since the role of yveltal on this team is to spam one of its two stabs as much as possible and life orb recoil makes the healing of oblivion wing neglegible. Yveltal struggles taking hits so much more if it's at 80% compared to 100%.
Jirachi @ Leftovers
252 HP / 52 Atk / 196+ SpD / 8 Spe / 0- SpA
- Thunder Wave
- Iron Head
- Stealth Rock
- Wish / Healing Wish
Deals with:
This specially defensive monster is here to paralyze and check a lot of the special attackers in the tier. It can take a special hit from anything and spread some yellow magic, rendering them almost useless. The combination of putting up rocks, healing its team and check/countering Xern is something only Jirachi can do. Mons such as Mewtwo, Xerneas, Dialga and Deoxys all don't appreciate this monster and while some of them carry a fire type move, Jirachi is bulky enough to take a hit, click twave and either get up rocks or iron head flinch them to death.
The EV's are to take 2 +2 hits from Xerneas pretty much no matter what, meaning you can click twave, iron head and get up rocks even on a switch in to geomancy. Attack EV's are to 2HKO Xerneas. Jirachi is the dedicated Xerneas answer and doesn't have to be at 100%, though it's usually best to not take it out too much before Xerneas comes out first.
Wish/healing wish is why this is preferred over a mon like Bronzong, plus Jirachi is more bulky. The team doesn't have a dedicated sweeper so wish can be more useful, though healing wish is an option if you like to play it a bit more offensively, or if the team is changed to be more offensive.
Gengar @ Gengarite
240 HP / 16 Def / 252+ Spe / 0- Atk
IVs: 0 Atk
- Substitute
- Sludge Bomb
- Destiny Bond
- Taunt
Deals with:
Though this team is meant to deal with all popular threats, a showstopper is needed to prevent mons like non-jolly Arceus and a boosted primal from sweeping my team after the right checks are weakened. Gengar's ability to deal with any slower mon is essential as a blanket check to many threats, plus combined with Yveltal it gives the necessary means to deal with stallish teams. The espeed immunity helps a lot too. With sub/destiny bond you have the possibility of getting up to 5 predictions right to deal with a specific threat, while sludge bomb widdles them down if they predict wrong on a sub. This mon needs as little gimmicks as possible: stopping a single threat is Gengar's purpose.
An additional help is that gengar can finish off +2 Xerneas' if Jirachi decides to get off sr and doesn't get a 70% flinch. It can deal with other low health threats too if they kill one of mine, preventing a possible healing wish later.
All in all, Gengar is used at a moment where the rest of the team fails.
Giratina-Origin @ Griseous Orb
208 HP / 252+ Def / 48 Spe / 0- SpA
- Defog
- Will-O-Wisp
- Pain Split
- Dragon Tail
Deals with:
Another blanket check to a lot of things, similar to Gengar, is Giratina. Being able to stop most sweeps bar Xerneas sweeps, it serves as the team's main check to ekillers and as an emergency stop to double dance Groudon. Having defog on Giratina means there's a moveslot left on fairyceus, plus Giratina deals with Excadrill way better anyway.
Pain split is an unreliable method of recovery, but it's also used as a means to get off damage on mons such as Groudon which try to widdle Giratina down. Always gauge the risk vs reward when in a widdle war with a pdon, if there's a possible jolly ekiller in the back and Gengar hasn't mega-evolved yet, it might not be wise. Will-o-wisp helps immensely with widdling down threats too.
My team isn't incredibly focused on setting up rocks. Though it does have the possiblity if Xerneas comes out early, getting rid of hazards on both ends is often worth a bit of damage as Giratina can still check a +2 arceus.
Zekrom @ Choice Scarf
4 HP / 252+ Atk / 252 Spe / 0- SpA
- Bolt Strike
- Outrage
- Volt Switch
- Tailwind
Deals with:
Ah, finally we come to the only speedy mon on the team. Zekrom is a mon best kept for the lategame when Jirachi has dealt with Xerneas and the Groudon has been weakened. The closest thing this team has to a late-game sweeper, Zekrom can clean up after everything has died with powerful outrages and not too reliable Bolt Strikes. Fortunately Kyogre isn't too common on teams nowadays, but if you are facing one, Zekrom is the only real counter/check on the team (though yveltal beats it too).
Adamant is chosen over jolly as the only thing it could outspeed with jolly is other scarf zekrom and deoxys, both of which are dealt with alright by the team.
In the middle and early game, you should use Zekrom as a means to scare out otherwise dangerous mons like Ho-Oh and Kyogre, so that late-game they are forced in a 1v1. Switching in on a Kyogre or Ho-Oh is possible as Zekrom doesn't mind a bit of damage but not recommended, as a predictive ice beam or sacred fire burn can mean the end of one of your very few bird/ogre checks, meaning gengar will likely have to sacrifice itself.
Threatlist:
Creativity -- Against a well-built team of a strong opponent, I always see I still have a lot to learn :]
I don't often save replays (or at all really) but here are a few:
http://replay.pokemonshowdown.com/ubers-400056049
http://replay.pokemonshowdown.com/ubers-386491821 - lol
http://replay.pokemonshowdown.com/ubers-283969430
http://replay.pokemonshowdown.com/ubers-400056049
http://replay.pokemonshowdown.com/ubers-386491821 - lol
http://replay.pokemonshowdown.com/ubers-283969430
Fuk deoxys (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 208 HP / 252 Def / 48 Spe
Impish Nature
- Defog
- Will-O-Wisp
- Pain Split
- Dragon Tail
Fuk yveltal (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Magic Coat
- Recover
- Judgment
- Calm Mind
Fuk xerneas (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 52 Atk / 196 SpD / 8 Spe
Careful Nature
- Thunder Wave
- Iron Head
- Stealth Rock
- Wish
fuk kyogre (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bolt Strike
- Outrage
- Volt Switch
- Tailwind
Fuk chansey (Gengar) @ Gengarite
Ability: Levitate
Happiness: 0
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Sludge Bomb
- Destiny Bond
- Taunt
Fuk aegislash (Yveltal) @ Choice Specs
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Oblivion Wing
- Foul Play
Ability: Levitate
EVs: 208 HP / 252 Def / 48 Spe
Impish Nature
- Defog
- Will-O-Wisp
- Pain Split
- Dragon Tail
Fuk yveltal (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Magic Coat
- Recover
- Judgment
- Calm Mind
Fuk xerneas (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 52 Atk / 196 SpD / 8 Spe
Careful Nature
- Thunder Wave
- Iron Head
- Stealth Rock
- Wish
fuk kyogre (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bolt Strike
- Outrage
- Volt Switch
- Tailwind
Fuk chansey (Gengar) @ Gengarite
Ability: Levitate
Happiness: 0
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Sludge Bomb
- Destiny Bond
- Taunt
Fuk aegislash (Yveltal) @ Choice Specs
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Oblivion Wing
- Foul Play
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