[OVERVIEW]
- what it lacks in immediate power, it makes up for in high bp moves and excellent coverage that lets it hit most mons in the tier super effectively
- largely overshadowed by darumaka, who, on average, hits far harder than tepig, has u-turn to preserve momentum, with tepigs saving grace being its reliability and ability to super effectively hit water-types with wild charge
- best attacking options have major downsides, be in recoil for flare blitz, wild charge, and head smash, or drops from using superpower. head smash also has meh accuracy
- low usage makes it unpredictable
name: Choice Scarf
move 1: Flare Blitz
move 2: Head Smash
move 3: Wild Charge
move 4: Superpower / Sleep Talk
item: Choice Scarf
ability: Blaze
nature: Adamant
evs: 252 Atk / 236 Spe
[SET COMMENTS]
Moves
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- flare blitz is tepigs best physical stab
- head smash hits fire types, most notably ponyta, and provides decent neutral coverage with flare blitz. also flying types aswell as chinchou :0
- wild charge hits waters like skrelp or slowpoke
- superpower hits rock-types, such as omanyte or onix
- sleep talk lets tepig become a foongus switch-in, and most rock types are hit by one of tepigs other coverage moves anyways (wild charge and head smash for tirt and dwebble, respectively)
Set Details
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- Choice Scarf boosts Speed and lets tepig outspeed the entire unboosted tier.
- Max Attack / Max Speed to hit as hard and as fast as possible
- blaze is the preferred ability, as tepig will be worn down very quickly due to
- Adamant for great rolls and cause it already gets 14 Speed
Usage Tips
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- use it as a revenge killer, not a pivot. dont switch it in on attacks
- remove hazards or prevent them from being set up if possible, because they put tepig on even more of a timer than its already on
- use appropriate coverage moves to hit switch ins and clean up late game with flare blitz. for example, if an opponents only fire resist is a chinchou and you have a tepig, go for head smash when you predict chinchou to come in
Team Options
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- entry hazard removers like staryu or drilbur are great for keeping up tepigs longevity, as tepig has to worry about recoil wearing it down enough without adding stealth rock into the mix. staryu in particular makes for a notable partner, as it spins away hazards for tepig, beats the rock/ground types that bother it, and forms 2/3 of a fwg core. drilbur is also noteworthy, as it checks the rock-types that bother tepig, while also wearing down water types together
- entry hazard setters, such as dwebble or onix, make for good partners, as they get off chip damage on the opponent, making it easier for tepig to get kills
- grass-types, such as snivy or cottonee, make for good partners, as they can make quick work of the ground, rock, and water types that bother tepig. also, pumpkaboo-super is a cool partner if ur running tepig on spikestack, as its an incredibly reliable spinblocker.
[STRATEGY COMMENTS]
Other Options
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- some cool utility moves, such as will-o, taunt, or sucker punch, can be used alongside an eviolite, however this is done far better by ponyta or even larvesta
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**Faster Attackers**: Although Tepig outspeeds the unboosted metagame, boosted attackers, such as Choice Scarf Chinchou, Carnavah after a Speed Boost, or Binacle after a Choice Scarf, can easy outspeed and OHKO Tepig.
**Priority attacks** Due to its modest defenses, Tepig is vulnerable to powerful priority attacks, such as Fletchling's Acrobatics, Pawniard's Sucker Punch, or Corphish's Aqua Jet.
**Stealth Rock** As it will be taking damage most of the time it attacks due to recoil, Tepig is easily worn down as it is, but entry hazards, particularly Stealth Rock, put Tepig on even more of a timer, and limit its switches.
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